1nubloku

terra

Sep 2nd, 2019
58
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90. Player = game.Players.LocalPlayer
  91. Character = Player.Character
  92. local txt = Instance.new("BillboardGui", Character)
  93. txt.Adornee = Character.Head
  94. txt.Name = "_status"
  95. txt.Size = UDim2.new(2, 0, 1.2, 0)
  96. txt.StudsOffset = Vector3.new(-9, 8, 0)
  97. local text = Instance.new("TextLabel", txt)
  98. text.Size = UDim2.new(10, 0, 7, 0)
  99. text.FontSize = "Size24"
  100. text.TextScaled = true
  101. text.TextTransparency = 0
  102. text.BackgroundTransparency = 10
  103. text.TextTransparency = 0
  104. text.TextStrokeTransparency = 0
  105. text.Font = "Antique"
  106. text.TextStrokeColor3 = Color3.new(0,0,0)
  107. text.Text = "Terra God"
  108.  
  109.  
  110. local createstuff = function()
  111. local stuff = Instance.new("Model")
  112. local collar = Instance.new("Part")
  113. local mesh = Instance.new("FileMesh")
  114. local part = Instance.new("Part")
  115. local mesh_2 = Instance.new("CylinderMesh")
  116. local weld = Instance.new("ManualWeld")
  117. local eye = Instance.new("Part")
  118. local mesh_3 = Instance.new("SpecialMesh")
  119. local decal = Instance.new("Decal")
  120. local hood = Instance.new("Part")
  121. local mesh_4 = Instance.new("FileMesh")
  122. local pillar = Instance.new("Part")
  123. local rock = Instance.new("Part")
  124. local core = Instance.new("Attachment")
  125. local emit = Instance.new("ParticleEmitter")
  126. local mesh_5 = Instance.new("FileMesh")
  127. local rockspike = Instance.new("Part")
  128. local mesh_6 = Instance.new("SpecialMesh")
  129. local shield = Instance.new("Part")
  130. local core_2 = Instance.new("Attachment")
  131. local spinepart = Instance.new("Part")
  132. local mesh_7 = Instance.new("FileMesh")
  133. local pants = Instance.new("Pants")
  134. local shirt = Instance.new("Shirt")
  135. local emit_2 = Instance.new("ParticleEmitter")
  136. local vortex = Instance.new("ParticleEmitter")
  137. local wave = Instance.new("ParticleEmitter")
  138.  
  139. stuff.Name = "Stuff"
  140. stuff.Parent = workspace
  141. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  142. collar.Name = "Collar"
  143. collar.Material = Enum.Material.Metal
  144. collar.TopSurface = Enum.SurfaceType.Smooth
  145. collar.BottomSurface = Enum.SurfaceType.Smooth
  146. collar.Parent = stuff
  147. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  148. mesh.MeshId = "rbxassetid://1861264141"
  149. mesh.Parent = collar
  150. part.Size = Vector3.new(1.3, 0.2, 1.3)
  151. part.BrickColor = BrickColor.new("Really black")
  152. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  153. part.Material = Enum.Material.Metal
  154. part.TopSurface = Enum.SurfaceType.Smooth
  155. part.BottomSurface = Enum.SurfaceType.Smooth
  156. part.Parent = collar
  157. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  158. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  159. mesh_2.Parent = part
  160. weld.Part0 = collar
  161. weld.Name = "Weld"
  162. weld.Part1 = part
  163. weld.Parent = collar
  164. eye.Anchored = true
  165. eye.Size = Vector3.new(2, 2, 2)
  166. eye.BottomSurface = Enum.SurfaceType.Smooth
  167. eye.Material = Enum.Material.SmoothPlastic
  168. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  169. eye.Name = "Eye"
  170. eye.TopSurface = Enum.SurfaceType.Smooth
  171. eye.BrickColor = BrickColor.new("Institutional white")
  172. eye.Parent = stuff
  173. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  174. mesh_3.MeshType = Enum.MeshType.Sphere
  175. mesh_3.Parent = eye
  176. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  177. decal.Parent = eye
  178. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  179. hood.BottomSurface = Enum.SurfaceType.Smooth
  180. hood.Material = Enum.Material.SmoothPlastic
  181. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  182. hood.BrickColor = BrickColor.new("Really black")
  183. hood.TopSurface = Enum.SurfaceType.Smooth
  184. hood.Name = "Hood"
  185. hood.Parent = stuff
  186. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  187. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  188. mesh_4.MeshId = "rbxassetid://16952952"
  189. mesh_4.Parent = hood
  190. pillar.Size = Vector3.new(1, 1, 1)
  191. pillar.Name = "Pillar"
  192. pillar.Material = Enum.Material.Metal
  193. pillar.TopSurface = Enum.SurfaceType.Smooth
  194. pillar.BottomSurface = Enum.SurfaceType.Smooth
  195. pillar.Parent = stuff
  196. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  197. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  198. rock.BottomSurface = Enum.SurfaceType.Smooth
  199. rock.Name = "Rock"
  200. rock.TopSurface = Enum.SurfaceType.Smooth
  201. rock.Parent = stuff
  202. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  203. core.Name = "Core"
  204. core.Parent = rock
  205. emit.Enabled = false
  206. emit.Lifetime = NumberRange.new(1, 4)
  207. emit.Name = "Emit"
  208. emit.Speed = NumberRange.new(0, 35)
  209. emit.Rotation = NumberRange.new(0, 360)
  210. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  211. emit.VelocitySpread = 360
  212. emit.Texture = "rbxassetid://281633012"
  213. emit.Acceleration = Vector3.new(0, -15, 0)
  214. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  215. emit.RotSpeed = NumberRange.new(-25, 25)
  216. emit.SpreadAngle = Vector2.new(360, 360)
  217. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  218. emit.Parent = core
  219. mesh_5.MeshId = "rbxassetid://1861108040"
  220. mesh_5.Parent = rock
  221. rockspike.Anchored = true
  222. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  223. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  224. rockspike.Material = Enum.Material.Grass
  225. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  226. rockspike.Name = "RockSpike"
  227. rockspike.TopSurface = Enum.SurfaceType.Smooth
  228. rockspike.BrickColor = BrickColor.new("Pine Cone")
  229. rockspike.Parent = stuff
  230. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  231. mesh_6.TextureId = "rbxassetid://136560096"
  232. mesh_6.MeshType = Enum.MeshType.FileMesh
  233. mesh_6.MeshId = "rbxassetid://1861231635"
  234. mesh_6.Parent = rockspike
  235. shield.Size = Vector3.new(1, 1, 1)
  236. shield.Name = "Shield"
  237. shield.Material = Enum.Material.Metal
  238. shield.TopSurface = Enum.SurfaceType.Smooth
  239. shield.BottomSurface = Enum.SurfaceType.Smooth
  240. shield.Parent = stuff
  241. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  242. core_2.Name = "Core"
  243. core_2.Parent = shield
  244. spinepart.CanCollide = false
  245. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  246. spinepart.BrickColor = BrickColor.new("Institutional white")
  247. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  248. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  249. spinepart.Name = "SpinePart"
  250. spinepart.TopSurface = Enum.SurfaceType.Smooth
  251. spinepart.Parent = stuff
  252. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  253. mesh_7.MeshId = "rbxassetid://1861166416"
  254. mesh_7.Parent = spinepart
  255. pants.Name = "Pants"
  256. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  257. pants.Parent = stuff
  258. shirt.Name = "Shirt"
  259. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  260. shirt.Parent = stuff
  261. emit_2.Enabled = false
  262. emit_2.Lifetime = NumberRange.new(1, 4)
  263. emit_2.Name = "Emit"
  264. emit_2.Speed = NumberRange.new(0, 35)
  265. emit_2.Rotation = NumberRange.new(0, 360)
  266. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  267. emit_2.VelocitySpread = 360
  268. emit_2.Texture = "rbxassetid://281633012"
  269. emit_2.Acceleration = Vector3.new(0, -15, 0)
  270. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  271. emit_2.RotSpeed = NumberRange.new(-25, 25)
  272. emit_2.SpreadAngle = Vector2.new(360, 360)
  273. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  274. emit_2.Parent = stuff
  275. vortex.Enabled = false
  276. vortex.Name = "Vortex"
  277. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  278. vortex.Lifetime = NumberRange.new(1)
  279. vortex.Rate = 0
  280. vortex.Speed = NumberRange.new(0)
  281. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  282. vortex.Rotation = NumberRange.new(0, 360)
  283. vortex.ZOffset = -2
  284. vortex.RotSpeed = NumberRange.new(360)
  285. vortex.LightEmission = 1
  286. vortex.Texture = "rbxassetid://1084969997"
  287. vortex.LockedToPart = true
  288. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  289. vortex.Parent = stuff
  290. wave.Enabled = false
  291. wave.Lifetime = NumberRange.new(0.3)
  292. wave.Name = "Wave"
  293. wave.Speed = NumberRange.new(0)
  294. wave.LightEmission = 1
  295. wave.Rate = 1
  296. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  297. wave.Texture = "rbxassetid://1084991215"
  298. wave.Rotation = NumberRange.new(-180, 180)
  299. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  300. wave.ZOffset = 1
  301. wave.Parent = stuff
  302. for i,v in pairs(stuff:GetChildren()) do
  303. v.Parent = script
  304. end
  305. end
  306.  
  307. createstuff()
  308.  
  309.  
  310.  
  311.  
  312.  
  313. wait(0.2)
  314.  
  315. Player = game:GetService("Players").LocalPlayer
  316. PlayerGui = Player.PlayerGui
  317. Cam = workspace.CurrentCamera
  318. Backpack = Player.Backpack
  319. Character = Player.Character
  320. Humanoid = Character.Humanoid
  321. Mouse = Player:GetMouse()
  322. RootPart = Character["HumanoidRootPart"]
  323. Torso = Character["Torso"]
  324. Head = Character["Head"]
  325. RightArm = Character["Right Arm"]
  326. LeftArm = Character["Left Arm"]
  327. RightLeg = Character["Right Leg"]
  328. LeftLeg = Character["Left Leg"]
  329. RootJoint = RootPart["RootJoint"]
  330. Neck = Torso["Neck"]
  331. RightShoulder = Torso["Right Shoulder"]
  332. LeftShoulder = Torso["Left Shoulder"]
  333. RightHip = Torso["Right Hip"]
  334. LeftHip = Torso["Left Hip"]
  335.  
  336. IT = Instance.new
  337. CF = CFrame.new
  338. VT = Vector3.new
  339. RAD = math.rad
  340. C3 = Color3.new
  341. UD2 = UDim2.new
  342. BRICKC = BrickColor.new
  343. ANGLES = CFrame.Angles
  344. EULER = CFrame.fromEulerAnglesXYZ
  345. COS = math.cos
  346. ACOS = math.acos
  347. SIN = math.sin
  348. ASIN = math.asin
  349. ABS = math.abs
  350. MRANDOM = math.random
  351. FLOOR = math.floor
  352.  
  353. --//=================================\\
  354. --|| USEFUL VALUES
  355. --\\=================================//
  356.  
  357. Animation_Speed = 3
  358. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  359. local Speed = 35
  360. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  361. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  362. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  363. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  364. local DAMAGEMULTIPLIER = 1
  365. local ANIM = "Idle"
  366. local ATTACK = false
  367. local EQUIPPED = false
  368. local HOLD = false
  369. local COMBO = 1
  370. local Rooted = false
  371. local SINE = 0
  372. local KEYHOLD = false
  373. local CHANGE = 2 / Animation_Speed
  374. local WALKINGANIM = false
  375. local VALUE1 = false
  376. local VALUE2 = false
  377. local ROBLOXIDLEANIMATION = IT("Animation")
  378. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  379. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  380. --ROBLOXIDLEANIMATION.Parent = Humanoid
  381. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  382. WEAPONGUI.Name = "Weapon GUI"
  383. local Effects = IT("Folder", Character)
  384. Effects.Name = "Effects"
  385. local ANIMATOR = Humanoid.Animator
  386. local ANIMATE = Character.Animate
  387. local UNANCHOR = true
  388. local PLAYSONG = true
  389. local EXTRATRANS = 0
  390.  
  391. --//=================================\\
  392. --\\=================================//
  393.  
  394.  
  395. --//=================================\\
  396. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  397. --\\=================================//
  398.  
  399. ArtificialHB = Instance.new("BindableEvent", script)
  400. ArtificialHB.Name = "ArtificialHB"
  401.  
  402. script:WaitForChild("ArtificialHB")
  403.  
  404. frame = Frame_Speed
  405. tf = 0
  406. allowframeloss = false
  407. tossremainder = false
  408. lastframe = tick()
  409. script.ArtificialHB:Fire()
  410.  
  411. game:GetService("RunService").Heartbeat:connect(function(s, p)
  412. tf = tf + s
  413. if tf >= frame then
  414. if allowframeloss then
  415. script.ArtificialHB:Fire()
  416. lastframe = tick()
  417. else
  418. for i = 1, math.floor(tf / frame) do
  419. script.ArtificialHB:Fire()
  420. end
  421. lastframe = tick()
  422. end
  423. if tossremainder then
  424. tf = 0
  425. else
  426. tf = tf - frame * math.floor(tf / frame)
  427. end
  428. end
  429. end)
  430.  
  431. --//=================================\\
  432. --\\=================================//
  433.  
  434. --//=================================\\
  435. --|| SOME FUNCTIONS
  436. --\\=================================//
  437.  
  438. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  439. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  440. end
  441.  
  442. function PositiveAngle(NUMBER)
  443. if NUMBER >= 0 then
  444. NUMBER = 0
  445. end
  446. return NUMBER
  447. end
  448.  
  449. function NegativeAngle(NUMBER)
  450. if NUMBER <= 0 then
  451. NUMBER = 0
  452. end
  453. return NUMBER
  454. end
  455.  
  456. function Swait(NUMBER)
  457. if NUMBER == 0 or NUMBER == nil then
  458. ArtificialHB.Event:wait()
  459. else
  460. for i = 1, NUMBER do
  461. ArtificialHB.Event:wait()
  462. end
  463. end
  464. end
  465.  
  466. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  467. local NEWMESH = IT(MESH)
  468. if MESH == "SpecialMesh" then
  469. NEWMESH.MeshType = MESHTYPE
  470. if MESHID ~= "nil" and MESHID ~= "" then
  471. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  472. end
  473. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  474. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  475. end
  476. end
  477. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  478. NEWMESH.Scale = SCALE
  479. NEWMESH.Parent = PARENT
  480. return NEWMESH
  481. end
  482.  
  483. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  484. local NEWPART = IT("Part")
  485. NEWPART.formFactor = FORMFACTOR
  486. NEWPART.Reflectance = REFLECTANCE
  487. NEWPART.Transparency = TRANSPARENCY
  488. NEWPART.CanCollide = false
  489. NEWPART.Locked = true
  490. NEWPART.Anchored = true
  491. if ANCHOR == false then
  492. NEWPART.Anchored = false
  493. end
  494. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  495. NEWPART.Name = NAME
  496. NEWPART.Size = SIZE
  497. NEWPART.Position = Torso.Position
  498. NEWPART.Material = MATERIAL
  499. NEWPART:BreakJoints()
  500. NEWPART.Parent = PARENT
  501. return NEWPART
  502. end
  503.  
  504. local function weldBetween(a, b)
  505. local weldd = Instance.new("ManualWeld")
  506. weldd.Part0 = a
  507. weldd.Part1 = b
  508. weldd.C0 = CFrame.new()
  509. weldd.C1 = b.CFrame:inverse() * a.CFrame
  510. weldd.Parent = a
  511. return weldd
  512. end
  513.  
  514.  
  515. function QuaternionFromCFrame(cf)
  516. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  517. local trace = m00 + m11 + m22
  518. if trace > 0 then
  519. local s = math.sqrt(1 + trace)
  520. local recip = 0.5 / s
  521. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  522. else
  523. local i = 0
  524. if m11 > m00 then
  525. i = 1
  526. end
  527. if m22 > (i == 0 and m00 or m11) then
  528. i = 2
  529. end
  530. if i == 0 then
  531. local s = math.sqrt(m00 - m11 - m22 + 1)
  532. local recip = 0.5 / s
  533. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  534. elseif i == 1 then
  535. local s = math.sqrt(m11 - m22 - m00 + 1)
  536. local recip = 0.5 / s
  537. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  538. elseif i == 2 then
  539. local s = math.sqrt(m22 - m00 - m11 + 1)
  540. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  541. end
  542. end
  543. end
  544.  
  545. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  546. local xs, ys, zs = x + x, y + y, z + z
  547. local wx, wy, wz = w * xs, w * ys, w * zs
  548. local xx = x * xs
  549. local xy = x * ys
  550. local xz = x * zs
  551. local yy = y * ys
  552. local yz = y * zs
  553. local zz = z * zs
  554. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  555. end
  556.  
  557. function QuaternionSlerp(a, b, t)
  558. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  559. local startInterp, finishInterp;
  560. if cosTheta >= 0.0001 then
  561. if (1 - cosTheta) > 0.0001 then
  562. local theta = ACOS(cosTheta)
  563. local invSinTheta = 1 / SIN(theta)
  564. startInterp = SIN((1 - t) * theta) * invSinTheta
  565. finishInterp = SIN(t * theta) * invSinTheta
  566. else
  567. startInterp = 1 - t
  568. finishInterp = t
  569. end
  570. else
  571. if (1 + cosTheta) > 0.0001 then
  572. local theta = ACOS(-cosTheta)
  573. local invSinTheta = 1 / SIN(theta)
  574. startInterp = SIN((t - 1) * theta) * invSinTheta
  575. finishInterp = SIN(t * theta) * invSinTheta
  576. else
  577. startInterp = t - 1
  578. finishInterp = t
  579. end
  580. end
  581. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  582. end
  583.  
  584. function Clerp(a, b, t)
  585. local qa = {QuaternionFromCFrame(a)}
  586. local qb = {QuaternionFromCFrame(b)}
  587. local ax, ay, az = a.x, a.y, a.z
  588. local bx, by, bz = b.x, b.y, b.z
  589. local _t = 1 - t
  590. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  591. end
  592.  
  593. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  594. local frame = IT("Frame")
  595. frame.BackgroundTransparency = TRANSPARENCY
  596. frame.BorderSizePixel = BORDERSIZEPIXEL
  597. frame.Position = POSITION
  598. frame.Size = SIZE
  599. frame.BackgroundColor3 = COLOR
  600. frame.BorderColor3 = BORDERCOLOR
  601. frame.Name = NAME
  602. frame.Parent = PARENT
  603. return frame
  604. end
  605.  
  606. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  607. local label = IT("TextLabel")
  608. label.BackgroundTransparency = 1
  609. label.Size = UD2(1, 0, 1, 0)
  610. label.Position = UD2(0, 0, 0, 0)
  611. label.TextColor3 = TEXTCOLOR
  612. label.TextStrokeTransparency = STROKETRANSPARENCY
  613. label.TextTransparency = TRANSPARENCY
  614. label.FontSize = TEXTFONTSIZE
  615. label.Font = TEXTFONT
  616. label.BorderSizePixel = BORDERSIZEPIXEL
  617. label.TextScaled = false
  618. label.Text = TEXT
  619. label.Name = NAME
  620. label.Parent = PARENT
  621. return label
  622. end
  623.  
  624. function NoOutlines(PART)
  625. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  626. end
  627.  
  628. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  629. local NEWWELD = IT(TYPE)
  630. NEWWELD.Part0 = PART0
  631. NEWWELD.Part1 = PART1
  632. NEWWELD.C0 = C0
  633. NEWWELD.C1 = C1
  634. NEWWELD.Parent = PARENT
  635. return NEWWELD
  636. end
  637.  
  638. local S = IT("Sound")
  639. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  640. local NEWSOUND = nil
  641. coroutine.resume(coroutine.create(function()
  642. NEWSOUND = S:Clone()
  643. NEWSOUND.Parent = PARENT
  644. NEWSOUND.Volume = VOLUME
  645. NEWSOUND.Pitch = PITCH
  646. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  647. NEWSOUND:play()
  648. if DOESLOOP == true then
  649. NEWSOUND.Looped = true
  650. else
  651. repeat wait(1) until NEWSOUND.Playing == false
  652. NEWSOUND:remove()
  653. end
  654. end))
  655. return NEWSOUND
  656. end
  657.  
  658. function CFrameFromTopBack(at, top, back)
  659. local right = top:Cross(back)
  660. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  661. end
  662.  
  663. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  664. function WACKYEFFECT(Table)
  665. local TYPE = (Table.EffectType or "Sphere")
  666. local SIZE = (Table.Size or VT(1,1,1))
  667. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  668. local TRANSPARENCY = (Table.Transparency or 0)
  669. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  670. local CFRAME = (Table.CFrame or Torso.CFrame)
  671. local MOVEDIRECTION = (Table.MoveToPos or nil)
  672. local ROTATION1 = (Table.RotationX or 0)
  673. local ROTATION2 = (Table.RotationY or 0)
  674. local ROTATION3 = (Table.RotationZ or 0)
  675. local MATERIAL = (Table.Material or "Neon")
  676. local COLOR = (Table.Color or C3(1,1,1))
  677. local TIME = (Table.Time or 45)
  678. local SOUNDID = (Table.SoundID or nil)
  679. local SOUNDPITCH = (Table.SoundPitch or nil)
  680. local SOUNDVOLUME = (Table.SoundVolume or nil)
  681. coroutine.resume(coroutine.create(function()
  682. local PLAYSSOUND = false
  683. local SOUND = nil
  684. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  685. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  686. PLAYSSOUND = true
  687. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  688. end
  689. EFFECT.Color = COLOR
  690. local MSH = nil
  691. if TYPE == "Sphere" then
  692. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  693. elseif TYPE == "Block" then
  694. MSH = IT("BlockMesh",EFFECT)
  695. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  696. elseif TYPE == "Wave" then
  697. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  698. elseif TYPE == "Ring" then
  699. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  700. elseif TYPE == "Slash" then
  701. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  702. elseif TYPE == "Round Slash" then
  703. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  704. elseif TYPE == "Swirl" then
  705. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  706. elseif TYPE == "Skull" then
  707. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  708. elseif TYPE == "Crystal" then
  709. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  710. end
  711. if MSH ~= nil then
  712. local MOVESPEED = nil
  713. if MOVEDIRECTION ~= nil then
  714. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  715. end
  716. local GROWTH = SIZE - ENDSIZE
  717. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  718. if TYPE == "Block" then
  719. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  720. else
  721. EFFECT.CFrame = CFRAME
  722. end
  723. for LOOP = 1, TIME+1 do
  724. Swait()
  725. MSH.Scale = MSH.Scale - GROWTH/TIME
  726. if TYPE == "Wave" then
  727. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  728. end
  729. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  730. if TYPE == "Block" then
  731. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  732. else
  733. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  734. end
  735. if MOVEDIRECTION ~= nil then
  736. local ORI = EFFECT.Orientation
  737. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  738. EFFECT.Orientation = ORI
  739. end
  740. end
  741. if PLAYSSOUND == false then
  742. EFFECT:remove()
  743. else
  744. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  745. EFFECT:remove()
  746. end
  747. else
  748. if PLAYSSOUND == false then
  749. EFFECT:remove()
  750. else
  751. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  752. EFFECT:remove()
  753. end
  754. end
  755. end))
  756. end
  757.  
  758. function MakeForm(PART,TYPE)
  759. if TYPE == "Cyl" then
  760. local MSH = IT("CylinderMesh",PART)
  761. elseif TYPE == "Ball" then
  762. local MSH = IT("SpecialMesh",PART)
  763. MSH.MeshType = "Sphere"
  764. elseif TYPE == "Wedge" then
  765. local MSH = IT("SpecialMesh",PART)
  766. MSH.MeshType = "Wedge"
  767. end
  768. end
  769.  
  770. Debris = game:GetService("Debris")
  771.  
  772. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  773. local DIRECTION = CF(StartPos,EndPos).lookVector
  774. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  775. end
  776.  
  777. local ROCK = script.Rock
  778. ROCK.Parent = nil
  779. function GetRock(FLOOROBJECT)
  780. local Rock = ROCK:Clone()
  781. Rock.Parent = Effects
  782. if FLOOROBJECT ~= nil then
  783. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  784. Rock.Material = FLOOROBJECT.Material
  785. Rock.Color = FLOOROBJECT.Color
  786. else
  787. Rock.Material = "Slate"
  788. Rock.Color = BRICKC"Dirt brown".Color
  789. end
  790. else
  791. Rock.Material = "Slate"
  792. Rock.Color = BRICKC"Dirt brown".Color
  793. end
  794. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  795. return Rock
  796. end
  797.  
  798. local SPIKE = script.RockSpike
  799. SPIKE.Parent = nil
  800. function GetSpike(FLOOROBJECT)
  801. local Rock = SPIKE:Clone()
  802. Rock.Parent = Effects
  803. if FLOOROBJECT ~= nil then
  804. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  805. Rock.Material = FLOOROBJECT.Material
  806. Rock.Color = FLOOROBJECT.Color
  807. else
  808. Rock.Material = "Slate"
  809. Rock.Color = BRICKC"Dirt brown".Color
  810. end
  811. else
  812. Rock.Material = "Slate"
  813. Rock.Color = BRICKC"Dirt brown".Color
  814. end
  815. return Rock
  816. end
  817.  
  818. local SHIELD = script.Shield
  819. SHIELD.Parent = nil
  820. function GetShield(FLOOROBJECT)
  821. local Rock = SHIELD:Clone()
  822. Rock.Parent = Effects
  823. if FLOOROBJECT ~= nil then
  824. Rock.Material = FLOOROBJECT.Material
  825. Rock.Color = FLOOROBJECT.Color
  826. else
  827. Rock.Material = "Slate"
  828. Rock.Color = BRICKC"Dirt brown".Color
  829. end
  830. return Rock
  831. end
  832.  
  833. function RespondToImpact(Object,Rock)
  834. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  835. for i = 1, #BREAKABLEMATERIALS do
  836. local MATERIAL = BREAKABLEMATERIALS[i]
  837. if Object.Material == MATERIAL[1] then
  838. local A = Rock.Size.Magnitude
  839. local B = Object.Size.Magnitude
  840. if B < A*MATERIAL[2] then
  841. WaveParticles(Object.Position,B*3,Object.Color)
  842. Object:remove()
  843. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  844. end
  845. end
  846. end
  847. end
  848.  
  849. function WaveParticles(Position,Size,Color)
  850. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  851. BASE.CFrame = CF(Position)
  852. local A = IT("Attachment",BASE)
  853. local WAVE = script.Wave:Clone()
  854. WAVE.Parent = A
  855. WAVE.Size = NumberSequence.new(0,Size)
  856. WAVE.Color = ColorSequence.new(Color)
  857. Debris:AddItem(BASE,0.5)
  858. WAVE:Emit(1)
  859. end
  860.  
  861. --//=================================\\
  862. --|| WEAPON CREATION
  863. --\\=================================//
  864.  
  865. local sick = Instance.new("Sound",Character)
  866.  
  867. local PILLAR = script.Pillar
  868. PILLAR.Parent = nil
  869. local HOOD = script.Hood
  870. HOOD.Parent = Character
  871. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  872. weldBetween(Torso,HOOD)
  873. Head:ClearAllChildren()
  874. Head.Transparency = 1
  875. local EYE = script.Eye
  876. EYE.Parent = Character
  877. EYE.CFrame = Head.CFrame*CF(0,0,0)
  878. EYE.Anchored = false
  879. weldBetween(EYE,Head)
  880. local COLLAR = script.Collar
  881. COLLAR.Parent = Character
  882. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  883. weldBetween(Torso,COLLAR)
  884. local BONE = script.SpinePart
  885. BONE.Parent = nil
  886. local TAIL = {}
  887. local LASTPART = Torso
  888. local SIZE = BONE.Size
  889. for i = 1, 23 do
  890. local PART = BONE:Clone()
  891. PART.Anchored = false
  892. PART.Parent = Character
  893. PART.Size = SIZE*((25-i)/10)/1.6
  894. if LASTPART == Torso then
  895. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  896. LASTPART = PART
  897. table.insert(TAIL,WELD)
  898. else
  899. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  900. LASTPART = PART
  901. table.insert(TAIL,WELD)
  902. end
  903. end
  904. for _, c in pairs(Character:GetChildren()) do
  905. if c:IsA("BasePart") then
  906. if c:FindFirstChildOfClass("ParticleEmitter") then
  907. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  908. end
  909. if c == Head then
  910. if c:FindFirstChild("face") then
  911. c.face:remove()
  912. end
  913. end
  914. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  915. c:remove()
  916. end
  917. end
  918. local BODY = {}
  919. for _, c in pairs(Character:GetDescendants()) do
  920. if c:IsA("BasePart") and c.Name ~= "Handle" then
  921. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  922. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  923. end
  924. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  925. elseif c:IsA("JointInstance") then
  926. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  927. end
  928. end
  929. for e = 1, #BODY do
  930. if BODY[e] ~= nil then
  931. local STUFF = BODY[e]
  932. local PART = STUFF[1]
  933. local PARENT = STUFF[2]
  934. local MATERIAL = STUFF[3]
  935. local COLOR = STUFF[4]
  936. local TRANSPARENCY = STUFF[5]
  937. if PART.ClassName == "Part" and PART ~= RootPart then
  938. PART.Material = MATERIAL
  939. PART.Color = COLOR
  940. PART.Transparency = TRANSPARENCY
  941. end
  942. PART.AncestryChanged:Connect(function()
  943. PART.Parent = PARENT
  944. end)
  945. end
  946. end
  947. function refit()
  948. Character.Parent = workspace
  949. for e = 1, #BODY do
  950. if BODY[e] ~= nil then
  951. local STUFF = BODY[e]
  952. local PART = STUFF[1]
  953. local PARENT = STUFF[2]
  954. local MATERIAL = STUFF[3]
  955. local COLOR = STUFF[4]
  956. local TRANSPARENCY = STUFF[5]
  957. if PART:IsA("BasePart") and PART ~= RootPart then
  958. PART.Material = MATERIAL
  959. PART.Color = COLOR
  960. PART.Transparency = TRANSPARENCY+EXTRATRANS
  961. end
  962. if PART.Parent ~= PARENT then
  963. Humanoid:remove()
  964. PART.Parent = PARENT
  965. Humanoid = IT("Humanoid",Character)
  966. end
  967. end
  968. end
  969. end
  970.  
  971. Humanoid.Died:connect(function()
  972. refit()
  973. end)
  974.  
  975. --//=================================\\
  976. --|| DAMAGING
  977. --\\=================================//
  978.  
  979. function ApplyDamage(Humanoid,Damage,TorsoPart)
  980. Damage = Damage * DAMAGEMULTIPLIER
  981. if Humanoid.Health ~= 0 then
  982. Humanoid.Health = Humanoid.Health - Damage
  983. end
  984. end
  985.  
  986. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  987. local CHILDREN = workspace:GetDescendants()
  988. for index, CHILD in pairs(CHILDREN) do
  989. if CHILD.ClassName == "Model" and CHILD ~= Character then
  990. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  991. if HUM then
  992. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  993. if TORSO then
  994. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  995. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  996. CHILD:BreakJoints()
  997. else
  998. local DMG = MRANDOM(MINDMG,MAXDMG)
  999. ApplyDamage(HUM,DMG,TORSO)
  1000. end
  1001. if FLING > 0 then
  1002. for _, c in pairs(CHILD:GetChildren()) do
  1003. if c:IsA("BasePart") then
  1004. local bv = Instance.new("BodyVelocity",c)
  1005. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1006. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1007. Debris:AddItem(bv,0.05)
  1008. end
  1009. end
  1010. end
  1011. end
  1012. end
  1013. end
  1014. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1015. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1016. RespondToImpact(CHILD,ROCK)
  1017. end
  1018. end
  1019. end
  1020. end
  1021.  
  1022. --//=================================\\
  1023. --|| ATTACK FUNCTIONS AND STUFF
  1024. --\\=================================//
  1025.  
  1026. function RockExplosion(Rock,Multiplier,Survive)
  1027. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  1028. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  1029. local SIZE = (Rock.Size.Y*4)*Multiplier
  1030. EXPLOSION.Enabled = false
  1031. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  1032. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  1033. EXPLOSION:Emit(200,300)
  1034. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  1035. coroutine.resume(coroutine.create(function()
  1036. Rock:BreakJoints()
  1037. if Survive == nil then
  1038. Rock.Transparency = 1
  1039. Rock.CanCollide = false
  1040. Rock.Anchored = true
  1041. Debris:AddItem(Rock,5)
  1042. end
  1043. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  1044. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  1045. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  1046. Swait()
  1047. if HITFLOOR then
  1048. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1049. end
  1050. for i = 1, 5 do
  1051. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1052. end
  1053. end))
  1054. end
  1055.  
  1056. function Bullet()
  1057. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1058. ATTACK = true
  1059. Rooted = true
  1060. local GYRO = IT("BodyGyro",RootPart)
  1061. GYRO.D = 2
  1062. GYRO.P = 2000
  1063. GYRO.MaxTorque = VT(0,4000000,0)
  1064. coroutine.resume(coroutine.create(function()
  1065. repeat
  1066. Swait()
  1067. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1068. until ATTACK == false
  1069. GYRO:Remove()
  1070. end))
  1071. local FLOOR = false
  1072. if HITFLOOR then
  1073. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1074. FLOOR = true
  1075. end
  1076. end
  1077. if FLOOR == true then
  1078. for i=0, 0.5, 0.1 / Animation_Speed do
  1079. Swait()
  1080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1086. end
  1087. for i=0, 0.25, 0.1 / Animation_Speed do
  1088. Swait()
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. end
  1096. local ROCKPLACED = false
  1097. local Rock = nil
  1098. if HITFLOOR.Anchored == true then
  1099. Rock = GetRock(HITFLOOR)
  1100. Rock.Core.Emit.Enabled = true
  1101. Rock.Size = VT(6,6,6)
  1102. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1103. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1104. coroutine.resume(coroutine.create(function()
  1105. for i = 1, 30 do
  1106. Swait()
  1107. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1108. end
  1109. ROCKPLACED = true
  1110. Rock.Core.Emit.Enabled = false
  1111. end))
  1112. else
  1113. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1114. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1115. if TORSO then
  1116. Rock = TORSO
  1117. ROCK.Core:Clone().Parent = Rock
  1118. else
  1119. Rock = HITFLOOR
  1120. ROCK.Core:Clone().Parent = Rock
  1121. end
  1122. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1123. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1124. if TORSO then
  1125. Rock = TORSO
  1126. ROCK.Core:Clone().Parent = Rock
  1127. else
  1128. Rock = HITFLOOR
  1129. ROCK.Core:Clone().Parent = Rock
  1130. end
  1131. else
  1132. Rock = HITFLOOR
  1133. ROCK.Core:Clone().Parent = Rock
  1134. end
  1135. Rock.Anchored = true
  1136. coroutine.resume(coroutine.create(function()
  1137. for i = 1, 30 do
  1138. Swait()
  1139. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1140. end
  1141. ROCKPLACED = true
  1142. end))
  1143. end
  1144. for i=0, 0.1, 0.1 / Animation_Speed do
  1145. Swait()
  1146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. end
  1153. repeat
  1154. Swait()
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. until ROCKPLACED == true
  1162. for i=0, 0.1, 0.1 / Animation_Speed do
  1163. Swait()
  1164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. end
  1171. WaveParticles(Rock.Position,12,C3(1,1,1))
  1172. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1173. coroutine.resume(coroutine.create(function()
  1174. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1175. for i = 1, 200 do
  1176. Swait()
  1177. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1178. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1179. if HIT then
  1180. RespondToImpact(HIT,Rock)
  1181. break
  1182. end
  1183. end
  1184. RockExplosion(Rock,1)
  1185. else
  1186. for i = 1, 60 do
  1187. Swait()
  1188. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1189. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1190. if HIT then
  1191. RespondToImpact(HIT,Rock)
  1192. break
  1193. end
  1194. end
  1195. RockExplosion(Rock,2)
  1196. end
  1197. end))
  1198. for i=0, 0.4, 0.1 / Animation_Speed do
  1199. Swait()
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. end
  1207. else
  1208. local GRAV = IT("BodyPosition",RootPart)
  1209. GRAV.D = 250
  1210. GRAV.P = 20000
  1211. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1212. GRAV.Position = RootPart.Position
  1213. local Rock = GetRock()
  1214. Rock.Size = VT(0,0,0)
  1215. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1216. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1217. local DONEROCK = false
  1218. coroutine.resume(coroutine.create(function()
  1219. for i = 1, 15 do
  1220. Swait()
  1221. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1222. Rock.Size = Rock.Size * 1.1
  1223. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1224. end
  1225. DONEROCK = true
  1226. end))
  1227. repeat
  1228. Swait()
  1229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. until DONEROCK == true
  1236. local LOOP = 0
  1237. for i=0, 0.2, 0.1 / Animation_Speed do
  1238. Swait()
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. end
  1246. WaveParticles(Rock.Position,5,C3(1,1,1))
  1247. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1248. coroutine.resume(coroutine.create(function()
  1249. for i = 1, 300 do
  1250. Swait()
  1251. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1252. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1253. if HIT then
  1254. RespondToImpact(HIT,Rock)
  1255. break
  1256. end
  1257. end
  1258. RockExplosion(Rock,1)
  1259. end))
  1260. for i=0, 0.3, 0.1 / Animation_Speed do
  1261. Swait()
  1262. LOOP = LOOP + 15*3
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. end
  1270. GRAV:remove()
  1271. end
  1272. ATTACK = false
  1273. Rooted = false
  1274. end
  1275.  
  1276. function Melee()
  1277. ATTACK = true
  1278. Rooted = false
  1279. Speed = 12
  1280. repeat
  1281. Swait()
  1282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. until KEYHOLD == false
  1289. Speed = 0
  1290. local ROOT = nil
  1291. local TORS = nil
  1292. local HUMAN = nil
  1293. local DIST = 4
  1294. for i=0, 0.2, 0.1 / Animation_Speed do
  1295. Swait()
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. end
  1303. for i=0, 1, 0.1 / Animation_Speed do
  1304. Swait()
  1305. local CHILDREN = workspace:GetDescendants()
  1306. for index, CHILD in pairs(CHILDREN) do
  1307. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1308. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1309. if HUM then
  1310. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1311. if TORSO and HUM.Health > 0 then
  1312. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1313. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1314. ROOT = TORSO
  1315. HUMAN = HUM
  1316. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1317. end
  1318. end
  1319. end
  1320. end
  1321. end
  1322. if ROOT then
  1323. break
  1324. end
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. end
  1332. if ROOT then
  1333. local POSITIONED = false
  1334. coroutine.resume(coroutine.create(function()
  1335. ROOT.Anchored = true
  1336. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1337. for i = 1, 25 do
  1338. ROOT.Anchored = true
  1339. Swait()
  1340. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1341. end
  1342. POSITIONED = true
  1343. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1344. ROOT.Anchored = false
  1345. end))
  1346. repeat
  1347. Swait()
  1348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. until POSITIONED == true
  1355. for i = 1, 3 do
  1356. for i=0, 0.5, 0.1 / Animation_Speed do
  1357. Swait()
  1358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1364. end
  1365. for i=0, 0.15, 0.1 / Animation_Speed do
  1366. Swait()
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. end
  1374. local EMIT = script.Emit:Clone()
  1375. EMIT.Parent = TORS
  1376. EMIT.Size = NumberSequence.new(1,0)
  1377. EMIT:Emit(120)
  1378. Debris:AddItem(EMIT,5)
  1379. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1380. WaveParticles(TORS.Position,12,C3(1,1,1))
  1381. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1382. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1383. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1384. for i=0, 0.25, 0.1 / Animation_Speed do
  1385. Swait()
  1386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. end
  1393. if HUMAN.Health == 0 then
  1394. break
  1395. end
  1396. for i=0, 0.2, 0.1 / Animation_Speed do
  1397. Swait()
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. end
  1405. end
  1406. end
  1407. Speed = 25
  1408. ATTACK = false
  1409. Rooted = false
  1410. end
  1411.  
  1412. function Launch()
  1413. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1414. if HITFLOOR then
  1415. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1416. local P = PILLAR:Clone()
  1417. P.Color = HITFLOOR.Color
  1418. P.Material = HITFLOOR.Material
  1419. P.Parent = Effects
  1420. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1421. coroutine.resume(coroutine.create(function()
  1422. for i = 1, 6 do
  1423. Swait()
  1424. P.CFrame = P.CFrame * CF(0,0.9,0)
  1425. end
  1426. wait(1)
  1427. for i = 1, 45 do
  1428. Swait()
  1429. P.Transparency =P.Transparency + 1/45
  1430. end
  1431. P:remove()
  1432. end))
  1433. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1434. RootPart.Velocity = VT(0,0,0)
  1435. local bv = Instance.new("BodyVelocity",RootPart)
  1436. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1437. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1438. Debris:AddItem(bv,0.1)
  1439. end
  1440. end
  1441.  
  1442. function Ravage()
  1443. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1444. if HITFLOOR then
  1445. ATTACK = true
  1446. Rooted = false
  1447. for i=0, 0.3, 0.1 / Animation_Speed do
  1448. Swait()
  1449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. end
  1456. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1457. Rooted = true
  1458. CreateSound(217767125, RightArm, 5, 1, false)
  1459. for i=0, 0.15, 0.1 / Animation_Speed do
  1460. Swait()
  1461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. end
  1468. local HOLD = true
  1469. coroutine.resume(coroutine.create(function()
  1470. repeat
  1471. Swait()
  1472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. until HOLD == false
  1479. end))
  1480. repeat
  1481. wait(0.3)
  1482. coroutine.resume(coroutine.create(function()
  1483. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1484. if HITFLOOR then
  1485. if HITFLOOR.Anchored == true then
  1486. local ROCK = GetRock(HITFLOOR)
  1487. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1488. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1489. ROCK.Core.Emit.Enabled = true
  1490. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1491. local POS = ROCK.CFrame*CF(0,12,0)
  1492. for i = 1, 25 do
  1493. ROCK.Anchored = true
  1494. Swait()
  1495. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1496. end
  1497. ROCK.Core.Emit.Enabled = false
  1498. wait(0.3)
  1499. RockExplosion(ROCK,1)
  1500. end
  1501. end
  1502. end))
  1503. until KEYHOLD == false
  1504. wait(0.5)
  1505. HOLD = false
  1506. ATTACK = false
  1507. Rooted = false
  1508. end
  1509. end
  1510.  
  1511. function Shield()
  1512. ATTACK = true
  1513. Rooted = false
  1514. local GYRO = IT("BodyGyro",RootPart)
  1515. GYRO.D = 2
  1516. GYRO.P = 2000
  1517. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1518. local GRAV = IT("BodyPosition",RootPart)
  1519. GRAV.D = 250
  1520. GRAV.P = 20000
  1521. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1522. GRAV.Position = RootPart.Position
  1523. coroutine.resume(coroutine.create(function()
  1524. repeat
  1525. Swait()
  1526. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1527. until ATTACK == false
  1528. GYRO:Remove()
  1529. GRAV:Remove()
  1530. end))
  1531. for i=0, 0.3, 0.1 / Animation_Speed do
  1532. Swait()
  1533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. end
  1540. local Defence = GetShield()
  1541. Defence.Size = VT(0,2,0)
  1542. Defence.Parent = Effects
  1543. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1544. WaveParticles(Defence.Position,12,Defence.Color)
  1545. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1546. local FIX = Defence.AncestryChanged:Connect(function()
  1547. Defence.Parent = Effects
  1548. end)
  1549. for i = 1, 40 do
  1550. Swait()
  1551. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1552. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1553. end
  1554. repeat
  1555. Swait()
  1556. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. until KEYHOLD == false
  1564. FIX:Disconnect()
  1565. coroutine.resume(coroutine.create(function()
  1566. for i = 1, 40 do
  1567. Swait()
  1568. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1569. end
  1570. WaveParticles(Defence.Position,12,Defence.Color)
  1571. Defence:remove()
  1572. end))
  1573. ATTACK = false
  1574. Rooted = false
  1575. end
  1576.  
  1577. function TwinMeteor()
  1578. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1579. if HITFLOOR == nil then
  1580. ATTACK = true
  1581. Rooted = false
  1582. local GYRO = IT("BodyGyro",RootPart)
  1583. GYRO.D = 2
  1584. GYRO.P = 2000
  1585. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1586. local GRAV = IT("BodyPosition",RootPart)
  1587. GRAV.D = 250
  1588. GRAV.P = 20000
  1589. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1590. GRAV.Position = RootPart.Position
  1591. coroutine.resume(coroutine.create(function()
  1592. repeat
  1593. Swait()
  1594. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1595. until ATTACK == false
  1596. GYRO:Remove()
  1597. GRAV:Remove()
  1598. end))
  1599. local CHARGED = false
  1600. coroutine.resume(coroutine.create(function()
  1601. repeat
  1602. Swait()
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. until CHARGED == true
  1610. end))
  1611. local ROCK1 = GetRock()
  1612. local ROCK2 = GetRock()
  1613. local VORTEX1 = script.Vortex:Clone()
  1614. local VORTEX2 = script.Vortex:Clone()
  1615. VORTEX1.Parent = ROCK1.Core
  1616. VORTEX2.Parent = ROCK2.Core
  1617. ROCK1.Core.Emit.Enabled = true
  1618. ROCK2.Core.Emit.Enabled = true
  1619. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1620. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1621. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1622. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1623. for i = 1, 70 do
  1624. Swait()
  1625. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1626. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1627. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1628. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1629. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1630. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1631. VORTEX1:Emit(1)
  1632. VORTEX2:Emit(1)
  1633. end
  1634. CHARGED = true
  1635. for i=0, 1, 0.1 / Animation_Speed do
  1636. Swait()
  1637. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1638. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. end
  1646. for i=0, 0.5, 0.1 / Animation_Speed do
  1647. Swait()
  1648. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1649. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. end
  1657. coroutine.resume(coroutine.create(function()
  1658. local Rock = ROCK1
  1659. WaveParticles(Rock.Position,30,C3(1,1,1))
  1660. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1661. for i = 1, 200 do
  1662. Swait()
  1663. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1664. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1665. if HIT then
  1666. RespondToImpact(HIT,Rock)
  1667. break
  1668. end
  1669. end
  1670. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1671. for i = 1, 6 do
  1672. RockExplosion(Rock,1.5,true)
  1673. wait(1)
  1674. end
  1675. RockExplosion(Rock,1.5)
  1676. end))
  1677. for i=0, 1, 0.1 / Animation_Speed do
  1678. Swait()
  1679. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. end
  1687. for i=0, 0.5, 0.1 / Animation_Speed do
  1688. Swait()
  1689. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. end
  1697. coroutine.resume(coroutine.create(function()
  1698. local Rock = ROCK2
  1699. WaveParticles(Rock.Position,30,C3(1,1,1))
  1700. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1701. for i = 1, 200 do
  1702. Swait()
  1703. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1704. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1705. if HIT then
  1706. RespondToImpact(HIT,Rock)
  1707. break
  1708. end
  1709. end
  1710. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1711. for i = 1, 6 do
  1712. RockExplosion(Rock,1.5,true)
  1713. wait(1)
  1714. end
  1715. RockExplosion(Rock,1.5)
  1716. end))
  1717. for i=0, 1, 0.1 / Animation_Speed do
  1718. Swait()
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. end
  1726. ATTACK = false
  1727. Rooted = false
  1728. end
  1729. end
  1730.  
  1731. function Spikes()
  1732. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1733. if HITFLOOR then
  1734. ATTACK = true
  1735. Rooted = true
  1736. local GYRO = IT("BodyGyro",RootPart)
  1737. GYRO.D = 2
  1738. GYRO.P = 2000
  1739. GYRO.MaxTorque = VT(0,4000000,0)
  1740. coroutine.resume(coroutine.create(function()
  1741. repeat
  1742. Swait()
  1743. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1744. until ATTACK == false
  1745. GYRO:Remove()
  1746. end))
  1747. for i=0, 1, 0.1 / Animation_Speed do
  1748. Swait()
  1749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1755. end
  1756. for i=0, 0.25, 0.1 / Animation_Speed do
  1757. Swait()
  1758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. end
  1765. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1766. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1767. coroutine.resume(coroutine.create(function()
  1768. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1769. for i = 1, 60 do
  1770. Swait()
  1771. local SPIKE = GetSpike(HITFLOOR)
  1772. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1773. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1774. coroutine.resume(coroutine.create(function()
  1775. local POS = SPIKE.CFrame*CF(0,11,0)
  1776. for i = 1, 25 do
  1777. Swait()
  1778. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1779. end
  1780. wait(0.2)
  1781. for i = 1, 45 do
  1782. Swait()
  1783. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1784. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1785. end
  1786. SPIKE:remove()
  1787. end))
  1788. end
  1789. end))
  1790. wait(0.3)
  1791. ATTACK = false
  1792. Rooted = false
  1793. end
  1794. end
  1795.  
  1796. function TakeOnMe()
  1797. Speed = 5
  1798. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1799. ATTACK = true
  1800. Rooted = false
  1801. local DANCE = true
  1802. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1803. if NEWKEY == "p" then
  1804. DANCE = false
  1805. end
  1806. end)
  1807. PLAYSONG = false
  1808. while true do
  1809. for i = 1, 15 do
  1810. Swait()
  1811. MEME.Parent = Effects
  1812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. end
  1819. if DANCE == false then
  1820. break
  1821. end
  1822. for i = 1, 15 do
  1823. Swait()
  1824. MEME.Parent = Effects
  1825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1829. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. end
  1832. end
  1833. PLAYSONG = true
  1834. KEY:Disconnect()
  1835. MEME:remove()
  1836. Speed = 25
  1837. ATTACK = false
  1838. Rooted = false
  1839. end
  1840.  
  1841. function Noclip()
  1842. ATTACK = true
  1843. Rooted = true
  1844. UNANCHOR = false
  1845. RootPart.Anchored = true
  1846. local CLIPPING = true
  1847. local MOVEMENT = nil
  1848. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1849. for i = 1, 50 do
  1850. Swait()
  1851. EXTRATRANS = EXTRATRANS + 0.5/50
  1852. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. end
  1860. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1861. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1862. if NEWKEY == "w" then
  1863. MOVEMENT = "Forward"
  1864. repeat
  1865. Swait()
  1866. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1867. until KEYHOLD == false
  1868. elseif NEWKEY == "s" then
  1869. MOVEMENT = "Backwards"
  1870. repeat
  1871. Swait()
  1872. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1873. until KEYHOLD == false
  1874. elseif NEWKEY == "a" then
  1875. MOVEMENT = "Strafe"
  1876. repeat
  1877. Swait()
  1878. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1879. until KEYHOLD == false
  1880. elseif NEWKEY == "d" then
  1881. MOVEMENT = "Strafe"
  1882. repeat
  1883. Swait()
  1884. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1885. until KEYHOLD == false
  1886. elseif NEWKEY == "y" then
  1887. CLIPPING = false
  1888. end
  1889. MOVEMENT = nil
  1890. end)
  1891. local LOOP = 0
  1892. repeat
  1893. Swait()
  1894. AURA.Parent = Torso
  1895. LOOP = LOOP + 1
  1896. if LOOP >= 15 then
  1897. LOOP = 0
  1898. WaveParticles(Torso.Position,15,C3(1,1,1))
  1899. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1900. end
  1901. if MOVEMENT == nil then
  1902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908. elseif MOVEMENT == "Forward" then
  1909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. elseif MOVEMENT == "Backwards" then
  1916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. elseif MOVEMENT == "Strafe" then
  1923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. end
  1930. until CLIPPING == false
  1931. KEY:Disconnect()
  1932. coroutine.resume(coroutine.create(function()
  1933. for i = 1, 20 do
  1934. Swait()
  1935. AURA.Volume = AURA.Volume - 3/20
  1936. end
  1937. AURA:remove()
  1938. end))
  1939. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1940. for i = 1, 50 do
  1941. Swait()
  1942. EXTRATRANS = EXTRATRANS - 0.5/50
  1943. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. end
  1951. EXTRATRANS = 0
  1952. UNANCHOR = true
  1953. ATTACK = false
  1954. Rooted = false
  1955. end
  1956.  
  1957. function Taunt()
  1958. ATTACK = true
  1959. Rooted = true
  1960. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1961. repeat
  1962. Swait()
  1963. TAUNT.Parent = Torso
  1964. TAUNT.Playing = true
  1965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. until TAUNT.TimePosition >= 1.25
  1972. for i=0, 1.6, 0.1 / Animation_Speed do
  1973. Swait()
  1974. TAUNT.Parent = Torso
  1975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. end
  1982. ATTACK = false
  1983. Rooted = false
  1984. end
  1985.  
  1986. --//=================================\\
  1987. --|| ASSIGN THINGS TO KEYS
  1988. --\\=================================//
  1989.  
  1990. function MouseDown(Mouse)
  1991. if ATTACK == false then
  1992. end
  1993. end
  1994.  
  1995. function MouseUp(Mouse)
  1996. HOLD = false
  1997. end
  1998.  
  1999. function KeyDown(Key)
  2000. KEYHOLD = true
  2001. if Key == "z" and ATTACK == false then
  2002. Bullet()
  2003. end
  2004.  
  2005. if Key == "b" and ATTACK == false then
  2006. Melee()
  2007. end
  2008.  
  2009. if Key == "c" and ATTACK == false then
  2010. Launch()
  2011. end
  2012.  
  2013. if Key == "v" and ATTACK == false then
  2014. Ravage()
  2015. end
  2016.  
  2017. if Key == "e" and ATTACK == false then
  2018. Shield()
  2019. end
  2020.  
  2021. if Key == "q" and ATTACK == false then
  2022. Spikes()
  2023. end
  2024.  
  2025. if Key == "x" and ATTACK == false then
  2026. TwinMeteor()
  2027. end
  2028.  
  2029. if Key == "y" and ATTACK == false then
  2030. Noclip()
  2031. end
  2032.  
  2033. if Key == "p" and ATTACK == false then
  2034. TakeOnMe()
  2035. end
  2036.  
  2037. if Key == "t" and ATTACK == false then
  2038. Taunt()
  2039. end
  2040.  
  2041. if Key == "]" and ATTACK == false then
  2042. if PLAYSONG == true then
  2043. PLAYSONG = false
  2044. else
  2045. PLAYSONG = true
  2046. end
  2047. end
  2048. end
  2049.  
  2050. function KeyUp(Key)
  2051. KEYHOLD = false
  2052. end
  2053.  
  2054. Mouse.Button1Down:connect(function(NEWKEY)
  2055. MouseDown(NEWKEY)
  2056. end)
  2057. Mouse.Button1Up:connect(function(NEWKEY)
  2058. MouseUp(NEWKEY)
  2059. end)
  2060. Mouse.KeyDown:connect(function(NEWKEY)
  2061. KeyDown(NEWKEY)
  2062. end)
  2063. Mouse.KeyUp:connect(function(NEWKEY)
  2064. KeyUp(NEWKEY)
  2065. end)
  2066.  
  2067. --//=================================\\
  2068. --\\=================================//
  2069.  
  2070. function AntiTimeStop()
  2071. for _, c in pairs(Character:GetChildren()) do
  2072. if c:IsA("BasePart") and c ~= RootPart then
  2073. c.Anchored = false
  2074. end
  2075. end
  2076. if UNANCHOR == true then
  2077. RootPart.Anchored = false
  2078. else
  2079. RootPart.Anchored = true
  2080. end
  2081. end
  2082.  
  2083. --//=================================\\
  2084. --|| WRAP THE WHOLE SCRIPT UP
  2085. --\\=================================//
  2086.  
  2087. Humanoid.Changed:connect(function(Jump)
  2088. if Jump == "Jump" and (Disable_Jump == true) then
  2089. Humanoid.Jump = false
  2090. end
  2091. end)
  2092.  
  2093. while true do
  2094. Swait()
  2095. Head:ClearAllChildren()
  2096. script.Parent = WEAPONGUI
  2097. ANIMATE.Parent = nil
  2098. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2099. v:Stop();
  2100. end
  2101. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2102. Humanoid = IT("Humanoid",Character)
  2103. end
  2104. SINE = SINE + CHANGE
  2105. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2106. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2107. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2108. local WALKSPEEDVALUE = 4
  2109. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2110. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2111. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2112. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2113. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2114. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2115. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2116. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2117. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2118. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2119. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. end
  2121. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2122. ANIM = "Jump"
  2123. if ATTACK == false then
  2124. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2130. end
  2131. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2132. ANIM = "Fall"
  2133. if ATTACK == false then
  2134. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2140. end
  2141. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2142. ANIM = "Idle"
  2143. if ATTACK == false then
  2144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2150. end
  2151. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2152. ANIM = "Walk"
  2153. if ATTACK == false then
  2154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2158. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2160. end
  2161. end
  2162. for _, c in pairs(Character:GetChildren()) do
  2163. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2164. c:remove()
  2165. end
  2166. end
  2167. AntiTimeStop()
  2168. Humanoid.MaxHealth = 10e10
  2169. Humanoid.Health = 10e10
  2170. if Rooted == false then
  2171. Disable_Jump = false
  2172. Humanoid.WalkSpeed = Speed
  2173. elseif Rooted == true then
  2174. Disable_Jump = true
  2175. Humanoid.WalkSpeed = 0
  2176. end
  2177. for E = 1, #TAIL do
  2178. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2179. end
  2180. sick.SoundId = "rbxassetid://0"
  2181. sick.Looped = true
  2182. sick.Pitch = 1
  2183. sick.Volume = 2
  2184. sick.Parent = Effects
  2185. sick.Playing = PLAYSONG
  2186. Humanoid.PlatformStand = false
  2187. Humanoid.Name = "I am the god of earth"
  2188. refit()
  2189. if Character:FindFirstChild("Pants") == nil then
  2190. script.Pants:Clone().Parent = Character
  2191. end
  2192. if Character:FindFirstChild("Shirt") == nil then
  2193. script.Shirt:Clone().Parent = Character
  2194. end
  2195. for _, c in pairs(Character:GetChildren()) do
  2196. if c:IsA("BasePart") and ATTACK == false then
  2197. for _, e in pairs(c:GetChildren()) do
  2198. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2199. e:remove()
  2200. end
  2201. end
  2202. end
  2203. end
  2204. end
  2205.  
  2206. --//=================================\\
  2207. --\\=================================//
  2208.  
  2209.  
  2210.  
  2211.  
  2212.  
  2213. --//====================================================\\--
  2214. --|| END OF SCRIPT
  2215. --\\====================================================//--
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