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runes.yml

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Jul 22nd, 2017
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  1. #/-----------------------/
  2. #\    Runes Settings     \
  3. #/-----------------------/
  4. # Comments may contain grammar and punctuation mistakes.
  5. Settings:
  6.   RuneStone:
  7.     Material: DIAMOND
  8.     Display: '&bRune Stone - %s'
  9.     Lore:
  10.    - '&8&m-----------------'
  11.     - '&f> &7Type: &fEffect Rune'
  12.     - '&f> &7Level: &f%level%'
  13.     - '&f> &7Item Type: &f%itemtype%'
  14.     - '&f> &7Sucess: &a%s%% &8| &7Destroy: &c%d%%'
  15.     - '&8&m-----------------'
  16.     - '%desc%'
  17.     - ''
  18.     - '&7[&b&l*&7] &bPlace on item to enchant!'
  19.     # Max chance of successful enchanting.
  20.     # Destroy chance will be '100 - <Success>'
  21.     # For example: With 50% it will be chosen randomly from 1 to 50
  22.     SuccessChance: 50
  23.     # Variables:
  24.     # <ITEM> - Item on unsuccessful enchant will be destroyed
  25.     # <RUNE> - Rune on unsuccessful enchant will be destroyed
  26.     # <CLEAR> - Item will lose all runes and the rune will be destroyed
  27.     Destroy: CLEAR
  28.   Items:
  29.     HeaderLore: '&8&m----------&8&l[ &b&lRune Stones &8&l]&8&m----------'
  30.     EmptySlotLore: '&b◇ Empty Rune Slot'
  31.     FilledSlotLore: '&b◈ Rune Stone: &f'
  32.     NoSlots: '&bThis item dont have Rune Stone Slots :('
  33.     HideNoSlots: true
  34.   Drops:
  35.    # Worlds, where entities will be able to drop rune stones
  36.     Worlds:
  37.    - world
  38.     - world_nether
  39.     - world_the_end
  40.     # Entities that spawned by one of reasons listed below wont drop rune stones
  41.     # All valid spawn reasons you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  42.     PreventFrom:
  43.       EGG: true
  44.       DISPENSE_EGG: true
  45.       SPAWNER: true
  46.       SPAWNER_EGG: true
  47.       SLIME_SPLIT: true
  48.     # Entity types that can drop rune stones
  49.     # Variables are:
  50.     # - ALL - all entities
  51.     # - HOSTILE - only hostile entities
  52.     # - PASSIVE - only passive entities
  53.     # - <ENTITY_TYPE> - only specified entity type
  54.     # You can combine values like HOSTILE and PIG, PASSIVE and ZOMBIE and HUSK, etc.
  55.     EntityTypes:
  56.    - ALL
  57. # All available runes
  58. # You CAN add your custom runes!
  59. # Available item types:
  60. # - ARMOR, WEAPON, TOOL, SWORD, AXE, SPADE, PICKAXE, HOE, BOW, BOOTS, LEGGINGS, CHESTPLATE, HELMET
  61. Runes:
  62.   Strength:
  63.     Name: 'Strength %level%'
  64.     # Description of rune
  65.     Desc: '&7Grants &bStrength %level% &7effect'
  66.     # Should be a valid Potion Effect
  67.     Effect: INCREASE_DAMAGE
  68.     # Minimal rune level
  69.     LevelMin: 1
  70.     # Maximal rune level
  71.     LevelMax: 3
  72.     # Chance to drop from an entity
  73.     # 1.0 is 100% | 0.5 is 50% | 0.05 is 5% | etc.
  74.     DropChance: 0.15
  75.     # Item types that can use this enchantment
  76.     # NOTE: Weapon enchants wont work on armor and Armor enchants wont work on weapon
  77.     Type: WEAPON
  78.   Regen:
  79.     Name: 'Regeneration %level%'
  80.     Desc: '&7Grants &bRegeneration %level% &7effect'
  81.     Effect: REGENERATION
  82.     LevelMin: 1
  83.     LevelMax: 2
  84.     DropChance: 0.07
  85.     Type: ARMOR
  86.   Speed:
  87.     Name: 'Speed %level%'
  88.     Desc: '&7Grants &bSpeed %level% &7effect'
  89.     Effect: SPEED
  90.     LevelMin: 1
  91.     LevelMax: 2
  92.     DropChance: 0.09
  93.     Type: ARMOR
  94.   Jump:
  95.     Name: 'Jump %level%'
  96.     Desc: '&7Grants &bJump %level% &7effect'
  97.     Effect: JUMP
  98.     LevelMin: 1
  99.     LevelMax: 3
  100.     DropChance: 0.11
  101.     Type: ARMOR
  102.   Shield:
  103.     Name: 'Shield %level%'
  104.     Desc: '&7Grants &bDamage Resistance %level% &7effect'
  105.     Effect: DAMAGE_RESISTANCE
  106.     LevelMin: 1
  107.     LevelMax: 3
  108.     DropChance: 0.04
  109.     Type: ARMOR
  110.   Haste:
  111.     Name: 'Haste %level%'
  112.     Desc: '&7Grants &bHaste %level% &7effect'
  113.     Effect: FAST_DIGGING
  114.     LevelMin: 1
  115.     LevelMax: 3
  116.     DropChance: 0.06
  117.     Type: TOOL
  118.   TigerEye:
  119.     Name: 'Tiger Eye %level%'
  120.     Desc: '&7Grants &bNight Vision %level% &7effect'
  121.     Effect: NIGHT_VISION
  122.     LevelMin: 1
  123.     LevelMax: 1
  124.     DropChance: 0.06
  125.     Type: ARMOR
  126.   FlameCloak:
  127.     Name: 'Flame Cloak %level%'
  128.     Desc: '&7Grants &bFire Resistance %level% &7effect'
  129.     Effect: FIRE_RESISTANCE
  130.     LevelMin: 1
  131.     LevelMax: 3
  132.     DropChance: 0.03
  133.     Type: ARMOR
  134.   Fish:
  135.     Name: 'Fish %level%'
  136.     Desc: '&7Grants &bWater Breathing %level% &7effect'
  137.     Effect: WATER_BREATHING
  138.     LevelMin: 1
  139.     LevelMax: 1
  140.     DropChance: 0.02
  141.     Type: HELMET
  142.   Assasin:
  143.     Name: 'Assasin %level%'
  144.     Desc: '&7Grants &bInvisibility %level% &7effect'
  145.     Effect: INVISIBILITY
  146.     LevelMin: 1
  147.     LevelMax: 1
  148.     DropChance: 0.01
  149.     Type: WEAPON
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