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- Winter Army's Soldier
- Level 2 WATER Warrior/Effect
- 500/500
- [REQUIREMENT] If you control another WATER Machine or WATER Warrior Type monster.
- [EFFECT] Send the top card of each player's Deck to the Graveyard.
- Winter Army's Marksman
- Level 5 WATER Warrior/Effect
- 1500/600
- [REQUIREMENT] During your Main Phase in which this card was Normal or Special Summoned, shuffle 1 WATER Machine or WATER Warrior Type monster from your Graveyard into the Deck.
- [EFFECT] Inflict 500 damage to your opponent. Then, if your opponent controls a monster with higher ATK than this card, draw 1 card.
- Winter Army's Vanguard
- Level 4 WATER Warrior/Effect
- 1300/0
- [REQUIREMENT] If you control another WATER Machine or WATER Warrior Type monster, send this card from your field to the Graveyard.
- [EFFECT] Draw 1 card, then send 1 card from your hand to the Graveyard.
- Winter Army's Engineer
- Level 1 WATER Warrior/Effect
- 0/0
- [REQUIREMENT] If you control another WATER Machine or WATER Warrior Type monster.
- [EFFECT] Inflict 500 damage to your hand. Then, this turn, if you would Tribute Summon a WATER Machine Type monster in Attack Position, you can treat this face-up card as 2 Tributes.
- Winter Army's Spy
- Level 3 WATER Warrior/Effect
- 500/1200
- [REQUIREMENT] During your Main Phase in which this card was Normal or Special Summoned.
- [EFFECT] Look at all face-down Spell/Trap Cards on your opponent's field, and inflict 200 damage to your opponent [for each card looked by this effect].
- Winter Army's Commander
- Level 7 WATER Warrior/Effect
- 2100/1500
- [REQUIREMENT] Shuffle 2 WATER Machine or WATER Warrior Type monsters from your Graveyard into the Deck.
- [EFFECT] Special Summon up to 2 Level 5 or higher WATER Machine or WATER Warrior Type monsters from your hand.
- Winter Army's Jumper
- Level 1 WATER Warrior/Effect
- 0/500
- [REQUIREMENT] Send this face-up card from your field to the Graveyard.
- [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard.
- Winter Army's Tank
- Level 7 WATER Machine/Effect
- 2500/1500
- [REQUIREMENT] During your Main Phase in which this card was Normal or Special Summoned, send 1 WATER Machine or WATER Warrior Type monster from your hand to the Graveyard.
- [EFFECT] Destroy 1 face-up Level 7 or lower monster your opponent controls.
- Winter Army's Jet
- Level 5 WATER Machine/Effect
- 1600/1000
- [REQUIREMENT] None
- [EFFECT] Add 1 "Winter Army's Mobile Fortress" from your Graveyard to your hand.
- Winter Army's Chopper
- Level 6 WATER Machine/Effect
- 1700/800
- [REQUIREMENT] None
- [EFFECT] Send the top 2 cards of your opponent's Deck to the Graveyard. Then, if both cards sent to the Graveyard by this effect are monsters with the same Type, 1 face-up WATER Machine or WATER Warrior Type monster on your field inflicts piercing battle damage this turn (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
- Glacialord the Cold Steel Dragon General
- Level 10 WATER Dragon/Maximum/Effect
- 1600/0 (3500)
- Can be Maximum Summoned together with "Glacialord the Cold Steel Dragon General [L]" and "Glacialord the Cold Steel Dragon General [R]".
- [REQUIREMENT] Maximum Mode
- [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap effects.
- Glacialord the Cold Steel Dragon General [L]
- Level 4 WATER Dragon/Maximum/Effect
- 500/0
- [REQUIREMENT] Maximum Mode: Send 1 WATER Machine or WATER Warrior Type monster from your hand to the Graveyard.
- [EFFECT] Send cards from the top of each player's Decks to the Graveyard equal to [the Level of 1 face-up monster your opponent controls].
- Glacialord the Cold Steel Dragon General [R]
- Level 3 WATER Dragon/Maximum/Effect
- 400/0
- [REQUIREMENT] Maximum Mode: Shuffle 3 WATER Machine or WATER Warrior Type monsters from your Graveyard into the Deck.
- [EFFECT] Destroy 1 monster your opponent controls.
- Winter Army's Mobile Fortress
- Field Spell
- [REQUIREMENT] Activate this card if you control 2 or more WATER monsters.
- [EFFECT] While this card is face-up in the Field Zone, face-up WATER monsters on the field cannot be destroyed by Trap effects.
- Winter Army's Command
- Spell
- [REQUIREMENT] Shuffle 1 WATER Machine Type and 1 WATER Warrior Type from your Graveyard into the Deck.
- [EFFECT] Draw 1 card.
- Cold Steel Ration
- Spell
- [REQUIREMENT] You control no monsters.
- [EFFECT] Special Summon 1 WATER Machine or WATER Warrior Type monster from your hand. If you Special Summoned a monster by this effect, send the top 2 cards of your opponent's Deck to the Graveyard.
- Cold Steel Valor
- Spell
- [REQUIREMENT] Send 1 Level 5 or higher WATER Machine or WATER Warrior Type monster from your field to the Graveyard.
- [EFFECT] Inflict 800 damage to your opponent. Then, you gain 800 LP.
- Cold Steel Duty
- Spell
- [REQUIREMENT] You control a Level 7 or higher WATER Machine or WATER Warrior Type monster.
- [EFFECT] Inflict 100 damage to your opponent [for each card in your opponent's Graveyard].
- Cold Steel Turret
- Trap
- [REQUIREMENT] When your WATER Machine or WATER Warrior Type monster is destroyed by battle with an opponent's attacking monster.
- [EFFECT] Inflict damage to your opponent equal to [the Level of the destroyed monster] x 100.
- Cold Steel Artillery
- Trap
- [REQUIREMENT] When an opponent's monster declares a direct attack, send 1 Level 4 or lower WATER Machine or WATER Warrior Type monster from your hand to the Graveyard.
- [EFFECT] Send cards from the top of each player's Deck to the Graveyard equal to [the Level of the monster sent to the Graveyard by this effect's requirement]. Then, if a monster is sent to the Graveyard by this effect, negate that attack.
- Cold Steel Honor
- Trap
- [REQUIREMENT] When your opponent Normal or Special Summons a monster.
- [EFFECT] Special Summon 1 WATER Machine or WATER Warrior Type monster from your hand.
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