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- [Licensing::Module] Trying to connect to existing licensing client channel...
- [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Jonah"
- [Licensing::Client] Handshaking with LicensingClient:
- Version: 1.13.0+ca8fa1a
- Session Id: ad7876ca6eb143a3bf4b45795715a5a9
- Correlation Id: 9c67e1548517e74f3d519d3093dda70d
- External correlation Id: 101156100382241467
- Machine Id: MHUHAvP22hPVyCln1/SweE8UFxM=
- [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Jonah" (connect: 0.00s, validation: 0.01s, handshake: 0.70s)
- [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Jonah-notifications"
- [Licensing::Client] Successfully updated the access token
- [Licensing::Module] Successfully updated the access token cnd5auwt1W...
- [Licensing::Client] Successfully updated license
- Built from '2022.3/staging' branch; Version is '2022.3.3f1 (7cdc2969a641) revision 8182825'; Using compiler version '192829333'; Build Type 'Release'
- OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 32694 MB
- [Licensing::Client] Successfully resolved entitlements
- [Licensing::Module] Serial number assigned to: "F4-DCQS-UHYM-HKV4-V4S4-XXXX"
- BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Unity.exe
- -projectpath
- C:\Users\Jonah\Unity Projects\Survival Game
- -useHub
- -hubIPC
- -cloudEnvironment
- production
- -licensingIpc
- LicenseClient-Jonah
- -hubSessionId
- 1b8bad5c-4786-4b8b-b133-fcbb5f93f944
- -accessToken
- cnd5auwt1WhFZZuu2RUJ65MCEGVYELoDOaAZZqSi-eU002f
- Successfully changed project path to: C:\Users\Jonah\Unity Projects\Survival Game
- C:/Users/Jonah/Unity Projects/Survival Game
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [17632] Host "[IP] 192.168.56.1 [Port] 55496 [Flags] 2 [Guid] 3851520521 [EditorId] 3851520521 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-JIQTULT) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
- Player connection [17632] Host "[IP] 192.168.56.1 [Port] 55496 [Flags] 2 [Guid] 3851520521 [EditorId] 3851520521 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-JIQTULT) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
- [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-1200" after 0.4 seconds.
- [Licensing::Client] Successfully resolved entitlements
- [Package Manager] Restoring resolved packages state from cache
- [Licensing::Client] Successfully resolved entitlement details
- [Package Manager] Registered 56 packages:
- Packages from [https://packages.unity.com]:
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- Built-in packages:
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
- [Subsystems] No new subsystems found in resolved package list.
- Package Manager log level set to [2]
- [Package Manager] Done registering packages in 0.06 seconds
- Refreshing native plugins compatible for Editor in 8.90 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 2022.3.3f1 (7cdc2969a641)
- [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path C:/Users/Jonah/Unity Projects/Survival Game/Assets
- GfxDevice: creating device client; threaded=1; jobified=0
- Direct3D:
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- Renderer: Radeon RX 5500 XT (ID=0x7340)
- Vendor: ATI
- VRAM: 8151 MB
- Driver: 31.0.21001.45002
- [Licensing::Client] Successfully resolved entitlements
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56200
- Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
- Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
- ImportWorker Server TCP listen port: 0
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
- Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
- Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
- [Licensing::Client] Successfully resolved entitlements
- Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
- Registered in 0.023221 seconds.
- - Loaded All Assemblies, in 0.269 seconds
- Native extension for UWP target not found
- Native extension for LinuxStandalone target not found
- Native extension for WindowsStandalone target not found
- Native extension for OSXStandalone target not found
- Native extension for WebGL target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.240 seconds
- Domain Reload Profiling: 508ms
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- ExecutionOrderSort2 (0ms)
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- [Licensing::Client] Successfully resolved entitlements
- Application.AssetDatabase Initial Refresh Start
- info: Microsoft.Hosting.Lifetime[14]
- Now listening on: http://localhost:80
- info: Microsoft.Hosting.Lifetime[0]
- Application started. Press Ctrl+C to shut down.
- info: Microsoft.Hosting.Lifetime[0]
- Hosting environment: Production
- info: Microsoft.Hosting.Lifetime[0]
- Content root path: C:\Users\Jonah\Unity Projects\Survival Game\
- info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
- Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
- info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
- Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
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- Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
- info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
- Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 32.4715ms
- Starting: C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
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- info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
- Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
- info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
- Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
- warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
- Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
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- info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
- Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\[email protected]\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
- info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
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- ExitCode: 0 Duration: 0s324ms
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- Refreshing native plugins compatible for Editor in 3.94 ms, found 3 plugins.
- Native extension for UWP target not found
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- Native extension for WindowsStandalone target not found
- Native extension for OSXStandalone target not found
- Native extension for WebGL target not found
- Mono: successfully reloaded assembly
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- [Licensing::Client] Successfully resolved entitlements
- [MODES] ModeService[none].Initialize
- [MODES] ModeService[none].LoadModes
- [MODES] Loading mode Default (0) for mode-current-id-Survival Game
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- LightingSettings: switching bake backend from 1 to 2.
- ProgressiveSceneManager::Cancel()
- Loaded scene 'Assets/Scenes/MovementTesting.unity'
- Deserialize: 33.942 ms
- Integration: 264.288 ms
- Integration of assets: 9.478 ms
- Thread Wait Time: 0.012 ms
- Total Operation Time: 307.720 ms
- Unloading 109 unused Assets / (1.1 MB). Loaded Objects now: 6563.
- Memory consumption went from 182.2 MB to 181.1 MB.
- Total: 5.776300 ms (FindLiveObjects: 0.697800 ms CreateObjectMapping: 0.245100 ms MarkObjects: 4.319400 ms DeleteObjects: 0.513600 ms)
- [LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- [MODES] ModeService[default].InitializeCurrentMode
- [MODES] ModeService[default].RaiseModeChanged(default, default)
- IsTimeToCheckForNewEditor: Update time 1690849364 current 1690848598
- <RI> Initializing input.
- New input system (experimental) initialized
- Using Windows.Gaming.Input
- <RI> Input initialized.
- [Project] Loading completed in 11.446 seconds
- Project init time: 7.919 seconds
- Template init time: 0.000 seconds
- Package Manager init time: 0.425 seconds
- Asset Database init time: 0.251 seconds
- Global illumination init time: 0.003 seconds
- Assemblies load time: 0.518 seconds
- Unity extensions init time: 0.007 seconds
- Asset Database refresh time: 0.223 seconds
- Scene opening time: 1.149 seconds
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- D3D11 device created for Microsoft Media Foundation video decoding.
- Asset Pipeline Refresh (id=560f87fb751cb8342b05e2c9e86a5a86): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
- Created GICache directory at C:/Users/Jonah/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.020s, timestamps: [12.187 - 12.207]
- gi::BakeBackendSwitch: switching bake backend from 3 to 2.
- Setting up 6 worker threads for Enlighten.
- [Licensing::Client] Successfully updated the access token
- [Licensing::Module] Successfully updated access token: "cnd5auwt"... (expires: 2024-08-01 00:09:59 GMT)
- [Licensing::Client] Successfully updated the access token
- [Licensing::Module] Successfully updated access token: "cnd5auwt"... (expires: 2024-08-01 00:10:00 GMT)
- [Licensing::Client] Successfully resolved entitlement details
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- Asset Pipeline Refresh (id=23bdd405f969a8f40ad2ca888b202710): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
- Could not allocate memory: System out of memory!
- Trying to allocate: 18446744056529682432B with 16 alignment. MemoryLabel: TempOverflow
- Allocation happened at: Line:69 in C:\build\output\unity\unity\Runtime\Utilities\dynamic_array.h
- Memory overview
- [ ALLOC_TEMP_TLS ] used: 152B | peak: 0B | reserved: 58294272B
- [ ALLOC_MEMORYPROFILER ] used: 564400B | peak: 1012760B | reserved: 2097152B
- [ ALLOC_DEFAULT ] used: 154716480B | peak: 0B | reserved: 201334784B
- [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_JOB_4_FRAMES (JobTemp) ] used: 2890B | peak: 0B | reserved: 73400320B
- [ ALLOC_TEMP_JOB_ASYNC (Background) ] used: 174B | peak: 0B | reserved: 20971520B
- [ ALLOC_GFX ] used: 42556640B | peak: 0B | reserved: 67108864B
- [ ALLOC_CACHEOBJECTS ] used: 33460308B | peak: 0B | reserved: 103464960B
- [ ALLOC_TYPETREE ] used: 3325672B | peak: 0B | reserved: 8388608B
- [ ALLOC_PROFILER ] used: 532472B | peak: 541576B | reserved: 16777216B
- [ ALLOC_PROFILER_EDITOR ] used: 0B | peak: 0B | reserved: 0B
- Could not allocate memory: System out of memory!
- Trying to allocate: 18446744056529682432B with 16 alignment. MemoryLabel: TempOverflow
- Allocation happened at: Line:69 in C:\build\output\unity\unity\Runtime\Utilities\dynamic_array.h
- Memory overview
- [ ALLOC_TEMP_TLS ] used: 152B | peak: 0B | reserved: 58294272B
- [ ALLOC_MEMORYPROFILER ] used: 564400B | peak: 1012760B | reserved: 2097152B
- [ ALLOC_DEFAULT ] used: 154716480B | peak: 0B | reserved: 201334784B
- [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_JOB_4_FRAMES (JobTemp) ] used: 2890B | peak: 0B | reserved: 73400320B
- [ ALLOC_TEMP_JOB_ASYNC (Background) ] used: 174B | peak: 0B | reserved: 20971520B
- [ ALLOC_GFX ] used: 42556640B | peak: 0B | reserved: 67108864B
- [ ALLOC_CACHEOBJECTS ] used: 33460308B | peak: 0B | reserved: 103464960B
- [ ALLOC_TYPETREE ] used: 3325672B | peak: 0B | reserved: 8388608B
- [ ALLOC_PROFILER ] used: 532472B | peak: 541576B | reserved: 16777216B
- [ ALLOC_PROFILER_EDITOR ] used: 0B | peak: 0B | reserved: 0B
- Cancelling DisplayDialog because it was run from a thread that is not the main thread: Fatal Error! Could not allocate memory: System out of memory!
- Trying to allocate: 18446744056529682432B with 16 alignment. MemoryLabel: TempOverflow
- Allocation happened at: Line:69 in C:\build\output\unity\unity\Runtime\Utilities\dynamic_array.h
- Memory overview
- [ ALLOC_TEMP_TLS ] used: 152B | peak: 0B | reserved: 58294272B
- [ ALLOC_MEMORYPROFILER ] used: 564400B | peak: 1012760B | reserved: 2097152B
- [ ALLOC_DEFAULT ] used: 154716480B | peak: 0B | reserved: 201334784B
- [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_JOB_4_FRAMES (JobTemp) ] used: 2890B | peak: 0B | reserved: 73400320B
- [ ALLOC_TEMP_JOB_ASYNC (Background) ] used: 174B | peak: 0B | reserved: 20971520B
- [ ALLOC_GFX ] used: 42556640B | peak: 0B | reserved: 67108864B
- [ ALLOC_CACHEOBJECTS ] used: 33460308B | peak: 0B | reserved: 103464960B
- [ ALLOC_TYPETREE ] used: 3325672B | peak: 0B | reserved: 8388608B
- [ ALLOC_PROFILER ] used: 532472B | peak: 541576B | reserved: 16777216B
- [ ALLOC_PROFILER_EDITOR ] used: 0B | peak: 0B | reserved: 0B
- Crash!!!
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- ========== OUTPUTTING STACK TRACE ==================
- 0x00007FFFE142CF19 (KERNELBASE) RaiseException
- 0x00007FF67AE8E19E (Unity) LaunchBugReporter
- 0x00007FF67A861113 (Unity) EditorMonoConsole::LogToConsoleImplementation
- 0x00007FF67A8619B3 (Unity) EditorMonoConsole::LogToConsoleImplementation
- 0x00007FF67B5155FF (Unity) DebugStringToFilePostprocessedStacktrace
- 0x00007FF67B514D5D (Unity) DebugStringToFile
- 0x00007FF67969B396 (Unity) MemoryManager::OutOfMemoryError
- 0x00007FF679694DEA (Unity) MemoryManager::Allocate
- 0x00007FF679694AC4 (Unity) MemoryManager::Allocate
- 0x00007FF679694AC4 (Unity) MemoryManager::Allocate
- 0x00007FF67969ED4E (Unity) malloc_internal
- 0x00007FF679BBC37F (Unity) dynamic_array_detail::dynamic_array_data::reserve
- 0x00007FF67A40DDBC (Unity) UI::DepthSortGrid::AddAndGetDepthFor
- 0x00007FF67A4108E8 (Unity) UI::PrepareDepthEntries
- 0x00007FF67A41171A (Unity) UI::SortForBatching
- 0x00007FF67A411A75 (Unity) UI::SortForBatchingJob
- 0x00007FF6799C2FFC (Unity) ujob_execute_job
- 0x00007FF6799C26E4 (Unity) lane_guts
- 0x00007FF6799C5244 (Unity) worker_thread_routine
- 0x00007FF679BF2977 (Unity) Thread::RunThreadWrapper
- 0x00007FFFE37E7614 (KERNEL32) BaseThreadInitThunk
- 0x00007FFFE3BA26B1 (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/Jonah/AppData/Local/Temp/Unity/Editor/Crashes
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