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- loop all players:
- if {prefix.%player%} is not set:
- set {prefix.%player%} to "&7"
- set player's display name to "&7%player%"
- set player's tablist name to "&7%player%"
- on join:
- if {prefix.%player%} is not set:
- set {prefix.%player%} to "&7"
- set player's display name to "&7%player%"
- set player's tablist name to "&7%player%"
- on chat:
- if {Staff.%player%} is true:
- broadcast "%{prefix.%player%}%%player% &8» &f%message%"
- cancel event
- else:
- broadcast "%{prefix.%player%}%%player% &8» &7%message%"
- cancel event
- command /rank [<offlineplayer>] <text>:
- trigger:
- if sender has permission "server.rank":
- if arg-1 is not set:
- send "&c/rank (Player) (Rank)"
- stop
- if arg-2 is not set:
- send "&c/rank (Player) (Rank)"
- stop
- if arg-2 is not "Default":
- if arg-2 is not "Trial":
- if arg-2 is not "Staff":
- send "&a[Rank] You can only set the rank of %arg-1% to Staff, Default, or OP!"
- stop
- if arg-2 is "Default":
- send "&a[Rank] You have set the rank of %arg-1% to Default!"
- set arg 1's tablist name to "&7%arg-1%"
- set {prefix.%arg-1%} to "&7"
- set arg 1's display name to "&7%arg-1%"
- set {Staff.%arg-1%} to false
- set (Trial.%arg-1%} to false
- if arg-2 is "Trial":
- send "&a[Rank] You have set the rank of %arg-1% to Trial!"
- set arg 1's tablist name to "&6&lTRIAL &7%arg-1%"
- set {prefix.%arg-1%} to "&6&lTRIAL &7"
- set arg 1's display name to "&6&lTRIAL &7%arg-1%"
- set {Trial.%arg-1%} to true
- set {Staff.%arg-1%} to false
- if arg-2 is "Staff":
- send "&a[Rank] You have set the rank of %arg-1% to Staff!"
- set arg 1's tablist name to "&c&lSTAFF &7%arg-1%"
- set {prefix.%arg-1%} to "&c&lSTAFF &7"
- set arg 1's display name to "&c&lSTAFF &7%arg-1%"
- set {Staff.%arg-1%} to true
- set {Trial.%arg-1%} to true
- else:
- send "&7You need staff rank or above to use this command!"
- stop
- command /gamemode:
- trigger:
- if {Staff.%player%} is true:
- if {gamemode.%player%} is false:
- make console execute "/Minecraft:gamemode survival %player%"
- send "&a[GM] Your gamemode has been changed!"
- set {gamemode.%player%} to false
- else:
- make console execute "/Minecraft:gamemode creative %player%"
- send "&a[GM] Your gamemode has been changed!"
- set {gamemode.%player%} to true
- command tp <player>:
- trigger:
- if {Trial.%player%} is true:
- if arg-1 is not set:
- send "&c/tp (Player)"
- else:
- make console execute "/Minecraft:tp %arg-1% %player%"
- send "&a[TP] You teleported to %arg-1%!"
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