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- Jump #453: F.E.A.R.
- >The Hermit: A wise man who will offer knowing guidance. Personal experience and thoughtful temperance.
- >Age: 26
- >Location: Almaverse
- Wait. What?
- >Identity: Drop-In
- >Drawbacks: (+600) Otherworld
- Ohhhh. Well, crap.
- >Like A Ninja (Free, Drop-In)
- Cue the Mission Impossible theme. Well, no, because nobody fucking sneaks in that. Oh well. Someone get me a cardboard box to shuffle around in!
- >Just The Wind (1400, Drop-In)
- This seems handy. Developing stealth-based technology can be very useful.
- >Null And Void (1100, Drop-In)
- What's that? Paired with Synchronicity Event, I've basically gained full immunity to the local psionics? Don't mind if I do.
- >Shipping the Product (700, Drop-In)
- I wish I'd kept track of perks that let me amplify how much I can build with limited resources, since this gives nearly double the efficiency I already had. I'm pretty sure at this point I could probably build a house out of a twig...
- >It Just Works (500)
- Sure, the details may vary, but anything I make will definitely be made in such a way that form will not impede function.
- >Synchronicity Event (0)
- Boost to existing psi powers, imparting powers onto others... oh yes, I have PLANS for this one.
- You know, when I made this build a couple of days ago, I had a plan for everything. Since I'm stuck in Alma's psyche for a while, I figured why not do like I did with Alice, and fix her brain from the inside?
- Then I remembered she was dead, so I suppose we're going to have to define "fix" a little differently.
- Mine is the drill that will both pierce the heavens AND lobotomize the poor dead girl.
- ... actually, no, I'm just going to resurrect her and lock down her powers, give her a do-over. Same with the superpowered kids, because this whole plot is pants-on-head retarded from my perspective and there's no benefit from letting it all go on.
- Just as soon as I get out of her subconscious.
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