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Jun 26th, 2019
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  1.  
  2.  
  3.  
  4. local effectTorso = Instance.new("Sparkles", char.Torso)
  5. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  6. effectTorso.Enabled = false
  7.  
  8. local animation = Instance.new("NumberValue", char)
  9. animation.Value = 1
  10. animation.Name = "Animation"
  11.  
  12.  
  13.  
  14.  
  15. ---------------------------
  16.  
  17.  
  18. function Noob2 ()
  19.  
  20. wait(0.1)
  21. shirt.ShirtTemplate = "rbxassetid://583914109"
  22. wait(0.1)
  23. pants.PantsTemplate = "rbxassetid://7825739"
  24. tecks2.Text = "Anime"
  25.  
  26. tecks2.TextColor3 = BrickColor.new('Black').Color
  27. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  28. maincolor = BrickColor.new("Hot pink")
  29.  
  30. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146"
  31.  
  32. BC.HeadColor = BrickColor.new("New Yeller")
  33. BC.LeftArmColor = BrickColor.new("New Yeller")
  34. BC.LeftLegColor = BrickColor.new("New Yeller")
  35. BC.RightArmColor = BrickColor.new("New Yeller")
  36. BC.RightLegColor = BrickColor.new("New Yeller")
  37. BC.TorsoColor = BrickColor.new("New Yeller")
  38. char.Torso.Material = ("Plastic")
  39.  
  40. effectTorso.Enabled = false
  41.  
  42. animation.Value = 3
  43.  
  44.  
  45. hed.face.Texture = "rbxassetid://10521899"
  46.  
  47.  
  48. end
  49.  
  50. function Noob3 ()
  51.  
  52. wait(0.1)
  53. shirt.ShirtTemplate = "rbxassetid://259122117"
  54. wait(0.1)
  55. pants.PantsTemplate = "rbxassetid://227915108"
  56. tecks2.Text = "Murder"
  57.  
  58. tecks2.TextColor3 = BrickColor.new('Black').Color
  59. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  60. maincolor = BrickColor.new("Really red")
  61.  
  62. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997"
  63.  
  64. BC.HeadColor = BrickColor.new("New Yeller")
  65. BC.LeftArmColor = BrickColor.new("New Yeller")
  66. BC.LeftLegColor = BrickColor.new("New Yeller")
  67. BC.RightArmColor = BrickColor.new("New Yeller")
  68. BC.RightLegColor = BrickColor.new("New Yeller")
  69. BC.TorsoColor = BrickColor.new("New Yeller")
  70.  
  71. char.Torso.Material = ("Plastic")
  72.  
  73. effectTorso.Enabled = false
  74.  
  75. animation.Value = 1
  76.  
  77. hed.face.Texture = "rbxassetid://10521899"
  78.  
  79.  
  80. end
  81.  
  82. function Noob4 ()
  83.  
  84. wait(0.1)
  85. shirt.ShirtTemplate = "rbxassetid://463141967"
  86. wait(0.1)
  87. pants.PantsTemplate = "rbxassetid://175974404"
  88. tecks2.Text = "Noob Switcher"
  89.  
  90. tecks2.TextColor3 = BrickColor.new('Black').Color
  91. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  92. maincolor = BrickColor.new("New Yeller")
  93.  
  94.  
  95. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  96.  
  97. BC.HeadColor = BrickColor.new("New Yeller")
  98. BC.LeftArmColor = BrickColor.new("New Yeller")
  99. BC.LeftLegColor = BrickColor.new("New Yeller")
  100. BC.RightArmColor = BrickColor.new("New Yeller")
  101. BC.RightLegColor = BrickColor.new("New Yeller")
  102. BC.TorsoColor = BrickColor.new("New Yeller")
  103. char.Torso.Material = ("Plastic")
  104. effectTorso.Enabled = false
  105.  
  106. animation.Value = 1
  107.  
  108. hed.face.Texture = "rbxassetid://10521899"
  109.  
  110.  
  111. end
  112.  
  113.  
  114. function Noob5 ()
  115.  
  116. wait(0.1)
  117. shirt.ShirtTemplate = "rbxassetid://1533635803"
  118. wait(0.1)
  119. pants.PantsTemplate = "rbxassetid://1460022985"
  120. tecks2.Text = "Pandora"
  121.  
  122. tecks2.TextColor3 = BrickColor.new('Black').Color
  123. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  124. maincolor = BrickColor.new("White")
  125.  
  126.  
  127. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262"
  128.  
  129. BC.HeadColor = BrickColor.new("New Yeller")
  130. BC.LeftArmColor = BrickColor.new("New Yeller")
  131. BC.LeftLegColor = BrickColor.new("Black")
  132. BC.RightArmColor = BrickColor.new("New Yeller")
  133. BC.RightLegColor = BrickColor.new("Black")
  134. BC.TorsoColor = BrickColor.new("New Yeller")
  135. char.Torso.Material = ("Plastic")
  136. effectTorso.Enabled = false
  137.  
  138. animation.Value = 1
  139.  
  140.  
  141. hed.face.Texture = "rbxassetid://10521899"
  142.  
  143. end
  144.  
  145.  
  146.  
  147. function Noob6 ()
  148.  
  149. wait(0.1)
  150. shirt.ShirtTemplate = "rbxassetid://338740550"
  151. wait(0.1)
  152. pants.PantsTemplate = "rbxassetid://338750779"
  153. tecks2.Text = "Injustice"
  154.  
  155. tecks2.TextColor3 = BrickColor.new('Black').Color
  156. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  157. maincolor = BrickColor.new("Really black")
  158.  
  159.  
  160. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=929330882"
  161.  
  162. BC.HeadColor = BrickColor.new("White")
  163. BC.LeftArmColor = BrickColor.new("White")
  164. BC.LeftLegColor = BrickColor.new("White")
  165. BC.RightArmColor = BrickColor.new("White")
  166. BC.RightLegColor = BrickColor.new("White")
  167. BC.TorsoColor = BrickColor.new("White")
  168. char.Torso.Material = ("Plastic")
  169.  
  170. effectTorso.Enabled = false
  171.  
  172. animation.Value = 1
  173.  
  174.  
  175. hed.face.Texture = "rbxassetid://10521899"
  176.  
  177.  
  178. end
  179.  
  180.  
  181. function Noob7 ()
  182.  
  183. wait(0.1)
  184. shirt.ShirtTemplate = "rbxassetid://45695443"
  185. wait(0.1)
  186. pants.PantsTemplate = "rbxassetid://45696190"
  187. tecks2.Text = "God of Time"
  188.  
  189. tecks2.TextColor3 = BrickColor.new('Black').Color
  190. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  191. maincolor = BrickColor.new("Deep orange")
  192.  
  193.  
  194. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484"
  195.  
  196. BC.HeadColor = BrickColor.new("Smoky grey")
  197. BC.LeftArmColor = BrickColor.new("Smoky grey")
  198. BC.LeftLegColor = BrickColor.new("Black")
  199. BC.RightArmColor = BrickColor.new("Smoky grey")
  200. BC.RightLegColor = BrickColor.new("Black")
  201. BC.TorsoColor = BrickColor.new("Smoky grey")
  202.  
  203. char.Torso.Material = ("Plastic")
  204.  
  205.  
  206. effectTorso.Enabled = false
  207.  
  208. animation.Value = 1
  209.  
  210. hed.face.Texture = "rbxassetid://10521899"
  211.  
  212.  
  213.  
  214. end
  215.  
  216.  
  217.  
  218. function Noob8 ()
  219.  
  220. wait(0.1)
  221.  
  222. tecks2.Text = "★ Rockefeller Street ★"
  223.  
  224. tecks2.TextColor3 = BrickColor.new('Black').Color
  225. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  226. maincolor = BrickColor.new("Really blue")
  227.  
  228.  
  229. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=255288110"
  230.  
  231. BC.HeadColor = BrickColor.new("Bright blue")
  232. BC.LeftArmColor = BrickColor.new("Light blue")
  233. BC.LeftLegColor = BrickColor.new("Light blue")
  234. BC.RightArmColor = BrickColor.new("Bright blue")
  235. BC.RightLegColor = BrickColor.new("Bright blue")
  236. BC.TorsoColor = BrickColor.new("Really blue")
  237.  
  238. effectTorso.Enabled = true
  239.  
  240.  
  241. shirt.ShirtTemplate = "rbxassetid://0"
  242. wait(0.1)
  243. pants.PantsTemplate = "rbxassetid://0"
  244.  
  245. animation.Value = 2
  246.  
  247. hed.face.Texture = "rbxassetid://10521899"
  248.  
  249.  
  250.  
  251.  
  252. end
  253.  
  254.  
  255. function Noob9 ()
  256.  
  257. wait(0.1)
  258.  
  259. tecks2.Text = "J҉ E҉ V҉ I҉ L҉"
  260.  
  261. tecks2.TextColor3 = BrickColor.new('Black').Color
  262. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  263. maincolor = BrickColor.new("Royal purple")
  264.  
  265.  
  266. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  267.  
  268. BC.HeadColor = BrickColor.new("Lilac")
  269. BC.LeftArmColor = BrickColor.new("Lilac")
  270. BC.LeftLegColor = BrickColor.new("Lilac")
  271. BC.RightArmColor = BrickColor.new("Lilac")
  272. BC.RightLegColor = BrickColor.new("Lilac")
  273. BC.TorsoColor = BrickColor.new("Lilac")
  274.  
  275. effectTorso.Enabled = false
  276.  
  277.  
  278. shirt.ShirtTemplate = "rbxassetid://2544612637"
  279. wait(0.1)
  280. pants.PantsTemplate = "rbxassetid://2544611861"
  281.  
  282. animation.Value = 4
  283.  
  284. hed.face.Texture = "rbxassetid://241553801"
  285.  
  286.  
  287.  
  288.  
  289.  
  290.  
  291.  
  292.  
  293.  
  294. end
  295.  
  296.  
  297. --------------------------------------------
  298.  
  299.  
  300.  
  301.  
  302.  
  303.  
  304.  
  305.  
  306.  
  307.  
  308. --------------------------------------------------
  309.  
  310. function die()
  311. attack = true
  312. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  313. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  314. for i = 0, 2.6, 0.1 do
  315. swait()
  316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  317. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  318. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  319. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  320. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  321. end
  322. Cso("357417055", tors, 10, 1)
  323. CameraEnshaking(2, 15)
  324. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  325. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  326. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  327. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  328. if v:FindFirstChild("Head") then
  329. Eviscerate(v)
  330. end
  331. end
  332. for i = 0, 3, 0.1 do
  333. swait()
  334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  335. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  336. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  337. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  338. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  339. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  340. end
  341. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  342. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  343. attack = false
  344. end
  345.  
  346.  
  347. function dance()
  348. attack = true
  349. hum.WalkSpeed = 0
  350. CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1)
  351. for i = 0, 2, 0.1 do
  352. swait()
  353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  354. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  355. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  356. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  357. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  358. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  359. end
  360. for i = 0, 6, 0.1 do
  361. swait()
  362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  363. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  364. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  365. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  366. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  367. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  368. end
  369. for i = 0, 2, 0.1 do
  370. swait()
  371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  372. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  373. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  374. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  375. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  376. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  377. end
  378. attack = false
  379. hum.WalkSpeed = 20
  380. end
  381.  
  382. function aaa()
  383. attack = true
  384. hum.WalkSpeed = 0
  385. for i = 0,20, 0.1 do
  386. swait()
  387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  389. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  390. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  391. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  392. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  393. end
  394. hum.WalkSpeed = 16
  395. attack = false
  396. end
  397.  
  398. function finalChaos()
  399. attack = true
  400. spawn(function()
  401. local p = Instance.new("Part",char)
  402. p.Anchored = true
  403. p.CanCollide = false
  404. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  405. local m = Instance.new("SpecialMesh",p)
  406. m.MeshId = "https://roblox.com/asset/?id=28140935"
  407. m.Scale = Vector3.new(2,2,2)
  408. for i=1,30 do
  409. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  410. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  411. wait()
  412. end
  413. local beam = Instance.new("Part",char)
  414. beam.Anchored = true
  415. beam.CanCollide = false
  416. beam.BrickColor = BrickColor.new("White")
  417. beam.Material = Enum.Material.Neon
  418. beam.Size = Vector3.new(1,1,1)
  419. beam.Position = p.Position+Vector3.new(0,1000,0)
  420. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  421. local m = Instance.new("SpecialMesh",beam)
  422. m.MeshType = "Cylinder"
  423. m.Scale = Vector3.new(2000,15,15)
  424. damage(6,20,35,p.Position)
  425. p.Transparency = 1
  426. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  427. for i=1,10 do
  428. m.Scale = m.Scale-Vector3.new(0,1,1)
  429. beam.Transparency = i / 10
  430. wait()
  431. end
  432. p:Destroy()
  433. end)
  434. attack = false
  435. end
  436.  
  437. function beam()
  438. attack = true
  439. hum.WalkSpeed = 0
  440. local Ring1 = Instance.new("Part", char)
  441. Ring1.Anchored = true
  442. Ring1.BrickColor = maincolor
  443. Ring1.CanCollide = false
  444. Ring1.FormFactor = 3
  445. Ring1.Name = "Ring"
  446. Ring1.Material = "Neon"
  447. Ring1.Size = Vector3.new(1, 0.05, 1)
  448. Ring1.Transparency = 1
  449. Ring1.TopSurface = 0
  450. Ring1.BottomSurface = 0
  451. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  452. Ring1Mesh.MeshType = "Brick"
  453. Ring1Mesh.Name = "SizeMesh"
  454. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  455. local InnerRing1 = Ring1:Clone()
  456. InnerRing1.Parent = char
  457. InnerRing1.Transparency = 0
  458. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  459. InnerRing1.Size = Vector3.new(1, 1, 1)
  460. local InnerRing1Mesh = InnerRing1.SizeMesh
  461. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  462. InnerRing1Mesh.MeshType = "Sphere"
  463. Ring1:Destroy()
  464. for i = 0, 6, 0.1 do
  465. swait()
  466. --orb.CFrame = Pupil.CFrame
  467. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  469. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  470. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  471. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  472. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  473. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  474. end
  475. InnerRing1.Transparency = 1
  476. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  477. Cso("2545012765", char, 10, 1)
  478. Cso("2606661976", char, 2.3, 1)
  479. local a = IT("Part", char)
  480. a.Name = "Direction"
  481. a.Anchored = true
  482. a.BrickColor = BrickC("Pastel violet")
  483. a.Material = "SmoothPlastic"
  484. a.Transparency = 0
  485. a.Shape = "Cylinder"
  486. a.CanCollide = false
  487. local a2 = IT("Part", char)
  488. a2.Name = "Direction"
  489. a2.Anchored = true
  490. a2.BrickColor = maincolor
  491. a2.Color = maincolor.Color
  492. a2.Material = "Neon"
  493. a2.Transparency = 0.7
  494. a2.Shape = "Cylinder"
  495. a2.CanCollide = false
  496. local ba = IT("Part", char)
  497. ba.Name = "HitDirect"
  498. ba.Anchored = true
  499. ba.BrickColor = maincolor
  500. ba.Material = "Neon"
  501. ba.Transparency = 1
  502. ba.CanCollide = false
  503. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  504. local ignore = char
  505. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  506. a.BottomSurface = 10
  507. a.TopSurface = 10
  508. a2.BottomSurface = 10
  509. a2.TopSurface = 10
  510. local distance = (InnerRing1.CFrame.p - position).magnitude
  511. a.Size = Vector3.new(distance, 1, 1)
  512. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  513. a2.Size = Vector3.new(distance, 1, 1)
  514. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  515. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  516. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  517. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  518. game:GetService("Debris"):AddItem(a, 20)
  519. game:GetService("Debris"):AddItem(a2, 20)
  520. game:GetService("Debris"):AddItem(ba, 20)
  521. local msh = Instance.new("SpecialMesh", a)
  522. msh.MeshType = "Brick"
  523. msh.Scale = Vector3.new(1, 5, 5)
  524. local msh2 = Instance.new("SpecialMesh", a2)
  525. msh2.MeshType = "Brick"
  526. msh2.Scale = Vector3.new(1, 7, 7)
  527. for i = 0, 10, 0.1 do
  528. swait()
  529. CameraEnshaking(1, 5)
  530. a2.Color = maincolor.Color
  531. root.CFrame = FaceMouse()[1]
  532. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  533. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  534. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  535. distance = (InnerRing1.CFrame.p - position).magnitude
  536. a.Size = Vector3.new(distance, 1, 1)
  537. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  538. a2.Size = Vector3.new(distance, 1, 1)
  539. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  540. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  541. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  542. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  543. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  544. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  545. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  546. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  547. if v:FindFirstChild("Head") then
  548. Eviscerate(v)
  549. end
  550. end
  551. end
  552. a:Destroy()
  553. a2:Destroy()
  554. ba:Destroy()
  555. InnerRing1:Destroy()
  556. attack = false
  557. hum.WalkSpeed = 10
  558. hum.CameraOffset = Vector3.new(0,0,0)
  559. end
  560.  
  561. function Call_Upon_The_Eyes()
  562. attack = true
  563. hum.WalkSpeed = 0
  564. for i = 0, 6, 0.1 do
  565. swait()
  566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  567. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  568. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  569. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  570. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  571. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  572. end
  573. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  574. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  575. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  576. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  577. CameraEnshaking(4, 25)
  578. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  579. if v:FindFirstChild("Head") then
  580. Eviscerate(v)
  581. end
  582. end
  583. for i = 0, 6, 0.1 do
  584. swait()
  585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  586. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  587. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  588. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  589. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  590. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  591. end
  592. attack = false
  593. hum.WalkSpeed = 10
  594. end
  595.  
  596. function CHAOS()
  597. attack = true
  598. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  599. Cso("2545012765", hed, 10, 1)
  600. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  601.  
  602. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  603. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  604. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  605.  
  606. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  607. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  608. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  609. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  610. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  611. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  612. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  613. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  614. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  615. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  616. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  617. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  618. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  619. if v:FindFirstChild("Head") then
  620. Eviscerate(v)
  621. end
  622. end
  623. attack = false
  624. end
  625. function Chain2()
  626. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  627. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  628. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  629. local HEAD = HUM.Parent:FindFirstChild("Head")
  630. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  631. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  632. if HEAD and TORSO and HUM.Health > 0 then
  633. local GYRO = IT("BodyGyro",root)
  634. GYRO.D = 275
  635. GYRO.P = 20000
  636. GYRO.MaxTorque = Vector3.new(0,40000,0)
  637. attack = true
  638. hum.WalkSpeed = 0
  639. local hit,pos,hummie;
  640. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  641. Hook2.Transparency = 1
  642. local A2 = NewInstance("Attachment",Hook2)
  643. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  644. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  645. for i = 0, 2.3, .1 do
  646. swait()
  647. GYRO.cframe = CF(root.Position,TORSO.Position)
  648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  649. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  650. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  651. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  652. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  653. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  654. end
  655. Cso("169105657", ra, 7, 1.2)
  656. for i = 0, 5, .1 do
  657. if(hit)then break end
  658. swait()
  659. GYRO.cframe = CF(root.Position,TORSO.Position)
  660. Hook2.CFrame = TORSO.CFrame
  661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  662. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  663. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  664. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  665. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  666. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  667. end
  668. Cso("169105657", ra, 5, .8)
  669. Cso("2545211765", char, 7, 1)
  670. GYRO:remove()
  671. TORSO:BreakJoints()
  672. for i = 0, 6, .1 do
  673. swait()
  674. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  675. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  676. end
  677. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  678. break
  679. end
  680. Chain2.TextureLength = 4
  681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  682. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  683. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  684. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  685. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  686. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  687. end
  688. hum.WalkSpeed = 16
  689. attack = false
  690. Hook2:Destroy()
  691. end
  692. end
  693. end
  694.  
  695. function dejzrXD()
  696. attack = true
  697. hum.WalkSpeed = 20
  698. for i = 0, 1, 0.1 do
  699. swait()
  700. Cso("262562442", char, 10, 1)
  701. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  704. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  705. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  706. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  707. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  708. end
  709. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  710. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  711. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  712. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  713. CameraEnshaking(4, 5)
  714. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  715. if v:FindFirstChild("Head") then
  716. Eviscerate(v)
  717. end
  718. end
  719. for i = 0, 1, 0.1 do
  720. swait()
  721. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  724. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  725. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  726. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  727. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  728. end
  729. attack = false
  730. Speed = 20
  731. end
  732.  
  733. function specialchaos()
  734. wait(0)
  735. CHOICE = 6
  736. Cso("130781067", hed, 10, 1)
  737. local killsky = Instance.new('Sky', game:GetService'Lighting')
  738. killsky.SkyboxBk = "rbxassetid://3662994"
  739. killsky.SkyboxDn = "rbxassetid://3662994"
  740. killsky.SkyboxFt = "rbxassetid://3662994"
  741. killsky.SkyboxLf = "rbxassetid://3662994"
  742. killsky.SkyboxRt = "rbxassetid://3662994"
  743. killsky.SkyboxUp = "rbxassetid://3662994"
  744. ---
  745. killsky.StarCount = 0
  746. killsky.SunAngularSize = 0
  747. killsky.MoonAngularSize = 0
  748. killsky.MoonTextureId = ""
  749. killsky.CelestialBodiesShown = false
  750. if HITFLOOR ~= nil then
  751. ATTACK = false
  752. Rooted = false
  753. local RINGSPIN = true
  754. local CONSTRUCTING = true
  755. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  756. RING.Color = C3(0,0,0)
  757. MakeForm(RING,"Cyl")
  758. RING.CFrame = CF(HITPOS)
  759. coroutine.resume(coroutine.create(function()
  760. repeat
  761. Swait()
  762. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  763. until CONSTRUCTING == false
  764. repeat
  765. Swait()
  766. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  767. until RINGSPIN == false
  768. for i = 1, 25 do
  769. Swait()
  770. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  771. RING.Size = RING.Size - VT(0.15,0,0.15)
  772. --DECAL.Transparency = DECAL.Transparency + 1/25
  773. RING.Transparency = RING.Transparency + 1/25
  774. end
  775. RING:remove()
  776. end))
  777. for i = 1, 15 do
  778. Swait()
  779. RING.Size = RING.Size + VT(0,0,0)
  780. RING.Transparency = RING.Transparency - 1/15
  781. end
  782. end
  783. hum.WalkSpeed = 20
  784. attack = false
  785. end
  786. function icando()
  787. attack = true
  788. hum.WalkSpeed = 0
  789. TEST:Remove()
  790. TEST:Play()
  791. repeat
  792. for i = 0,4,0.1 do
  793. swait()
  794. TEST.Parent = tors
  795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  796. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  797. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  798. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  799. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  800. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  801. end
  802. until TEST.Playing == false
  803. TEST:Stop()
  804. TEST:Play()
  805. TEST:Remove()
  806. print('I CAN DO ANYTHING')
  807. attack = false
  808. hum.WalkSpeed = 20
  809. end
  810.  
  811. function finalChaos2()
  812. attack = true
  813. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  814. M2.TextureId = "rbxassetid://2582829122"
  815. M2.Scale = Vector3.new(5, 5, 5)
  816. Cso("2545018472", hed, 10, 1)
  817. for i = 0, 1, 0.1 do
  818. swait()
  819. hum.CameraOffset = Vector3.new(0, 8, 0)
  820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  821. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  822. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  823. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  824. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  825. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  826. end
  827. Cso("483458132", char, 10, .7)
  828. Cso("483458132", char, 10, 1)
  829. CameraEnshaking(6, 65)
  830. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  831. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  832. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  833. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  834. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  835. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  836. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  837. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  838. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  839. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  840. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  841. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  842. if v:FindFirstChild("Head") then
  843. Eviscerate(v)
  844. end
  845. end
  846. for i = 0, 1, 0.1 do
  847. swait()
  848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  849. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  850. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  851. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  852. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  853. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  854. end
  855. M2.Scale = Vector3.new(1, 1, 1)
  856. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  857. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  858. attack = false
  859. end
  860.  
  861. function DRAG_THEM_TO_HELL()
  862. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  863. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  864. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  865. local HEAD = HUM.Parent:FindFirstChild("Head")
  866. if HEAD and TORSO and HUM.Health > 0 then
  867. local GYRO = IT("BodyGyro",root)
  868. GYRO.D = 275
  869. GYRO.P = 20000
  870. GYRO.MaxTorque = Vector3.new(0,40000,0)
  871. attack = true
  872. hum.WalkSpeed = 0
  873. local hit,pos,hummie;
  874. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  875. Hook.Transparency = 1
  876. local A = NewInstance("Attachment",Hook)
  877. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  878. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  879. local POS = mouse.Hit.p
  880. local CHAINS = false
  881. local CHAINLINKS = {}
  882. local A = IT("Attachment",la)
  883. A.Position = Vector3.new(1,-1,0)*Player_Size
  884. A.Orientation = Vector3.new(-90, -89.982, 0)
  885. local B = IT("Attachment",la)
  886. B.Position = Vector3.new(-1,-1,0)*Player_Size
  887. B.Orientation = Vector3.new(-90, 89.988, 0)
  888. local C = IT("Attachment",la)
  889. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  890. C.Orientation = Vector3.new(-90, -89.982, 0)
  891. local D = IT("Attachment",la)
  892. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  893. D.Orientation = Vector3.new(-90, 89.988, 0)
  894. local LIGHT = IT("Attachment",la)
  895. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  896. local LIGHT2 = IT("PointLight",LIGHT)
  897. LIGHT2.Range = 7
  898. LIGHT2.Brightness = 5
  899. LIGHT2.Color = Color3.new(0,0,0)
  900. for i = 1, 2 do
  901. local TWIST = -2
  902. local START = A
  903. local END = B
  904. if i == 1 then
  905. START = B
  906. END = A
  907. end
  908. local ChainLink = IT("Beam",tors)
  909. ChainLink.Texture = "rbxassetid://73042633"
  910. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  911. ChainLink.TextureSpeed = 1
  912. ChainLink.Width0 = 1
  913. ChainLink.Width1 = 1
  914. ChainLink.TextureLength = 2.5
  915. ChainLink.Attachment0 = START
  916. ChainLink.Attachment1 = END
  917. ChainLink.CurveSize0 = TWIST
  918. ChainLink.CurveSize1 = TWIST
  919. --ChainLink.FaceCamera = true
  920. ChainLink.Segments = 45
  921. ChainLink.Transparency = NumberSequence.new(0.25)
  922. table.insert(CHAINLINKS,ChainLink)
  923. end
  924. for i = 1, 2 do
  925. local TWIST = -1
  926. local START = C
  927. local END = D
  928. if i == 1 then
  929. START = D
  930. END = C
  931. end
  932. local ChainLink = IT("Beam",tors)
  933. ChainLink.Texture = "rbxassetid://73042633"
  934. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  935. ChainLink.TextureSpeed = 1
  936. ChainLink.Width0 = 1
  937. ChainLink.Width1 = 1
  938. ChainLink.TextureLength = 5
  939. ChainLink.Attachment0 = START
  940. ChainLink.Attachment1 = END
  941. ChainLink.CurveSize0 = TWIST
  942. ChainLink.CurveSize1 = TWIST
  943. --ChainLink.FaceCamera = true
  944. ChainLink.Segments = 25
  945. ChainLink.LightEmission = 0.5
  946. ChainLink.Transparency = NumberSequence.new(0.25)
  947. table.insert(CHAINLINKS,ChainLink)
  948. end
  949. for i = 0, 2.3, .1 do
  950. swait()
  951. GYRO.cframe = CF(root.Position,TORSO.Position)
  952. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  953. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  954. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  955. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  956. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  957. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  958. end
  959. Cso("169105657", ra, 7, 1.2)
  960. for i = 0, 4, .1 do
  961. if(hit)then break end
  962. swait()
  963. GYRO.cframe = CF(root.Position,TORSO.Position)
  964. Hook.CFrame = HEAD.CFrame
  965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  966. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  967. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  968. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  969. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  970. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  971. end
  972. for _,v in next, getRegion(Hook.Position,1,{char}) do
  973. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  974. hit = GetTorso(v.Parent);
  975. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  976. break;
  977. end
  978. end
  979. Cso("169105657", ra, 5, .8)
  980. Cso("1251737869", tors, 2, 1.1)
  981. GYRO:remove()
  982. for i = 0, 3, .1 do
  983. swait()
  984. HUM.PlatformStand = true
  985. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  986. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  987. end
  988. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  989. break
  990. end
  991. Chain.TextureLength = 4
  992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  993. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  994. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  995. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  996. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  997. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  998. end
  999. hum.WalkSpeed = 16
  1000. attack = false
  1001. Hook:Destroy()
  1002. A:remove()
  1003. B:remove()
  1004. C:remove()
  1005. D:remove()
  1006. end
  1007. end
  1008. end
  1009. function ultra()
  1010. attack = true
  1011. hum.WalkSpeed = 0
  1012. BTAUNT:Remove()
  1013. hed.face.Texture = "rbxassetid://160952297"
  1014. local Fire = IT("Sound",Character.Torso)
  1015. Fire.SoundId = "rbxassetid://1060413310"
  1016. Fire.Looped = true
  1017. Fire.Pitch = 1
  1018. Fire.Volume = 1
  1019. Fire:Play()
  1020. BTAUNT:Play()
  1021. BTAUNT:Remove()
  1022. wait(1)
  1023. for i = 0,18,0.1 do
  1024. swait()
  1025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1027. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1028. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1029. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  1030. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  1031. end
  1032. wait(1)
  1033. for i = 0,1.2,0.1 do
  1034. swait()
  1035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1039. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  1040. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  1041. end
  1042. for i = 0,1.2,0.1 do
  1043. swait()
  1044.  
  1045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1050. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  1051. end
  1052. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  1053. M2.TextureId = "rbxassetid://26884682"
  1054. tecks2:Remove()
  1055. Fire:Stop()
  1056. local BC = char["Body Colors"]
  1057. BC.HeadColor = BrickColor.new("New Yeller")
  1058. BC.LeftArmColor = BrickColor.new("New Yeller")
  1059. BC.LeftLegColor = BrickColor.new("New Yeller")
  1060. BC.RightArmColor = BrickColor.new("New Yeller")
  1061. BC.RightLegColor = BrickColor.new("New Yeller")
  1062. BC.TorsoColor = BrickColor.new("New Yeller")
  1063. tecks2:Remove()
  1064. BTAUNT3:Play()
  1065. local naeeym2 = Instance.new("BillboardGui",char)
  1066. naeeym2.AlwaysOnTop = true
  1067. naeeym2.Size = UDim2.new(5,35,2,35)
  1068. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1069. naeeym2.Adornee = hed
  1070. naeeym2.Name = "Name"
  1071. local tecks2 = Instance.new("TextLabel",naeeym2)
  1072. tecks2.BackgroundTransparency = 1
  1073. tecks2.TextScaled = true
  1074. tecks2.BorderSizePixel = 0
  1075. tecks2.Font = "Garamond"
  1076. tecks2.TextSize = 30
  1077. tecks2.TextStrokeTransparency = 0
  1078. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1079. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1080. tecks2.Size = UDim2.new(1,0,0.5,0)
  1081. tecks2.Parent = naeeym2
  1082. textfag = tecks2
  1083. wait(1)
  1084. tecks2.Text = "The Boss Noob"
  1085. coroutine.resume(coroutine.create(function()
  1086. while textfag ~= nil do
  1087. swait()
  1088. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1089. textfag.Rotation = math.random(-3,3)
  1090. end
  1091. end))
  1092. hed.face.Texture = "rbxassetid://160952297"
  1093. -------------------
  1094. Spawn(function()
  1095. while Equipped and Humanoid.Parent and Torso.Parent do
  1096. if Angle == 360 then
  1097. Angle = 0
  1098. end
  1099. Angle = Angle + 0.05
  1100. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1101. if Hit then
  1102. if not Circle.Parent then
  1103. Circle.Parent = Character
  1104. end
  1105. for i, v in pairs(CircleParts) do
  1106. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1107. end
  1108. else
  1109. Circle.Parent = nil
  1110. end
  1111. wait()
  1112. end
  1113. end)
  1114. attack = false
  1115. hum.WalkSpeed = 75
  1116. end
  1117. -------------------------------------------------------
  1118. --End Attacks N Stuff--
  1119. -------------------------------------------------------
  1120. mouse.KeyDown:connect(function(key)
  1121. if attack == false then
  1122. if key == "t" then
  1123. dance()
  1124. elseif key == 'y' then
  1125. aaa()
  1126. elseif key == "p" then
  1127. finalChaos()
  1128. elseif key == "z" then
  1129. beam()
  1130. elseif key == "x" then
  1131. Call_Upon_The_Eyes()
  1132. elseif key == "v" then
  1133. dejzrXD()
  1134. elseif key == "b" then
  1135. specialchaos()
  1136. elseif key == "n" then
  1137. CHAOS()
  1138. elseif key == "f" then
  1139. icando()
  1140. elseif key == "h" then
  1141. finalChaos2()
  1142. elseif key == "g" then
  1143. Chain2()
  1144. elseif key == "c" then
  1145. DRAG_THEM_TO_HELL()
  1146. elseif key == "q" then
  1147.  
  1148.  
  1149.  
  1150. Noob6()
  1151. elseif key == "l" then
  1152.  
  1153.  
  1154.  
  1155.  
  1156. Noob2()
  1157.  
  1158.  
  1159. elseif key == "k" then
  1160.  
  1161.  
  1162.  
  1163.  
  1164. Noob3()
  1165.  
  1166. elseif key == "j" then
  1167.  
  1168.  
  1169.  
  1170.  
  1171.  
  1172. Noob4()
  1173.  
  1174.  
  1175. elseif key == "m" then
  1176.  
  1177.  
  1178.  
  1179.  
  1180. Noob5()
  1181.  
  1182.  
  1183. elseif key == "e" then
  1184.  
  1185.  
  1186.  
  1187.  
  1188. Noob7()
  1189.  
  1190. elseif key == "u" then
  1191.  
  1192. Noob8()
  1193.  
  1194. elseif key == "r" then
  1195.  
  1196. Noob9()
  1197.  
  1198.  
  1199.  
  1200. end
  1201. end
  1202. end)
  1203.  
  1204. mouse.Button1Down:connect(function(key)
  1205. if attack == false then
  1206. die()
  1207. end
  1208. end)
  1209.  
  1210. function Part(parent,color,material,size,cframe,anchored,cancollide)
  1211. local part = Instance.new("Part")
  1212. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  1213. part.Material = material or Enum.Material.SmoothPlastic
  1214. part.TopSurface,part.BottomSurface=10,10
  1215. part.Size = size or Vector3.new(1,1,1)
  1216. part.CFrame = cframe or CF(0,0,0)
  1217. part.Anchored = anchored or true
  1218. part.CanCollide = cancollide or false
  1219. part.Parent = parent or char
  1220. return part
  1221. end
  1222.  
  1223. NewInstance = function(instance,parent,properties)
  1224. local inst = Instance.new(instance)
  1225. inst.Parent = parent
  1226. if(properties)then
  1227. for i,v in next, properties do
  1228. pcall(function() inst[i] = v end)
  1229. end
  1230. end
  1231. return inst;
  1232. end
  1233. -------------------------------------------------------
  1234. --Start Damage Function--
  1235. -------------------------------------------------------
  1236. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1237. local type = type
  1238. local rng = Instance.new("Part", char)
  1239. rng.Anchored = true
  1240. rng.BrickColor = color
  1241. rng.CanCollide = false
  1242. rng.FormFactor = 3
  1243. rng.Name = "Ring"
  1244. rng.Material = "Neon"
  1245. rng.Size = Vector3.new(1, 1, 1)
  1246. rng.Transparency = 0
  1247. rng.TopSurface = 0
  1248. rng.BottomSurface = 0
  1249. rng.CFrame = pos
  1250. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1251. local rngm = Instance.new("SpecialMesh", rng)
  1252. rngm.MeshType = "Brick"
  1253. if rainbowmode == true then
  1254. rng.Color = Color3.new(r/255,g/255,b/255)
  1255. end
  1256. local scaler2 = 1
  1257. local speeder = FastSpeed/10
  1258. if type == "Add" then
  1259. scaler2 = 1*value
  1260. elseif type == "Divide" then
  1261. scaler2 = 1/value
  1262. end
  1263. coroutine.resume(coroutine.create(function()
  1264. for i = 0,10/bonuspeed,0.1 do
  1265. swait()
  1266. if type == "Add" then
  1267. scaler2 = scaler2 - 0.01*value/bonuspeed
  1268. elseif type == "Divide" then
  1269. scaler2 = scaler2 - 0.01/value*bonuspeed
  1270. end
  1271. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1272. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1273. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1274. end
  1275. rng:Destroy()
  1276. end))
  1277. end
  1278.  
  1279. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1280. if hit.Parent == nil then
  1281. return
  1282. end
  1283. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1284. for _, v in pairs(hit.Parent:children()) do
  1285. if v:IsA("Humanoid") then
  1286. h = v
  1287. end
  1288. end
  1289. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1290.  
  1291. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1292. end
  1293.  
  1294. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1295. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1296. if hit.Parent.DebounceHit.Value == true then
  1297. return
  1298. end
  1299. end
  1300. if insta == true then
  1301. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1302. end
  1303. local c = Create("ObjectValue"){
  1304. Name = "creator",
  1305. Value = game:service("Players").LocalPlayer,
  1306. Parent = h,
  1307. }
  1308. game:GetService("Debris"):AddItem(c, .5)
  1309. if HitSound ~= nil and HitPitch ~= nil then
  1310. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1311. end
  1312. local Damage = math.random(minim, maxim)
  1313. local blocked = false
  1314. local block = hit.Parent:findFirstChild("Block")
  1315. if block ~= nil then
  1316. if block.className == "IntValue" then
  1317. if block.Value > 0 then
  1318. blocked = true
  1319. block.Value = block.Value - 1
  1320. print(block.Value)
  1321. end
  1322. end
  1323. end
  1324. if blocked == false then
  1325. h.Health = h.Health - Damage
  1326. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1327. else
  1328. h.Health = h.Health - (Damage / 2)
  1329. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1330. end
  1331. if Type == "Knockdown" then
  1332. local hum = hit.Parent.Humanoid
  1333. hum.PlatformStand = true
  1334. coroutine.resume(coroutine.create(function(HHumanoid)
  1335. swait(1)
  1336. HHumanoid.PlatformStand = false
  1337. end), hum)
  1338. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1339. local bodvol = Create("BodyVelocity"){
  1340. velocity = angle * knockback,
  1341. P = 5000,
  1342. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1343. Parent = hit,
  1344. }
  1345. local rl = Create("BodyAngularVelocity"){
  1346. P = 3000,
  1347. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1348. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1349. Parent = hit,
  1350. }
  1351. game:GetService("Debris"):AddItem(bodvol, .5)
  1352. game:GetService("Debris"):AddItem(rl, .5)
  1353. elseif Type == "Normal" then
  1354. local vp = Create("BodyVelocity"){
  1355. P = 500,
  1356. maxForce = Vector3.new(math.huge, 0, math.huge),
  1357. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1358. }
  1359. if knockback > 0 then
  1360. vp.Parent = hit.Parent.Torso
  1361. end
  1362. game:GetService("Debris"):AddItem(vp, .5)
  1363. elseif Type == "Up" then
  1364. local bodyVelocity = Create("BodyVelocity"){
  1365. velocity = Vector3.new(0, 20, 0),
  1366. P = 5000,
  1367. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1368. Parent = hit,
  1369. }
  1370. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1371. elseif Type == "DarkUp" then
  1372. coroutine.resume(coroutine.create(function()
  1373. for i = 0, 1, 0.1 do
  1374. swait()
  1375. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1376. end
  1377. end))
  1378. local bodyVelocity = Create("BodyVelocity"){
  1379. velocity = Vector3.new(0, 20, 0),
  1380. P = 5000,
  1381. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1382. Parent = hit,
  1383. }
  1384. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1385. elseif Type == "Snare" then
  1386. local bp = Create("BodyPosition"){
  1387. P = 2000,
  1388. D = 100,
  1389. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1390. position = hit.Parent.Torso.Position,
  1391. Parent = hit.Parent.Torso,
  1392. }
  1393. game:GetService("Debris"):AddItem(bp, 1)
  1394. elseif Type == "Freeze" then
  1395. local BodPos = Create("BodyPosition"){
  1396. P = 50000,
  1397. D = 1000,
  1398. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1399. position = hit.Parent.Torso.Position,
  1400. Parent = hit.Parent.Torso,
  1401. }
  1402. local BodGy = Create("BodyGyro") {
  1403. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1404. P = 20e+003,
  1405. Parent = hit.Parent.Torso,
  1406. cframe = hit.Parent.Torso.CFrame,
  1407. }
  1408. hit.Parent.Torso.Anchored = true
  1409. coroutine.resume(coroutine.create(function(Part)
  1410. swait(1.5)
  1411. Part.Anchored = false
  1412. end), hit.Parent.Torso)
  1413. game:GetService("Debris"):AddItem(BodPos, 3)
  1414. game:GetService("Debris"):AddItem(BodGy, 3)
  1415. end
  1416. local debounce = Create("BoolValue"){
  1417. Name = "DebounceHit",
  1418. Parent = hit.Parent,
  1419. Value = true,
  1420. }
  1421. game:GetService("Debris"):AddItem(debounce, Delay)
  1422. c = Create("ObjectValue"){
  1423. Name = "creator",
  1424. Value = Player,
  1425. Parent = h,
  1426. }
  1427. game:GetService("Debris"):AddItem(c, .5)
  1428. end
  1429. end
  1430.  
  1431. function damage(range,mindam,maxdam,pos)
  1432. for i,v in ipairs(workspace:GetChildren()) do
  1433. if v:IsA("Model") then
  1434. if v.Name ~= Player.Name then
  1435. if v:FindFirstChildOfClass("Humanoid") then
  1436. if v:FindFirstChild("Head") then
  1437. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  1438. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  1439. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  1440. end
  1441. end
  1442. end
  1443. end
  1444. end
  1445. end
  1446. end
  1447. end
  1448. -------------------------------------------------------
  1449. --End Damage Function--
  1450. -------------------------------------------------------
  1451.  
  1452. -------------------------------------------------------
  1453. --Start Animations--
  1454. -------------------------------------------------------
  1455. print("By Makhail07")
  1456. while true do
  1457. swait()
  1458. sine = sine + change
  1459. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1460. local velderp = root.Velocity.y
  1461. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1462. if equipped == true or equipped == false then
  1463. if attack == false then
  1464. idle = idle + 1
  1465. else
  1466. idle = 0
  1467. end
  1468. if 1 < root.Velocity.y and hitfloor == nil then
  1469. Anim = "Jump"
  1470. if attack == false then
  1471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1472. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1473. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1474. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1475. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1476. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1477. end
  1478. elseif -1 > root.Velocity.y and hitfloor == nil then
  1479. Anim = "Fall"
  1480. if attack == false then
  1481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1482. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1483. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1484. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1485. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1486. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1487. end
  1488. elseif torvel < 1 and hitfloor ~= nil then
  1489. Anim = "Idle"
  1490. change = 1
  1491. if attack == false then
  1492.  
  1493. if animation.Value == 1 then
  1494.  
  1495.  
  1496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  1497. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  1498. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  1499. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  1500. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  1501. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  1502.  
  1503.  
  1504. else
  1505.  
  1506. if animation.Value == 2 then
  1507.  
  1508.  
  1509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  1511. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  1514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1515.  
  1516.  
  1517. else
  1518.  
  1519.  
  1520. if animation.Value == 3 then
  1521.  
  1522.  
  1523.  
  1524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  1525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1526. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  1527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  1528. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  1529. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  1530.  
  1531.  
  1532. else
  1533.  
  1534.  
  1535. if animation.Value == 4 then
  1536.  
  1537.  
  1538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  1539. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  1540. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  1541. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  1542. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  1543. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  1544.  
  1545.  
  1546.  
  1547. end
  1548.  
  1549. end
  1550. end
  1551.  
  1552.  
  1553. end
  1554.  
  1555. end
  1556. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1557. Anim = "Walk"
  1558. change = 1
  1559. if attack == false then
  1560. hum.WalkSpeed = 25
  1561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  1562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1563. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1564. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  1566. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1567. end
  1568. elseif torvel >= 25 and hitfloor ~= nil then
  1569. Anim = "Sprint"
  1570. change = 1.35
  1571. if attack == false then
  1572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1573. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1574. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  1575. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  1576. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  1577. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1578. end
  1579. end
  1580. end
  1581. if 0 < #Effects then
  1582. for e = 1, #Effects do
  1583. if Effects[e] ~= nil then
  1584. local Thing = Effects[e]
  1585. if Thing ~= nil then
  1586. local Part = Thing[1]
  1587. local Mode = Thing[2]
  1588. local Delay = Thing[3]
  1589. local IncX = Thing[4]
  1590. local IncY = Thing[5]
  1591. local IncZ = Thing[6]
  1592. if 1 >= Thing[1].Transparency then
  1593. if Thing[2] == "Block1" then
  1594. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1595. local Mesh = Thing[1].Mesh
  1596. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1597. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1598. elseif Thing[2] == "Block2" then
  1599. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1600. local Mesh = Thing[7]
  1601. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1602. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1603. elseif Thing[2] == "Block3" then
  1604. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1605. local Mesh = Thing[7]
  1606. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1607. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1608. elseif Thing[2] == "Cylinder" then
  1609. local Mesh = Thing[1].Mesh
  1610. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1611. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1612. elseif Thing[2] == "Blood" then
  1613. local Mesh = Thing[7]
  1614. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1615. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1616. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1617. elseif Thing[2] == "Elec" then
  1618. local Mesh = Thing[1].Mesh
  1619. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1620. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1621. elseif Thing[2] == "Disappear" then
  1622. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1623. elseif Thing[2] == "Shatter" then
  1624. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1625. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1626. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1627. Thing[6] = Thing[6] + Thing[5]
  1628. end
  1629. else
  1630. Part.Parent = nil
  1631. table.remove(Effects, e)
  1632. end
  1633. end
  1634. end
  1635. end
  1636. end
  1637. end
  1638. -------------------------------------------------------
  1639. --End Animations And Script--
  1640. ------------------------------------------------------
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