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  1. [AnimationWarning]
  2. bClampWarning=0
  3. bPriorityWarning=0
  4.  
  5. [Archive]
  6. bCheckRuntimeCollisions=0
  7. bInvalidateOlderFiles=1
  8. bUseArchives=1
  9. iRetainDirectoryStringTable=1
  10. iRetainFilenameOffsetTable=1
  11. iRetainFilenameStringTable=1
  12. SArchiveList=Skyrim - Textures.bsa,Skyrim - Meshes.bsa,Skyrim - Animations.bsa,Skyrim - Voices.bsa,Skyrim - Interface.bsa,Skyrim - Misc.bsa,Skyrim - Sounds.bsa,Skyrim - VoicesExtra.bsa,Skyrim - Shaders.bsa,Update.bsa
  13. SInvalidationFile=ArchiveInvalidation.txt
  14. SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, HearthFires.bsa, Dragonborn.bsa, Dawnguard.bsa
  15. SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa
  16.  
  17. [Audio]
  18. bEnableAudio=1
  19. bEnableAudioCache=0
  20. bUseAudioDebugInformation=1
  21. fAudioDebugDelay=0.0000
  22. fDefaultMasterVolume=1.0000
  23. fDialogMaxDistance=50000.0000
  24. fDialogMinDistance=70.0000
  25. iAudioCacheSize=2048
  26. iMaxSizeForCachedSound=256
  27. sDefaultLocalSoundFXPath=Data\Sound\FX
  28.  
  29. [BackgroundLoad]
  30. bBackgroundCellLoads=1
  31. bLoadBackgroundFaceGen=0
  32. bLoadHelmetsInBackground=1
  33. bSelectivePurgeUnusedOnFastTravel=0
  34. bUseBackgroundFileLoader=0
  35. bUseMultiThreadedFaceGen=1
  36. bUseMultiThreadedTrees=1
  37. iAnimationClonePerLoop=5
  38. iPostProcessMilliseconds=5
  39. iPostProcessMillisecondsEditor=50
  40. iPostProcessMillisecondsLoadingQueuedPriority=20
  41.  
  42. [bLightAttenuation]
  43. bOutQuadInLin=0
  44. bUseConstant=0
  45. bUseLinear=0
  46. bUseQuadratic=1
  47. fConstantValue=0.0000
  48. fFlickerMovement=8.0000
  49. fLinearRadiusMult=1.0000
  50. fLinearValue=3.0000
  51. fQuadraticRadiusMult=1.0000
  52. fQuadraticValue=16.0000
  53. uLinearMethod=1
  54. uQuadraticMethod=2
  55.  
  56. [BlurShader]
  57. bUseBlurShader=1
  58. fAlphaAddExterior=0.2000
  59. fAlphaAddInterior=0.5000
  60. fBlurRadius=0.0300
  61. fSIEmmisiveMult=1.0000
  62. fSISpecularMult=1.0000
  63. fSkyBrightness=0.5000
  64. fSunBrightness=0.0000
  65. fSunlightDimmer=1.0000
  66. iBlendType=2
  67. iBlurTexSize=256
  68. iNumBlurpasses=1
  69.  
  70. [BlurShaderHDR]
  71. bDoHighDynamicRange=1
  72. fBlurRadius=4.0000
  73. fBrightClamp=0.3500
  74. fBrightScale=1.5000
  75. fEmissiveHDRMult=1.0000
  76. fEyeAdaptSpeed=0.7000
  77. fGrassDimmer=1.3000
  78. fSIEmmisiveMult=1.0000
  79. fSISpecularMult=1.0000
  80. fSkyBrightness=0.5000
  81. fSunBrightness=0.0000
  82. fSunlightDimmer=1.3000
  83. fTargetLUM=1.2000
  84. fTreeDimmer=1.2000
  85. fUpperLUMClamp=1.0000
  86. iBlendType=2
  87. iNumBlurpasses=2
  88.  
  89. [BlurShaderHDRInterior]
  90. fBlurRadius=7.0000
  91. fBrightClamp=0.2250
  92. fBrightScale=2.2500
  93. fEmissiveHDRMult=1.0000
  94. fEyeAdaptSpeed=0.5000
  95. fTargetLUM=1.0000
  96. fUpperLUMClamp=1.0000
  97. iNumBlurpasses=1
  98.  
  99. [BudgetCaps]
  100. uActiveRefCount=100
  101. uActiveRefCountInterior=100
  102. uActorRefCount=20
  103. uActorRefCountInterior=20
  104. uAnimatedObjectsCount=50
  105. uAnimatedObjectsCountInterior=50
  106. uEmittersCount=50
  107. uEmittersCountInterior=50
  108. uGeometryCount=1000
  109. uGeometryCountInterior=1000
  110. uGeometryMemory=5242880
  111. uGeometryMemoryInterior=10485760
  112. uLightCount=10
  113. uLightCountInterior=10
  114. uLightsPerGeometry=5
  115. uLightsPerGeometryInterior=5
  116. uLoadedAreaNonActorMemoryBudgetCap=164626432
  117. uParticlesCount=5000
  118. uParticlesCountInterior=5000
  119. uRefCount=700
  120. uRefCountInterior=1000
  121. uTextureMemory=20971520
  122. uTextureMemoryInterior=104857600
  123. uTriangleCount=100000
  124. uTriangleCountInterior=100000
  125. uTWeightActiveRefCount=1
  126. uTWeightActorRefCount=1
  127. uTWeightAnimatedObjectsCount=2
  128. uTWeightEmittersCount=1
  129. uTWeightGeometryCount=3
  130. uTWeightGeometryMemory=3
  131. uTWeightLightCount=1
  132. uTWeightLightsPerGeometry=1
  133. uTWeightParticlesCount=1
  134. uTWeightRefCount=5
  135. uTWeightTextureMemory=3
  136. uTWeightTriangleCount=5
  137.  
  138. [Debug]
  139. bDebugFaceGenCriticalSection=0
  140. bDebugFaceGenMultithreading=0
  141.  
  142. [Decals]
  143. bDebugDecals=0
  144. bDecalMultithreaded=0
  145. bDecalOcclusionQuery=1
  146. bProfileDecals=0
  147. uMaxDecalCount=100
  148.  
  149. [Display]
  150. bActorSelfShadowing=0
  151. bAllow20HairShader=1
  152. bAllow30Shaders=0
  153. bAllowPartialPrecision=1
  154. bAllowScreenShot=0
  155. bDecalsOnSkinnedGeometry=1
  156. bDoActorShadows=1
  157. bDoAmbientPass=1
  158. bDoCanopyShadowPass=1
  159. bDoDiffusePass=1
  160. bDoSpecularPass=1
  161. bDoStaticAndArchShadows=0
  162. bDoTallGrassEffect=1
  163. bDoTexturePass=1
  164. bDrawShadows=1
  165. bDynamicWindowReflections=1
  166. bEquippedTorchesCastShadows=0
  167. bForce1XShaders=0
  168. bForceMultiPass=1
  169. bForcePow2Textures=0
  170. bFull Screen=0
  171. bIgnoreResolutionCheck=0
  172. bReportBadTangentSpace=0
  173. bShadowsOnGrass=0
  174. bStaticMenuBackground=1
  175. bUse Shaders=1
  176. bUseFakeFullScreenMotionBlur=0
  177. bUseRefractionShader=1
  178. bUseResolvableDepth=1
  179. fDecalLifetime=10.0000
  180. fEnvMapLOD1=1500.0000
  181. fEnvMapLOD2=1800.0000
  182. fEyeEnvMapLOD1=45.0000
  183. fEyeEnvMapLOD2=65.0000
  184. fGamma=1.0000
  185. fLightLOD1=1000.0000
  186. fLightLOD2=1500.0000
  187. fLightLODStartFade=5000.0000
  188. fShadowFadeTime=1.0000
  189. fShadowLOD1=200.0000
  190. fShadowLOD2=400.0000
  191. fShadowLODDefaultStartFade=5000.0000
  192. fShadowLODStartFade=5000.0000
  193. fSpecularLOD1=500.0000
  194. fSpecularLOD2=800.0000
  195. iActorShadowCountExt=2
  196. iActorShadowCountInt=4
  197. iAdapter=0
  198. iLocation X=0
  199. iLocation Y=0
  200. iMaxDecalsPerFrame=10
  201. iMultiSample=0
  202. iNPatches=0
  203. iNPatchNOrder=0
  204. iNPatchPOrder=0
  205. iPresentInterval=1
  206. iShadowFilter=3
  207. iShadowMapResolutionPrimary=2048
  208. iShadowMapResolutionSecondary=1024
  209. iSize H=300
  210. iSize W=467
  211. iTexMipMapMinimum=0
  212. iTexMipMapSkip=0
  213. uVideoDeviceIdentifierPart1=0
  214. uVideoDeviceIdentifierPart2=0
  215. uVideoDeviceIdentifierPart3=0
  216. uVideoDeviceIdentifierPart4=0
  217.  
  218. [DistantLOD]
  219. bUpdateDistantRefDataOnLoad=0
  220. bUseLODLandData=0
  221. fFadeDistance=12288.0000
  222. iDistantLODGroupWidth=8
  223.  
  224. [Flowchart]
  225. bPerforceEnabled=0
  226.  
  227. [General]
  228. bAllowMultipleEditors=0
  229. bAllowMultipleMasterLoads=1
  230. bAllowNonGroupedVersionControl=0
  231. bAllowUnsafeSave=0
  232. bAnimationUseBlendFromPose=0
  233. bCheckDoorCollisionOnInit=0
  234. bCheckForMultiFileForms=1
  235. bCheckForRefCellChanges=0
  236. bCheckHairOnInit=0
  237. bClearPersistenceOnVCSort=0
  238. bCreate Maps Enable=0
  239. bCreateShaderPackage=0
  240. bDisableDuplicateReferenceCheck=1
  241. bExternalLODDataFiles=1
  242. bFaceGenTexturing=1
  243. bFaceMipMaps=1
  244. bFixAIPackagesOnLoad=0
  245. bFixBadLocRefsOnInit=0
  246. bFixFaceNormals=0
  247. bFixPersistenceOnRefInit=0
  248. bForceCheckOutOnRefFix=0
  249. bKeepHeadOnRaceChange=0
  250. bKeepPluginWhenMerging=0
  251. bLight Radius=0
  252. bLoadTheUserPlugin=0
  253. bMaximize Editor=0
  254. bOnlyActiveFileForRefFix=1
  255. bPreemptivelyUnloadCells=0
  256. bPreview=0
  257. bSkipValidateForms=1
  258. bTintMipMaps=0
  259. bUseEyeEnvMapping=1
  260. bUseFaceGenHeads=1
  261. bUseMyGamesDirectory=0
  262. bUseVersionControl=0
  263. bWarnOnGameSettingLoad=0
  264. fAnimationDefaultBlend=0.2000
  265. fAnimationMult=1.0000
  266. fPathGridAutoConnectRadius=512.0000
  267. iCheckCellRegionsOnInit=0
  268. iCheckOutOnBoundChange=2
  269. iFullSaveCellThreshhold=20
  270. iLandCheckOutCount=1024
  271. iNPCCheckOutCount=500
  272. iTextColorLockedChildFormB=0
  273. iTextColorLockedChildFormG=255
  274. iTextColorLockedChildFormR=255
  275. iTextColorLockedFormB=0
  276. iTextColorLockedFormG=0
  277. iTextColorLockedFormR=255
  278. iTextColorMyFormB=0
  279. iTextColorMyFormG=120
  280. iTextColorMyFormR=0
  281. iTextColorRegionFormB=160
  282. iTextColorRegionFormG=160
  283. iTextColorRegionFormR=160
  284. SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
  285. SFile Path=
  286. SLocalBackupPath=Data\CheckInBackup
  287. SLocalMasterPath=Data\
  288. SLocalSavePath=Saves\
  289. uExterior Cell Buffer=36
  290. uGridDistantCount=25
  291. uGridDistantCountCity=4
  292. uGridDistantTreeRange=15
  293. uGridDistantTreeRangeCity=4
  294. uGridsToLoad=5
  295. uiFaceGenMaxEGMDataSize=67108864
  296. uiFaceGenMaxEGTDataSize=67108864
  297. uInterior Cell Buffer=3
  298.  
  299. [GeneralWarnings]
  300. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  301. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  302.  
  303. [GethitShader]
  304. fBlockedTexOffset=0.0010
  305. fBlurAmmount=0.5000
  306. fHitTexOffset=0.0050
  307.  
  308. [Grass]
  309. bAllowCreateGrass=1
  310. bDrawShaderGrass=1
  311. bGrassPointLighting=0
  312. fGrassDefaultStartFadeDistance=3500.0
  313. fGrassFadeRange=1000.0
  314. fGrassMaxStartFadeDistance=7000.0
  315. fGrassMinStartFadeDistance=0.0
  316. fGrassWindMagnitudeMax=125.0000
  317. fGrassWindMagnitudeMin=5.0000
  318. fTexturePctThreshold=0.0000
  319. fWaveOffsetRange=1.7500
  320. iGrassDensityEvalSize=2
  321. iMaxGrassTypesPerTexure=2
  322. iMinGrassSize=20
  323.  
  324. [HAVOK]
  325. bAddBipedWhenKeyframed=0
  326. bHavokDebug=1
  327. bPreventHavokAddAll=0
  328. bPreventHavokAddClutter=0
  329. bTreeTops=0
  330. fChaseDeltaMult=0.0500
  331. fMaxTime=0.0167
  332. fMoveLimitMass=95.0000
  333. fOD=0.9000
  334. fRF=1000.0000
  335. fSD=0.9800
  336. fSE=0.3000
  337. iEntityBatchRemoveRate=100
  338. iMaxPicks=40
  339. iNumThreads=1
  340. iSimType=1
  341. iUpdateType=0
  342.  
  343. [HeightMapEditor]
  344. iColorSchemeHeight0=0
  345. iColorSchemeHeight1=4096
  346. iColorSchemeHeight2=8192
  347. iColorSchemeHeight3=16384
  348. iColorSchemeHeight4=24576
  349. iColorSchemeHeight5=32768
  350. iColorSchemeHeight6=40960
  351. iColorSchemeHeight7=49152
  352. iColorSchemeHeight8=57344
  353. iColorSchemeHeight9=65535
  354. rColorScheme0=0,0,0
  355. rColorScheme1=0,0,128
  356. rColorScheme2=0,255,255
  357. rColorScheme3=128,0,0
  358. rColorScheme4=255,255,0
  359. rColorScheme5=255,0,0
  360. rColorScheme6=255,128,192
  361. rColorScheme7=128,0,128
  362. rColorScheme8=102,255,51
  363. rColorScheme9=128,128,128
  364. rColorSchemeBrush=0,255,0
  365. rColorSchemeGrid=0,255,0
  366. uBrushSetting0=52531250
  367. uBrushSetting1=52531250
  368. uBrushSetting10=52531250
  369. uBrushSetting11=52531250
  370. uBrushSetting2=52531250
  371. uBrushSetting3=52531250
  372. uBrushSetting4=52531250
  373. uBrushSetting5=52531250
  374. uBrushSetting6=52531250
  375. uBrushSetting7=52531250
  376. uBrushSetting8=52531250
  377. uBrushSetting9=52531250
  378. uPreviewSize=512
  379.  
  380. [Imagespace]
  381. bDoDepthOfField=1
  382. bDoMotionBlur=1
  383. bDoRadialBlur=1
  384.  
  385. [Interface]
  386. fInterfaceTintB=0.8824
  387. fInterfaceTintG=0.9843
  388. fInterfaceTintR=0.6314
  389. fMenuModeAnimBlend=0.0000
  390.  
  391. [Landscape]
  392. bCurrentCellOnly=0
  393. bPreventSafetyCheck=0
  394. fLandFriction=2.5000
  395. fLandTextureTilingMult=3.0000
  396. fLColorB=0.0000
  397. fLColorG=0.0000
  398. fLColorR=0.0000
  399. fRColorB=1.0000
  400. fRColorG=1.0000
  401. fRColorR=1.0000
  402. iFalloff=75
  403. iFlags=1
  404. iLandBorder1B=0
  405. iLandBorder1G=255
  406. iLandBorder1R=255
  407. iLandBorder2B=0
  408. iLandBorder2G=0
  409. iLandBorder2R=0
  410. iOpacity=100
  411. iRadius=5
  412. SDefaultLandDiffuseTexture=Dirt02.dds
  413. SDefaultLandNormalTexture=Dirt02_N.dds
  414. uDefColor00=0
  415. uDefColor01=0
  416. uDefColor02=0
  417. uDefColor03=0
  418. uDefColor04=0
  419. uDefColor05=0
  420. uDefColor06=0
  421. uDefColor07=0
  422. uDefColor08=0
  423. uDefColor09=0
  424. uDefColor10=0
  425. uDefColor11=0
  426. uDefColor12=0
  427. uDefColor13=0
  428. uDefColor14=0
  429. uDefColor15=0
  430.  
  431. [Localization]
  432. bAllowExtendedText=0
  433. iExtendedResponseLength=255
  434. iExtendedTopicLength=50
  435.  
  436. [LOD]
  437. bDisplayLODBuildings=1
  438. bDisplayLODTrees=1
  439. bForceHideLODLand=0
  440. bLODPopActors=0
  441. bLODPopItems=0
  442. bLODPopObjects=0
  443. bLODPopTrees=0
  444. bLODUseCombinedLandNormalMaps=1
  445. bUseFaceGenLOD=0
  446. fLODBoundRadiusMult=3.0000
  447. fLodDistance=500.0000
  448. fLODFadeOutMultActors=5.0000
  449. fLODFadeOutMultItems=2.0000
  450. fLODFadeOutMultObjects=5.0000
  451. fLODFadeOutPercent=0.9000
  452. fLODMultActors=1.0000
  453. fLODMultItems=1.0000
  454. fLODMultLandscape=1.0000
  455. fLODMultObjects=1.0000
  456. fLODMultTrees=1.2000
  457. fLODQuadMinLoadDistance=65536.0000
  458. fTalkingDistance=2000.0000
  459. iFadeNodeMinNearDistance=400
  460. iLODTextureSizePow2=8
  461. iLODTextureTiling=2
  462.  
  463. [MAIN]
  464. bDrawWaterRefLinks=1
  465. bPrimitivesOn=0
  466. bShowActivators=1
  467. bShowActors=1
  468. bShowDoors=1
  469. bShowDynamics=1
  470. bShowHelperObjects=1
  471. bShowLights=1
  472. bShowMarkers=1
  473. bShowMultibounds=1
  474. bShowStatics=1
  475. bShowTerrain=1
  476. bShowWater=1
  477. iLastHDRSetting=-1
  478.  
  479. [MESSAGES]
  480. bAllowYesToAll=1
  481. bBlockMessageBoxes=0
  482. bSkipInitializationFlows=1
  483. bSkipProgramFlows=1
  484. iFileLogging=0
  485.  
  486. [Movement]
  487. fCamera Pan=5.0000
  488. fCamera Rotate=1.0000
  489. fCamera Zoom=2.0000
  490. fCamera Zoom Ortho=0.0010
  491. fClip Dist=300000.0000
  492. fLand Mult=1.0000
  493. fObj Move=1.0000
  494. fObj Rotate=1.0000
  495. iAutoSave Time=0
  496. iSnap Angle=45
  497. iSnap Grid=64
  498. uFlags=60
  499.  
  500. [NavMeshGeneration]
  501. bFinalizeNavMesh1=1
  502. bFinalizeNavMesh2=1
  503. fCornerSimplifyThreshold1=0.9000
  504. fCornerSimplifyThreshold2=0.9000
  505. fLongestEdge1=512.0000
  506. fLongestEdge2=512.0000
  507. fMaxWalkableAngle1=45.0000
  508. fMaxWalkableAngle2=45.0000
  509. fMaxXYThreshold1=8.0000
  510. fMaxXYThreshold2=8.0000
  511. fMinIntersectionLength1=0.1000
  512. fMinIntersectionLength2=0.1000
  513. fMinIslandArea1=150.0000
  514. fMinIslandArea2=150.0000
  515. fOverlapDistance1=128.0000
  516. fOverlapDistance2=128.0000
  517. fShortestEdgeLength1=10.0000
  518. fShortestEdgeLength2=10.0000
  519. fSimplificationLevel1=2.5000
  520. fSimplificationLevel2=2.5000
  521. fSimplifyEdgeSwapAngle1=3.5000
  522. fSimplifyEdgeSwapAngle2=3.5000
  523. fStepHeight1=25.0000
  524. fStepHeight2=25.0000
  525. fWieldVertexDistance1=0.1000
  526. fWieldVertexDistance2=0.1000
  527.  
  528. [OPENMP]
  529. iOpenMPLevel=10
  530. iThreads=3
  531.  
  532. [Papyrus]
  533. bPerforceEnabled=0
  534. iMaxAllocatedMemoryBytes=76800 ;75kb
  535. iMaxMemoryPageSize=512
  536. iMinMemoryPageSize=128
  537. sCompilerFolder="Papyrus Compiler\"
  538. sScriptCompiledFolder="Data\Scripts\"
  539. sScriptSourceFolder="Data\Scripts\Source"
  540.  
  541. [Pathfinding]
  542. bBackgroundNavmeshUpdate=1
  543. bBackgroundPathing=1
  544. bCreateDebugInfo=0
  545. bDrawPathBounds=0
  546. bRebuildPathIfSmootherFailed=1
  547. bUseObstacleAvoidance=1
  548. bUsePathSmoothing=1
  549. bUseStraightLineCheckFirst=1
  550. fObstacleUpdateDeltaWhenMoving=1.0000
  551. fObstacleUpdateDeltaWhenUnknown=5.0000
  552.  
  553. [PreviewMovement]
  554. bRecreateEveryUpdate=1
  555. fCamera Pan=1.0000
  556. fCamera Rotate=0.7500
  557. fCamera Zoom=0.2500
  558. fCamera Zoom Ortho=0.0010
  559. fPreviewLandTextureTiles=8.0000
  560. iLightAmbientColor=8421504
  561. iLightDiffuseColor=16777215
  562. iPreviewTextureSize=256
  563. SPreviewLandTexture=Landscape\DirtWasteland01.dds
  564. SPreviewLandTextureNormal=Landscape\DirtWasteland01_N.dds
  565.  
  566. [Sound]
  567. fDialogueGestureExaggeration=1.0000
  568. SFaceFXLanguage=USEnglish
  569. SFaceFXPath=Data\Sound\Voice\Processing
  570.  
  571. [SpeedTree]
  572. bEnableTrees=1
  573. bForceFullLOD=0
  574. fCanopyShadowGrassMult=1.0000
  575. fTreeForceBranchDimming=-1.0000
  576. fTreeForceCS=-1.0000
  577. fTreeForceLeafDimming=-1.0000
  578. fTreeForceLLA=-1.0000
  579. fTreeForceMaxBudAngle=-1.0000
  580. fTreeForceMinBudAngle=-1.0000
  581. fTreeLODExponent=1.0000
  582. iCanopyShadowScale=512
  583.  
  584. [SpellCheck]
  585. SLexiconDir=Lex
  586. SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
  587. SUserLexiconDir=Lex\User
  588. SUserLexiconFiles=userdic.tlx,correct.tlx
  589. SUserSelLexiconFile=userdic.tlx
  590.  
  591. [TerrainManager]
  592. bUseDistantObjectBlocks=1
  593. bUseNewTerrainSystem=1
  594. fBlockLevel0Distance=18432.0
  595. fBlockLevel1Distance=34816.0
  596. fBlockLevel2Distance=67584.0
  597. fBlockLevel3Distance=262192.0
  598. fBlockLoadDistance=100000.0000
  599. fBlockMorphDistanceMult=0.5000
  600. fSplitDistanceMult=0.7500
  601.  
  602. [TestAllCells]
  603. bFileCheckModelCollision=0
  604. bFileGoneMessage=1
  605. bFileNeededMessage=1
  606. bFileShowIcons=1
  607. bFileShowTextures=1
  608. bFileSkipIconChecks=0
  609. bFileSkipModelChecks=0
  610. bFileTestLoad=0
  611.  
  612. [Trees]
  613. bPickSkinnedTrees=0
  614.  
  615. [Voice]
  616. bWarnMissingSource=1
  617. iWaveFormat=5
  618. SFileTypeGame=xwm
  619. SFileTypeLip=lip
  620. SFileTypeLTF=ltf
  621. SFileTypeSource=wav
  622.  
  623. [Water]
  624. bUpdateRenderWindowWater=1
  625. bUseObliqueFrustumCulling=1
  626. bUseWaterHiRes=0
  627. bUseWaterReflections=1
  628. bUseWaterReflectionsActors=0
  629. bUseWaterReflectionsMisc=0
  630. bUseWaterReflectionsStatics=0
  631. bUseWaterReflectionsTrees=0
  632. bUseWaterShader=1
  633. fRefractionWaterPlaneBias=3.0000
  634. fSurfaceTileSize=2048.0000
  635. fTileTextureDivisor=4.7500
  636. SSurfaceTexture=water
  637. uReflectionResolution=128
  638. uRefractionResolution=128
  639.  
  640. [Weather]
  641. bPrecipitation=1
  642. fAlphaReduce=1.0000
  643. fSunBaseSize=250.0000
  644. fSunGlareSize=350.0000
  645. SBumpFadeColor=255,255,255,255
  646. SEnvReduceColor=255,255,255,255
  647. SLerpCloseColor=255,255,255,255
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