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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Jonah"
  3. [Licensing::Client] Handshaking with LicensingClient:
  4. Version: 1.13.0+ca8fa1a
  5. Session Id: ad7876ca6eb143a3bf4b45795715a5a9
  6. Correlation Id: 9c67e1548517e74f3d519d3093dda70d
  7. External correlation Id: 101156100382241467
  8. Machine Id: MHUHAvP22hPVyCln1/SweE8UFxM=
  9. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Jonah" (connect: 0.00s, validation: 0.01s, handshake: 0.70s)
  10. [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Jonah-notifications"
  11. [Licensing::Client] Successfully updated the access token
  12. [Licensing::Module] Successfully updated the access token cnd5auwt1W...
  13. [Licensing::Client] Successfully updated license
  14. Built from '2022.3/staging' branch; Version is '2022.3.3f1 (7cdc2969a641) revision 8182825'; Using compiler version '192829333'; Build Type 'Release'
  15. OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 32694 MB
  16. [Licensing::Client] Successfully resolved entitlements
  17. [Licensing::Module] Serial number assigned to: "F4-DCQS-UHYM-HKV4-V4S4-XXXX"
  18. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
  19.  
  20. COMMAND LINE ARGUMENTS:
  21. C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Unity.exe
  22. -projectpath
  23. C:\Users\Jonah\Unity Projects\Survival Game
  24. -useHub
  25. -hubIPC
  26. -cloudEnvironment
  27. production
  28. -licensingIpc
  29. LicenseClient-Jonah
  30. -hubSessionId
  31. 1b8bad5c-4786-4b8b-b133-fcbb5f93f944
  32. -accessToken
  33. cnd5auwt1WhFZZuu2RUJ65MCEGVYELoDOaAZZqSi-eU002f
  34. Successfully changed project path to: C:\Users\Jonah\Unity Projects\Survival Game
  35. C:/Users/Jonah/Unity Projects/Survival Game
  36. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  37. "memorysetup-bucket-allocator-granularity=16"
  38. "memorysetup-bucket-allocator-bucket-count=8"
  39. "memorysetup-bucket-allocator-block-size=33554432"
  40. "memorysetup-bucket-allocator-block-count=8"
  41. "memorysetup-main-allocator-block-size=16777216"
  42. "memorysetup-thread-allocator-block-size=16777216"
  43. "memorysetup-gfx-main-allocator-block-size=16777216"
  44. "memorysetup-gfx-thread-allocator-block-size=16777216"
  45. "memorysetup-cache-allocator-block-size=4194304"
  46. "memorysetup-typetree-allocator-block-size=2097152"
  47. "memorysetup-profiler-bucket-allocator-granularity=16"
  48. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  49. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  50. "memorysetup-profiler-bucket-allocator-block-count=8"
  51. "memorysetup-profiler-allocator-block-size=16777216"
  52. "memorysetup-profiler-editor-allocator-block-size=1048576"
  53. "memorysetup-temp-allocator-size-main=16777216"
  54. "memorysetup-job-temp-allocator-block-size=2097152"
  55. "memorysetup-job-temp-allocator-block-size-background=1048576"
  56. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  57. "memorysetup-allocator-temp-initial-block-size-main=262144"
  58. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  59. "memorysetup-temp-allocator-size-background-worker=32768"
  60. "memorysetup-temp-allocator-size-job-worker=262144"
  61. "memorysetup-temp-allocator-size-preload-manager=33554432"
  62. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  63. "memorysetup-temp-allocator-size-audio-worker=65536"
  64. "memorysetup-temp-allocator-size-cloud-worker=32768"
  65. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  66. "memorysetup-temp-allocator-size-gfx=262144"
  67. Player connection [17632] Host "[IP] 192.168.56.1 [Port] 55496 [Flags] 2 [Guid] 3851520521 [EditorId] 3851520521 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-JIQTULT) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
  68.  
  69. Player connection [17632] Host "[IP] 192.168.56.1 [Port] 55496 [Flags] 2 [Guid] 3851520521 [EditorId] 3851520521 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-JIQTULT) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
  70.  
  71. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-1200" after 0.4 seconds.
  72. [Licensing::Client] Successfully resolved entitlements
  73. [Package Manager] Restoring resolved packages state from cache
  74. [Licensing::Client] Successfully resolved entitlement details
  75. [Package Manager] Registered 56 packages:
  76. Packages from [https://packages.unity.com]:
  77. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  78. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  79. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  80. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  81. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  82. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  83. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  84. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  85. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  86. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  87. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  88. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  89. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  90. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  91. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  92. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  93. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  94. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  95. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  96. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  97. Built-in packages:
  98. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  99. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  100. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  101. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  102. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  103. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  104. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  105. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  106. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  107. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  108. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  109. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  110. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  111. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  112. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  113. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  114. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  115. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  116. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  117. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  118. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  119. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  120. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  121. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  122. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  123. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  124. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  125. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  126. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  127. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  128. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  129. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  130. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  131. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  132. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  133. [email protected] (location: C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected])
  134. [Subsystems] No new subsystems found in resolved package list.
  135. Package Manager log level set to [2]
  136. [Package Manager] Done registering packages in 0.06 seconds
  137. Refreshing native plugins compatible for Editor in 8.90 ms, found 3 plugins.
  138. Preloading 0 native plugins for Editor in 0.00 ms.
  139. Initialize engine version: 2022.3.3f1 (7cdc2969a641)
  140. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/Resources/UnitySubsystems
  141. [Subsystems] Discovering subsystems at path C:/Users/Jonah/Unity Projects/Survival Game/Assets
  142. GfxDevice: creating device client; threaded=1; jobified=0
  143. Direct3D:
  144. Version: Direct3D 11.0 [level 11.1]
  145. Renderer: Radeon RX 5500 XT (ID=0x7340)
  146. Vendor: ATI
  147. VRAM: 8151 MB
  148. Driver: 31.0.21001.45002
  149. [Licensing::Client] Successfully resolved entitlements
  150. Initialize mono
  151. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/Managed'
  152. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  153. Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/MonoBleedingEdge/etc'
  154. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56200
  155. Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
  156. Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
  157. ImportWorker Server TCP listen port: 0
  158. Begin MonoManager ReloadAssembly
  159. Registering precompiled unity dll's ...
  160. Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
  161. Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
  162. Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  163. Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
  164. [Licensing::Client] Successfully resolved entitlements
  165. Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
  166. Registered in 0.023221 seconds.
  167. - Loaded All Assemblies, in 0.269 seconds
  168. Native extension for UWP target not found
  169. Native extension for LinuxStandalone target not found
  170. Native extension for WindowsStandalone target not found
  171. Native extension for OSXStandalone target not found
  172. Native extension for WebGL target not found
  173. Mono: successfully reloaded assembly
  174. - Finished resetting the current domain, in 0.240 seconds
  175. Domain Reload Profiling: 508ms
  176. BeginReloadAssembly (66ms)
  177. ExecutionOrderSort (0ms)
  178. DisableScriptedObjects (0ms)
  179. BackupInstance (0ms)
  180. ReleaseScriptingObjects (0ms)
  181. CreateAndSetChildDomain (1ms)
  182. RebuildCommonClasses (26ms)
  183. RebuildNativeTypeToScriptingClass (7ms)
  184. initialDomainReloadingComplete (64ms)
  185. LoadAllAssembliesAndSetupDomain (104ms)
  186. LoadAssemblies (65ms)
  187. RebuildTransferFunctionScriptingTraits (0ms)
  188. AnalyzeDomain (99ms)
  189. TypeCache.Refresh (98ms)
  190. TypeCache.ScanAssembly (89ms)
  191. ScanForSourceGeneratedMonoScriptInfo (0ms)
  192. ResolveRequiredComponents (0ms)
  193. FinalizeReload (241ms)
  194. ReleaseScriptCaches (0ms)
  195. RebuildScriptCaches (0ms)
  196. SetupLoadedEditorAssemblies (197ms)
  197. LogAssemblyErrors (0ms)
  198. InitializePlatformSupportModulesInManaged (22ms)
  199. SetLoadedEditorAssemblies (3ms)
  200. RefreshPlugins (0ms)
  201. BeforeProcessingInitializeOnLoad (2ms)
  202. ProcessInitializeOnLoadAttributes (116ms)
  203. ProcessInitializeOnLoadMethodAttributes (54ms)
  204. AfterProcessingInitializeOnLoad (0ms)
  205. EditorAssembliesLoaded (0ms)
  206. ExecutionOrderSort2 (0ms)
  207. AwakeInstancesAfterBackupRestoration (0ms)
  208. [Licensing::Client] Successfully resolved entitlements
  209. Application.AssetDatabase Initial Refresh Start
  210. info: Microsoft.Hosting.Lifetime[14]
  211. Now listening on: http://localhost:80
  212. info: Microsoft.Hosting.Lifetime[0]
  213. Application started. Press Ctrl+C to shut down.
  214. info: Microsoft.Hosting.Lifetime[0]
  215. Hosting environment: Production
  216. info: Microsoft.Hosting.Lifetime[0]
  217. Content root path: C:\Users\Jonah\Unity Projects\Survival Game\
  218. info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
  219. Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
  220. info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
  221. Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
  222. info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
  223. Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
  224. info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
  225. Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 32.4715ms
  226. Starting: C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
  227. WorkingDir: C:/Users/Jonah/Unity Projects/Survival Game
  228. info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
  229. Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
  230. info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
  231. Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
  232. warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
  233. Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
  234. warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
  235. Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
  236. info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
  237. Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\[email protected]\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
  238. info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
  239. Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
  240. info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
  241. Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 171.5715ms
  242. ExitCode: 0 Duration: 0s324ms
  243. [566/723 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
  244. *** Tundra build success (0.30 seconds), 1 items updated, 723 evaluated
  245. AssetDatabase: script compilation time: 0.687455s
  246. Begin MonoManager ReloadAssembly
  247. Total cache size 199977700
  248. Total cache size after purge 199977700
  249. Symbol file LoadedFromMemory doesn't match image C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected]\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
  250. Symbol file LoadedFromMemory doesn't match image C:\Users\Jonah\Unity Projects\Survival Game\Library\PackageCache\[email protected]\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
  251. - Loaded All Assemblies, in 0.636 seconds
  252. Refreshing native plugins compatible for Editor in 3.49 ms, found 3 plugins.
  253. Preloading 0 native plugins for Editor in 0.00 ms.
  254. Refreshing native plugins compatible for Editor in 3.94 ms, found 3 plugins.
  255. Native extension for UWP target not found
  256. Native extension for LinuxStandalone target not found
  257. Native extension for WindowsStandalone target not found
  258. Native extension for OSXStandalone target not found
  259. Native extension for WebGL target not found
  260. Mono: successfully reloaded assembly
  261. - Finished resetting the current domain, in 2.184 seconds
  262. Domain Reload Profiling: 2817ms
  263. BeginReloadAssembly (117ms)
  264. ExecutionOrderSort (0ms)
  265. DisableScriptedObjects (6ms)
  266. BackupInstance (0ms)
  267. ReleaseScriptingObjects (0ms)
  268. CreateAndSetChildDomain (26ms)
  269. RebuildCommonClasses (33ms)
  270. RebuildNativeTypeToScriptingClass (8ms)
  271. initialDomainReloadingComplete (28ms)
  272. LoadAllAssembliesAndSetupDomain (446ms)
  273. LoadAssemblies (247ms)
  274. RebuildTransferFunctionScriptingTraits (0ms)
  275. AnalyzeDomain (248ms)
  276. TypeCache.Refresh (222ms)
  277. TypeCache.ScanAssembly (212ms)
  278. ScanForSourceGeneratedMonoScriptInfo (19ms)
  279. ResolveRequiredComponents (8ms)
  280. FinalizeReload (2184ms)
  281. ReleaseScriptCaches (0ms)
  282. RebuildScriptCaches (0ms)
  283. SetupLoadedEditorAssemblies (2002ms)
  284. LogAssemblyErrors (0ms)
  285. InitializePlatformSupportModulesInManaged (14ms)
  286. SetLoadedEditorAssemblies (2ms)
  287. RefreshPlugins (0ms)
  288. BeforeProcessingInitializeOnLoad (65ms)
  289. ProcessInitializeOnLoadAttributes (1862ms)
  290. ProcessInitializeOnLoadMethodAttributes (51ms)
  291. AfterProcessingInitializeOnLoad (7ms)
  292. EditorAssembliesLoaded (0ms)
  293. ExecutionOrderSort2 (0ms)
  294. AwakeInstancesAfterBackupRestoration (6ms)
  295. Asset Pipeline Refresh (id=572af272eaa159b49ac2d4c1118c02d5): Total: 5.298 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
  296. Summary:
  297. Imports: total=0 (actual=0, local cache=0, cache server=0)
  298. Asset DB Process Time: managed=0 ms, native=1653 ms
  299. Asset DB Callback time: managed=10 ms, native=0 ms
  300. Scripting: domain reloads=1, domain reload time=2897 ms, compile time=688 ms, other=48 ms
  301. Project Asset Count: scripts=6841, non-scripts=2263
  302. Asset File Changes: new=0, changed=0, moved=0, deleted=0
  303. Scan Filter Count: 0
  304. InvokeBeforeRefreshCallbacks: 0.395ms
  305. ApplyChangesToAssetFolders: 0.056ms
  306. Scan: 54.960ms
  307. OnSourceAssetsModified: 0.005ms
  308. GetAllGuidsForCategorization: 2.042ms
  309. CategorizeAssets: 321.724ms
  310. ImportOutOfDateAssets: 2243.219ms (1519.194ms without children)
  311. CompileScripts: 687.580ms
  312. ReloadNativeAssets: 0.014ms
  313. UnloadImportedAssets: 33.122ms
  314. EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.279ms
  315. InitializingProgressBar: 0.005ms
  316. PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
  317. OnDemandSchedulerStart: 1.024ms
  318. PostProcessAllAssets: 10.431ms
  319. GatherAllCurrentPrimaryArtifactRevisions: 0.001ms
  320. UnloadStreamsBegin: 1.308ms
  321. PersistCurrentRevisions: 0.207ms
  322. UnloadStreamsEnd: 0.025ms
  323. GenerateScriptTypeHashes: 2.553ms
  324. Untracked: 2664.105ms
  325. Application.AssetDatabase Initial Refresh End
  326. Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
  327. Scanning for USB devices : 12.693ms
  328. Initializing Unity extensions:
  329. Asset Pipeline Refresh (id=79ec8a282ee32a54f892f7d437cda384): Total: 0.222 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
  330. Script 'Packages/com.unity.probuilder/Content/Shader/ReferenceUnlit.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  331. Script 'Packages/com.unity.probuilder/Content/Shader/NormalPreview.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  332. Script 'Packages/com.unity.probuilder/Content/Shader/DiffuseVertexColor.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  333. Script 'Packages/com.unity.probuilder/Content/Shader/LineBillboard.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  334. Script 'Packages/com.unity.probuilder/Content/Shader/VertexPicker.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  335. Script 'Packages/com.unity.probuilder/Content/Shader/DiffuseTextureBlend.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  336. Script 'Packages/com.unity.probuilder/Content/Shader/LineBillboardMetal.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  337. Script 'Packages/com.unity.probuilder/Content/Shader/ScrollHighlight.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  338. Script 'Packages/com.unity.probuilder/Content/Shader/UnlitSolidColor.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  339. Script 'Packages/com.unity.probuilder/Content/Shader/TransparentOverlay.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  340. Script 'Packages/com.unity.probuilder/Content/Shader/UnlitVertexColor.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  341. Script 'Packages/com.unity.probuilder/Content/Shader/EdgePicker.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  342. Script 'Packages/com.unity.probuilder/Content/Shader/VertexShader.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  343. Script 'Packages/com.unity.probuilder/Content/Shader/FacePicker.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  344. Script 'Packages/com.unity.probuilder/Content/Shader/SmoothingPreview.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  345. Script 'Packages/com.unity.cinemachine/license.txt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  346. Script 'Packages/com.unity.probuilder/Content/Shader/ProBuilderCG.cginc' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  347. Script 'Packages/com.unity.textmeshpro/Editor Resources/Shaders/TMP_SDF_SSD.cginc' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  348. Script 'Packages/com.unity.probuilder/Content/Shader/StandardVertexColor.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  349. Script 'Packages/com.unity.textmeshpro/Editor Resources/Shaders/TMP_Properties.cginc' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  350. Script 'Packages/com.unity.probuilder/Content/Shader/PointBillboard.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  351. Script 'Packages/com.unity.textmeshpro/Editor Resources/Shaders/TMP_SDF Internal Editor.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  352. Script 'Packages/com.unity.burst/Unity.Burst.Unsafe.xml' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  353. Script 'Packages/com.unity.probuilder/Content/Shader/SelectionPicker.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  354. Script 'Packages/com.unity.probuilder/Content/Shader/FaceHighlight.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  355. Script 'Packages/com.unity.probuilder/Content/Shader/HideVertices.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
  356. [Licensing::Client] Successfully resolved entitlements
  357. [MODES] ModeService[none].Initialize
  358. [MODES] ModeService[none].LoadModes
  359. [MODES] Loading mode Default (0) for mode-current-id-Survival Game
  360. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  361. LightingSettings: switching bake backend from 1 to 2.
  362. ProgressiveSceneManager::Cancel()
  363. Loaded scene 'Assets/Scenes/MovementTesting.unity'
  364. Deserialize: 33.942 ms
  365. Integration: 264.288 ms
  366. Integration of assets: 9.478 ms
  367. Thread Wait Time: 0.012 ms
  368. Total Operation Time: 307.720 ms
  369. Unloading 109 unused Assets / (1.1 MB). Loaded Objects now: 6563.
  370. Memory consumption went from 182.2 MB to 181.1 MB.
  371. Total: 5.776300 ms (FindLiveObjects: 0.697800 ms CreateObjectMapping: 0.245100 ms MarkObjects: 4.319400 ms DeleteObjects: 0.513600 ms)
  372.  
  373. [LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
  374. <RI> Initialized touch support.
  375.  
  376. <RI> Initialized touch support.
  377.  
  378. <RI> Initialized touch support.
  379.  
  380. <RI> Initialized touch support.
  381.  
  382. <RI> Initialized touch support.
  383.  
  384. <RI> Initialized touch support.
  385.  
  386. [MODES] ModeService[default].InitializeCurrentMode
  387. [MODES] ModeService[default].RaiseModeChanged(default, default)
  388. IsTimeToCheckForNewEditor: Update time 1690849364 current 1690848598
  389. <RI> Initializing input.
  390.  
  391. New input system (experimental) initialized
  392. Using Windows.Gaming.Input
  393. <RI> Input initialized.
  394.  
  395. [Project] Loading completed in 11.446 seconds
  396. Project init time: 7.919 seconds
  397. Template init time: 0.000 seconds
  398. Package Manager init time: 0.425 seconds
  399. Asset Database init time: 0.251 seconds
  400. Global illumination init time: 0.003 seconds
  401. Assemblies load time: 0.518 seconds
  402. Unity extensions init time: 0.007 seconds
  403. Asset Database refresh time: 0.223 seconds
  404. Scene opening time: 1.149 seconds
  405. ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1690848598166,"processId":1200,"projectLoad":11.4460796,"projectInit":7.918898,"templateInit":0.0,"packageManagerInit":0.4245196,"assetDatabaseInit":0.2508191,"globalIlluminationInit":0.0030206,"assembliesLoad":0.5184552,"unityExtensionsInit":0.0065455,"assetDatabaseRefresh":0.2231284,"sceneOpening":1.1488616}
  406. ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1690848598166,"processId":1200,"editorVersion":"2022.3.3f1 (7cdc2969a641)","branch":"2022.3/staging","buildType":"Release","platform":"Windows"}
  407. D3D11 device created for Microsoft Media Foundation video decoding.
  408. Asset Pipeline Refresh (id=560f87fb751cb8342b05e2c9e86a5a86): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  409. Created GICache directory at C:/Users/Jonah/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.020s, timestamps: [12.187 - 12.207]
  410. gi::BakeBackendSwitch: switching bake backend from 3 to 2.
  411. Setting up 6 worker threads for Enlighten.
  412. [Licensing::Client] Successfully updated the access token
  413. [Licensing::Module] Successfully updated access token: "cnd5auwt"... (expires: 2024-08-01 00:09:59 GMT)
  414. [Licensing::Client] Successfully updated the access token
  415. [Licensing::Module] Successfully updated access token: "cnd5auwt"... (expires: 2024-08-01 00:10:00 GMT)
  416. [Licensing::Client] Successfully resolved entitlement details
  417. TrimDiskCacheJob: Current cache size 666mb
  418. Asset Pipeline Refresh (id=23bdd405f969a8f40ad2ca888b202710): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  419. Could not allocate memory: System out of memory!
  420. Trying to allocate: 18446744056529682432B with 16 alignment. MemoryLabel: TempOverflow
  421. Allocation happened at: Line:69 in C:\build\output\unity\unity\Runtime\Utilities\dynamic_array.h
  422. Memory overview
  423.  
  424. [ ALLOC_TEMP_TLS ] used: 152B | peak: 0B | reserved: 58294272B
  425. [ ALLOC_MEMORYPROFILER ] used: 564400B | peak: 1012760B | reserved: 2097152B
  426. [ ALLOC_DEFAULT ] used: 154716480B | peak: 0B | reserved: 201334784B
  427. [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 0B
  428. [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 0B
  429. [ ALLOC_TEMP_JOB_4_FRAMES (JobTemp) ] used: 2890B | peak: 0B | reserved: 73400320B
  430. [ ALLOC_TEMP_JOB_ASYNC (Background) ] used: 174B | peak: 0B | reserved: 20971520B
  431. [ ALLOC_GFX ] used: 42556640B | peak: 0B | reserved: 67108864B
  432. [ ALLOC_CACHEOBJECTS ] used: 33460308B | peak: 0B | reserved: 103464960B
  433. [ ALLOC_TYPETREE ] used: 3325672B | peak: 0B | reserved: 8388608B
  434. [ ALLOC_PROFILER ] used: 532472B | peak: 541576B | reserved: 16777216B
  435. [ ALLOC_PROFILER_EDITOR ] used: 0B | peak: 0B | reserved: 0B
  436. Could not allocate memory: System out of memory!
  437. Trying to allocate: 18446744056529682432B with 16 alignment. MemoryLabel: TempOverflow
  438. Allocation happened at: Line:69 in C:\build\output\unity\unity\Runtime\Utilities\dynamic_array.h
  439. Memory overview
  440.  
  441. [ ALLOC_TEMP_TLS ] used: 152B | peak: 0B | reserved: 58294272B
  442. [ ALLOC_MEMORYPROFILER ] used: 564400B | peak: 1012760B | reserved: 2097152B
  443. [ ALLOC_DEFAULT ] used: 154716480B | peak: 0B | reserved: 201334784B
  444. [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 0B
  445. [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 0B
  446. [ ALLOC_TEMP_JOB_4_FRAMES (JobTemp) ] used: 2890B | peak: 0B | reserved: 73400320B
  447. [ ALLOC_TEMP_JOB_ASYNC (Background) ] used: 174B | peak: 0B | reserved: 20971520B
  448. [ ALLOC_GFX ] used: 42556640B | peak: 0B | reserved: 67108864B
  449. [ ALLOC_CACHEOBJECTS ] used: 33460308B | peak: 0B | reserved: 103464960B
  450. [ ALLOC_TYPETREE ] used: 3325672B | peak: 0B | reserved: 8388608B
  451. [ ALLOC_PROFILER ] used: 532472B | peak: 541576B | reserved: 16777216B
  452. [ ALLOC_PROFILER_EDITOR ] used: 0B | peak: 0B | reserved: 0B
  453. Cancelling DisplayDialog because it was run from a thread that is not the main thread: Fatal Error! Could not allocate memory: System out of memory!
  454. Trying to allocate: 18446744056529682432B with 16 alignment. MemoryLabel: TempOverflow
  455. Allocation happened at: Line:69 in C:\build\output\unity\unity\Runtime\Utilities\dynamic_array.h
  456. Memory overview
  457.  
  458. [ ALLOC_TEMP_TLS ] used: 152B | peak: 0B | reserved: 58294272B
  459. [ ALLOC_MEMORYPROFILER ] used: 564400B | peak: 1012760B | reserved: 2097152B
  460. [ ALLOC_DEFAULT ] used: 154716480B | peak: 0B | reserved: 201334784B
  461. [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 0B
  462. [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 0B
  463. [ ALLOC_TEMP_JOB_4_FRAMES (JobTemp) ] used: 2890B | peak: 0B | reserved: 73400320B
  464. [ ALLOC_TEMP_JOB_ASYNC (Background) ] used: 174B | peak: 0B | reserved: 20971520B
  465. [ ALLOC_GFX ] used: 42556640B | peak: 0B | reserved: 67108864B
  466. [ ALLOC_CACHEOBJECTS ] used: 33460308B | peak: 0B | reserved: 103464960B
  467. [ ALLOC_TYPETREE ] used: 3325672B | peak: 0B | reserved: 8388608B
  468. [ ALLOC_PROFILER ] used: 532472B | peak: 541576B | reserved: 16777216B
  469. [ ALLOC_PROFILER_EDITOR ] used: 0B | peak: 0B | reserved: 0B
  470.  
  471.  
  472. Crash!!!
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  632.  
  633. ========== OUTPUTTING STACK TRACE ==================
  634.  
  635. 0x00007FFFE142CF19 (KERNELBASE) RaiseException
  636. 0x00007FF67AE8E19E (Unity) LaunchBugReporter
  637. 0x00007FF67A861113 (Unity) EditorMonoConsole::LogToConsoleImplementation
  638. 0x00007FF67A8619B3 (Unity) EditorMonoConsole::LogToConsoleImplementation
  639. 0x00007FF67B5155FF (Unity) DebugStringToFilePostprocessedStacktrace
  640. 0x00007FF67B514D5D (Unity) DebugStringToFile
  641. 0x00007FF67969B396 (Unity) MemoryManager::OutOfMemoryError
  642. 0x00007FF679694DEA (Unity) MemoryManager::Allocate
  643. 0x00007FF679694AC4 (Unity) MemoryManager::Allocate
  644. 0x00007FF679694AC4 (Unity) MemoryManager::Allocate
  645. 0x00007FF67969ED4E (Unity) malloc_internal
  646. 0x00007FF679BBC37F (Unity) dynamic_array_detail::dynamic_array_data::reserve
  647. 0x00007FF67A40DDBC (Unity) UI::DepthSortGrid::AddAndGetDepthFor
  648. 0x00007FF67A4108E8 (Unity) UI::PrepareDepthEntries
  649. 0x00007FF67A41171A (Unity) UI::SortForBatching
  650. 0x00007FF67A411A75 (Unity) UI::SortForBatchingJob
  651. 0x00007FF6799C2FFC (Unity) ujob_execute_job
  652. 0x00007FF6799C26E4 (Unity) lane_guts
  653. 0x00007FF6799C5244 (Unity) worker_thread_routine
  654. 0x00007FF679BF2977 (Unity) Thread::RunThreadWrapper
  655. 0x00007FFFE37E7614 (KERNEL32) BaseThreadInitThunk
  656. 0x00007FFFE3BA26B1 (ntdll) RtlUserThreadStart
  657.  
  658. ========== END OF STACKTRACE ===========
  659.  
  660. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
  661. * C:/Users/Jonah/AppData/Local/Temp/Unity/Editor/Crashes
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