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RiceWaffleFox

Waffle's Simple Additions - Mod Ideas

Aug 1st, 2016
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  1. WAFFLE'S SIMPLE ADDITIONS
  2.  
  3. ---[ Werewolf Module ]---
  4.  
  5. Werewolf Villager
  6. Werewolf Infection (To Other Villagers, and From Wolves)
  7.  
  8. Wolfsbane
  9. Used for Wolfsbane Potion
  10. Grows naturally in world, but rare.
  11. Seeds extremely rarely found in grass (less than 1%).
  12.  
  13. Silver
  14. Can be made into a sword or axe.
  15. Damages Werewolves in wolf form.
  16. Silver apple.
  17.  
  18. Silver Apple
  19. Has similar effects to Gold Apple
  20.  
  21. Wolfsbane Potion
  22. Potion of Weakness + wolfsbane plant in brewing stand
  23. Can be made into splash potion, etc.
  24. When used, repels/harms wolves and werewolves (but not tame wolves?).
  25.  
  26. Werewolf Cure
  27. Similar to zombie cure (silver apple? + wolfsbane potion?)
  28.  
  29. ---[ Decoration Module ]---
  30.  
  31. Placeable Sticks
  32. Sticks can be placed down to make a 2x2x16 block
  33. Points away from whatever block it's placed on
  34.  
  35. Flint/Charcoal/Leather/Dye/Gunpowder/Sugar/Feather Blocks:
  36. Crafted exactly as you'd think.
  37. Sugar/Feather/Gunpowder is affected by gravity
  38. Feathers break your fall slightly (-32 blocks from fall height with floor of 0)
  39. Lapis/Bone blocks already exist, so 14 new dye blocks
  40.  
  41. Painter's Kit:
  42. Primary use: Places painting from inventory and lets you chose the painting.
  43. Recipe:
  44. Wool Magenta Yellow
  45. Stick Cyan Black
  46. Stick Wo.Slab Wo.Slab
  47. Secondary use: Paint blocks to look like other blocks!
  48. Example: Paint glowstone like cobble, but still behaves like glowstone.
  49.  
  50. Dead Trees
  51. Generates on coarse dirt patches
  52. Like a big dead bush
  53. Made of Oak logs
  54. 10% of them have chests underneath with bones, rotten flesh, and (sometimes) some neat loot
  55.  
  56. ---[ Utility Module ]---
  57.  
  58. Planter
  59. Can plant seeds/carrots/potatoes/etc in tilled soil
  60. Seed inventory of 3x3
  61. Can till soil
  62. 1x1 inventory for hoe, uses hoe's durability
  63. Activates when powered by redstone (tills soil if untilled, etc)
  64.  
  65. Toggleable Redstone Lamp
  66. Right click to toggle on/off
  67. Lamp + lever
  68.  
  69. Spiked Pistons
  70. Breaks blocks it pushes
  71. Exceptions: Bedrock, Obsidian
  72. Hurts players/mobs
  73. Doesn't destroy items
  74. Recipe: Piston + Iron bars on top
  75.  
  76. Magical Matter Multiplier Machine
  77. Duplication machine
  78. Costs emeralds to use!
  79. Different prices for different "tiers" of item
  80. (1 em = 1 stack of renewable resources, for example, with Renewables at tier 0).
  81. Tier 0: Renewable Resources. Cost = 1:64 (emeralds:item).
  82. Tier 1: Common Nonrenewable Resources (dirt, coal, etc). Cost = 1:16 (emeralds:item).
  83. Tier 2: Uncommon Nonrenewable Resources (most ores, etc). Cost = 1:4 (emeralds:item).
  84. Tier 3: Rare Nonrenewable Resources (diamonds, etc). Cost = 1:1 (emeralds:item).
  85. Recipe:
  86. ???? ???? ????
  87. ???? ???? ????
  88. ???? ???? ????
  89.  
  90. ---[ Combat Module ]---
  91.  
  92. Crossbow and Bolts:
  93. Durability: 1213
  94. Reloads 1.25 times faster than regular bow's full charge time (roughly 0.8 seconds)
  95. Regular arrows deal 7 damage consistently
  96. (DPS = 8.75) (Vanilla Fully Drawn Bow DPS = 9.2)
  97. Iron bolts deal 9 damage consistently
  98. (DPS = 11.25)
  99. Diamond bolts deal 12 damage consistently
  100. (DPS = 15)
  101. Bolts DO NOT light on fire for 5 fire damage, unlike arrows (mostly for balancing reasons).
  102. Bolts can also not be tipped (again, balancing reasons).
  103. Crossbow Recipe:
  104. Redsto. Iron
  105. Wood Bow Wood
  106. Redsto. Iron
  107. Bolt Recipe:
  108. Feather Iron Iron
  109. -or-
  110. Feather Diamond Diamond
  111. NOTE: Bolts cannot work with regular bows, only crossbows.
  112.  
  113. ---[ Tweaks Module ]---
  114.  
  115. Gravel in a crafting table gives you 1 flint (but not vice-versa).
  116.  
  117. More Stackable Items:
  118. Boats (if they have the same wood)
  119. Music discs (if it's the same song)
  120. Saddles (since they don't have durability)
  121.  
  122. ---[ Aquatic Module ]---
  123.  
  124. Coral Reef
  125. Just a pretty underwater structure with lots of aquatic life.
  126. Probably made of sponges, and plants based on Chorus plants (but smaller)
  127. Sometimes home to beached Sunken Ships
  128. Spawn near beach biomes in ocean biomes, NOT in deep ocean biomes
  129.  
  130. Sunken Ship
  131. Usually spawn underwater, sometimes spawn in shallow coral reefs.
  132. Usually has sharks or pirhannas nearby
  133. Has plenty of loot chests with various types of loot
  134.  
  135. Sharks
  136. Typically not aggressive unless you are above y=62, unless you hit them, or unless you take damage near them
  137. Spawn rarely in oceans, often near sunken ships
  138. Do quite a lot of damage when they attack you, but will not attack you a second time after attacking
  139.  
  140. Pirhannas
  141. Hostile
  142. Spawn in swarms/schools
  143. For a rather small fish, they pack a punch
  144.  
  145. Otters
  146. Spawn most often in river biomes
  147. Friendly, don't drop anything useful when killed, can only do 0.5 hearts of damage if threatened
  148. Why would you kill them you sick bastard???
  149.  
  150. ---[ Temple Module ]---
  151.  
  152. Ice Mountain Temple
  153. Generates in Ice Spikes Biome
  154. Generates one time in 100% of Ice Spikes Biomes
  155. Made of Packed Ice, Snow, Snowblocks, Stone
  156. Shaped similar to Ice King's mountain (lol)
  157. Similar to stronghold, has library, storeroom, etc.
  158. Chests w/loot!
  159. Stray Spawners
  160.  
  161. Mesa Temple
  162. Generates in Mesa biomes
  163. Generates in 90% of mesa biomes
  164. Made of red sandstone and colored clay
  165. Shaped like Wither (sorta)
  166. Enterance is tail + ribcage facing down
  167. Loot chests very rarely contain 1 wither skull
  168. Husk Spawners
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