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- options:
- tag: &8[&aTransport&8]
- on region enter:
- if %region at player% contains "transport":
- send "&6Znajdujesz sie przy ciezarowce wojskowej. Kucnij, aby wybrac cel podrozy." to player
- on sneak toggle:
- if %region at player% is "transport1":
- open chest with 1 row named "&4Strefy dojazdu" to player
- format slot 0 of player to coal named "&6Wykopaliska" to close then run [transport1(player)]
- format slot 1 of player to boat named "&6Port" to close then run [transport2(player)]
- format slot 2 of player to sunflower named "&6Zamek" to close then run [transport3(player)]
- format slot 3 of player to furnace named "&6Okoliczna wioska" to close then run [transport4(player)]
- format slot 4 of player to anvil named "&6Okoliczne magazyny" to close then run [transport5(player)]
- format slot 5 of player to 327 named "&6Podnoze wulkanu" to close then run [transport6(player)]
- format slot 6 of player to charcoal named "&6Stacja radiowa obok safezone'a" to close then run [transport7(player)]
- format slot 8 of player to 363 named "&6Spawn" to close then run [spawn1(player)]
- if %region at player% is "transport2":
- open chest with 1 row named "&4Strefy dojazdu" to player
- format slot 0 of player to snow named "&6Pobliskie miasto" to close then run [transport8(player)]
- format slot 1 of player to lever named "&6Stacja badawcza" to close then run [transport9(player)]
- format slot 2 of player to 5 named "&6Opuszczona wioska" to close then run [transport10(player)]
- format slot 3 of player to 113 named "&6Most nagraniczny" to close then run [transport11(player)]
- format slot 4 of player to redstone torch named "&6Zbocza przy dzwigu" to close then run [transport12(player)]
- format slot 5 of player to snow named "&62 wzgorza" to close then run [transport13(player)]
- format slot 6 of player to chest named "&6Magazyny" to close then run [transport14(player)]
- format slot 8 of player to 363 named "&6Spawn" to close then run [spawn1(player)]
- if %region at player% is "transport3":
- open chest with 1 row named "&4Strefy dojazdu" to player
- format slot 0 of player to brick named "&6Pobliskie miasto" to close then run [transport15(player)]
- format slot 1 of player to 405 named "&6Stare osiedle" to close then run [transport16(player)]
- format slot 2 of player to 5 named "&6Przydrozna wioska" to close then run [transport17(player)]
- format slot 3 of player to 113 named "&6Stare baraki" to close then run [transport18(player)]
- format slot 4 of player to wheat named "&6Farma" to close then run [transport19(player)]
- format slot 5 of player to diamond named "&6Elektrownia atomowa" to close then run [transport20(player)]
- format slot 6 of player to boat named "&6Miasteczo portowe" to close then run [transport21(player)]
- format slot 8 of player to 363 named "&6Spawn" to close then run [spawn1(player)]
- if %region at player% is "transport5":
- open chest with 1 row named "&4Strefy dojazdu" to player
- format slot 0 of player to charcoal named "&6Schronisko" to close then run [transport22(player)]
- format slot 1 of player to obsidian named "&6Duze miasto" to close then run [transport23(player)]
- format slot 2 of player to wheat named "&6Farma" to close then run [transport24(player)]
- format slot 3 of player to diamond named "&6Elektrownia atomowa" to close then run [transport25(player)]
- format slot 4 of player to 85 named "&6Mur graniczny" to close then run [transport26(player)]
- format slot 5 of player to 5 named "&6Przydrozna wioska" to close then run [transport27(player)]
- format slot 6 of player to minecratnamed "&6Garaze miejskie" to close then run [transport28(player)]
- format slot 8 of player to 363 named "&6Spawn" to close then run [spawn1(player)]
- if %region at player% is "transport6":
- open chest with 1 row named "&4Strefy dojazdu" to player
- format slot 0 of player to sand named "&6Droga na pustynie" to close then run [transport29(player)]
- format slot 1 of player to 408 named "&6Lotnisko" to close then run [transport30(player)]
- format slot 2 of player to emerald named "&6Ruiny samolotu" to close then run [transport31(player)]
- format slot 3 of player to golden pickaxe named "&6Sklady bronii" to close then run [transport32(player)]
- format slot 4 of player to diamond named "&6Elektrownia atomowa" to close then run [transport25(player)]
- format slot 5 of player to 7 named "&6Przedmiescia" to close then run [transport34(player)]
- format slot 6 of player to charcoal named "&6Schronisko" to close then run [transport22(player)]
- format slot 8 of player to 363 named "&6Spawn" to close then run [spawn1(player)]
- if %region at player% is "transport7":
- open chest with 1 row named "&4Strefy dojazdu" to player
- format slot 0 of player to sandstone named "&6Pustynne miasto" to close then run [transport36(player)]
- format slot 1 of player to 408 named "&6Lotnisko" to close then run [transport30(player)]
- format slot 2 of player to 319 named "&6Pobliska strefa techniczna" to close then run [transport38(player)]
- format slot 3 of player to 7 named "&6Przedmiescia" to close then run [transport34(player)]
- format slot 4 of player to diamond named "&6Elektrownia atomowa" to close then run [transport25(player)]
- format slot 5 of player to 5 named "&6Odlegla osada" to close then run [transport41(player)]
- format slot 6 of player to charcoal named "&6Schronisko" to close then run [transport22(player)]
- format slot 8 of player to 363 named "&6Spawn" to close then run [spawn1(player)]
- if %region at player% is "transport8":
- open chest with 1 row named "&4Strefy dojazdu" to player
- format slot 0 of player to diamond named "&6Elektrownia" to close then run [transport43(player)]
- format slot 1 of player to 319 named "&6Odlegla strefa techniczna" to close then run [transport44(player)]
- format slot 2 of player to 319 named "&6Pobliska strefa techniczna" to close then run [transport38(player)]
- format slot 3 of player to 6 named "&6Odlegly las" to close then run [transport46(player)]
- format slot 4 of player to wheat named "&6Farma" to close then run [transport47(player)]
- format slot 5 of player to 408 named "&6Lotnisko" to close then run [transport30(player)]
- format slot 6 of player to charcoal named "&6Zniszczony most przed safezonem" to close then run [transport49(player)]
- format slot 8 of player to 363 named "&6Spawn" to close then run [spawn1(player)]
- if %region at player% is "transport9":
- open chest with 1 row named "&4Strefy dojazdu" to player
- format slot 0 of player to boat named "&6Port" to close then run [transport2(player)]
- format slot 1 of player to coal named "&6Wykopaliska" to close then run [transport1(player)]
- format slot 2 of player to sunflower named "&6Zamek" to close then run [transport52(player)]
- format slot 3 of player to charcoal named "&6Stacja radiowa obok safezone'a" to close then run [transport7(player)]
- format slot 4 of player to 408 named "&6Odlegle lotnisko" to close then run [transport30(player)]
- format slot 5 of player to 16 named "&6Miasto niedaleko portu" to close then run [transport55(player)]
- format slot 6 of player to charcoal named "&6Schronisko" to close then run [transport22(player)]
- format slot 8 of player to 363 named "&6Spawn" to close then run [spawn1(player)]
- function transport1(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -91, 67, -1316 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport2(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 446, 65, -1055 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport3(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -373, 71, -1128 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport4(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 300, 64, -1028 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport5(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 460, 74, -1221 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport6(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 777, 70, -1269 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport7(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 760, 67, -1102 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function spawn1(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -272, 41, -585 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport8(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -733, 77, -1098 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport9(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -992, 66, -1010 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport10(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -805, 65, -822 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport11(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -700, 63, -749 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport12(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -615, 65, -1143 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport13(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -609, 63, -895 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport14(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -638, 76, -1207 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport15(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -746, 65, 260 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport16(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -524, 71, 234 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport17(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -341, 67, 151 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport18(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -483, 72, -132 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport19(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -335, 72, -126 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport20(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 154, 67, -161 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport21(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -909, 64, -19 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport22(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 2, 64, 366 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport23(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -46, 72, 76 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport24(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -84, 71, -142 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport25(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 249, 64, -27 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport26(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 376, 65, 165 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport27(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -341, 67, 151 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport28(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -151, 71, 63 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport29(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 882, 63, 349 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport30(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 664, 67, -26 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport31(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 908, 82, -485 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport32(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 622, 64, -496 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport34(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 96, 67, 61 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport36(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 281, 69, 656 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport38(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 846, 65, 197 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport41(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -294, 64, 278 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport43(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 90, 64, -782 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport44(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -687, 64, -2908 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport46(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -757, 65, -437 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport47(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -86, 68, -202 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport49(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 943, 67, -640 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport52(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at -421, 67, -1065 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
- function transport55(P: player):
- send "{@tag} &eSilnik sie rozgrzewa!" to {_P}
- set {_loc1} to location at 607, 77, -1261 in world "world"
- apply blindness 3 to the player for 3 seconds
- apply nausea 3 to the player for 3 seconds
- wait 3 seconds
- teleport {_P} to {_loc1}
- play raw sound "mob.horse.land" at player with pitch 1 volume 5
- send "{@tag} &rJestes na miejscu!" to {_P}
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