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- #include <a_samp>
- new vida;
- new colete;
- new Float:A;
- new Float:B;
- forward Sumir(playerid);
- public OnPlayerUpdate(playerid)
- {
- {
- GetPlayerHealth(playerid,A);
- if(A <5) {
- vida = CreatePickup(1254, 23, 0.0, 0.0, 0.0, -1);
- AttachObjectToPlayer(vida, playerid, 0, 0, 1.35, 0, 0, 0);
- SetTimerEx("Sumir", 2000, false, "i", vida);
- return 1;
- }
- }
- {
- GetPlayerArmour(playerid, B);
- if(B <5) {
- colete = CreatePickup(1242, 23, 0.0, 0.0, 0.0, -1);
- AttachObjectToPlayer(colete, playerid, 0, 0, 1.35, 0, 0, 0);
- SetTimerEx("Sumir", 2000, false, "i", colete);
- return 1;
- }
- }
- return 1;
- }
- public Sumir(playerid)
- {
- {
- DestroyPickup(vida);
- DestroyPickup(colete);
- return 1;
- }
- }
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