veekie

iGun

Sep 24th, 2011
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  1. [b][u]iGun[/u][/b]
  2. This arm-long weapon is slick to the touch, being made of steel coated with glass, the barrel tipped with a smoky crystal. Four bulbous cylinders encircle the barrel in a cross formation, each tipped with a crystal prism. Pipes from each cylinder lead into the rear of the barrel, where a pear shaped bulb is screwed in.
  3. A lever provides three settings, marked 1, 3 and 5. Changing settings is a swift action.
  4. The bulb is filled with a pint of holy water, an extract of shadow lotus and fresh blood(no more than a day old). Filled bulbs are good for six doses each. It takes a standard action to replace a bulb(move with Rapid Reload), which weighs 4lbs each.
  5. [b]i1[/b]
  6. [i]The four cylinders lie close to the barrel. A brief burst of dark energy issue forth as the trigger is pulled, jetting a thin white mist from a valve in the back.[/i]
  7. [b]Damage[/b] 2d6 half negative energy damage, half disintegration no str.
  8. [b]Range[/b] 150ft
  9. [b]Critical[/b] 19-20/x2
  10. [b]Weight[/b] 10lbs
  11. [b]Special[/b] Ranged touch, shares proficiency with any exotic firearm. Misc damage bonuses apply
  12. [b]Ammunition[/b] 1 per shot.
  13.  
  14. [b]i3[/b]
  15. [i]The two side cylinders ratchet outwards as the lever is pulled to 3. Pulling the trigger, the two side cylinders release streams of energy each, which converge upon the barrel's tip. What emerges is a ragged cascade of darkness, almost seeming a tear in reality. A blast of thin white smoke vents from the back.[/i]
  16. [b]Damage[/b] 4d6 half negative energy damage, half disintegration no str mod.
  17. [b]Area[/b] 100ft line
  18. [b]Reflex DC[/b] 10+(1/2 BAB)+Dex halves
  19. [b]Ammunition[/b] 3 per shot
  20. [b]Special[/b] Area attack, damage bonuses apply. Obscuring Mist(can't see beyond 5ft, concealment within 5ft) in 5ft radius centered on self until end of next turn.
  21.  
  22. [b]i5[/b]
  23. [i]All four cylinders ratchet outwards as the lever switches to 5, forming a cross shape. Pulling the trigger, the central barrel fires a swirling beam, which is met by the four additional rays, scattering in a spray of eye scarring darkness. A clot of dense white smoke emerges from the backblast engulfing you.[/i]
  24. [b]Damage[/b] 8d6 half negative energy damage, half disintegration no str mod.
  25. [b]Area[/b] 50ft cone
  26. [b]Reflex DC[/b] 10+(1/2 BAB)+Dex halves
  27. [b]Ammunition[/b] 6 per shot
  28. [b]Special[/b] Area attack, damage bonuses apply. Obscuring Mist(can't see beyond 5ft, Concealment within 5ft) in 10ft radius centered on self until end of next turn.
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