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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // USER SETTINGS
- //
- // Current User:
- // User Profile Directory: config.ini
- //
- // Notes:
- // The user settings found in players/config.ini will be applied on boot and will be overridden.
- // by the config.ini settings found in the user profile directory once the user is logged in
- // to Battle.Net. Any manual edition of the user settings in this file should be followed by
- // a copy of the config.ini file in the proper user profile directory.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //
- //Version info
- ///
- //This file's version
- config_version = "7" // 0 or bigger
- //keep track of hardware configuration to detect hardware changes
- hardware_checksum = "1665302969" // integer
- //
- //Gameplay
- //
- //Frame rate cap (0 for none)
- max_fps = "335" // 0 to 1000
- //Frame rate cap in the frontend (0 for none, should be smaller than com_maxfps)
- max_fps_menu = "165" // 0 to 1000
- //Frame rate cap when game is out of focus (should be smaller than com_maxfps)
- maxfps_inactive = "60" // 15 to 1000
- //Toggle framerate smoothing
- smooth_framerate = "0" // 0 or 1
- //Enable occlusion of sound behind solid surfaces
- sound_occlusion = "1" // 0 or 1
- //Enable vertical look with the mouse
- mouse_vertical_look = "1" // 0 or 1
- //The Game manages it's process priority automatically.
- automatic_process_priority = "0" // 0 or 1
- //Play the intro movies at boot.
- play_intro_movies = "1" // 0 or 1
- //
- //Display
- //
- // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
- fullscreen_mode = "1" // 0 to 3
- //1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
- fullscreen_preferred_mode = "1" // 1 to 3
- //Window X position
- window_x = "3" // -8192 to 8192
- //Window Y position
- window_y = "22" // -8192 to 8192
- //Window width
- window_width = "2554" // 0 to 16384
- //Window height
- window_height = "1346" // 0 to 16384
- //Window is maximized on boot
- window_maximized = "0" // 0 or 1
- //Fullscreen resolution
- fullscreen_resolution = "2560x1440" // any text
- refresh_rate = "165" // 1 to 400
- //Monitor index to use for fullscreen
- monitor = "1" // 0 to 8
- //Vsync only applies in fullscreen
- vsync = "0" // 0 or 1
- //Apply Vsync but only in the frontend
- vsync_menu = "0" // 0 or 1
- //Percentage of window resolution that the 3D scene renders at. value set by the user. can be smaller than the actual.
- resolution_percent = "100" // 20 to 200
- //Color spaces for monitor output
- display_gamma = "sRGB" // sRGB, or rec.709
- //Force specific aspect ratio independent of window aspect ratio
- aspect_ratio = "window" // window, 5:4, 4:3, 16:10, 16:9, 21:9, or 32:9
- //
- //Graphics
- //
- //LOD's to drop on models, higher numbers are higher quality
- mesh_quality = "3" // 0 to 4
- //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
- texture_filter = "2" // 0 to 2
- //Number of mips to drop on streamed textures, lower numbers are higher quality
- texture_quality = "0" // 0 to 7
- //Use texture extra ('next gen') mip maps
- use_extra_mips = "0"
- disable_dynamic_light_shadows = "0" // 0 or 1
- disable_dynamic_sun_shadows = "0" // 0 or 1
- //Particle shadow support
- fx_shadows = "1" // 0 or 1
- //Enable multi-sampled soft shadows
- shadow_filtering = "1" // 0 or 1
- //Enabled order-independent transparency
- oit = "0" // 0 or 1
- //Maximum number of overlapping transparency layers
- oit_layers = "16" // 8, 9, 12, or 16
- //Screen-space ambient occlusion method
- ssao_technique = "Disabled" // Disabled, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
- //Anti-aliasing technique
- aa_technique = "NVIDIA DLSS" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, Filmic SMAA T2x, or NVIDIA DLSS
- //User preferred anti-aliasing technique
- aa_technique_preferred = "Filmic SMAA T2x" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
- //DLSS performance mode
- dlss_perf_mode = "Performance" // Ultra performance, Performance, Balanced, Quality, Ultra Quality, or Automatic
- //Per-object motion blur
- motion_blur = "Off" // Off, Auto, On, or Viewmodel Only
- motion_blur_quality = "Low" // Low, Medium, or High
- //Better lighting for skin
- subsurface_scattering = "0" // 0 or 1
- //Set to 3 to enable triple buffering, useful to prevent large framerate drop when vsync is on
- backbuffer_count = "2" // 2 to 3
- //HDR display mode
- hdr_display_mode = "-1" // -1 to 2
- //HDR calibration min
- st2084minNits = "0" // 0 to 0.5
- //HDR calibration max
- st2084maxNits = "3842.09" // 250 to 10000
- //Enable screenspace reflection
- ssr = "0" // 0 or 1
- //SSR gloss threshold (0 uses only SSR, 1 uses only static reflections)
- ssr_gloss_threshold = "0.9" // 0 to 1
- //Index of GPU to use (-1 for auto-detect)
- display_adapter = "-1" // -1 or bigger
- //Enable viewmodel self shadowing
- shadow_viewmodel_self = "All" // Off, Sun Only, Spot Only, or All
- dedicated_player_shadow = "All" // Off, Sun Only, Spot Only, or All
- //Number of pixel in screen required to be culled, lower numbers are higher quality
- auto_cull_radius = "1" // 0 to 10
- //0 for normal resolution volumetric lighting, 1 for high resolution
- volumetric_light_quality = "0" // 0 to 1
- //0.5 for half sample count volumetric lighting, 1 for normal sample count and 2 to double sample count
- volumetric_light_sample_mult = "2" // 0.5 to 2
- //Auto-detected quality level by game
- auto_detected_quality = "12" // 10 to 12
- //Terrain texture filtering quality, 0 to 4 : (linear, aniso2x, aniso 4x, aniso 8x and aniso 16x)
- terrain_filter_quality = "2" // 0 to 4
- //Terrain tile generation update count : higher filter quality needs higher tile count to prevent popping but is also more expensive
- terrain_tile_update_qty = "16" // 8 to 16
- //Shadow quality preset (0 = high, 1 = medium, 2 = low and 3 = very low)
- shadow_preset = "1" // 0 to 3
- //Use next gen fx
- fx_nextgen = "1" // 0 or 1
- //Use high resolution UI textures
- high_resolution_ui_textures = "0" // 0 or 1
- //Use next gen volumetrics
- nextgen_volumetrics = "0" // 0 or 1
- //Use next gen shadow updates
- nextgen_shadow_updates = "0" // 0 or 1
- //Raytraced AO
- rtx_ao = "Off" // Off, Auto, or On
- //Raytraced sun shadows
- rtx_sun_shadow = "Off" // Off, Auto, or On
- //Raytraced local shadows
- rtx_local_shadow = "Off" // Off, Auto, or On
- //Raytraced AO quality
- rtx_ao_quality = "Normal" // Normal, High, Ultra, or Use DVARs
- //Raytraced sun shadows quality
- rtx_sun_shadow_quality = "Normal" // Normal, High, Ultra, or Use DVARs
- //Raytraced local shadows quality
- rtx_local_shadow_quality = "Normal" // Normal, High, Ultra, or Use DVARs
- //Enable or disable Nvidia Reflex mode, enabling to lower input latency when possible
- nv_reflex_enabled = "1" // 0 or 1
- //Enable or disable boost mode for Nvidia Reflex, boost mode will keep gpu clock maxed out to make sure gpu is running at full speed at all time.
- nv_reflex_boost_mode = "1" // 0 or 1
- //Enable the water tesselation
- fft_water_tessellation = "0"
- //
- //Audio
- //
- //Adjusts the volume for character and announcer voices.
- voice_scale = "0.79" // 0 to 1
- //Adjusts the volume of the music.
- music_scale = "0.76" // 0 to 1
- //Adjusts the volume of the sound effects.
- sfx_scale = "0.47" // 0 to 1
- //Adjusts the volume during cinematics.
- cinematic_scale = "0.5" // 0 to 1
- //Adjusts overall volume.
- master_scale = "0.4" // 0 to 1
- //Adjusts the overall volume when someone is speaking in chat, 1 for complete audio fading
- audio_scale_when_speaking = "0.5" // 0 to 1
- //Enable the adjustment of the overall volume when someone is speaking in chat
- enable_scale_when_speaking = "0" // 0 or 1
- //Mutes all sound.
- mute_master = "0" // 0 or 1
- //Mutes music only.
- mute_music = "0" // 0 or 1
- //Mutes character and announcer voices only.
- mute_voice = "0" // 0 or 1
- //Mute audio while the window is out of focus
- mute_audio_out_of_focus = "0" // 0 or 1
- //Main output device
- sound_output_device = "" // any text
- //
- //Voice Chat
- //
- //Enable voice chat
- enable_voice = "0" // 0 or 1
- //Chat input device
- voice_input_device = "" // any text
- //Using push to talk
- voice_push_to_talk = "1" // 0 or 1
- //
- //Telemetry
- //
- //Set to 1 or 2 to display an ingame overlay of the frame performance over time.
- show_performance_graph = "0" // 0 to 16
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // SYSTEM SETTINGS
- //
- // Notes:
- // These settings are specific to this system's hardware, and are only applied at boot time.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //Set to zero to force auto-detect to run at startup
- auto_detect_version = "5" // 0 to 100000
- //Thread count for handling the job queue
- worker_threads = "4" // 2 to 4
- //Clear to check driver against recommended
- last_driver_nvidia = "46677" // 0 or bigger
- //Clear to check driver against recommended
- last_recommended_driver_nvidia = "45730" // 0 or bigger
- //Clear to check driver against recommended
- last_driver_amd = "0" // 0 or bigger
- //Clear to check driver against recommended
- last_recommended_driver_amd = "0" // 0 or bigger
- //Fraction of video memory usage to target
- video_memory = "0.7" // 0.5 to 1
- //Number of jobqueue worker threads that will NOT do background compilation of PSOs
- pso_excluded_workers = "13" // 0 to 15
- //Frame rate cap in the frontend while precompiling shaders (0 for unlimited)
- pso_preload_max_fps = "60" // 0 or bigger
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