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ui_gameselector.h

Mar 29th, 2014
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  1. /********************************************************************************
  2. ** Form generated from reading UI file 'gameselector.ui'
  3. **
  4. ** Created by: Qt User Interface Compiler version 5.2.1
  5. **
  6. ** WARNING! All changes made in this file will be lost when recompiling UI file!
  7. ********************************************************************************/
  8.  
  9. #ifndef UI_GAMESELECTOR_H
  10. #define UI_GAMESELECTOR_H
  11.  
  12. #include <QtCore/QVariant>
  13. #include <QtWidgets/QAction>
  14. #include <QtWidgets/QApplication>
  15. #include <QtWidgets/QButtonGroup>
  16. #include <QtWidgets/QDialog>
  17. #include <QtWidgets/QHeaderView>
  18. #include <QtWidgets/QLabel>
  19. #include <QtWidgets/QPushButton>
  20. #include <QtWidgets/QSpinBox>
  21. #include <QtWidgets/QTextEdit>
  22.  
  23. QT_BEGIN_NAMESPACE
  24.  
  25. class Ui_gameselector
  26. {
  27. public:
  28.     QLabel *label;
  29.     QPushButton *pushButton;
  30.     QTextEdit *verdict;
  31.     QSpinBox *proposition;
  32.  
  33.     void setupUi(QDialog *gameselector)
  34.     {
  35.         if (gameselector->objectName().isEmpty())
  36.             gameselector->setObjectName(QStringLiteral("gameselector"));
  37.         gameselector->resize(400, 201);
  38.         QIcon icon;
  39.         icon.addFile(QStringLiteral("game_selector.ico"), QSize(), QIcon::Normal, QIcon::Off);
  40.         gameselector->setWindowIcon(icon);
  41.         label = new QLabel(gameselector);
  42.         label->setObjectName(QStringLiteral("label"));
  43.         label->setGeometry(QRect(10, 10, 151, 21));
  44.         QFont font;
  45.         font.setFamily(QStringLiteral("Microsoft Sans Serif"));
  46.         font.setBold(true);
  47.         font.setWeight(75);
  48.         label->setFont(font);
  49.         pushButton = new QPushButton(gameselector);
  50.         pushButton->setObjectName(QStringLiteral("pushButton"));
  51.         pushButton->setGeometry(QRect(80, 80, 211, 23));
  52.         verdict = new QTextEdit(gameselector);
  53.         verdict->setObjectName(QStringLiteral("verdict"));
  54.         verdict->setGeometry(QRect(10, 120, 381, 71));
  55.         verdict->setReadOnly(true);
  56.         verdict->setOverwriteMode(false);
  57.         proposition = new QSpinBox(gameselector);
  58.         proposition->setObjectName(QStringLiteral("proposition"));
  59.         proposition->setGeometry(QRect(50, 40, 51, 21));
  60.         proposition->setMinimum(1);
  61.         proposition->setMaximum(11);
  62.  
  63.         retranslateUi(gameselector);
  64.         QObject::connect(pushButton, SIGNAL(clicked()), gameselector, SLOT(f_proposer()));
  65.  
  66.         QMetaObject::connectSlotsByName(gameselector);
  67.     } // setupUi
  68.  
  69.     void retranslateUi(QDialog *gameselector)
  70.     {
  71.         gameselector->setWindowTitle(QApplication::translate("gameselector", "gameselector", 0));
  72.         label->setText(QApplication::translate("gameselector", "Enter a number of map(s) :", 0));
  73.         pushButton->setText(QApplication::translate("gameselector", "Get a selection", 0));
  74.     } // retranslateUi
  75.  
  76. };
  77.  
  78. namespace Ui {
  79.     class gameselector: public Ui_gameselector {};
  80. } // namespace Ui
  81.  
  82. QT_END_NAMESPACE
  83.  
  84. #endif // UI_GAMESELECTOR_H
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