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- Level 3 Wizard (Psychic mage) / 1 Psion (Seer) / 3 Cerebremancer
- STR: 8 DEX: 18 CON: 12 INT: 21 (25) WIS: 10 CHA: 5
- Caster Level 7, Manifester Level 7
- Initiative +4
- AC 10 + 5 (DEX)
- Hit Points:
- 34 (6 + 6d6 +7)
- BAB +2
- Fort +2 + 1
- Ref +2 + 4
- Will +7 + 0
- -------
- SKILLS
- -------
- Skills: 9 x 7 = 63
- Bluff: 7 + 7 = +14
- Autohypnosis (WIS)
- Diplomacy (CHA) 7 + 3 + 7 +3 + 2 = +22
- Fly (DEX) 2 + 5 + 5 + 4 = +14
- Knowledge (all) (INT)
- Perception (WIS) 7 + 3 + 7 + 2 = +19
- Sense Motive 7 + 0 + 2 = +9
- Spellcraft (INT) 7 + 3 + 7 = +17
- 37 of 63 spent
- Background Skills
- Appraise
- Craft
- Knowledges
- Linguistics
- Profession
- 0 of 14 spent
- ----------------------
- Wizard (Psychic Mage)
- ----------------------
- Arcane Bond: Psicrystal (Friendly) +3 Diplomacy
- Feat: Scribe Scroll
- Cantrips
- Opposition Schools: Enchantment, Necromancy
- Spells Known:
- Level 0
- All Level Zero spells except for Enchantment and Necromancy
- Level 1 - 5 spells per day DC 18
- 10 Celestial Healing, Grease, Mount, Comprehend Languages, Magic Missile, Heightened Awareness, Identify, Crafter's Fortune, Snapdragon Fireworks
- Level 2 - 5 spells per day DC 19
- 4 Seducer's Eyes, Invisibility, Scorching Ray, Fox's Cunning
- Level 3 - 4 (5) spells per day DC 20
- 2 Fireball, One more spell to choose
- Psionic Spells:
- Can purchase Psion/Wilder powers and cast them as spells
- Level 1
- Crystal Shard, Judge, Mind Thrust,
- Level 2
- Cleanse Body, Control Sound, Ego Whip, Metamorphosis Minor,
- Level 3
- Body Purification, Energy Wall, Guarded Sleep, Mind Hunter, Telekinetic Force, Time Hop
- -------------
- Psion (Seer)
- -------------
- Psionic Powers:
- PP 17 + 14 + 2 = 33 (40)
- 9 Powers Known
- Zero: 5 known
- Conceal Thoughts, Create Sound, Detect Psionics, Empathy, Psionic Repair
- First: 5 known
- Attraction, Call to Mind, Energy Ray, Force Screen, Inertial Armor, Precognition, Vigor
- Second: 3 known
- Clairvoyant Sense, Object Reading, Share Pain
- --------------
- Cerebremancer
- --------------
- Magical Manifesting - By expending a first or a second level spell slot when he manifests a power, that power is treated as one or two levels higher for purposes of its save DC and interacting with effects that deal with power level, such as minor globe of invulnerability.
- Mind Over Magic - Can spend 2 PP to increase the Save DC of a spell by +1
- ------
- FEATS
- ------
- 4 (Levels) + 4 (Psychic Mage) + 1 (Psion)
- Bonus Psychic Mage Feats:
- Scribe Scroll
- Wild Talent
- Psicrystal Affinity
- (Alertness when near Psicrystal)
- Bonus Psion Feat:
- Craft Wondrous Item
- Character Advancement Feats:
- (!) Scholarly Discipline - +2 Caster Level, +2 Manifester Level (need to check in with Hollow on this feat)
- Vestigial Wings
- Aerial Wings
- Craft Wand (maybe? Any other better suggestions?)
- -------
- TRAITS
- -------
- (!) Trait: Psionic Knack (Psion) +2 Manifester Level (need to check with Hollow if this will stack with Scholarly Discipline)
- Student of Philosophy - You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat).
- Combat Training (Riven Hourglass) - Can initiate Clockwatcher boost
- Trait: May use Intelligence on Perception rolls
- ---------
- Equipment
- ---------
- Headband of Vast Intelligence +4 (8000)
- Psionic Power Stones to scribe spells - ~1000
- *****
- Notes
- *****
- If Scholarly Disciple an Psionic Knack aren't acquirable or stackable, things can still be gotten in other ways.
- Will purchase more spells.
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