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ggrelior333's Soul Non fe

shgsiughiiruhdu12354 Jul 21st, 2019 76 Never
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  1. --//===============================================================\\--
  2. --||               CREATED BY SHACKLUSTER | EDITED BY GGRELIOR333
  3. --\\===============================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://1906490876"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --||          USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 35
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local LAUGHS = {834001699,834001752,834001797,834001828}
  87. local SONGS = {1906490876}
  88. local CHOICE = MRANDOM(1,4)
  89. local ENERGYSOUND = 1417051162
  90. local BEAMSOUND = 1417056781
  91. local EXPLOSIONSOUND = 1417056081
  92.  
  93. --//=================================\\
  94. --\\=================================//
  95.  
  96. --//=================================\\
  97. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  98. --\\=================================//
  99.  
  100. ArtificialHB = Instance.new("BindableEvent", script)
  101. ArtificialHB.Name = "ArtificialHB"
  102.  
  103. script:WaitForChild("ArtificialHB")
  104.  
  105. frame = Frame_Speed
  106. tf = 0
  107. allowframeloss = false
  108. tossremainder = false
  109. lastframe = tick()
  110. script.ArtificialHB:Fire()
  111.  
  112. game:GetService("RunService").Heartbeat:connect(function(s, p)
  113.     tf = tf + s
  114.     if tf >= frame then
  115.         if allowframeloss then
  116.             script.ArtificialHB:Fire()
  117.             lastframe = tick()
  118.         else
  119.             for i = 1, math.floor(tf / frame) do
  120.                 script.ArtificialHB:Fire()
  121.             end
  122.         lastframe = tick()
  123.         end
  124.         if tossremainder then
  125.             tf = 0
  126.         else
  127.             tf = tf - frame * math.floor(tf / frame)
  128.         end
  129.     end
  130. end)
  131.  
  132. --//=================================\\
  133. --\\=================================//
  134.  
  135. local toggleTag = true
  136. local txt = Instance.new("BillboardGui", Head)
  137. txt.Adornee = nil
  138. txt.Name = "NameDetect"
  139. txt.Size = UDim2.new(4, 0, 1.2, 0)
  140. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  141. local text = Instance.new("TextLabel", txt)
  142. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  143. text.FontSize = "Size8"
  144. text.TextScaled = true
  145. text.TextTransparency = 0
  146. text.BackgroundTransparency = 1
  147. text.TextTransparency = 0
  148. text.TextStrokeTransparency = 0
  149. text.Font = "Fantasy"
  150. text.TextStrokeColor3 = Color3.new(0,0,0)
  151. text.TextColor3 = Color3.new(0,0,0)
  152. text.Text = "ggrelior333's Soul"
  153.  
  154. function RecolorTextAndRename(name,col1,col2)
  155. text.TextStrokeColor3 = col2
  156. text.TextColor3 = col1
  157. text.Text = name
  158. end
  159.  
  160. RecolorTextAndRename("ggrelior333's Soul",Color3.new(0,0,0),Color3.new(0,0,0))
  161. --//=================================\\
  162. --||          SOME FUNCTIONS
  163. --\\=================================//
  164.  
  165. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  166.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  167. end
  168.  
  169. function PositiveAngle(NUMBER)
  170.     if NUMBER >= 0 then
  171.         NUMBER = 0
  172.     end
  173.     return NUMBER
  174. end
  175.  
  176. function NegativeAngle(NUMBER)
  177.     if NUMBER <= 0 then
  178.         NUMBER = 0
  179.     end
  180.     return NUMBER
  181. end
  182.  
  183. function Swait(NUMBER)
  184.     if NUMBER == 0 or NUMBER == nil then
  185.         ArtificialHB.Event:wait()
  186.     else
  187.         for i = 1, NUMBER do
  188.             ArtificialHB.Event:wait()
  189.         end
  190.     end
  191. end
  192.  
  193. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  194.     local NEWMESH = IT(MESH)
  195.     if MESH == "SpecialMesh" then
  196.         NEWMESH.MeshType = MESHTYPE
  197.         if MESHID ~= "nil" and MESHID ~= "" then
  198.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  199.         end
  200.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  201.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  202.         end
  203.     end
  204.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  205.     NEWMESH.Scale = SCALE
  206.     NEWMESH.Parent = PARENT
  207.     return NEWMESH
  208. end
  209.  
  210. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  211.     local NEWPART = IT("Part")
  212.     NEWPART.formFactor = FORMFACTOR
  213.     NEWPART.Reflectance = REFLECTANCE
  214.     NEWPART.Transparency = TRANSPARENCY
  215.     NEWPART.CanCollide = false
  216.     NEWPART.Locked = true
  217.     NEWPART.Anchored = true
  218.     if ANCHOR == false then
  219.         NEWPART.Anchored = false
  220.     end
  221.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  222.     NEWPART.Name = NAME
  223.     NEWPART.Size = SIZE
  224.     NEWPART.Position = Torso.Position
  225.     NEWPART.Material = MATERIAL
  226.     NEWPART:BreakJoints()
  227.     NEWPART.Parent = PARENT
  228.     return NEWPART
  229. end
  230.  
  231.     local function weldBetween(a, b)
  232.         local weldd = IT("Weld")
  233.         weldd.Part0 = a
  234.         weldd.Part1 = b
  235.         weldd.C0 = CF()
  236.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  237.         weldd.Parent = a
  238.         return weldd
  239.     end
  240.  
  241.  
  242. function QuaternionFromCFrame(cf)
  243.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  244.     local trace = m00 + m11 + m22
  245.     if trace > 0 then
  246.         local s = math.sqrt(1 + trace)
  247.         local recip = 0.5 / s
  248.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  249.     else
  250.         local i = 0
  251.         if m11 > m00 then
  252.             i = 1
  253.         end
  254.         if m22 > (i == 0 and m00 or m11) then
  255.             i = 2
  256.         end
  257.         if i == 0 then
  258.             local s = math.sqrt(m00 - m11 - m22 + 1)
  259.             local recip = 0.5 / s
  260.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  261.         elseif i == 1 then
  262.             local s = math.sqrt(m11 - m22 - m00 + 1)
  263.             local recip = 0.5 / s
  264.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  265.         elseif i == 2 then
  266.             local s = math.sqrt(m22 - m00 - m11 + 1)
  267.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  268.         end
  269.     end
  270. end
  271.  
  272. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  273.     local xs, ys, zs = x + x, y + y, z + z
  274.     local wx, wy, wz = w * xs, w * ys, w * zs
  275.     local xx = x * xs
  276.     local xy = x * ys
  277.     local xz = x * zs
  278.     local yy = y * ys
  279.     local yz = y * zs
  280.     local zz = z * zs
  281.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  282. end
  283.  
  284. function QuaternionSlerp(a, b, t)
  285.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  286.     local startInterp, finishInterp;
  287.     if cosTheta >= 0.0001 then
  288.         if (1 - cosTheta) > 0.0001 then
  289.             local theta = ACOS(cosTheta)
  290.             local invSinTheta = 1 / SIN(theta)
  291.             startInterp = SIN((1 - t) * theta) * invSinTheta
  292.             finishInterp = SIN(t * theta) * invSinTheta
  293.         else
  294.             startInterp = 1 - t
  295.             finishInterp = t
  296.         end
  297.     else
  298.         if (1 + cosTheta) > 0.0001 then
  299.             local theta = ACOS(-cosTheta)
  300.             local invSinTheta = 1 / SIN(theta)
  301.             startInterp = SIN((t - 1) * theta) * invSinTheta
  302.             finishInterp = SIN(t * theta) * invSinTheta
  303.         else
  304.             startInterp = t - 1
  305.             finishInterp = t
  306.         end
  307.     end
  308.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  309. end
  310.  
  311. function Clerp(a, b, t)
  312.     local qa = {QuaternionFromCFrame(a)}
  313.     local qb = {QuaternionFromCFrame(b)}
  314.     local ax, ay, az = a.x, a.y, a.z
  315.     local bx, by, bz = b.x, b.y, b.z
  316.     local _t = 1 - t
  317.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  318. end
  319.  
  320. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  321.     local frame = IT("Frame")
  322.     frame.BackgroundTransparency = TRANSPARENCY
  323.     frame.BorderSizePixel = BORDERSIZEPIXEL
  324.     frame.Position = POSITION
  325.     frame.Size = SIZE
  326.     frame.BackgroundColor3 = COLOR
  327.     frame.BorderColor3 = BORDERCOLOR
  328.     frame.Name = NAME
  329.     frame.Parent = PARENT
  330.     return frame
  331. end
  332.  
  333. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  334.     local label = IT("TextLabel")
  335.     label.BackgroundTransparency = 1
  336.     label.Size = UD2(1, 0, 1, 0)
  337.     label.Position = UD2(0, 0, 0, 0)
  338.     label.TextColor3 = TEXTCOLOR
  339.     label.TextStrokeTransparency = STROKETRANSPARENCY
  340.     label.TextTransparency = TRANSPARENCY
  341.     label.FontSize = TEXTFONTSIZE
  342.     label.Font = TEXTFONT
  343.     label.BorderSizePixel = BORDERSIZEPIXEL
  344.     label.TextScaled = false
  345.     label.Text = TEXT
  346.     label.Name = NAME
  347.     label.Parent = PARENT
  348.     return label
  349. end
  350.  
  351. function NoOutlines(PART)
  352.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  353. end
  354.  
  355. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  356.     local NEWWELD = IT(TYPE)
  357.     NEWWELD.Part0 = PART0
  358.     NEWWELD.Part1 = PART1
  359.     NEWWELD.C0 = C0
  360.     NEWWELD.C1 = C1
  361.     NEWWELD.Parent = PARENT
  362.     return NEWWELD
  363. end
  364.  
  365. local S = IT("Sound")
  366. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  367.     local NEWSOUND = nil
  368.     coroutine.resume(coroutine.create(function()
  369.         NEWSOUND = S:Clone()
  370.         NEWSOUND.Parent = PARENT
  371.         NEWSOUND.Volume = VOLUME
  372.         NEWSOUND.Pitch = PITCH
  373.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  374.         NEWSOUND:play()
  375.         if DOESLOOP == true then
  376.             NEWSOUND.Looped = true
  377.         else
  378.             repeat wait(1) until NEWSOUND.Playing == false
  379.             NEWSOUND:remove()
  380.         end
  381.     end))
  382.     return NEWSOUND
  383. end
  384.  
  385. function CFrameFromTopBack(at, top, back)
  386.     local right = top:Cross(back)
  387.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  388. end
  389.  
  390. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  391. function WACKYEFFECT(Table)
  392.     local TYPE = (Table.EffectType or "Sphere")
  393.     local SIZE = (Table.Size or VT(1,1,1))
  394.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  395.     local TRANSPARENCY = (Table.Transparency or 0)
  396.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  397.     local CFRAME = (Table.CFrame or Torso.CFrame)
  398.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  399.     local ROTATION1 = (Table.RotationX or 0)
  400.     local ROTATION2 = (Table.RotationY or 0)
  401.     local ROTATION3 = (Table.RotationZ or 0)
  402.     local MATERIAL = (Table.Material or "Neon")
  403.     local COLOR = (Table.Color or C3(1,1,1))
  404.     local TIME = (Table.Time or 45)
  405.     local SOUNDID = (Table.SoundID or nil)
  406.     local SOUNDPITCH = (Table.SoundPitch or nil)
  407.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  408.     coroutine.resume(coroutine.create(function()
  409.         local PLAYSSOUND = false
  410.         local SOUND = nil
  411.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  412.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  413.             PLAYSSOUND = true
  414.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  415.         end
  416.         EFFECT.Color = COLOR
  417.         local MSH = nil
  418.         if TYPE == "Sphere" then
  419.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  420.         elseif TYPE == "Block" then
  421.             MSH = IT("BlockMesh",EFFECT)
  422.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  423.         elseif TYPE == "Wave" then
  424.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  425.         elseif TYPE == "Ring" then
  426.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  427.         elseif TYPE == "Slash" then
  428.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  429.         elseif TYPE == "Round Slash" then
  430.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  431.         elseif TYPE == "Swirl" then
  432.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  433.         elseif TYPE == "Skull" then
  434.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  435.         elseif TYPE == "Crystal" then
  436.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  437.         end
  438.         if MSH ~= nil then
  439.             local MOVESPEED = nil
  440.             if MOVEDIRECTION ~= nil then
  441.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  442.             end
  443.             local GROWTH = SIZE - ENDSIZE
  444.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  445.             if TYPE == "Block" then
  446.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  447.             else
  448.                 EFFECT.CFrame = CFRAME
  449.             end
  450.             for LOOP = 1, TIME+1 do
  451.                 Swait()
  452.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  453.                 if TYPE == "Wave" then
  454.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  455.                 end
  456.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  457.                 if TYPE == "Block" then
  458.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  459.                 else
  460.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  461.                 end
  462.                 if MOVEDIRECTION ~= nil then
  463.                     local ORI = EFFECT.Orientation
  464.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  465.                     EFFECT.Orientation = ORI
  466.                 end
  467.             end
  468.             if PLAYSSOUND == false then
  469.                 EFFECT:remove()
  470.             else
  471.                 SOUND.Stopped:Connect(function()
  472.                     EFFECT:remove()
  473.                 end)
  474.             end
  475.         else
  476.             if PLAYSSOUND == false then
  477.                 EFFECT:remove()
  478.             else
  479.                 repeat Swait() until SOUND.Playing == false
  480.                 EFFECT:remove()
  481.             end
  482.         end
  483.     end))
  484. end
  485.  
  486. local LEFTWINGS = {}
  487. local RIGHTWINGS = {}
  488. local BODY = {}
  489.  
  490. local Back = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Wing", VT(1,1,0.35),false)
  491. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  492.  
  493. local ANGLE = 35
  494. for i = 1, 5 do
  495.     local Wing = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(0.15,2+(i/2),0.15),false)
  496.     local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  497.     local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.25,1,0.25),false)
  498.     CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  499.     ANGLE = ANGLE - 15
  500.     table.insert(LEFTWINGS,WingWeld)
  501. end
  502.  
  503. ANGLE = 35
  504. for i = 1, 5 do
  505.     local Wing = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.15,2+(i/2),0.15),false)
  506.     local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  507.     local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  508.     CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  509.     ANGLE = ANGLE - 15
  510.     table.insert(RIGHTWINGS,WingWeld)
  511. end
  512.  
  513. function MakeForm(PART,TYPE)
  514.     if TYPE == "Cyl" then
  515.         local MSH = IT("CylinderMesh",PART)
  516.     elseif TYPE == "Ball" then
  517.         local MSH = IT("SpecialMesh",PART)
  518.         MSH.MeshType = "Sphere"
  519.     elseif TYPE == "Wedge" then
  520.         local MSH = IT("SpecialMesh",PART)
  521.         MSH.MeshType = "Wedge"
  522.     end
  523. end
  524.  
  525. Debris = game:GetService("Debris")
  526.  
  527. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  528.     local DIRECTION = CF(StartPos,EndPos).lookVector
  529.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  530. end
  531.  
  532. function turnto(position)
  533.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  534. end
  535.  
  536. function SpawnTrail(FROM,TO,BIG)
  537.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0))
  538.     MakeForm(TRAIL,"Cyl")
  539.     local DIST = (FROM - TO).Magnitude
  540.     if BIG == true then
  541.         TRAIL.Size = VT(0.5,DIST,0.5)
  542.     else
  543.         TRAIL.Size = VT(0.25,DIST,0.25)
  544.     end
  545.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  546.     coroutine.resume(coroutine.create(function()
  547.         for i = 1, 5 do
  548.             Swait()
  549.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  550.         end
  551.         TRAIL:remove()
  552.     end))
  553. end
  554.  
  555. local asd = Instance.new("ParticleEmitter")
  556. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  557. asd.LightEmission = .1
  558. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  559. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  560. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  561. asd.Transparency = bbb
  562. asd.Size = aaa
  563. asd.ZOffset = .9
  564. asd.Acceleration = Vector3.new(0, -15, 0)
  565. asd.LockedToPart = false
  566. asd.EmissionDirection = "Back"
  567. asd.Lifetime = NumberRange.new(1, 2)
  568. asd.Rotation = NumberRange.new(-100, 100)
  569. asd.RotSpeed = NumberRange.new(-100, 100)
  570. asd.Speed = NumberRange.new(10)
  571. asd.Enabled = false
  572. asd.VelocitySpread = 999
  573.  
  574. function getbloody(victim,amount)
  575.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  576.     PART.CFrame = victim.CFrame
  577.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  578.     Debris:AddItem(PART,5)
  579.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  580.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  581.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  582.     local prtcl = asd:Clone()
  583.     prtcl.Parent = PART
  584.     prtcl:Emit(amount*10)
  585. end
  586.  
  587. local Particle = IT("ParticleEmitter",nil)
  588. Particle.Enabled = false
  589. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  590. Particle.LightEmission = 0.5
  591. Particle.Rate = 150
  592. Particle.ZOffset = 1
  593. Particle.Rotation = NumberRange.new(-180, 180)
  594. Particle.RotSpeed = NumberRange.new(-180, 180)
  595. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  596. Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
  597.  
  598. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  599. function ParticleEmitter(Table)
  600.     local PRTCL = Particle:Clone()
  601.     local Speed = Table.Speed or 5
  602.     local Drag = Table.Drag or 0
  603.     local Size1 = Table.Size1 or 1
  604.     local Size2 = Table.Size2 or 5
  605.     local Lifetime1 = Table.Lifetime1 or 1
  606.     local Lifetime2 = Table.Lifetime2 or 1.5
  607.     local Parent = Table.Parent or Torso
  608.     local Emit = Table.Emit or 100
  609.     local Offset = Table.Offset or 360
  610.     local Acel = Table.Acel or VT(0,0,0)
  611.     local Enabled = Table.Enabled or false
  612.     PRTCL.Parent = Parent
  613.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  614.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  615.     PRTCL.Speed = NumberRange.new(Speed)
  616.     PRTCL.VelocitySpread = Offset
  617.     PRTCL.Drag = Drag
  618.     PRTCL.Acceleration = Acel
  619.     if Enabled == false then
  620.         PRTCL:Emit(Emit)
  621.         Debris:AddItem(PRTCL,Lifetime2)
  622.     else
  623.         PRTCL.Enabled = true
  624.     end
  625.     return PRTCL
  626. end
  627.  
  628. --//=================================\\
  629. --||         WEAPON CREATION
  630. --\\=================================//
  631. if Character:FindFirstChildOfClass("Accessory") then
  632.     Character:FindFirstChildOfClass("Accessory"):remove()
  633. elseif Character:FindFirstChildOfClass("Hat") then
  634.     Character:FindFirstChildOfClass("Hat"):remove()
  635. end
  636. if Head:FindFirstChild("face") then
  637.     Head.face.Texture = "rbxassetid://"
  638. end
  639.  
  640. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "White", "Hood", VT(1,1,1),false)
  641. PRT.Color = C3(0,0,0)
  642. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  643. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  644. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "White", "Scarf", VT(1,1,1),false)
  645. PRT.Color = C3(0,0,0)
  646. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  647. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  648.  
  649. local LASTPART = Head
  650. for i = 1, 20 do
  651.     local MATH = (1-(i/25))
  652.     if LASTPART == Head then
  653.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  654.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  655.         LASTPART = Horn
  656.         Horn.Color = C3((i*3-3)/255,0,0)
  657.     else
  658.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  659.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  660.         LASTPART = Horn
  661.         Horn.Color = C3((i*3-3)/255,0,0)
  662.     end
  663. end
  664. local LASTPART = Head
  665. for i = 1, 20 do
  666.     local MATH = (1-(i/25))
  667.     if LASTPART == Head then
  668.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  669.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  670.         LASTPART = Horn
  671.         Horn.Color = C3((i*3-3)/255,0,0)
  672.     else
  673.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  674.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  675.         LASTPART = Horn
  676.         Horn.Color = C3((i*3-3)/255,0,0)
  677.     end
  678. end
  679.  
  680. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  681. MakeForm(Eye,"Ball")
  682. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  683. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  684. MakeForm(Eye,"Ball")
  685. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  686. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  687. MakeForm(Eye,"Ball")
  688. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  689. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  690. MakeForm(Eye,"Ball")
  691. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  692.  
  693. local A = IT("Attachment",Torso)
  694. A.Position = VT(1,1.3,0)
  695. A.Orientation = VT(-0.098, -89.999, 0.227)
  696. local B = IT("Attachment",Torso)
  697. B.Position = VT(-1.3,-0.6,0)
  698. B.Orientation = VT(-88.911, -68.808, 158.782)
  699. local ChainLink = IT("Beam",Torso)
  700. ChainLink.Texture = "rbxassetid://73042633"
  701. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  702. ChainLink.TextureSpeed = 1
  703. ChainLink.FaceCamera = true
  704. ChainLink.Width0 = 1
  705. ChainLink.Width1 = 1
  706. ChainLink.TextureLength = 3
  707. ChainLink.Attachment0 = A
  708. ChainLink.Attachment1 = B
  709. ChainLink.CurveSize0 = 1.6
  710. ChainLink.CurveSize1 = 1.6
  711. ChainLink.FaceCamera = true
  712. ChainLink.Transparency = NumberSequence.new(0)
  713. local ChainLink = IT("Beam",Torso)
  714. ChainLink.Texture = "rbxassetid://73042633"
  715. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  716. ChainLink.TextureSpeed = 1
  717. ChainLink.FaceCamera = true
  718. ChainLink.Width0 = 1
  719. ChainLink.Width1 = 1
  720. ChainLink.TextureLength = 3
  721. ChainLink.Attachment0 = B
  722. ChainLink.Attachment1 = A
  723. ChainLink.CurveSize0 = 1.6
  724. ChainLink.CurveSize1 = 1.6
  725. ChainLink.FaceCamera = true
  726. ChainLink.Transparency = NumberSequence.new(0)
  727. local A = IT("Attachment",Torso)
  728. A.Position = VT(1.3,-0.85,0)
  729. A.Orientation = VT(-0.098, -89.999, 0.227)
  730. local B = IT("Attachment",Torso)
  731. B.Position = VT(-1,2,0)
  732. B.Orientation = VT(-88.911, -68.808, 158.782)
  733. local ChainLink = IT("Beam",Torso)
  734. ChainLink.Texture = "rbxassetid://73042633"
  735. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  736. ChainLink.TextureSpeed = 1
  737. ChainLink.FaceCamera = true
  738. ChainLink.Width0 = 1
  739. ChainLink.Width1 = 1
  740. ChainLink.TextureLength = 3
  741. ChainLink.Attachment0 = A
  742. ChainLink.Attachment1 = B
  743. ChainLink.CurveSize0 = 1.3
  744. ChainLink.CurveSize1 = 1.3
  745. ChainLink.FaceCamera = true
  746. ChainLink.Transparency = NumberSequence.new(0)
  747. local ChainLink = IT("Beam",Torso)
  748. ChainLink.Texture = "rbxassetid://73042633"
  749. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  750. ChainLink.TextureSpeed = 1
  751. ChainLink.FaceCamera = true
  752. ChainLink.Width0 = 1
  753. ChainLink.Width1 = 1
  754. ChainLink.TextureLength = 3
  755. ChainLink.Attachment0 = B
  756. ChainLink.Attachment1 = A
  757. ChainLink.CurveSize0 = 1.3
  758. ChainLink.CurveSize1 = 1.3
  759. ChainLink.FaceCamera = true
  760. ChainLink.Transparency = NumberSequence.new(0)
  761.  
  762. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  763. PRT.LockedToPart = true
  764. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  765. PRT.LockedToPart = true
  766. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  767. PRT.LockedToPart = true
  768. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  769. PRT.LockedToPart = true
  770. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  771. PRT.LockedToPart = true
  772.  
  773. for _, c in pairs(Character:GetDescendants()) do
  774.     if c and c.Parent then
  775.         if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  776.             local ACCESSORY = c.Parent
  777.             c.Parent = Character
  778.             if c then
  779.                 if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  780.                     weldBetween(Head,c)
  781.                 else
  782.                     weldBetween(Torso,c)
  783.                 end
  784.             end
  785.             ACCESSORY:remove()
  786.         elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  787.             c.Material = "Neon"
  788.             c.Color = C3(0,0,0)
  789.             if c:FindFirstChildOfClass("SpecialMesh") then
  790.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  791.             end
  792.             if c == Head then
  793.                 if c:FindFirstChild("face") then
  794.                     c.face:remove()
  795.                 end
  796.             end
  797.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  798.             c.Color = C3(58,125,21)
  799.             c.Material = "Neon"
  800.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  801.             c:remove()
  802.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  803.             c:remove()
  804.         end
  805.     end
  806. end
  807. local BODY = {}
  808. for _, c in pairs(Character:GetDescendants()) do
  809.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  810.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  811.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  812.         end
  813.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  814.     elseif c:IsA("JointInstance") then
  815.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  816.     end
  817. end
  818. function refit()
  819.     Character.Parent = workspace
  820.     for e = 1, #BODY do
  821.         if BODY[e] ~= nil then
  822.             local STUFF = BODY[e]
  823.             local PART = STUFF[1]
  824.             local PARENT = STUFF[2]
  825.             local MATERIAL = STUFF[3]
  826.             local COLOR = STUFF[4]
  827.             local TRANSPARENCY = STUFF[5]
  828.             --local SIZE = STUFF[6]
  829.             local NAME = STUFF[7]
  830.             if PART.ClassName == "Part" and PART ~= RootPart then
  831.                 PART.Material = MATERIAL
  832.                 PART.Transparency = TRANSPARENCY
  833.                 PART.Name = NAME
  834.             end
  835.             if PART.Parent ~= PARENT then
  836.                 Humanoid:remove()
  837.                 PART.Parent = PARENT
  838.                 Humanoid = IT("Humanoid",Character)
  839.             end
  840.         end
  841.     end
  842. end
  843.  
  844. local SKILLTEXTCOLOR = C3(0,0,0)
  845. local SKILLFONT = "Fantasy"
  846. local SKILLTEXTSIZE = 6
  847.  
  848. Humanoid.Died:connect(function()
  849.     refit()
  850. end)
  851.  
  852. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  853. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  854. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  855. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  856. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  857. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  858. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  859.  
  860. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shadow Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  861. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Shadow Wave", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  862. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  863. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  864. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Black Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  865. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  866. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Attack", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  867.  
  868. function swait(NUMBER)
  869.     if NUMBER == 0 or NUMBER == nil then
  870.         ArtificialHB.Event:wait()
  871.     else
  872.         for i = 1, NUMBER do
  873.             ArtificialHB.Event:wait()
  874.         end
  875.     end
  876. end
  877.  
  878. function chatfunc(text)
  879.     local chat = coroutine.wrap(function()
  880.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  881.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  882.     end
  883.     local Bill = Instance.new("BillboardGui",Character)
  884.     Bill.Size = UDim2.new(0,100,0,40)
  885.     Bill.StudsOffset = Vector3.new(0,3,0)
  886.     Bill.Adornee = Character.Head
  887.     Bill.Name = "TalkingBillBoard"
  888.     local Hehe = Instance.new("TextLabel",Bill)
  889.     Hehe.BackgroundTransparency = 1
  890.     Hehe.BorderSizePixel = 0
  891.     Hehe.Text = ""
  892.     Hehe.Font = "Garamond"
  893.     Hehe.TextSize = 40
  894.     Hehe.TextStrokeTransparency = 0
  895.     Hehe.Size = UDim2.new(1,0,0.5,0)
  896.     coroutine.resume(coroutine.create(function()
  897.         while Hehe ~= nil do
  898.             swait()
  899.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  900.             Hehe.Rotation = math.random(-5,5)
  901.             Hehe.TextColor3 = Color3.new(0,0,0)
  902.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  903.         end
  904.     end))
  905.     for i = 1,string.len(text),1 do
  906.         swait()
  907.         Hehe.Text = string.sub(text,1,i)
  908.     end
  909.     swait(90)--Re[math.random(1, 93)]
  910.     for i = 0, 1, .025 do
  911.         swait()
  912.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  913.         Hehe.TextStrokeTransparency = i
  914.         Hehe.TextTransparency = i
  915.     end
  916.     Bill:Destroy()
  917.     end)
  918. chat()
  919. end
  920.  
  921. function onChatted(msg)
  922.     chatfunc(msg)
  923. end
  924.  
  925. Player.Chatted:connect(onChatted)
  926.  
  927. chatfunc("Let us see my true power")
  928. wait(4)
  929. chatfunc("And Lets say something...")
  930. wait(4)
  931. chatfunc("I WILL KILL YOU")
  932. --//=================================\\
  933. --||         DAMAGE FUNCTIONS
  934. --\\=================================//
  935.  
  936. function StatLabel(CFRAME, TEXT, COLOR)
  937.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "White", "Effect", VT())
  938.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  939.     local BODYGYRO = IT("BodyGyro", STATPART)
  940.     game:GetService("Debris"):AddItem(STATPART ,5)
  941.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  942.     BILLBOARDGUI.Adornee = STATPART
  943.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  944.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  945.     BILLBOARDGUI.AlwaysOnTop = false
  946.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  947.     TEXTLABEL.BackgroundTransparency = 1
  948.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  949.     TEXTLABEL.Text = TEXT
  950.     TEXTLABEL.Font = SKILLFONT
  951.     TEXTLABEL.FontSize="Size42"
  952.     TEXTLABEL.TextColor3 = COLOR
  953.     TEXTLABEL.TextStrokeTransparency = 0
  954.     TEXTLABEL.TextScaled = true
  955.     TEXTLABEL.TextWrapped = true
  956.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  957.         for i = 1, 50 do
  958.             Swait()
  959.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  960.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  961.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  962.         end
  963.         THEPART.Parent = nil
  964.     end),STATPART, TEXTLABEL)
  965. end
  966.  
  967. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  968.     if FLOOR ~= nil then
  969.         coroutine.resume(coroutine.create(function()
  970.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  971.             PART.CFrame = CF(POSITION)
  972.             for i = 1, 45 do
  973.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  974.                 RingPiece.Material = FLOOR.Material
  975.                 RingPiece.Color = FLOOR.Color
  976.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  977.                 Debris:AddItem(RingPiece,SWAIT)
  978.             end
  979.             PART:remove()
  980.         end))
  981.     end
  982. end
  983.  
  984. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  985.     if FLOOR ~= nil then
  986.         for i = 1, AMOUNT do
  987.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  988.             DEBREE.Material = FLOOR.Material
  989.             DEBREE.Color = FLOOR.Color
  990.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  991.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  992.             coroutine.resume(coroutine.create(function()
  993.                 Swait(15)
  994.                 DEBREE.Parent = workspace
  995.                 DEBREE.CanCollide = true
  996.                 Debris:AddItem(DEBREE,SWAIT)
  997.             end))
  998.         end
  999.     end
  1000. end
  1001. --//=================================\\
  1002. --||            DAMAGING
  1003. --\\=================================//
  1004. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1005.     coroutine.resume(coroutine.create(function()
  1006.         local METEOR = IT("Model",Effects)
  1007.         METEOR.Name = "Meteorite"
  1008.         local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "White", "MeteorCenter", VT(5,5,5)*SIZE)
  1009.         METEOR.PrimaryPart = CENTER
  1010.         local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "White", "MeteorCenter", VT(5,5,5)*SIZE)
  1011.         PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1012.         for i = 1, 15 do
  1013.             local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE)
  1014.             FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1015.         end
  1016.         if ISDEBREE ~= true then
  1017.             METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1018.         else
  1019.             METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1020.         end
  1021.         local IMPACT = false
  1022.         CreateSound(463593339, CENTER, 10, 0.6)
  1023.         if SIZE >= 3.5 then
  1024.             for i = 1, MRANDOM(3,7) do
  1025.                 SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1026.             end
  1027.         end
  1028.         for i = 1, 200 do
  1029.             Swait()
  1030.             local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1031.             if HITFLOOR == nil then
  1032.                 local ORI = CENTER.Orientation
  1033.                 METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1034.             else
  1035.                 if HITFLOOR.Anchored == true then
  1036.                     CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1037.                     CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1038.                 end
  1039.                 IMPACT = true
  1040.                 break
  1041.             end
  1042.         end
  1043.         if IMPACT == true then
  1044.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1045.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1046.             WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1047.             ApplyAoE(CENTER.Position,30*SIZE)
  1048.            
  1049.         end
  1050.         METEOR:remove()
  1051.     end))
  1052. end
  1053.  
  1054. function KillChildren(Char)
  1055.     local NewCharacter = IT("Model",Effects)
  1056.     NewCharacter.Name = "Ow im ded ;-;"
  1057.     for _, c in pairs(Char:GetDescendants()) do
  1058.         if c:IsA("BasePart") and c.Transparency == 0 then
  1059.             if c.Parent == Char then
  1060.                 getbloody(c,5)
  1061.             end
  1062.             c:BreakJoints()
  1063.             c.Material = "Glass"
  1064.             c.Color = C3(0.5,0,0)
  1065.             c.CanCollide = true
  1066.             c.Transparency = 0.3
  1067.             if c:FindFirstChildOfClass("SpecialMesh") then
  1068.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1069.             end
  1070.             if c.Name == "Head" then
  1071.                 c:ClearAllChildren()
  1072.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1073.             end
  1074.             if c.ClassName == "MeshPart" then
  1075.                 c.TextureID = ""
  1076.             end
  1077.             if c:FindFirstChildOfClass("BodyPosition") then
  1078.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  1079.             end
  1080.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1081.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1082.             end
  1083.             c.Parent = NewCharacter
  1084.             c.Name = "DeadPart"
  1085.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1086.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1087.         end
  1088.     end
  1089.     Char:remove()
  1090.     Debris:AddItem(NewCharacter,5)
  1091. end
  1092.  
  1093. function Kill(Char)
  1094.     local NewCharacter = IT("Model",Effects)
  1095.     NewCharacter.Name = "Ow im ded ;-;"
  1096.     for _, c in pairs(Char:GetDescendants()) do
  1097.         if c:IsA("BasePart") and c.Transparency == 0 then
  1098.             if c.Parent == Char then
  1099.                 getbloody(c,5)
  1100.             end
  1101.             c:BreakJoints()
  1102.             c.Material = "Glass"
  1103.             c.Color = C3(0.5,0,0)
  1104.             c.CanCollide = true
  1105.             c.Transparency = 0.3
  1106.             if c:FindFirstChildOfClass("SpecialMesh") then
  1107.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1108.             end
  1109.             if c.Name == "Head" then
  1110.                 c:ClearAllChildren()
  1111.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1112.             end
  1113.             if c.ClassName == "MeshPart" then
  1114.                 c.TextureID = ""
  1115.             end
  1116.             if c:FindFirstChildOfClass("BodyPosition") then
  1117.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  1118.             end
  1119.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1120.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1121.             end
  1122.             c.Parent = NewCharacter
  1123.             c.Name = "DeadPart"
  1124.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1125.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1126.         end
  1127.     end
  1128.     Char:remove()
  1129.     Debris:AddItem(NewCharacter,5)
  1130. end
  1131.  
  1132. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1133.     local CHILDREN = workspace:GetDescendants()
  1134.     for index, CHILD in pairs(CHILDREN) do
  1135.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1136.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1137.             if HUM then
  1138.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1139.                 if TORSO then
  1140.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1141.                         if BRUTAL == true then
  1142.                             Kill(CHILD)
  1143.                         else
  1144.                             CHILD:BreakJoints()
  1145.                         end
  1146.                     end
  1147.                 end
  1148.             end
  1149.         end
  1150.     end
  1151. end
  1152.  
  1153. function BulletDetection(FROM,TO,BRUTAL)
  1154.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1155.     coroutine.resume(coroutine.create(function()
  1156.         if AIMHIT ~= nil then
  1157.             if AIMHIT.Parent ~= Character then
  1158.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1159.                     if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1160.                         if BRUTAL == true then
  1161.                             Kill(AIMHIT.Parent)
  1162.                         else
  1163.                             getbloody(AIMHIT,15)
  1164.                             AIMHIT.Parent:BreakJoints()
  1165.                             if AIMHIT.Name == "Head" then
  1166.                                 AIMHIT.Name = "HEADSHOT"
  1167.                                 AIMHIT:remove()
  1168.                             end
  1169.                         end
  1170.                     else
  1171.                         if BRUTAL == true then
  1172.                             Kill(AIMHIT.Parent.Parent)
  1173.                         else
  1174.                             AIMHIT.Parent.Parent:BreakJoints()
  1175.                         end
  1176.                     end
  1177.                 end
  1178.             end
  1179.         end
  1180.     end))
  1181.     SpawnTrail(FROM,AIMPOS)
  1182.     return AIMHIT,AIMPOS,NORMAL
  1183. end
  1184.  
  1185. local Weapon = nil
  1186. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "White", "BraceletPart", VT(1.01,0.3,1.01),false)
  1187. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1188.  
  1189. function Charge(TIME,GYRO)
  1190.     local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  1191.     local G = nil
  1192.     if GYRO == true then
  1193.         G = IT("BodyGyro",RootPart)
  1194.         G.D = 250
  1195.         G.P = 200000
  1196.         G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1197.     end
  1198.     for i=0, TIME, 0.1 / Animation_Speed do
  1199.         Swait()
  1200.         if G then
  1201.             G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1202.         end
  1203.         WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1204.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1205.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1206.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1207.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1208.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1209.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1210.     end
  1211.     SND:remove()
  1212.     if G then
  1213.         return G
  1214.     end
  1215. end
  1216. --//=================================\\
  1217. --||    ATTACK FUNCTIONS AND STUFF
  1218. --\\=================================//
  1219.  
  1220.  
  1221. function Corrupted_Immobilization()
  1222.     ATTACK = true
  1223.     Rooted = true
  1224.     Charge(2,false)
  1225.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,3,1)
  1226.     local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  1227.     local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  1228.     for i = 1, 60 do
  1229.         Swait()
  1230.         ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  1231.         SND.Pitch = SND.Pitch - 1/60
  1232.         SND2.Pitch = SND.Pitch
  1233.         WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1234.         WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1235.         WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1236.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1239.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1240.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242.     end
  1243.     SND:remove()
  1244.     SND2:remove()
  1245.     ATTACK = false
  1246.     Rooted = false
  1247. end
  1248.  
  1249. local OFFSET = 0
  1250. local TAUNT = false
  1251.  
  1252. function Taunt()
  1253.     ATTACK = true
  1254.     Rooted = false
  1255.     TAUNT = true
  1256.     for i=0, 0.1, 0.1 / Animation_Speed do
  1257.         Swait()
  1258.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1260.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1261.     end
  1262.     for i=0, 3, 0.1 / Animation_Speed do
  1263.         Swait()
  1264.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1265.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1266.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1267.     end
  1268.     CreateSound(363808674, Torso, 10, 1.3)
  1269.     for i=0, 1, 0.1 / Animation_Speed do
  1270.         Swait()
  1271.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1272.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1273.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1274.     end
  1275.     WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("White").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1276.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1277.     for i=0, 0.01, 0.1 / Animation_Speed do
  1278.         Swait()
  1279.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1280.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1281.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1282.     end
  1283.     ATTACK = false
  1284.     Rooted = false
  1285.     TAUNT = false
  1286. end
  1287.  
  1288. function Click()
  1289.     ATTACK = true
  1290.     Rooted = false
  1291.     local HIT = nil
  1292.     OFFSET = -45
  1293.     for i=0, 1, 0.1 / Animation_Speed do
  1294.         Swait()
  1295.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1296.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1297.     end
  1298.     OFFSET = 45
  1299.     local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "White", "Hit", VT(0.7,0.7,0.7),false)
  1300.     PUNCH.CanCollide = true
  1301.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  1302.     TAUNT = true
  1303.     local TOUCH = PUNCH.Touched:Connect(function(hit)
  1304.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1305.             HIT = hit.Parent
  1306.         end
  1307.     end)
  1308.     for i=0, 0.3, 0.1 / Animation_Speed do
  1309.         Swait()
  1310.         RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  1311.         if HIT ~= nil then
  1312.             break
  1313.         end
  1314.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1315.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1316.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1317.     end
  1318.     PUNCH:remove()
  1319.     TOUCH:disconnect()
  1320.     if HIT ~= nil then
  1321.         for _, c in pairs(HIT:GetChildren()) do
  1322.             if c:IsA("BasePart") then
  1323.                 c.Anchored = true
  1324.             end
  1325.         end
  1326.         Rooted = true
  1327.         CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1328.         CreateSound(1368573150, RightArm, 3, 1.5)
  1329.         for i=0, 0.6, 0.1 / Animation_Speed do
  1330.             Swait()
  1331.             WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1332.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  1333.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1334.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1335.         end
  1336.         for _, c in pairs(HIT:GetChildren()) do
  1337.             if c:IsA("BasePart") then
  1338.                 c.Anchored = false
  1339.             end
  1340.         end
  1341.         KillChildren(HIT)
  1342.     end
  1343.     OFFSET = 0
  1344.     ATTACK = false
  1345.     Rooted = false
  1346.     TAUNT = false
  1347. end
  1348.  
  1349. function SpawnSmite(POS)
  1350.     local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1351.     local EMITPOS = HITPOS
  1352.     if HITFLOOR ~= nil then
  1353.         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1354.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1355.             EMITPOS = HITPOS
  1356.         elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1357.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1358.             EMITPOS = HITPOS
  1359.         end
  1360.     end
  1361.     if HITFLOOR ~= nil then
  1362.         ApplyAoE(EMITPOS,10)
  1363.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1364.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1365.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1366.         for i = 1, 5 do
  1367.             local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1368.             WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1369.         end
  1370.     end
  1371. end
  1372.  
  1373. function Corrupted_Explosion()
  1374.     ATTACK = true
  1375.     Rooted = false
  1376.     CreateSound(1368573150, RightArm, 3, 1.5)
  1377.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 3, 1)
  1378.     for i=0, 0.6, 0.1 / Animation_Speed do
  1379.         Swait()
  1380.         WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1381.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1383.     end
  1384.     local POWER = 0
  1385.     repeat
  1386.         Swait()
  1387.         WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1388.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1390.         POWER = POWER + 0.5
  1391.         if POWER >= 85 then
  1392.             POWER = 85
  1393.         end
  1394.     until KEYHOLD == false
  1395.     if POWER < 0.6 then
  1396.         SpawnMeteor(Mouse.Hit.p)
  1397.     else
  1398.         if POWER < 15 then
  1399.             POWER = 15
  1400.         end
  1401.         SpawnMeteor(Mouse.Hit.p,POWER/15)
  1402.     end
  1403.     ATTACK = false
  1404.     Rooted = false
  1405. end
  1406.  
  1407. function Psyo()
  1408.  
  1409. end
  1410.  
  1411. function Cleve()
  1412.    
  1413. end
  1414. function Lock_n_Load()
  1415.    
  1416. end
  1417. function Morning_Star()
  1418.     ATTACK = true
  1419.     Rooted = true
  1420.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1421.     for i=0, 0.5, 0.1 / Animation_Speed do
  1422.         Swait()
  1423.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1425.     end
  1426.     coroutine.resume(coroutine.create(function()
  1427.         local POS = Mouse.Hit.p
  1428.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,2000,0))
  1429.         MakeForm(RAY,"Cyl")
  1430.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0))
  1431.         MakeForm(SPHERE,"Ball")
  1432.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Strike", VT(0,0,0))
  1433.         MakeForm(SHIELD,"Ball")
  1434.         SHIELD.CFrame = CF(POS)
  1435.         RAY.CFrame = CF(POS)
  1436.         SPHERE.CFrame = CF(POS)
  1437.         CreateSound(144699494, SPHERE, 10, 0.8, false)
  1438.         CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1439.         for i = 1, 200 do
  1440.             Swait()
  1441.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1442.             RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1443.             SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1444.             SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1445.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1446.         end
  1447.         for i = 1, 45 do
  1448.             Swait()
  1449.             RAY.Transparency = RAY.Transparency + 1/45
  1450.             SPHERE.Transparency = RAY.Transparency
  1451.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  1452.         end
  1453.         RAY:remove()
  1454.         SHIELD:remove()
  1455.         SPHERE:remove()
  1456.     end))
  1457.     for i=0, 0.1, 0.1 / Animation_Speed do
  1458.         Swait()
  1459.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1460.     end
  1461.     ATTACK = false
  1462.     Rooted = false
  1463. end
  1464. function Deathbound()
  1465.  
  1466. end
  1467. function Execute()
  1468.  
  1469. end
  1470.  
  1471. --//=================================\\
  1472. --||      ASSIGN THINGS TO KEYS
  1473. --\\=================================//
  1474.  
  1475. function MouseDown(Mouse)
  1476.     if ATTACK == false then
  1477.         Click()
  1478.     end
  1479. end
  1480.  
  1481. function MouseUp(Mouse)
  1482. HOLD = false
  1483. end
  1484.  
  1485. function KeyDown(Key)
  1486.     KEYHOLD = true
  1487.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1488.         if Key == "z" and ATTACK == false then
  1489.             Corrupted_Explosion()
  1490.    
  1491.         elseif Key == "b" and ATTACK == false then
  1492.             Corrupted_Immobilization()
  1493.    
  1494.         elseif Key == "c" and ATTACK == false then
  1495.             Cleave()
  1496.    
  1497.         elseif Key == "v" and ATTACK == false then
  1498.             Lock_n_Load()
  1499.    
  1500.         elseif Key == "g" and ATTACK == false then
  1501.             Deathbound()
  1502.    
  1503.         elseif Key == "x" and ATTACK == false then
  1504.             Morning_Star()
  1505.    
  1506.         elseif Key == "t" then
  1507.             Taunt()
  1508.         end        
  1509.     end
  1510. end
  1511.  
  1512. function KeyUp(Key)
  1513.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1514.         KEYHOLD = false
  1515.     end
  1516. end
  1517.  
  1518.     Mouse.Button1Down:connect(function(NEWKEY)
  1519.         MouseDown(NEWKEY)
  1520.     end)
  1521.     Mouse.Button1Up:connect(function(NEWKEY)
  1522.         MouseUp(NEWKEY)
  1523.     end)
  1524.     Mouse.KeyDown:connect(function(NEWKEY)
  1525.         KeyDown(NEWKEY)
  1526.     end)
  1527.     Mouse.KeyUp:connect(function(NEWKEY)
  1528.         KeyUp(NEWKEY)
  1529.     end)
  1530.  
  1531. --//=================================\\
  1532. --\\=================================//
  1533.  
  1534.  
  1535. function unanchor()
  1536.     if UNANCHOR == true then
  1537.         g = Character:GetChildren()
  1538.         for i = 1, #g do
  1539.             if g[i].ClassName == "Part" then
  1540.                 g[i].Anchored = false
  1541.             end
  1542.         end
  1543.     end
  1544. end
  1545.  
  1546.  
  1547. --//=================================\\
  1548. --||    WRAP THE WHOLE SCRIPT UP
  1549. --\\=================================//
  1550.  
  1551. Humanoid.Changed:connect(function(Jump)
  1552.     if Jump == "Jump" and (Disable_Jump == true) then
  1553.         Humanoid.Jump = false
  1554.     end
  1555. end)
  1556.  
  1557. local SIZE = 1
  1558. while true do
  1559.     Swait()
  1560.     script.Parent = WEAPONGUI
  1561.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1562.         v:Stop();
  1563.     end
  1564.     ANIMATE.Parent = nil
  1565.     SINE = SINE + CHANGE*1.5
  1566.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1567.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1568.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1569.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1570.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1571.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1572.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1573.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1574.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1575.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1576.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1577.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580.     end
  1581.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1582.         ANIM = "Jump"
  1583.         if ATTACK == false then
  1584.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1587.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1588.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1589.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1590.         end
  1591.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1592.         ANIM = "Fall"
  1593.         if ATTACK == false then
  1594.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1599.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1600.         end
  1601.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1602.         ANIM = "Idle"
  1603.         if ATTACK == false then
  1604.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1605.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1607.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1608.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610.         end
  1611.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1612.         ANIM = "Walk"
  1613.         if ATTACK == false then
  1614.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1616.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1617.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1618.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1619.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1620.         end
  1621.     end
  1622.     unanchor()
  1623.     Humanoid.MaxHealth = "inf"
  1624.     Humanoid.Health = "inf"
  1625.     if Rooted == false then
  1626.         Disable_Jump = false
  1627.         Humanoid.WalkSpeed = Speed
  1628.     elseif Rooted == true then
  1629.         Disable_Jump = true
  1630.         Humanoid.WalkSpeed = 0
  1631.     end
  1632.     for _, c in pairs(Character:GetDescendants()) do
  1633.         if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1634.             c.Material = "Neon"
  1635.             c.Color = C3(0,0,0)
  1636.             if c:FindFirstChildOfClass("SpecialMesh") then
  1637.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1638.             end
  1639.             if c == Head then
  1640.                 if c:FindFirstChild("face") then
  1641.                     c.face:remove()
  1642.                 end
  1643.             end
  1644.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  1645.             c.Color = C3(58,125,21)
  1646.             c.Material = "Neon"
  1647.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1648.             c:remove()
  1649.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1650.             c:remove()
  1651.         end
  1652.     end
  1653.     refit()
  1654.     Humanoid.Name = "Deadeyes"
  1655.     sick.Parent = Torso
  1656.     sick:resume()
  1657.     sick.Volume = 5
  1658.     sick.Pitch = 1
  1659.     if Head:FindFirstChildOfClass("Sound") then
  1660.         Head:FindFirstChildOfClass("Sound"):remove()
  1661.     end
  1662. end
  1663.  
  1664. --//=================================\\
  1665. --\\=================================//
  1666.  
  1667.  
  1668. --//====================================================\\--
  1669. --||                     END OF SCRIPT
  1670. --\\====================================================//--
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