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- #/-----------------------/
- #\ Runes Settings \
- #/-----------------------/
- # Comments may contain grammar and punctuation mistakes.
- Settings:
- RuneStone:
- Material: DIAMOND
- Display: '&bRune Stone - %s'
- Lore:
- - '&8&m-----------------'
- - '&f> &7Type: &fEffect Rune'
- - '&f> &7Level: &f%level%'
- - '&f> &7Item Type: &f%itemtype%'
- - '&f> &7Sucess: &a%s%% &8| &7Destroy: &c%d%%'
- - '&8&m-----------------'
- - '%desc%'
- - ''
- - '&7[&b&l*&7] &bPlace on item to enchant!'
- # Max chance of successful enchanting.
- # Destroy chance will be '100 - <Success>'
- # For example: With 50% it will be chosen randomly from 1 to 50
- SuccessChance: 50
- # Variables:
- # <ITEM> - Item on unsuccessful enchant will be destroyed
- # <RUNE> - Rune on unsuccessful enchant will be destroyed
- # <CLEAR> - Item will lose all runes and the rune will be destroyed
- Destroy: CLEAR
- Items:
- HeaderLore: '&8&m----------&8&l[ &b&lRune Stones &8&l]&8&m----------'
- EmptySlotLore: '&b◇ Empty Rune Slot'
- FilledSlotLore: '&b◈ Rune Stone: &f'
- NoSlots: '&bThis item dont have Rune Stone Slots :('
- HideNoSlots: true
- Drops:
- # Worlds, where entities will be able to drop rune stones
- Worlds:
- - world
- - world_nether
- - world_the_end
- # Entities that spawned by one of reasons listed below wont drop rune stones
- # All valid spawn reasons you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- PreventFrom:
- EGG: true
- DISPENSE_EGG: true
- SPAWNER: true
- SPAWNER_EGG: true
- SLIME_SPLIT: true
- # Entity types that can drop rune stones
- # Variables are:
- # - ALL - all entities
- # - HOSTILE - only hostile entities
- # - PASSIVE - only passive entities
- # - <ENTITY_TYPE> - only specified entity type
- # You can combine values like HOSTILE and PIG, PASSIVE and ZOMBIE and HUSK, etc.
- EntityTypes:
- - ALL
- # All available runes
- # You CAN add your custom runes!
- # Available item types:
- # - ARMOR, WEAPON, TOOL, SWORD, AXE, SPADE, PICKAXE, HOE, BOW, BOOTS, LEGGINGS, CHESTPLATE, HELMET
- Runes:
- Strength:
- Name: 'Strength %level%'
- # Description of rune
- Desc: '&7Grants &bStrength %level% &7effect'
- # Should be a valid Potion Effect
- Effect: INCREASE_DAMAGE
- # Minimal rune level
- LevelMin: 1
- # Maximal rune level
- LevelMax: 3
- # Chance to drop from an entity
- # 1.0 is 100% | 0.5 is 50% | 0.05 is 5% | etc.
- DropChance: 0.15
- # Item types that can use this enchantment
- # NOTE: Weapon enchants wont work on armor and Armor enchants wont work on weapon
- Type: WEAPON
- Regen:
- Name: 'Regeneration %level%'
- Desc: '&7Grants &bRegeneration %level% &7effect'
- Effect: REGENERATION
- LevelMin: 1
- LevelMax: 2
- DropChance: 0.07
- Type: ARMOR
- Speed:
- Name: 'Speed %level%'
- Desc: '&7Grants &bSpeed %level% &7effect'
- Effect: SPEED
- LevelMin: 1
- LevelMax: 2
- DropChance: 0.09
- Type: ARMOR
- Jump:
- Name: 'Jump %level%'
- Desc: '&7Grants &bJump %level% &7effect'
- Effect: JUMP
- LevelMin: 1
- LevelMax: 3
- DropChance: 0.11
- Type: ARMOR
- Shield:
- Name: 'Shield %level%'
- Desc: '&7Grants &bDamage Resistance %level% &7effect'
- Effect: DAMAGE_RESISTANCE
- LevelMin: 1
- LevelMax: 3
- DropChance: 0.04
- Type: ARMOR
- Haste:
- Name: 'Haste %level%'
- Desc: '&7Grants &bHaste %level% &7effect'
- Effect: FAST_DIGGING
- LevelMin: 1
- LevelMax: 3
- DropChance: 0.06
- Type: TOOL
- TigerEye:
- Name: 'Tiger Eye %level%'
- Desc: '&7Grants &bNight Vision %level% &7effect'
- Effect: NIGHT_VISION
- LevelMin: 1
- LevelMax: 1
- DropChance: 0.06
- Type: ARMOR
- FlameCloak:
- Name: 'Flame Cloak %level%'
- Desc: '&7Grants &bFire Resistance %level% &7effect'
- Effect: FIRE_RESISTANCE
- LevelMin: 1
- LevelMax: 3
- DropChance: 0.03
- Type: ARMOR
- Fish:
- Name: 'Fish %level%'
- Desc: '&7Grants &bWater Breathing %level% &7effect'
- Effect: WATER_BREATHING
- LevelMin: 1
- LevelMax: 1
- DropChance: 0.02
- Type: HELMET
- Assasin:
- Name: 'Assasin %level%'
- Desc: '&7Grants &bInvisibility %level% &7effect'
- Effect: INVISIBILITY
- LevelMin: 1
- LevelMax: 1
- DropChance: 0.01
- Type: WEAPON
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