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Waffle's thoughts on FDC I-No

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Apr 23rd, 2018
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  1. Waffle's thoughts on FDC I-No
  2.  
  3. THIS IS COPY PASTA FROM A BOARD, SO IF THIS DOESNT MAKE SENSE JUST REMEMBER I WAS TALKING TO SOMEONE.
  4.  
  5. "I started to dislike them because:"
  6. They are fundamentally weak because gg is does not reward I-No for staying in the center of the stage. Any sort of crossup will push you away from the corner, where ino excedes.
  7.  
  8. You can do a double crossup, which is what i ended up doing, like: <https://imgur.com/sUStrUx> this, but it becomes really obvious after you do it ONCE so it ended up feeling like more of a gimmick in the end. They are only really good for side switching INTO the corner for big combos, they are good for ending rounds, but thats about it. }
  9.  
  10. FDC is good for other things that are hard to argue against. Things like js > FDC > js, or 5p > FDC > js. However what I ended up feeling like was happening is that I was going way beyond what was needed to properly mixup an opponent, when ino has all the tools she need to do FDC-like gimmicks stuff WITHOUT using FDC.
  11.  
  12. There was also an issue of dropping stuff, which is LETHAL when youre playing against good players. So thats always a big factor since simple and clean will always beat high execution things that you have a chance of dropping. Thats just fighting games, but that point is somewhat arguable.
  13.  
  14. The best use I found for FDC was movement in neutral. It helpes I-No move MUCH better. To the point where people were trying to do stupid shit to catch me in the air and just whiffing things entirely. It REALLY throws people off. Especially if they know the matchup, everything they knew about I-No movement gets flipped on its head. And luckly for everyone, that's easy to do.
  15.  
  16. whoops
  17. didnt mean do send that yet
  18. the last point i wanted to add was meaties
  19. its harder to time meaties and safe jumps with FDCs
  20. i feel like the window is much more tighter
  21. people can hold up-back to you on FDC stuff and get away
  22. which really annoyed me
  23. I stopped FDCing when I noticed that jump > FDC > js is the exact same timing as hover > js
  24. Too much effort for not really that much reward other than the occasional gimmick
  25.  
  26. OH
  27. theres also one more thing
  28. theres a lot of characters that use wake up 4p as an option select against ino's pressure
  29. like ramlethal
  30. so if you FDC over and crossup, they get an automatic optionselect anti crossup 6p
  31. so you get FUCKED from your crossup
  32. and that's a universal
  33. by an option select
  34.  
  35. also, things like FDC over > airdash > js > jh is really weak
  36. because if they do block it, they can just throw you with a IB after the jh
  37. (unless you jd)
  38. but thats a different story
  39. its still "risky"
  40. but i will say one thing
  41. they are VERY VERY VERY VERY flashy
  42.  
  43. it fucking **SCARES** your oppoenent
  44. ive had people's brain's melt and not understand ANYTHING of whats happening to them
  45. and get with crossups like 5 times in a row
  46. or straight up run away
  47. or immediately burst
  48. stupid things like jump > fdc > 2k
  49. works 100% of the time when it would never work if you had done hover 2k
  50.  
  51. they only work ONCE though
  52. good players will just say "hah, that was cute"
  53. and then it will never work again
  54. and then you FDC yourself into a corner or something
  55. and die
  56. FDC combos i have no argument against, other than "dont drop it nerd"
  57.  
  58. crossup, or gimmicks in general
  59. some crossups are really hard to see
  60. like hover > double jump > FDC > js > s dive
  61. that one works 100% of the time you try it
  62. because its fast
  63. but you dont really get many setups to SJ FDC > airdash crossup
  64. other than like an S dive ender midscreen
  65. so those are kidna obvious to see sometimes
  66. but theres things that i consider very strong
  67. like 5p > FDC > js
  68. thats really good
  69. 5p > FDC > IAD > jk > js > jk > jp
  70. thats really fucking good too
  71. 5h > FDC IAD is also very good
  72.  
  73. but they are hard to do
  74. 5p > FDC > js is easy for me though
  75. maybe because i practiced it a lot
  76. i dropped it a lot because I would to 5p > jump RC
  77. because i was moving my fingers so fast that I the game would register my inputs as a plink roman cancel
  78. (i was hitting one button after the other with the same finger 1 frame apart)
  79. 1-2 frames
  80.  
  81. 5p > FDC > js > 2k > 6p would cause 6p to whiff in some situations
  82. if you do it from really far distances
  83. so you would be stuck with 5p > SJ FDC > js > 6p
  84. which was hard to link, spaceout and time properly
  85. so its just better to do 5p > jd > double jump in those cases
  86. and the distances would vary according to characters and if your 5p caught a limb or not especially when they FD
  87. like
  88. theres a LOT of tiny tiny details that made me dislike it overall
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