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- WAFFLE'S SIMPLE ADDITIONS
- ---[ Werewolf Module ]---
- Werewolf Villager
- Werewolf Infection (To Other Villagers, and From Wolves)
- Wolfsbane
- Used for Wolfsbane Potion
- Grows naturally in world, but rare.
- Seeds extremely rarely found in grass (less than 1%).
- Silver
- Can be made into a sword or axe.
- Damages Werewolves in wolf form.
- Silver apple.
- Silver Apple
- Has similar effects to Gold Apple
- Wolfsbane Potion
- Potion of Weakness + wolfsbane plant in brewing stand
- Can be made into splash potion, etc.
- When used, repels/harms wolves and werewolves (but not tame wolves?).
- Werewolf Cure
- Similar to zombie cure (silver apple? + wolfsbane potion?)
- ---[ Decoration Module ]---
- Placeable Sticks
- Sticks can be placed down to make a 2x2x16 block
- Points away from whatever block it's placed on
- Flint/Charcoal/Leather/Dye/Gunpowder/Sugar/Feather Blocks:
- Crafted exactly as you'd think.
- Sugar/Feather/Gunpowder is affected by gravity
- Feathers break your fall slightly (-32 blocks from fall height with floor of 0)
- Lapis/Bone blocks already exist, so 14 new dye blocks
- Painter's Kit:
- Primary use: Places painting from inventory and lets you chose the painting.
- Recipe:
- Wool Magenta Yellow
- Stick Cyan Black
- Stick Wo.Slab Wo.Slab
- Secondary use: Paint blocks to look like other blocks!
- Example: Paint glowstone like cobble, but still behaves like glowstone.
- Dead Trees
- Generates on coarse dirt patches
- Like a big dead bush
- Made of Oak logs
- 10% of them have chests underneath with bones, rotten flesh, and (sometimes) some neat loot
- ---[ Utility Module ]---
- Planter
- Can plant seeds/carrots/potatoes/etc in tilled soil
- Seed inventory of 3x3
- Can till soil
- 1x1 inventory for hoe, uses hoe's durability
- Activates when powered by redstone (tills soil if untilled, etc)
- Toggleable Redstone Lamp
- Right click to toggle on/off
- Lamp + lever
- Spiked Pistons
- Breaks blocks it pushes
- Exceptions: Bedrock, Obsidian
- Hurts players/mobs
- Doesn't destroy items
- Recipe: Piston + Iron bars on top
- Magical Matter Multiplier Machine
- Duplication machine
- Costs emeralds to use!
- Different prices for different "tiers" of item
- (1 em = 1 stack of renewable resources, for example, with Renewables at tier 0).
- Tier 0: Renewable Resources. Cost = 1:64 (emeralds:item).
- Tier 1: Common Nonrenewable Resources (dirt, coal, etc). Cost = 1:16 (emeralds:item).
- Tier 2: Uncommon Nonrenewable Resources (most ores, etc). Cost = 1:4 (emeralds:item).
- Tier 3: Rare Nonrenewable Resources (diamonds, etc). Cost = 1:1 (emeralds:item).
- Recipe:
- ???? ???? ????
- ???? ???? ????
- ???? ???? ????
- ---[ Combat Module ]---
- Crossbow and Bolts:
- Durability: 1213
- Reloads 1.25 times faster than regular bow's full charge time (roughly 0.8 seconds)
- Regular arrows deal 7 damage consistently
- (DPS = 8.75) (Vanilla Fully Drawn Bow DPS = 9.2)
- Iron bolts deal 9 damage consistently
- (DPS = 11.25)
- Diamond bolts deal 12 damage consistently
- (DPS = 15)
- Bolts DO NOT light on fire for 5 fire damage, unlike arrows (mostly for balancing reasons).
- Bolts can also not be tipped (again, balancing reasons).
- Crossbow Recipe:
- Redsto. Iron
- Wood Bow Wood
- Redsto. Iron
- Bolt Recipe:
- Feather Iron Iron
- -or-
- Feather Diamond Diamond
- NOTE: Bolts cannot work with regular bows, only crossbows.
- ---[ Tweaks Module ]---
- Gravel in a crafting table gives you 1 flint (but not vice-versa).
- More Stackable Items:
- Boats (if they have the same wood)
- Music discs (if it's the same song)
- Saddles (since they don't have durability)
- ---[ Aquatic Module ]---
- Coral Reef
- Just a pretty underwater structure with lots of aquatic life.
- Probably made of sponges, and plants based on Chorus plants (but smaller)
- Sometimes home to beached Sunken Ships
- Spawn near beach biomes in ocean biomes, NOT in deep ocean biomes
- Sunken Ship
- Usually spawn underwater, sometimes spawn in shallow coral reefs.
- Usually has sharks or pirhannas nearby
- Has plenty of loot chests with various types of loot
- Sharks
- Typically not aggressive unless you are above y=62, unless you hit them, or unless you take damage near them
- Spawn rarely in oceans, often near sunken ships
- Do quite a lot of damage when they attack you, but will not attack you a second time after attacking
- Pirhannas
- Hostile
- Spawn in swarms/schools
- For a rather small fish, they pack a punch
- Otters
- Spawn most often in river biomes
- Friendly, don't drop anything useful when killed, can only do 0.5 hearts of damage if threatened
- Why would you kill them you sick bastard???
- ---[ Temple Module ]---
- Ice Mountain Temple
- Generates in Ice Spikes Biome
- Generates one time in 100% of Ice Spikes Biomes
- Made of Packed Ice, Snow, Snowblocks, Stone
- Shaped similar to Ice King's mountain (lol)
- Similar to stronghold, has library, storeroom, etc.
- Chests w/loot!
- Stray Spawners
- Mesa Temple
- Generates in Mesa biomes
- Generates in 90% of mesa biomes
- Made of red sandstone and colored clay
- Shaped like Wither (sorta)
- Enterance is tail + ribcage facing down
- Loot chests very rarely contain 1 wither skull
- Husk Spawners
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