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- struct GameObject
- {
- int x{}, y{};
- virtual void update();
- virtual ~GameObject(){}
- };
- struct Player : public GameObject
- {
- void update() override
- {
- //player code
- }
- };
- struct Enemy : public GameObject
- {
- void update() override
- {
- //enemy code
- }
- };
- int main()
- {
- vector<GameObject*> vec;
- vec.push_back(new Player());
- vec.push_back(new Enemy());
- vec.push_back(new Enemy());
- bool gameIsRunning = true;
- while(gameIsRunning) //game loop
- {
- for(GameObject* gameObj : vec)
- gameObj->update();
- //rest of code
- }
- for(GameObject* gameObj : vec)
- delete gameObj;
- }
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