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Battlefield 3 Console Dump

Jun 24th, 2012
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  1. [Logged] 55ADCCC LUA:
  2.  
  3. [Logged] 55ADD94 INFO
  4.  
  5. [Logged] 55ADCCC setting 'TextureQuality': 3
  6.  
  7. [Logged] 55ADCCC LUA:
  8.  
  9. [Logged] 55ADD94 DEBUG
  10.  
  11. [Logged] 55ADCCC set Texture.SkipMipmapCount = 0 (from key-value cfg line)
  12.  
  13. [Logged] 55ADCCC LUA:
  14.  
  15. [Logged] 55ADD94 DEBUG
  16.  
  17. [Logged] 55ADCCC set TextureStreaming.PoolSize = 500000 (from key-value cfg line)
  18.  
  19. [Logged] 55ADCCC LUA:
  20.  
  21. [Logged] 55ADD94 DEBUG
  22.  
  23. [Logged] 55ADCCC set TerrainStreaming.HeightfieldAtlasSampleCountXFactor = 2 (from key-value cfg line)
  24.  
  25. [Logged] 55ADCCC LUA:
  26.  
  27. [Logged] 55ADD94 DEBUG
  28.  
  29. [Logged] 55ADCCC set TerrainStreaming.HeightfieldAtlasSampleCountYFactor = 2 (from key-value cfg line)
  30.  
  31. [Logged] 55ADCCC LUA:
  32.  
  33. [Logged] 55ADD94 DEBUG
  34.  
  35. [Logged] 55ADCCC set TerrainStreaming.MaskAtlasSampleCountXFactor = 2 (from key-value cfg line)
  36.  
  37. [Logged] 55ADCCC LUA:
  38.  
  39. [Logged] 55ADD94 DEBUG
  40.  
  41. [Logged] 55ADCCC set TerrainStreaming.MaskAtlasSampleCountYFactor = 2 (from key-value cfg line)
  42.  
  43. [Logged] 55ADCCC LUA:
  44.  
  45. [Logged] 55ADD94 DEBUG
  46.  
  47. [Logged] 55ADCCC set TerrainStreaming.ColorAtlasSampleCountXFactor = 2 (from key-value cfg line)
  48.  
  49. [Logged] 55ADCCC LUA:
  50.  
  51. [Logged] 55ADD94 DEBUG
  52.  
  53. [Logged] 55ADCCC set TerrainStreaming.ColorAtlasSampleCountYFactor = 2 (from key-value cfg line)
  54.  
  55. [Logged] 55ADCCC LUA:
  56.  
  57. [Logged] 55ADD94 DEBUG
  58.  
  59. [Logged] 55ADCCC set VisualTerrain.TextureAtlasSampleCountXFactor = 2 (from key-value cfg line)
  60.  
  61. [Logged] 55ADCCC LUA:
  62.  
  63. [Logged] 55ADD94 DEBUG
  64.  
  65. [Logged] 55ADCCC set VisualTerrain.TextureAtlasSampleCountYFactor = 2 (from key-value cfg line)
  66.  
  67. [Logged] 55ADCCC LUA:
  68.  
  69. [Logged] 55ADD94 DEBUG
  70.  
  71. [Logged] 55ADCCC set VisualTerrain.TextureRenderJobCount = 4 (from key-value cfg line)
  72.  
  73. [Logged] 55ADCCC LUA:
  74.  
  75. [Logged] 55ADD94 DEBUG
  76.  
  77. [Logged] 55ADCCC set VisualTerrain.TextureRenderJobsLaunchedPerFrameCountMax = 4 (from key-value cfg line)
  78.  
  79. [Logged] 55ADCCC LUA:
  80.  
  81. [Logged] 55ADD94 DEBUG
  82.  
  83. [Logged] 55ADCCC set VisualTerrain.Decal3dFarDrawDistanceScaleFactor = 2 (from key-value cfg line)
  84.  
  85. [Logged] 55ADCCC LUA:
  86.  
  87. [Logged] 55ADD94 INFO
  88.  
  89. [Logged] 55ADCCC setting 'MeshQuality': 3
  90.  
  91. [Logged] 55ADCCC LUA:
  92.  
  93. [Logged] 55ADD94 DEBUG
  94.  
  95. [Logged] 55ADCCC set WorldRender.CullScreenAreaScale = 4 (from key-value cfg line)
  96.  
  97. [Logged] 55ADCCC LUA:
  98.  
  99. [Logged] 55ADD94 DEBUG
  100.  
  101. [Logged] 55ADCCC set Mesh.GlobalLodScale = 4 (from key-value cfg line)
  102.  
  103. [Logged] 55ADCCC LUA:
  104.  
  105. [Logged] 55ADD94 DEBUG
  106.  
  107. [Logged] 55ADCCC set Mesh.ShadowDistanceScale = 4 (from key-value cfg line)
  108.  
  109. [Logged] 55ADCCC LUA:
  110.  
  111. [Logged] 55ADD94 DEBUG
  112.  
  113. [Logged] 55ADCCC set MeshStreaming.PoolSize = 150000 (from key-value cfg line)
  114.  
  115. [Logged] 55ADCCC LUA:
  116.  
  117. [Logged] 55ADD94 DEBUG
  118.  
  119. [Logged] 55ADCCC set VegetationSystem.UseShadowLodOffset = 0 (from key-value cfg line)
  120.  
  121. [Logged] 55ADCCC LUA:
  122.  
  123. [Logged] 55ADD94 DEBUG
  124.  
  125. [Logged] 55ADCCC set VegetationSystem.MaxActiveDistance = 350 (from key-value cfg line)
  126.  
  127. [Logged] 55ADCCC LUA:
  128.  
  129. [Logged] 55ADD94 DEBUG
  130.  
  131. [Logged] 55ADCCC set VegetationSystem.MaxPreSimsPerJob = 8 (from key-value cfg line)
  132.  
  133. [Logged] 55ADCCC LUA:
  134.  
  135. [Logged] 55ADD94 DEBUG
  136.  
  137. [Logged] 55ADCCC set VegetationSystem.SimulationMemKbClient = 4096 (from key-value cfg line)
  138.  
  139. [Logged] 55ADCCC LUA:
  140.  
  141. [Logged] 55ADD94 DEBUG
  142.  
  143. [Logged] 55ADCCC set Render.EdgeModelViewDistance = 150 (from key-value cfg line)
  144.  
  145. [Logged] 55ADCCC LUA:
  146.  
  147. [Logged] 55ADD94 INFO
  148.  
  149. [Logged] 55ADCCC setting 'EffectsQuality': 0
  150.  
  151. [Logged] 55ADCCC LUA:
  152.  
  153. [Logged] 55ADD94 DEBUG
  154.  
  155. [Logged] 55ADCCC set EffectManager.EffectQuality = 0 (from key-value cfg line)
  156.  
  157. [Logged] 55ADCCC LUA:
  158.  
  159. [Logged] 55ADD94 DEBUG
  160.  
  161. [Logged] 55ADCCC set EmitterSystem.QuadHalfResEnable = 1 (from key-value cfg line)
  162.  
  163. [Logged] 55ADCCC LUA:
  164.  
  165. [Logged] 55ADD94 DEBUG
  166.  
  167. [Logged] 55ADCCC set WorldRender.SpotLightShadomapLevel = QualityLevel_Low (from key-value cfg line)
  168.  
  169. [Logged] 55ADCCC LUA:
  170.  
  171. [Logged] 55ADD94 INFO
  172.  
  173. [Logged] 55ADCCC setting 'TerrainQuality': 1
  174.  
  175. [Logged] 55ADCCC LUA:
  176.  
  177. [Logged] 55ADD94 DEBUG
  178.  
  179. [Logged] 55ADCCC set VisualTerrain.DxDisplacementMappingEnable = 0 (from key-value cfg line)
  180.  
  181. [Logged] 55ADCCC LUA:
  182.  
  183. [Logged] 55ADD94 DEBUG
  184.  
  185. [Logged] 55ADCCC set VisualTerrain.DxTessellatedTriWidth = 12 (from key-value cfg line)
  186.  
  187. [Logged] 55ADCCC LUA:
  188.  
  189. [Logged] 55ADD94 DEBUG
  190.  
  191. [Logged] 55ADCCC set VisualTerrain.LodScale = 1.1 (from key-value cfg line)
  192.  
  193. [Logged] 55ADCCC LUA:
  194.  
  195. [Logged] 55ADD94 INFO
  196.  
  197. [Logged] 55ADCCC setting 'UndergrowthQuality': 1
  198.  
  199. [Logged] 55ADCCC LUA:
  200.  
  201. [Logged] 55ADD94 DEBUG
  202.  
  203. [Logged] 55ADCCC set VisualTerrain.MeshScatteringBuildChannelCount = 4 (from key-value cfg line)
  204.  
  205. [Logged] 55ADCCC LUA:
  206.  
  207. [Logged] 55ADD94 DEBUG
  208.  
  209. [Logged] 55ADCCC set VisualTerrain.MeshScatteringBuildChannelsLaunchedPerFrameCountMax = 2 (from key-value cfg line)
  210.  
  211. [Logged] 55ADCCC LUA:
  212.  
  213. [Logged] 55ADD94 DEBUG
  214.  
  215. [Logged] 55ADCCC set VisualTerrain.MeshScatteringDensityScaleFactor = 1.2 (from key-value cfg line)
  216.  
  217. [Logged] 55ADCCC LUA:
  218.  
  219. [Logged] 55ADD94 DEBUG
  220.  
  221. [Logged] 55ADCCC set VisualTerrain.MeshScatteringDistanceScaleFactor = 1.3 (from key-value cfg line)
  222.  
  223. [Logged] 55ADCCC LUA:
  224.  
  225. [Logged] 55ADD94 DEBUG
  226.  
  227. [Logged] 55ADCCC set VisualTerrain.MeshScatteringInstancesPerCellMax = 3072 (from key-value cfg line)
  228.  
  229. [Logged] 55ADCCC LUA:
  230.  
  231. [Logged] 55ADD94 INFO
  232.  
  233. [Logged] 55ADCCC setting 'ShadowQuality': 1
  234.  
  235. [Logged] 55ADCCC LUA:
  236.  
  237. [Logged] 55ADD94 DEBUG
  238.  
  239. [Logged] 55ADCCC set WorldRender.ShadowmapsEnable = true (from key-value cfg line)
  240.  
  241. [Logged] 55ADCCC LUA:
  242.  
  243. [Logged] 55ADD94 DEBUG
  244.  
  245. [Logged] 55ADCCC set WorldRender.ShadowmapViewDistance = 100 (from key-value cfg line)
  246.  
  247. [Logged] 55ADCCC LUA:
  248.  
  249. [Logged] 55ADD94 DEBUG
  250.  
  251. [Logged] 55ADCCC set WorldRender.ShadowmapResolution = 1024 (from key-value cfg line)
  252.  
  253. [Logged] 55ADCCC LUA:
  254.  
  255. [Logged] 55ADD94 DEBUG
  256.  
  257. [Logged] 55ADCCC set WorldRender.ShadowmapQuality = 1 (from key-value cfg line)
  258.  
  259. [Logged] 55ADCCC LUA:
  260.  
  261. [Logged] 55ADD94 DEBUG
  262.  
  263. [Logged] 55ADCCC set WorldRender.TransparencyShadowmapsEnable = 1 (from key-value cfg line)
  264.  
  265. [Logged] 55ADCCC LUA:
  266.  
  267. [Logged] 55ADD94 INFO
  268.  
  269. [Logged] 55ADCCC setting 'AntiAliasingDeferred': 0
  270.  
  271. [Logged] 55ADCCC LUA:
  272.  
  273. [Logged] 55ADD94 DEBUG
  274.  
  275. [Logged] 55ADCCC set WorldRender.MultisampleCount = 1 (from key-value cfg line)
  276.  
  277. [Logged] 55ADCCC LUA:
  278.  
  279. [Logged] 55ADD94 INFO
  280.  
  281. [Logged] 55ADCCC setting 'AntiAliasingPost': 0
  282.  
  283. [Logged] 55ADCCC LUA:
  284.  
  285. [Logged] 55ADD94 DEBUG
  286.  
  287. [Logged] 55ADCCC set WorldRender.FxaaEnable = 0 (from key-value cfg line)
  288.  
  289. [Logged] 55ADCCC LUA:
  290.  
  291. [Logged] 55ADD94 INFO
  292.  
  293. [Logged] 55ADCCC setting 'AmbientOcclusion': 0
  294.  
  295. [Logged] 55ADCCC LUA:
  296.  
  297. [Logged] 55ADD94 DEBUG
  298.  
  299. [Logged] 55ADCCC set PostProcess.DynamicAOEnable = 0 (from key-value cfg line)
  300.  
  301. [Logged] 55ADCCC LUA:
  302.  
  303. [Logged] 55ADD94 INFO
  304.  
  305. [Logged] 55ADCCC setting physics quality : 1
  306.  
  307. [Logged] 55ADCCC LUA:
  308.  
  309. [Logged] 55ADD94 DEBUG
  310.  
  311. [Logged] 55ADCCC set Physics.EnableFollowWheelRaycasts = true (from key-value cfg line)
  312.  
  313. [Logged] 55ADCCC LUA:
  314.  
  315. [Logged] 55ADD94 DEBUG
  316.  
  317. [Logged] 55ADCCC set Physics.EnableASyncWheelRaycasts = true (from key-value cfg line)
  318.  
  319. [Logged] 55ADCCC LUA:
  320.  
  321. [Logged] 55ADD94 INFO
  322.  
  323. [Logged] 55ADCCC setting sound quality : 1
  324.  
  325. [Logged] 55ADCCC LUA:
  326.  
  327. [Logged] 55ADD94 DEBUG
  328.  
  329. [Logged] 55ADCCC set Audio.MaxAudibleSoundCount = 15 (from key-value cfg line)
  330.  
  331. [Logged] 55ADCCC LUA:
  332.  
  333. [Logged] 55ADD94 DEBUG
  334.  
  335. [Logged] 55ADCCC set Audio.AudioCoreCpuLoadLimit = 50 (from key-value cfg line)
  336.  
  337. [Logged] 55ADCCC LUA:
  338.  
  339. [Logged] 55ADD94 INFO
  340.  
  341. [Logged] 55ADCCC setting animation quality : 1
  342.  
  343. [Logged] 55ADCCC LUA:
  344.  
  345. [Logged] 55ADD94 DEBUG
  346.  
  347. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFirstDistance = 31.0 (from key-value cfg line)
  348.  
  349. [Logged] 55ADCCC LUA:
  350.  
  351. [Logged] 55ADD94 DEBUG
  352.  
  353. [Logged] 55ADCCC set GameAnimation.TemporalLoddingSecondDistance = 40.0 (from key-value cfg line)
  354.  
  355. [Logged] 55ADCCC LUA:
  356.  
  357. [Logged] 55ADD94 DEBUG
  358.  
  359. [Logged] 55ADCCC set GameAnimation.TemporalLoddingThirdDistance = 60.0 (from key-value cfg line)
  360.  
  361. [Logged] 55ADCCC LUA:
  362.  
  363. [Logged] 55ADD94 DEBUG
  364.  
  365. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFourthDistance = 90.0 (from key-value cfg line)
  366.  
  367. [Logged] 55ADCCC LUA:
  368.  
  369. [Logged] 55ADD94 DEBUG
  370.  
  371. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFifthDistance = 120.0 (from key-value cfg line)
  372.  
  373. [Logged] 55ADCCC LUA:
  374.  
  375. [Logged] 55ADD94 DEBUG
  376.  
  377. [Logged] 55ADCCC set GameAnimation.TemporalLoddingSixthDistance = 208.0 (from key-value cfg line)
  378.  
  379. [Logged] 55ADCCC LUA:
  380.  
  381. [Logged] 55ADD94 DEBUG
  382.  
  383. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFirstDeltaTime = = 0.02 (from key-value cfg line)
  384.  
  385. [Logged] 55ADCCC LUA:
  386.  
  387. [Logged] 55ADD94 DEBUG
  388.  
  389. [Logged] 55ADCCC set GameAnimation.TemporalLoddingSecondDeltaTime = = 0.04 (from key-value cfg line)
  390.  
  391. [Logged] 55ADCCC LUA:
  392.  
  393. [Logged] 55ADD94 DEBUG
  394.  
  395. [Logged] 55ADCCC set GameAnimation.TemporalLoddingThirdDeltaTime = = 0.06 (from key-value cfg line)
  396.  
  397. [Logged] 55ADCCC LUA:
  398.  
  399. [Logged] 55ADD94 DEBUG
  400.  
  401. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFourthDeltaTime = = 0.08 (from key-value cfg line)
  402.  
  403. [Logged] 55ADCCC LUA:
  404.  
  405. [Logged] 55ADD94 DEBUG
  406.  
  407. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFifthDeltaTime = = 0.10 (from key-value cfg line)
  408.  
  409. [Logged] 55ADCCC LUA:
  410.  
  411. [Logged] 55ADD94 DEBUG
  412.  
  413. [Logged] 55ADCCC set GameAnimation.TemporalLoddingSixthDeltaTime = = 0.12 (from key-value cfg line)
  414.  
  415. [Logged] 55AEDBC LUA:
  416.  
  417. [Logged] 55AEE84 DEBUG
  418.  
  419. [Logged] 55AEDBC Reading cfg '/local/local.cfg'
  420.  
  421. [Logged] 55AEDBC LUA:
  422.  
  423. [Logged] 55AEE84 DEBUG
  424.  
  425. [Logged] 55AEDBC Failed to find file '/local/local.cfg'
  426.  
  427. [Logged] E66A01C0 Unknown console command "ShaderSystem.FlushEnable"! (use 'list' command to view available commands)
  428.  
  429. [Logged] E66A01C0
  430.  
  431.  
  432. [Logged] 55AF70C Session_PlayerLeft called: Player d1gitalSLR left
  433.  
  434. [Logged] 5DAFC64 Shutdown called
  435.  
  436. [Logged] 55AEEE4 Loading scripts...
  437.  
  438. [Logged] 55AEEE4 Done loading scripts.
  439.  
  440. [Logged] 55AF334 Startup called
  441.  
  442. [Logged] 55AF334 Loaded banList
  443.  
  444. [Logged] 55AF334 Loaded levelList
  445.  
  446. [Logged] 55AF5A8 :
  447.  
  448. [Logged] 5DAF394 Session_PlayerJoined called: Player d1gitalSLR joined
  449.  
  450. [Logged] 55ADCCC LUA:
  451.  
  452. [Logged] 55ADD94 INFO
  453.  
  454. [Logged] 55ADCCC setting 'TextureQuality': 3
  455.  
  456. [Logged] 55ADCCC LUA:
  457.  
  458. [Logged] 55ADD94 DEBUG
  459.  
  460. [Logged] 55ADCCC set Texture.SkipMipmapCount = 0 (from key-value cfg line)
  461.  
  462. [Logged] 55ADCCC LUA:
  463.  
  464. [Logged] 55ADD94 DEBUG
  465.  
  466. [Logged] 55ADCCC set TextureStreaming.PoolSize = 500000 (from key-value cfg line)
  467.  
  468. [Logged] 55ADCCC LUA:
  469.  
  470. [Logged] 55ADD94 DEBUG
  471.  
  472. [Logged] 55ADCCC set TerrainStreaming.HeightfieldAtlasSampleCountXFactor = 2 (from key-value cfg line)
  473.  
  474. [Logged] 55ADCCC LUA:
  475.  
  476. [Logged] 55ADD94 DEBUG
  477.  
  478. [Logged] 55ADCCC set TerrainStreaming.HeightfieldAtlasSampleCountYFactor = 2 (from key-value cfg line)
  479.  
  480. [Logged] 55ADCCC LUA:
  481.  
  482. [Logged] 55ADD94 DEBUG
  483.  
  484. [Logged] 55ADCCC set TerrainStreaming.MaskAtlasSampleCountXFactor = 2 (from key-value cfg line)
  485.  
  486. [Logged] 55ADCCC LUA:
  487.  
  488. [Logged] 55ADD94 DEBUG
  489.  
  490. [Logged] 55ADCCC set TerrainStreaming.MaskAtlasSampleCountYFactor = 2 (from key-value cfg line)
  491.  
  492. [Logged] 55ADCCC LUA:
  493.  
  494. [Logged] 55ADD94 DEBUG
  495.  
  496. [Logged] 55ADCCC set TerrainStreaming.ColorAtlasSampleCountXFactor = 2 (from key-value cfg line)
  497.  
  498. [Logged] 55ADCCC LUA:
  499.  
  500. [Logged] 55ADD94 DEBUG
  501.  
  502. [Logged] 55ADCCC set TerrainStreaming.ColorAtlasSampleCountYFactor = 2 (from key-value cfg line)
  503.  
  504. [Logged] 55ADCCC LUA:
  505.  
  506. [Logged] 55ADD94 DEBUG
  507.  
  508. [Logged] 55ADCCC set VisualTerrain.TextureAtlasSampleCountXFactor = 2 (from key-value cfg line)
  509.  
  510. [Logged] 55ADCCC LUA:
  511.  
  512. [Logged] 55ADD94 DEBUG
  513.  
  514. [Logged] 55ADCCC set VisualTerrain.TextureAtlasSampleCountYFactor = 2 (from key-value cfg line)
  515.  
  516. [Logged] 55ADCCC LUA:
  517.  
  518. [Logged] 55ADD94 DEBUG
  519.  
  520. [Logged] 55ADCCC set VisualTerrain.TextureRenderJobCount = 4 (from key-value cfg line)
  521.  
  522. [Logged] 55ADCCC LUA:
  523.  
  524. [Logged] 55ADD94 DEBUG
  525.  
  526. [Logged] 55ADCCC set VisualTerrain.TextureRenderJobsLaunchedPerFrameCountMax = 4 (from key-value cfg line)
  527.  
  528. [Logged] 55ADCCC LUA:
  529.  
  530. [Logged] 55ADD94 DEBUG
  531.  
  532. [Logged] 55ADCCC set VisualTerrain.Decal3dFarDrawDistanceScaleFactor = 2 (from key-value cfg line)
  533.  
  534. [Logged] 55ADCCC LUA:
  535.  
  536. [Logged] 55ADD94 INFO
  537.  
  538. [Logged] 55ADCCC setting 'MeshQuality': 3
  539.  
  540. [Logged] 55ADCCC LUA:
  541.  
  542. [Logged] 55ADD94 DEBUG
  543.  
  544. [Logged] 55ADCCC set WorldRender.CullScreenAreaScale = 4 (from key-value cfg line)
  545.  
  546. [Logged] 55ADCCC LUA:
  547.  
  548. [Logged] 55ADD94 DEBUG
  549.  
  550. [Logged] 55ADCCC set Mesh.GlobalLodScale = 4 (from key-value cfg line)
  551.  
  552. [Logged] 55ADCCC LUA:
  553.  
  554. [Logged] 55ADD94 DEBUG
  555.  
  556. [Logged] 55ADCCC set Mesh.ShadowDistanceScale = 4 (from key-value cfg line)
  557.  
  558. [Logged] 55ADCCC LUA:
  559.  
  560. [Logged] 55ADD94 DEBUG
  561.  
  562. [Logged] 55ADCCC set MeshStreaming.PoolSize = 150000 (from key-value cfg line)
  563.  
  564. [Logged] 55ADCCC LUA:
  565.  
  566. [Logged] 55ADD94 DEBUG
  567.  
  568. [Logged] 55ADCCC set VegetationSystem.UseShadowLodOffset = 0 (from key-value cfg line)
  569.  
  570. [Logged] 55ADCCC LUA:
  571.  
  572. [Logged] 55ADD94 DEBUG
  573.  
  574. [Logged] 55ADCCC set VegetationSystem.MaxActiveDistance = 350 (from key-value cfg line)
  575.  
  576. [Logged] 55ADCCC LUA:
  577.  
  578. [Logged] 55ADD94 DEBUG
  579.  
  580. [Logged] 55ADCCC set VegetationSystem.MaxPreSimsPerJob = 8 (from key-value cfg line)
  581.  
  582. [Logged] 55ADCCC LUA:
  583.  
  584. [Logged] 55ADD94 DEBUG
  585.  
  586. [Logged] 55ADCCC set VegetationSystem.SimulationMemKbClient = 4096 (from key-value cfg line)
  587.  
  588. [Logged] 55ADCCC LUA:
  589.  
  590. [Logged] 55ADD94 DEBUG
  591.  
  592. [Logged] 55ADCCC set Render.EdgeModelViewDistance = 150 (from key-value cfg line)
  593.  
  594. [Logged] 55ADCCC LUA:
  595.  
  596. [Logged] 55ADD94 INFO
  597.  
  598. [Logged] 55ADCCC setting 'EffectsQuality': 0
  599.  
  600. [Logged] 55ADCCC LUA:
  601.  
  602. [Logged] 55ADD94 DEBUG
  603.  
  604. [Logged] 55ADCCC set EffectManager.EffectQuality = 0 (from key-value cfg line)
  605.  
  606. [Logged] 55ADCCC LUA:
  607.  
  608. [Logged] 55ADD94 DEBUG
  609.  
  610. [Logged] 55ADCCC set EmitterSystem.QuadHalfResEnable = 1 (from key-value cfg line)
  611.  
  612. [Logged] 55ADCCC LUA:
  613.  
  614. [Logged] 55ADD94 DEBUG
  615.  
  616. [Logged] 55ADCCC set WorldRender.SpotLightShadomapLevel = QualityLevel_Low (from key-value cfg line)
  617.  
  618. [Logged] 55ADCCC LUA:
  619.  
  620. [Logged] 55ADD94 INFO
  621.  
  622. [Logged] 55ADCCC setting 'TerrainQuality': 1
  623.  
  624. [Logged] 55ADCCC LUA:
  625.  
  626. [Logged] 55ADD94 DEBUG
  627.  
  628. [Logged] 55ADCCC set VisualTerrain.DxDisplacementMappingEnable = 0 (from key-value cfg line)
  629.  
  630. [Logged] 55ADCCC LUA:
  631.  
  632. [Logged] 55ADD94 DEBUG
  633.  
  634. [Logged] 55ADCCC set VisualTerrain.DxTessellatedTriWidth = 12 (from key-value cfg line)
  635.  
  636. [Logged] 55ADCCC LUA:
  637.  
  638. [Logged] 55ADD94 DEBUG
  639.  
  640. [Logged] 55ADCCC set VisualTerrain.LodScale = 1.1 (from key-value cfg line)
  641.  
  642. [Logged] 55ADCCC LUA:
  643.  
  644. [Logged] 55ADD94 INFO
  645.  
  646. [Logged] 55ADCCC setting 'UndergrowthQuality': 1
  647.  
  648. [Logged] 55ADCCC LUA:
  649.  
  650. [Logged] 55ADD94 DEBUG
  651.  
  652. [Logged] 55ADCCC set VisualTerrain.MeshScatteringBuildChannelCount = 4 (from key-value cfg line)
  653.  
  654. [Logged] 55ADCCC LUA:
  655.  
  656. [Logged] 55ADD94 DEBUG
  657.  
  658. [Logged] 55ADCCC set VisualTerrain.MeshScatteringBuildChannelsLaunchedPerFrameCountMax = 2 (from key-value cfg line)
  659.  
  660. [Logged] 55ADCCC LUA:
  661.  
  662. [Logged] 55ADD94 DEBUG
  663.  
  664. [Logged] 55ADCCC set VisualTerrain.MeshScatteringDensityScaleFactor = 1.2 (from key-value cfg line)
  665.  
  666. [Logged] 55ADCCC LUA:
  667.  
  668. [Logged] 55ADD94 DEBUG
  669.  
  670. [Logged] 55ADCCC set VisualTerrain.MeshScatteringDistanceScaleFactor = 1.3 (from key-value cfg line)
  671.  
  672. [Logged] 55ADCCC LUA:
  673.  
  674. [Logged] 55ADD94 DEBUG
  675.  
  676. [Logged] 55ADCCC set VisualTerrain.MeshScatteringInstancesPerCellMax = 3072 (from key-value cfg line)
  677.  
  678. [Logged] 55ADCCC LUA:
  679.  
  680. [Logged] 55ADD94 INFO
  681.  
  682. [Logged] 55ADCCC setting 'ShadowQuality': 1
  683.  
  684. [Logged] 55ADCCC LUA:
  685.  
  686. [Logged] 55ADD94 DEBUG
  687.  
  688. [Logged] 55ADCCC set WorldRender.ShadowmapsEnable = true (from key-value cfg line)
  689.  
  690. [Logged] 55ADCCC LUA:
  691.  
  692. [Logged] 55ADD94 DEBUG
  693.  
  694. [Logged] 55ADCCC set WorldRender.ShadowmapViewDistance = 100 (from key-value cfg line)
  695.  
  696. [Logged] 55ADCCC LUA:
  697.  
  698. [Logged] 55ADD94 DEBUG
  699.  
  700. [Logged] 55ADCCC set WorldRender.ShadowmapResolution = 1024 (from key-value cfg line)
  701.  
  702. [Logged] 55ADCCC LUA:
  703.  
  704. [Logged] 55ADD94 DEBUG
  705.  
  706. [Logged] 55ADCCC set WorldRender.ShadowmapQuality = 1 (from key-value cfg line)
  707.  
  708. [Logged] 55ADCCC LUA:
  709.  
  710. [Logged] 55ADD94 DEBUG
  711.  
  712. [Logged] 55ADCCC set WorldRender.TransparencyShadowmapsEnable = 1 (from key-value cfg line)
  713.  
  714. [Logged] 55ADCCC LUA:
  715.  
  716. [Logged] 55ADD94 INFO
  717.  
  718. [Logged] 55ADCCC setting 'AntiAliasingDeferred': 0
  719.  
  720. [Logged] 55ADCCC LUA:
  721.  
  722. [Logged] 55ADD94 DEBUG
  723.  
  724. [Logged] 55ADCCC set WorldRender.MultisampleCount = 1 (from key-value cfg line)
  725.  
  726. [Logged] 55ADCCC LUA:
  727.  
  728. [Logged] 55ADD94 INFO
  729.  
  730. [Logged] 55ADCCC setting 'AntiAliasingPost': 0
  731.  
  732. [Logged] 55ADCCC LUA:
  733.  
  734. [Logged] 55ADD94 DEBUG
  735.  
  736. [Logged] 55ADCCC set WorldRender.FxaaEnable = 0 (from key-value cfg line)
  737.  
  738. [Logged] 55ADCCC LUA:
  739.  
  740. [Logged] 55ADD94 INFO
  741.  
  742. [Logged] 55ADCCC setting 'AmbientOcclusion': 0
  743.  
  744. [Logged] 55ADCCC LUA:
  745.  
  746. [Logged] 55ADD94 DEBUG
  747.  
  748. [Logged] 55ADCCC set PostProcess.DynamicAOEnable = 0 (from key-value cfg line)
  749.  
  750. [Logged] 55ADCCC LUA:
  751.  
  752. [Logged] 55ADD94 INFO
  753.  
  754. [Logged] 55ADCCC setting physics quality : 1
  755.  
  756. [Logged] 55ADCCC LUA:
  757.  
  758. [Logged] 55ADD94 DEBUG
  759.  
  760. [Logged] 55ADCCC set Physics.EnableFollowWheelRaycasts = true (from key-value cfg line)
  761.  
  762. [Logged] 55ADCCC LUA:
  763.  
  764. [Logged] 55ADD94 DEBUG
  765.  
  766. [Logged] 55ADCCC set Physics.EnableASyncWheelRaycasts = true (from key-value cfg line)
  767.  
  768. [Logged] 55ADCCC LUA:
  769.  
  770. [Logged] 55ADD94 INFO
  771.  
  772. [Logged] 55ADCCC setting sound quality : 1
  773.  
  774. [Logged] 55ADCCC LUA:
  775.  
  776. [Logged] 55ADD94 DEBUG
  777.  
  778. [Logged] 55ADCCC set Audio.MaxAudibleSoundCount = 15 (from key-value cfg line)
  779.  
  780. [Logged] 55ADCCC LUA:
  781.  
  782. [Logged] 55ADD94 DEBUG
  783.  
  784. [Logged] 55ADCCC set Audio.AudioCoreCpuLoadLimit = 50 (from key-value cfg line)
  785.  
  786. [Logged] 55ADCCC LUA:
  787.  
  788. [Logged] 55ADD94 INFO
  789.  
  790. [Logged] 55ADCCC setting animation quality : 1
  791.  
  792. [Logged] 55ADCCC LUA:
  793.  
  794. [Logged] 55ADD94 DEBUG
  795.  
  796. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFirstDistance = 31.0 (from key-value cfg line)
  797.  
  798. [Logged] 55ADCCC LUA:
  799.  
  800. [Logged] 55ADD94 DEBUG
  801.  
  802. [Logged] 55ADCCC set GameAnimation.TemporalLoddingSecondDistance = 40.0 (from key-value cfg line)
  803.  
  804. [Logged] 55ADCCC LUA:
  805.  
  806. [Logged] 55ADD94 DEBUG
  807.  
  808. [Logged] 55ADCCC set GameAnimation.TemporalLoddingThirdDistance = 60.0 (from key-value cfg line)
  809.  
  810. [Logged] 55ADCCC LUA:
  811.  
  812. [Logged] 55ADD94 DEBUG
  813.  
  814. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFourthDistance = 90.0 (from key-value cfg line)
  815.  
  816. [Logged] 55ADCCC LUA:
  817.  
  818. [Logged] 55ADD94 DEBUG
  819.  
  820. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFifthDistance = 120.0 (from key-value cfg line)
  821.  
  822. [Logged] 55ADCCC LUA:
  823.  
  824. [Logged] 55ADD94 DEBUG
  825.  
  826. [Logged] 55ADCCC set GameAnimation.TemporalLoddingSixthDistance = 208.0 (from key-value cfg line)
  827.  
  828. [Logged] 55ADCCC LUA:
  829.  
  830. [Logged] 55ADD94 DEBUG
  831.  
  832. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFirstDeltaTime = = 0.02 (from key-value cfg line)
  833.  
  834. [Logged] 55ADCCC LUA:
  835.  
  836. [Logged] 55ADD94 DEBUG
  837.  
  838. [Logged] 55ADCCC set GameAnimation.TemporalLoddingSecondDeltaTime = = 0.04 (from key-value cfg line)
  839.  
  840. [Logged] 55ADCCC LUA:
  841.  
  842. [Logged] 55ADD94 DEBUG
  843.  
  844. [Logged] 55ADCCC set GameAnimation.TemporalLoddingThirdDeltaTime = = 0.06 (from key-value cfg line)
  845.  
  846. [Logged] 55ADCCC LUA:
  847.  
  848. [Logged] 55ADD94 DEBUG
  849.  
  850. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFourthDeltaTime = = 0.08 (from key-value cfg line)
  851.  
  852. [Logged] 55ADCCC LUA:
  853.  
  854. [Logged] 55ADD94 DEBUG
  855.  
  856. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFifthDeltaTime = = 0.10 (from key-value cfg line)
  857.  
  858. [Logged] 55ADCCC LUA:
  859.  
  860. [Logged] 55ADD94 DEBUG
  861.  
  862. [Logged] 55ADCCC set GameAnimation.TemporalLoddingSixthDeltaTime = = 0.12 (from key-value cfg line)
  863.  
  864. [Logged] 55AEDBC LUA:
  865.  
  866. [Logged] 55AEE84 DEBUG
  867.  
  868. [Logged] 55AEDBC Reading cfg '/local/local.cfg'
  869.  
  870. [Logged] 55AEDBC LUA:
  871.  
  872. [Logged] 55AEE84 DEBUG
  873.  
  874. [Logged] 55AEDBC Failed to find file '/local/local.cfg'
  875.  
  876. [Logged] E66A01C0 Unknown console command "WorldRender.Enable"! (use 'list' command to view available commands)
  877.  
  878. [Logged] E66A01C0
  879.  
  880.  
  881. [Logged] E66A01C0 Unknown console command "ShaderSystem.FlushEnable"! (use 'list' command to view available commands)
  882.  
  883. [Logged] E66A01C0
  884.  
  885.  
  886. [Logged] E66A01C0 Unknown console command "DebrisSystem.Enable"! (use 'list' command to view available commands)
  887.  
  888. [Logged] E66A01C0
  889.  
  890.  
  891. [Logged] E66A01C0 Unknown console command "EmitterSystem.Enable"! (use 'list' command to view available commands)
  892.  
  893. [Logged] E66A01C0
  894.  
  895.  
  896. [Logged] 55AD3F8 ZIBA TOWER
  897.  
  898. [Logged] 55AD3F8 (
  899.  
  900. [Logged] 55AD3F8 CQ
  901.  
  902. [Logged] 55AD3F8 )
  903.  
  904. [Logged] 55AD3F8 CASPIAN BORDER
  905.  
  906. [Logged] 55AD3F8 (
  907.  
  908. [Logged] 55AD3F8 BF3
  909.  
  910. [Logged] 55AD3F8 )
  911.  
  912. [Logged] 55AD3F8 SCRAPMETAL
  913.  
  914. [Logged] 55AD3F8 (
  915.  
  916. [Logged] 55AD3F8 CQ
  917.  
  918. [Logged] 55AD3F8 )
  919.  
  920. [Logged] 55AD3F8 OPERATION 925
  921.  
  922. [Logged] 55AD3F8 (
  923.  
  924. [Logged] 55AD3F8 CQ
  925.  
  926. [Logged] 55AD3F8 )
  927.  
  928. [Logged] 55AD3F8 DAMAVAND PEAK
  929.  
  930. [Logged] 55AD3F8 (
  931.  
  932. [Logged] 55AD3F8 BF3
  933.  
  934. [Logged] 55AD3F8 )
  935.  
  936. [Logged] 55AD3F8 TEHRAN HIGHWAY
  937.  
  938. [Logged] 55AD3F8 (
  939.  
  940. [Logged] 55AD3F8 BF3
  941.  
  942. [Logged] 55AD3F8 )
  943.  
  944. [Logged] 55AD3F8 OPERATION MÉTRO
  945.  
  946. [Logged] 55AD3F8 (
  947.  
  948. [Logged] 55AD3F8 BF3
  949.  
  950. [Logged] 55AD3F8 )
  951.  
  952. [Logged] 55AD3F8 STRIKE AT KARKAND
  953.  
  954. [Logged] 55AD3F8 (
  955.  
  956. [Logged] 55AD3F8 B2K
  957.  
  958. [Logged] 55AD3F8 )
  959.  
  960. [Logged] 55AD3F8 NOSHAHR CANALS
  961.  
  962. [Logged] 55AD3F8 (
  963.  
  964. [Logged] 55AD3F8 BF3
  965.  
  966. [Logged] 55AD3F8 )
  967.  
  968. [Logged] 55AD3F8 GULF OF OMAN
  969.  
  970. [Logged] 55AD3F8 (
  971.  
  972. [Logged] 55AD3F8 B2K
  973.  
  974. [Logged] 55AD3F8 )
  975.  
  976. [Logged] 55AD3F8 WAKE ISLAND
  977.  
  978. [Logged] 55AD3F8 (
  979.  
  980. [Logged] 55AD3F8 B2K
  981.  
  982. [Logged] 55AD3F8 )
  983.  
  984. [Logged] 55AD3F8 SHARQI PENINSULA
  985.  
  986. [Logged] 55AD3F8 (
  987.  
  988. [Logged] 55AD3F8 B2K
  989.  
  990. [Logged] 55AD3F8 )
  991.  
  992. [Logged] 55AD3F8 OPERATION FIRESTORM
  993.  
  994. [Logged] 55AD3F8 (
  995.  
  996. [Logged] 55AD3F8 BF3
  997.  
  998. [Logged] 55AD3F8 )
  999.  
  1000. [Logged] 55AD3F8 SEINE CROSSING
  1001.  
  1002. [Logged] 55AD3F8 (
  1003.  
  1004. [Logged] 55AD3F8 BF3
  1005.  
  1006. [Logged] 55AD3F8 )
  1007.  
  1008. [Logged] 55AD3F8 GRAND BAZAAR
  1009.  
  1010. [Logged] 55AD3F8 (
  1011.  
  1012. [Logged] 55AD3F8 BF3
  1013.  
  1014. [Logged] 55AD3F8 )
  1015.  
  1016. [Logged] 55AD3F8 KHARG ISLAND
  1017.  
  1018. [Logged] 55AD3F8 (
  1019.  
  1020. [Logged] 55AD3F8 BF3
  1021.  
  1022. [Logged] 55AD3F8 )
  1023.  
  1024. [Logged] 55AD3F8 DONYA FORTRESS
  1025.  
  1026. [Logged] 55AD3F8 (
  1027.  
  1028. [Logged] 55AD3F8 CQ
  1029.  
  1030. [Logged] 55AD3F8 )
  1031.  
  1032. [Logged] 55AE3F8 0/20:0,0/15:0,0/10:0,0/5:0,1/ConquestSmall:0,1/RushLarge:0,1/TeamDeathMatch:0,1/SquadDeathMatch:0,1/SquadRush:0,3/NORMAL:1,3/HARDCORE:0,3/INFANTRY:0,3/CUSTOM:0,4/ID_M_SERVER_RANKED:1,4/ID_M_SERVER_UNRANKED:0,
  1033.  
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  1046. [Logged] 55AE3F8 5/
  1047.  
  1048. [Logged] 55AE3F8 :
  1049.  
  1050. [Logged] 55AE3F8 0,
  1051.  
  1052. [Logged] 55AE3F8 6/true:1,7/Full:0
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  1297.  
  1298. [Logged] 55AD780 0
  1299.  
  1300. [Logged] 55AD780 ,
  1301.  
  1302. [Logged] 55AD780 /
  1303.  
  1304. [Logged] 55AD780 :
  1305.  
  1306. [Logged] 55AD780 0
  1307.  
  1308. [Logged] 55AD780 ,
  1309.  
  1310. [Logged] 55AD780 /
  1311.  
  1312. [Logged] 55AD780 :
  1313.  
  1314. [Logged] 55AD780 0
  1315.  
  1316. [Logged] 55AD780 ,
  1317.  
  1318. [Logged] 55AD780 /
  1319.  
  1320. [Logged] 55AD780 :
  1321.  
  1322. [Logged] 55AD780 0
  1323.  
  1324. [Logged] 55AD780 ,
  1325.  
  1326. [Logged] 55AD780 /
  1327.  
  1328. [Logged] 55AD780 :
  1329.  
  1330. [Logged] 55AD780 0
  1331.  
  1332. [Logged] 55AD780 ,
  1333.  
  1334. [Logged] 55AD780 /
  1335.  
  1336. [Logged] 55AD780 :
  1337.  
  1338. [Logged] 55AD780 0
  1339.  
  1340. [Logged] 55AD780 ,
  1341.  
  1342. [Logged] 55AD780 /
  1343.  
  1344. [Logged] 55AD780 :
  1345.  
  1346. [Logged] 55AD780 0
  1347.  
  1348. [Logged] 55AD780 ,
  1349.  
  1350. [Logged] 55AD780 /
  1351.  
  1352. [Logged] 55AD780 :
  1353.  
  1354. [Logged] 55AD780 0
  1355.  
  1356. [Logged] 55AD780 ,
  1357.  
  1358. [Logged] 55AD780 /
  1359.  
  1360. [Logged] 55AD780 :
  1361.  
  1362. [Logged] 55AD780 0
  1363.  
  1364. [Logged] 55AD780 ,
  1365.  
  1366. [Logged] 55AD780 /
  1367.  
  1368. [Logged] 55AD780 :
  1369.  
  1370. [Logged] 55AD780 0
  1371.  
  1372. [Logged] 55AD780 ,
  1373.  
  1374. [Logged] 55AD780 /
  1375.  
  1376. [Logged] 55AD780 :
  1377.  
  1378. [Logged] 55AD780 0
  1379.  
  1380. [Logged] 55AD780 ,
  1381.  
  1382. [Logged] 55AD780 /
  1383.  
  1384. [Logged] 55AD780 :
  1385.  
  1386. [Logged] 55AD780 0
  1387.  
  1388. [Logged] 55AD780 ,
  1389.  
  1390. [Logged] 55AD780 /
  1391.  
  1392. [Logged] 55AD780 :
  1393.  
  1394. [Logged] 55AD780 0
  1395.  
  1396. [Logged] 55AD780 ,
  1397.  
  1398. [Logged] 55AD780 /
  1399.  
  1400. [Logged] 55AD780 :
  1401.  
  1402. [Logged] 55AD780 0
  1403.  
  1404. [Logged] 55AD780 ,
  1405.  
  1406. [Logged] 55AD780 /
  1407.  
  1408. [Logged] 55AD780 :
  1409.  
  1410. [Logged] 55AD780 0
  1411.  
  1412. [Logged] 55AD780 ,
  1413.  
  1414. [Logged] 55AD780 /
  1415.  
  1416. [Logged] 55AD780 :
  1417.  
  1418. [Logged] 55AD780 0
  1419.  
  1420. [Logged] 55AD780 ,
  1421.  
  1422. [Logged] 55AD780 /
  1423.  
  1424. [Logged] 55AD780 :
  1425.  
  1426. [Logged] 55AD780 1
  1427.  
  1428. [Logged] 55AD780 ,
  1429.  
  1430. [Logged] 55AD780 /
  1431.  
  1432. [Logged] 55AD780 :
  1433.  
  1434. [Logged] 55AD780 0
  1435.  
  1436. [Logged] 55AD780 ,
  1437.  
  1438. [Logged] 55AD780 /
  1439.  
  1440. [Logged] 55AD780 :
  1441.  
  1442. [Logged] 55AD780 1
  1443.  
  1444. [Logged] 55AD780 ,
  1445.  
  1446. [Logged] 55AD780 /
  1447.  
  1448. [Logged] 55AD780 :
  1449.  
  1450. [Logged] 55AD780 1
  1451.  
  1452. [Logged] 55AD780 ,
  1453.  
  1454. [Logged] 55AD780 /
  1455.  
  1456. [Logged] 55AD780 :
  1457.  
  1458. [Logged] 55AD780 1
  1459.  
  1460. [Logged] 55AD780 ,
  1461.  
  1462. [Logged] 55AD780 /
  1463.  
  1464. [Logged] 55AD780 :
  1465.  
  1466. [Logged] 55AD780 0
  1467.  
  1468. [Logged] 55AD780 ,
  1469.  
  1470. [Logged] 55AD780 /
  1471.  
  1472. [Logged] 55AD780 :
  1473.  
  1474. [Logged] 55AD780 0
  1475.  
  1476. [Logged] 55AD780 ,
  1477.  
  1478. [Logged] 55AD780 /
  1479.  
  1480. [Logged] 55AD780 :
  1481.  
  1482. [Logged] 55AD780 0
  1483.  
  1484. [Logged] 55AD780 ,
  1485.  
  1486. [Logged] 55AD780 /
  1487.  
  1488. [Logged] 55AD780 :
  1489.  
  1490. [Logged] 55AD780 0
  1491.  
  1492. [Logged] 55AD780 ,
  1493.  
  1494. [Logged] 55AD780 /
  1495.  
  1496. [Logged] 55AD780 :
  1497.  
  1498. [Logged] 55AD780 0
  1499.  
  1500. [Logged] 55AD780 ,
  1501.  
  1502. [Logged] 55AD780 /
  1503.  
  1504. [Logged] 55AD780 :
  1505.  
  1506. [Logged] 55AD780 1
  1507.  
  1508. [Logged] 55AD780 ,
  1509.  
  1510. [Logged] 55AD780 /
  1511.  
  1512. [Logged] 55AD780 :
  1513.  
  1514. [Logged] 55AD780 1
  1515.  
  1516. [Logged] 55AD780 ,
  1517.  
  1518. [Logged] 55AD780 /
  1519.  
  1520. [Logged] 55AD780 :
  1521.  
  1522. [Logged] 55AD780 0
  1523.  
  1524. [Logged] 55AD780 ,
  1525.  
  1526. [Logged] 55AD780 /
  1527.  
  1528. [Logged] 55AD780 :
  1529.  
  1530. [Logged] 55AD780 0
  1531.  
  1532. [Logged] 55AD780 ,
  1533.  
  1534. [Logged] 55AD780 /
  1535.  
  1536. [Logged] 55AD780 :
  1537.  
  1538. [Logged] 55AD780 0
  1539.  
  1540. [Logged] 55AD780 ,
  1541.  
  1542. [Logged] 55AD780 /
  1543.  
  1544. [Logged] 55AD780 :
  1545.  
  1546. [Logged] 55AD780 0
  1547.  
  1548. [Logged] 55AD780 ,
  1549.  
  1550. [Logged] 55AD780 /
  1551.  
  1552. [Logged] 55AD780 :
  1553.  
  1554. [Logged] 55AD780 1
  1555.  
  1556. [Logged] 55AD780 ,
  1557.  
  1558. [Logged] 55AD780 /
  1559.  
  1560. [Logged] 55AD780 :
  1561.  
  1562. [Logged] 55AD780 0
  1563.  
  1564. [Logged] 55AD780 ,
  1565.  
  1566. [Logged] 55AF70C Session_PlayerLeft called: Player d1gitalSLR left
  1567.  
  1568. [Logged] 5DAFC64 Shutdown called
  1569.  
  1570. [Logged] 55AEEE4 Loading scripts...
  1571.  
  1572. [Logged] 55AEEE4 Done loading scripts.
  1573.  
  1574. [Logged] 55AF334 Startup called
  1575.  
  1576. [Logged] 55AF334 Loaded banList
  1577.  
  1578. [Logged] 55AF334 Loaded levelList
  1579.  
  1580. [Logged] 55AF5A8 :
  1581.  
  1582. [Logged] 5DAF394 Session_PlayerJoined called: Player d1gitalSLR-PC joined
  1583.  
  1584. [Logged] 55ADCCC LUA:
  1585.  
  1586. [Logged] 55ADD94 INFO
  1587.  
  1588. [Logged] 55ADCCC setting 'TextureQuality': 3
  1589.  
  1590. [Logged] 55ADCCC LUA:
  1591.  
  1592. [Logged] 55ADD94 DEBUG
  1593.  
  1594. [Logged] 55ADCCC set Texture.SkipMipmapCount = 0 (from key-value cfg line)
  1595.  
  1596. [Logged] 55ADCCC LUA:
  1597.  
  1598. [Logged] 55ADD94 DEBUG
  1599.  
  1600. [Logged] 55ADCCC set TextureStreaming.PoolSize = 500000 (from key-value cfg line)
  1601.  
  1602. [Logged] 55ADCCC LUA:
  1603.  
  1604. [Logged] 55ADD94 DEBUG
  1605.  
  1606. [Logged] 55ADCCC set TerrainStreaming.HeightfieldAtlasSampleCountXFactor = 2 (from key-value cfg line)
  1607.  
  1608. [Logged] 55ADCCC LUA:
  1609.  
  1610. [Logged] 55ADD94 DEBUG
  1611.  
  1612. [Logged] 55ADCCC set TerrainStreaming.HeightfieldAtlasSampleCountYFactor = 2 (from key-value cfg line)
  1613.  
  1614. [Logged] 55ADCCC LUA:
  1615.  
  1616. [Logged] 55ADD94 DEBUG
  1617.  
  1618. [Logged] 55ADCCC set TerrainStreaming.MaskAtlasSampleCountXFactor = 2 (from key-value cfg line)
  1619.  
  1620. [Logged] 55ADCCC LUA:
  1621.  
  1622. [Logged] 55ADD94 DEBUG
  1623.  
  1624. [Logged] 55ADCCC set TerrainStreaming.MaskAtlasSampleCountYFactor = 2 (from key-value cfg line)
  1625.  
  1626. [Logged] 55ADCCC LUA:
  1627.  
  1628. [Logged] 55ADD94 DEBUG
  1629.  
  1630. [Logged] 55ADCCC set TerrainStreaming.ColorAtlasSampleCountXFactor = 2 (from key-value cfg line)
  1631.  
  1632. [Logged] 55ADCCC LUA:
  1633.  
  1634. [Logged] 55ADD94 DEBUG
  1635.  
  1636. [Logged] 55ADCCC set TerrainStreaming.ColorAtlasSampleCountYFactor = 2 (from key-value cfg line)
  1637.  
  1638. [Logged] 55ADCCC LUA:
  1639.  
  1640. [Logged] 55ADD94 DEBUG
  1641.  
  1642. [Logged] 55ADCCC set VisualTerrain.TextureAtlasSampleCountXFactor = 2 (from key-value cfg line)
  1643.  
  1644. [Logged] 55ADCCC LUA:
  1645.  
  1646. [Logged] 55ADD94 DEBUG
  1647.  
  1648. [Logged] 55ADCCC set VisualTerrain.TextureAtlasSampleCountYFactor = 2 (from key-value cfg line)
  1649.  
  1650. [Logged] 55ADCCC LUA:
  1651.  
  1652. [Logged] 55ADD94 DEBUG
  1653.  
  1654. [Logged] 55ADCCC set VisualTerrain.TextureRenderJobCount = 4 (from key-value cfg line)
  1655.  
  1656. [Logged] 55ADCCC LUA:
  1657.  
  1658. [Logged] 55ADD94 DEBUG
  1659.  
  1660. [Logged] 55ADCCC set VisualTerrain.TextureRenderJobsLaunchedPerFrameCountMax = 4 (from key-value cfg line)
  1661.  
  1662. [Logged] 55ADCCC LUA:
  1663.  
  1664. [Logged] 55ADD94 DEBUG
  1665.  
  1666. [Logged] 55ADCCC set VisualTerrain.Decal3dFarDrawDistanceScaleFactor = 2 (from key-value cfg line)
  1667.  
  1668. [Logged] 55ADCCC LUA:
  1669.  
  1670. [Logged] 55ADD94 INFO
  1671.  
  1672. [Logged] 55ADCCC setting 'MeshQuality': 3
  1673.  
  1674. [Logged] 55ADCCC LUA:
  1675.  
  1676. [Logged] 55ADD94 DEBUG
  1677.  
  1678. [Logged] 55ADCCC set WorldRender.CullScreenAreaScale = 4 (from key-value cfg line)
  1679.  
  1680. [Logged] 55ADCCC LUA:
  1681.  
  1682. [Logged] 55ADD94 DEBUG
  1683.  
  1684. [Logged] 55ADCCC set Mesh.GlobalLodScale = 4 (from key-value cfg line)
  1685.  
  1686. [Logged] 55ADCCC LUA:
  1687.  
  1688. [Logged] 55ADD94 DEBUG
  1689.  
  1690. [Logged] 55ADCCC set Mesh.ShadowDistanceScale = 4 (from key-value cfg line)
  1691.  
  1692. [Logged] 55ADCCC LUA:
  1693.  
  1694. [Logged] 55ADD94 DEBUG
  1695.  
  1696. [Logged] 55ADCCC set MeshStreaming.PoolSize = 150000 (from key-value cfg line)
  1697.  
  1698. [Logged] 55ADCCC LUA:
  1699.  
  1700. [Logged] 55ADD94 DEBUG
  1701.  
  1702. [Logged] 55ADCCC set VegetationSystem.UseShadowLodOffset = 0 (from key-value cfg line)
  1703.  
  1704. [Logged] 55ADCCC LUA:
  1705.  
  1706. [Logged] 55ADD94 DEBUG
  1707.  
  1708. [Logged] 55ADCCC set VegetationSystem.MaxActiveDistance = 350 (from key-value cfg line)
  1709.  
  1710. [Logged] 55ADCCC LUA:
  1711.  
  1712. [Logged] 55ADD94 DEBUG
  1713.  
  1714. [Logged] 55ADCCC set VegetationSystem.MaxPreSimsPerJob = 8 (from key-value cfg line)
  1715.  
  1716. [Logged] 55ADCCC LUA:
  1717.  
  1718. [Logged] 55ADD94 DEBUG
  1719.  
  1720. [Logged] 55ADCCC set VegetationSystem.SimulationMemKbClient = 4096 (from key-value cfg line)
  1721.  
  1722. [Logged] 55ADCCC LUA:
  1723.  
  1724. [Logged] 55ADD94 DEBUG
  1725.  
  1726. [Logged] 55ADCCC set Render.EdgeModelViewDistance = 150 (from key-value cfg line)
  1727.  
  1728. [Logged] 55ADCCC LUA:
  1729.  
  1730. [Logged] 55ADD94 INFO
  1731.  
  1732. [Logged] 55ADCCC setting 'EffectsQuality': 0
  1733.  
  1734. [Logged] 55ADCCC LUA:
  1735.  
  1736. [Logged] 55ADD94 DEBUG
  1737.  
  1738. [Logged] 55ADCCC set EffectManager.EffectQuality = 0 (from key-value cfg line)
  1739.  
  1740. [Logged] 55ADCCC LUA:
  1741.  
  1742. [Logged] 55ADD94 DEBUG
  1743.  
  1744. [Logged] 55ADCCC set EmitterSystem.QuadHalfResEnable = 1 (from key-value cfg line)
  1745.  
  1746. [Logged] 55ADCCC LUA:
  1747.  
  1748. [Logged] 55ADD94 DEBUG
  1749.  
  1750. [Logged] 55ADCCC set WorldRender.SpotLightShadomapLevel = QualityLevel_Low (from key-value cfg line)
  1751.  
  1752. [Logged] 55ADCCC LUA:
  1753.  
  1754. [Logged] 55ADD94 INFO
  1755.  
  1756. [Logged] 55ADCCC setting 'TerrainQuality': 1
  1757.  
  1758. [Logged] 55ADCCC LUA:
  1759.  
  1760. [Logged] 55ADD94 DEBUG
  1761.  
  1762. [Logged] 55ADCCC set VisualTerrain.DxDisplacementMappingEnable = 0 (from key-value cfg line)
  1763.  
  1764. [Logged] 55ADCCC LUA:
  1765.  
  1766. [Logged] 55ADD94 DEBUG
  1767.  
  1768. [Logged] 55ADCCC set VisualTerrain.DxTessellatedTriWidth = 12 (from key-value cfg line)
  1769.  
  1770. [Logged] 55ADCCC LUA:
  1771.  
  1772. [Logged] 55ADD94 DEBUG
  1773.  
  1774. [Logged] 55ADCCC set VisualTerrain.LodScale = 1.1 (from key-value cfg line)
  1775.  
  1776. [Logged] 55ADCCC LUA:
  1777.  
  1778. [Logged] 55ADD94 INFO
  1779.  
  1780. [Logged] 55ADCCC setting 'UndergrowthQuality': 1
  1781.  
  1782. [Logged] 55ADCCC LUA:
  1783.  
  1784. [Logged] 55ADD94 DEBUG
  1785.  
  1786. [Logged] 55ADCCC set VisualTerrain.MeshScatteringBuildChannelCount = 4 (from key-value cfg line)
  1787.  
  1788. [Logged] 55ADCCC LUA:
  1789.  
  1790. [Logged] 55ADD94 DEBUG
  1791.  
  1792. [Logged] 55ADCCC set VisualTerrain.MeshScatteringBuildChannelsLaunchedPerFrameCountMax = 2 (from key-value cfg line)
  1793.  
  1794. [Logged] 55ADCCC LUA:
  1795.  
  1796. [Logged] 55ADD94 DEBUG
  1797.  
  1798. [Logged] 55ADCCC set VisualTerrain.MeshScatteringDensityScaleFactor = 1.2 (from key-value cfg line)
  1799.  
  1800. [Logged] 55ADCCC LUA:
  1801.  
  1802. [Logged] 55ADD94 DEBUG
  1803.  
  1804. [Logged] 55ADCCC set VisualTerrain.MeshScatteringDistanceScaleFactor = 1.3 (from key-value cfg line)
  1805.  
  1806. [Logged] 55ADCCC LUA:
  1807.  
  1808. [Logged] 55ADD94 DEBUG
  1809.  
  1810. [Logged] 55ADCCC set VisualTerrain.MeshScatteringInstancesPerCellMax = 3072 (from key-value cfg line)
  1811.  
  1812. [Logged] 55ADCCC LUA:
  1813.  
  1814. [Logged] 55ADD94 INFO
  1815.  
  1816. [Logged] 55ADCCC setting 'ShadowQuality': 1
  1817.  
  1818. [Logged] 55ADCCC LUA:
  1819.  
  1820. [Logged] 55ADD94 DEBUG
  1821.  
  1822. [Logged] 55ADCCC set WorldRender.ShadowmapsEnable = true (from key-value cfg line)
  1823.  
  1824. [Logged] 55ADCCC LUA:
  1825.  
  1826. [Logged] 55ADD94 DEBUG
  1827.  
  1828. [Logged] 55ADCCC set WorldRender.ShadowmapViewDistance = 100 (from key-value cfg line)
  1829.  
  1830. [Logged] 55ADCCC LUA:
  1831.  
  1832. [Logged] 55ADD94 DEBUG
  1833.  
  1834. [Logged] 55ADCCC set WorldRender.ShadowmapResolution = 1024 (from key-value cfg line)
  1835.  
  1836. [Logged] 55ADCCC LUA:
  1837.  
  1838. [Logged] 55ADD94 DEBUG
  1839.  
  1840. [Logged] 55ADCCC set WorldRender.ShadowmapQuality = 1 (from key-value cfg line)
  1841.  
  1842. [Logged] 55ADCCC LUA:
  1843.  
  1844. [Logged] 55ADD94 DEBUG
  1845.  
  1846. [Logged] 55ADCCC set WorldRender.TransparencyShadowmapsEnable = 1 (from key-value cfg line)
  1847.  
  1848. [Logged] 55ADCCC LUA:
  1849.  
  1850. [Logged] 55ADD94 INFO
  1851.  
  1852. [Logged] 55ADCCC setting 'AntiAliasingDeferred': 0
  1853.  
  1854. [Logged] 55ADCCC LUA:
  1855.  
  1856. [Logged] 55ADD94 DEBUG
  1857.  
  1858. [Logged] 55ADCCC set WorldRender.MultisampleCount = 1 (from key-value cfg line)
  1859.  
  1860. [Logged] 55ADCCC LUA:
  1861.  
  1862. [Logged] 55ADD94 INFO
  1863.  
  1864. [Logged] 55ADCCC setting 'AntiAliasingPost': 0
  1865.  
  1866. [Logged] 55ADCCC LUA:
  1867.  
  1868. [Logged] 55ADD94 DEBUG
  1869.  
  1870. [Logged] 55ADCCC set WorldRender.FxaaEnable = 0 (from key-value cfg line)
  1871.  
  1872. [Logged] 55ADCCC LUA:
  1873.  
  1874. [Logged] 55ADD94 INFO
  1875.  
  1876. [Logged] 55ADCCC setting 'AmbientOcclusion': 0
  1877.  
  1878. [Logged] 55ADCCC LUA:
  1879.  
  1880. [Logged] 55ADD94 DEBUG
  1881.  
  1882. [Logged] 55ADCCC set PostProcess.DynamicAOEnable = 0 (from key-value cfg line)
  1883.  
  1884. [Logged] 55ADCCC LUA:
  1885.  
  1886. [Logged] 55ADD94 INFO
  1887.  
  1888. [Logged] 55ADCCC setting physics quality : 1
  1889.  
  1890. [Logged] 55ADCCC LUA:
  1891.  
  1892. [Logged] 55ADD94 DEBUG
  1893.  
  1894. [Logged] 55ADCCC set Physics.EnableFollowWheelRaycasts = true (from key-value cfg line)
  1895.  
  1896. [Logged] 55ADCCC LUA:
  1897.  
  1898. [Logged] 55ADD94 DEBUG
  1899.  
  1900. [Logged] 55ADCCC set Physics.EnableASyncWheelRaycasts = true (from key-value cfg line)
  1901.  
  1902. [Logged] 55ADCCC LUA:
  1903.  
  1904. [Logged] 55ADD94 INFO
  1905.  
  1906. [Logged] 55ADCCC setting sound quality : 1
  1907.  
  1908. [Logged] 55ADCCC LUA:
  1909.  
  1910. [Logged] 55ADD94 DEBUG
  1911.  
  1912. [Logged] 55ADCCC set Audio.MaxAudibleSoundCount = 15 (from key-value cfg line)
  1913.  
  1914. [Logged] 55ADCCC LUA:
  1915.  
  1916. [Logged] 55ADD94 DEBUG
  1917.  
  1918. [Logged] 55ADCCC set Audio.AudioCoreCpuLoadLimit = 50 (from key-value cfg line)
  1919.  
  1920. [Logged] 55ADCCC LUA:
  1921.  
  1922. [Logged] 55ADD94 INFO
  1923.  
  1924. [Logged] 55ADCCC setting animation quality : 1
  1925.  
  1926. [Logged] 55ADCCC LUA:
  1927.  
  1928. [Logged] 55ADD94 DEBUG
  1929.  
  1930. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFirstDistance = 31.0 (from key-value cfg line)
  1931.  
  1932. [Logged] 55ADCCC LUA:
  1933.  
  1934. [Logged] 55ADD94 DEBUG
  1935.  
  1936. [Logged] 55ADCCC set GameAnimation.TemporalLoddingSecondDistance = 40.0 (from key-value cfg line)
  1937.  
  1938. [Logged] 55ADCCC LUA:
  1939.  
  1940. [Logged] 55ADD94 DEBUG
  1941.  
  1942. [Logged] 55ADCCC set GameAnimation.TemporalLoddingThirdDistance = 60.0 (from key-value cfg line)
  1943.  
  1944. [Logged] 55ADCCC LUA:
  1945.  
  1946. [Logged] 55ADD94 DEBUG
  1947.  
  1948. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFourthDistance = 90.0 (from key-value cfg line)
  1949.  
  1950. [Logged] 55ADCCC LUA:
  1951.  
  1952. [Logged] 55ADD94 DEBUG
  1953.  
  1954. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFifthDistance = 120.0 (from key-value cfg line)
  1955.  
  1956. [Logged] 55ADCCC LUA:
  1957.  
  1958. [Logged] 55ADD94 DEBUG
  1959.  
  1960. [Logged] 55ADCCC set GameAnimation.TemporalLoddingSixthDistance = 208.0 (from key-value cfg line)
  1961.  
  1962. [Logged] 55ADCCC LUA:
  1963.  
  1964. [Logged] 55ADD94 DEBUG
  1965.  
  1966. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFirstDeltaTime = = 0.02 (from key-value cfg line)
  1967.  
  1968. [Logged] 55ADCCC LUA:
  1969.  
  1970. [Logged] 55ADD94 DEBUG
  1971.  
  1972. [Logged] 55ADCCC set GameAnimation.TemporalLoddingSecondDeltaTime = = 0.04 (from key-value cfg line)
  1973.  
  1974. [Logged] 55ADCCC LUA:
  1975.  
  1976. [Logged] 55ADD94 DEBUG
  1977.  
  1978. [Logged] 55ADCCC set GameAnimation.TemporalLoddingThirdDeltaTime = = 0.06 (from key-value cfg line)
  1979.  
  1980. [Logged] 55ADCCC LUA:
  1981.  
  1982. [Logged] 55ADD94 DEBUG
  1983.  
  1984. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFourthDeltaTime = = 0.08 (from key-value cfg line)
  1985.  
  1986. [Logged] 55ADCCC LUA:
  1987.  
  1988. [Logged] 55ADD94 DEBUG
  1989.  
  1990. [Logged] 55ADCCC set GameAnimation.TemporalLoddingFifthDeltaTime = = 0.10 (from key-value cfg line)
  1991.  
  1992. [Logged] 55ADCCC LUA:
  1993.  
  1994. [Logged] 55ADD94 DEBUG
  1995.  
  1996. [Logged] 55ADCCC set GameAnimation.TemporalLoddingSixthDeltaTime = = 0.12 (from key-value cfg line)
  1997.  
  1998. [Logged] 55AEDBC LUA:
  1999.  
  2000. [Logged] 55AEE84 DEBUG
  2001.  
  2002. [Logged] 55AEDBC Reading cfg '/local/local.cfg'
  2003.  
  2004. [Logged] 55AEDBC LUA:
  2005.  
  2006. [Logged] 55AEE84 DEBUG
  2007.  
  2008. [Logged] 55AEDBC Failed to find file '/local/local.cfg'
  2009.  
  2010. [Logged] E66A01C0 Unknown console command "WorldRender.Enable"! (use 'list' command to view available commands)
  2011.  
  2012. [Logged] E66A01C0
  2013.  
  2014.  
  2015. [Logged] E66A01C0 Unknown console command "ShaderSystem.FlushEnable"! (use 'list' command to view available commands)
  2016.  
  2017. [Logged] E66A01C0
  2018.  
  2019.  
  2020. [Logged] E66A01C0 Unknown console command "DebrisSystem.Enable"! (use 'list' command to view available commands)
  2021.  
  2022. [Logged] E66A01C0
  2023.  
  2024.  
  2025. [Logged] E66A01C0 Unknown console command "EmitterSystem.Enable"! (use 'list' command to view available commands)
  2026.  
  2027. [Logged] E66A01C0
  2028.  
  2029.  
  2030. [Logged] E66A01C0 result:
  2031.  
  2032. Executed!
  2033.  
  2034. [Logged] 55AF914 Session_PlayerLeft called: Player d1gitalSLR-PC left
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