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Jan 19th, 2014
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  1. [Aimbot]
  2. Aimbot.Active = 1
  3. Aimbot.Mode = 1
  4. Aimbot.InAttack = 0
  5. Aimbot.Key = MOUSE1
  6. Aimbot.DeathMatch = 0
  7. Aimbot.Mouse.Disable = 0
  8.  
  9.  
  10.  
  11.  
  12. Aimbot.InJump = 1
  13. Aimbot.InDuck = 1
  14. Aimbot.InStand = 1
  15.  
  16.  
  17.  
  18.  
  19. Aimbot.AimingDuckTargets = 1
  20. Aimbot.AimingJumpTargets = 1
  21.  
  22.  
  23.  
  24.  
  25. Aimbot.Kill.Delay = 80
  26. Aimbot.Kill.CalcDrop = 0
  27.  
  28.  
  29.  
  30.  
  31. Aimbot.PanicKey = T
  32.  
  33.  
  34.  
  35.  
  36. [Visuals]
  37.  
  38.  
  39.  
  40.  
  41. Visuals.Draw.Dot = 0
  42. Visuals.Draw.Box = 0
  43. Visuals.Draw.Fov = 0
  44. Visuals.Draw.Lock = 0
  45. Visuals.Draw.Teammates = 0
  46. Visuals.Draw.Weapon = 0
  47. Visuals.Fullbright = 0
  48. Visuals.Check.Visible = 0
  49.  
  50.  
  51.  
  52.  
  53. [BunnyHop]
  54.  
  55.  
  56.  
  57.  
  58. BunnyHop.Active = 1
  59.  
  60.  
  61.  
  62.  
  63. [Removals]
  64.  
  65.  
  66.  
  67.  
  68. Removals.NoSmoke.Active = 0
  69. Removals.NoFlash.Active = 1
  70. Removals.NoFlash.Percentage = 200
  71.  
  72.  
  73.  
  74.  
  75.  
  76.  
  77.  
  78.  
  79.  
  80.  
  81.  
  82.  
  83. [SpeedHack]
  84.  
  85.  
  86.  
  87.  
  88. SpeedHack.Value = 10000
  89. SpeedHack.Active.Mode = 0
  90. SpeedHack.Active.Key = SHIFT
  91.  
  92.  
  93.  
  94.  
  95. [Ingame_Radar]
  96.  
  97.  
  98.  
  99.  
  100. Ingame_Radar.Active = 0
  101. Ingame_Radar.Color = 0
  102. Ingame_Radar.HideRadar = 0
  103. Ingame_Radar.Teammates = 0
  104. Ingame_Radar.DeathZone = 0
  105.  
  106.  
  107.  
  108.  
  109. [Weapon_Settings]
  110.  
  111.  
  112.  
  113.  
  114. weapon.usp.active = 1,1,1
  115. weapon.usp.autowall = 0
  116. weapon.usp.detection = 0.2,0.2,0.2
  117. weapon.usp.bullet.control = 2,3,4
  118. weapon.usp.humanize.trigger = 1
  119. weapon.usp.smooth = 1,1,1
  120. weapon.usp.fov.x = 45,30,25
  121. weapon.usp.fov.y = 45,30,25
  122. weapon.usp.hitbox.duck = 11,11,11
  123. weapon.usp.hitbox.stand = 11,11,11
  124. weapon.usp.hitbox.duck.height.correction = 3
  125. weapon.usp.hitbox.stand.height.correction = 3
  126. weapon.usp.norecoil.mode = 1
  127. weapon.usp.norecoil.inaimbot = 1
  128. weapon.usp.norecoil.value = 7.8,7.8,7.8
  129.  
  130.  
  131.  
  132.  
  133. weapon.glock.active = 1,1,1
  134. weapon.glock.autowall = 0
  135. weapon.glock.detection = 0.04,0.04,0.04
  136. weapon.glock.bullet.control = 2,2,2
  137. weapon.glock.humanize.trigger = 1
  138. weapon.glock.smooth = 1.1,1.1,1.1
  139. weapon.glock.fov.x = 55,55,55
  140. weapon.glock.fov.y = 55,55,55
  141. weapon.glock.hitbox.duck = 11,11,11
  142. weapon.glock.hitbox.stand = 11,11,11
  143. weapon.glock.hitbox.duck.height.correction = 1
  144. weapon.glock.hitbox.stand.height.correction = 1
  145. weapon.glock.norecoil.mode = 0
  146. weapon.glock.norecoil.inaimbot = 0
  147. weapon.glock.norecoil.value = 7,7,7
  148.  
  149.  
  150.  
  151.  
  152. weapon.deagle.active = 1,1,1
  153. weapon.deagle.autowall = 0
  154. weapon.deagle.detection = 0.03,0.02,0.02
  155. weapon.deagle.bullet.control = 1,1,1
  156. weapon.deagle.humanize.trigger = 1
  157. weapon.deagle.smooth = 1,1,1
  158. weapon.deagle.fov.x = 90,90,90
  159. weapon.deagle.fov.y = 90,90,90
  160. weapon.deagle.hitbox.duck = 11,11,11
  161. weapon.deagle.hitbox.stand = 11,11,11
  162. weapon.deagle.hitbox.duck.height.correction = -1
  163. weapon.deagle.hitbox.stand.height.correction = -1
  164. weapon.deagle.norecoil.mode = 1
  165. weapon.deagle.norecoil.inaimbot = 1
  166. weapon.deagle.norecoil.value = 10,7,2
  167.  
  168.  
  169.  
  170.  
  171. weapon.galil.active = 1,1,1
  172. weapon.galil.autowall = 0
  173. weapon.galil.detection = 1,1,1
  174. weapon.galil.bullet.control = 1,1,1
  175. weapon.galil.humanize.trigger = 1
  176. weapon.galil.smooth = 2,2,2
  177. weapon.galil.fov.x = 50,30,25
  178. weapon.galil.fov.y = 50,30,25
  179. weapon.galil.hitbox.duck = 11,11,11
  180. weapon.galil.hitbox.stand = 11,11,11
  181. weapon.galil.hitbox.duck.height.correction = 3
  182. weapon.galil.hitbox.stand.height.correction = 3
  183. weapon.galil.norecoil.mode = 0
  184. weapon.galil.norecoil.inaimbot = 0
  185. weapon.galil.norecoil.value = 10,10,10
  186.  
  187.  
  188.  
  189.  
  190. weapon.famas.active = 1,1,1
  191. weapon.famas.autowall = 0
  192. weapon.famas.detection = 0.1,0.05,0.05
  193. weapon.famas.bullet.control = 9,6,2
  194. weapon.famas.humanize.trigger = 1
  195. weapon.famas.smooth = 1,3,3
  196. weapon.famas.fov.x = 100,50,25
  197. weapon.famas.fov.y = 100,50,25
  198. weapon.famas.hitbox.duck = 11,11,11
  199. weapon.famas.hitbox.stand = 11,11,11
  200. weapon.famas.hitbox.duck.height.correction = 3
  201. weapon.famas.hitbox.stand.height.correction = 3
  202. weapon.famas.norecoil.mode = 0
  203. weapon.famas.norecoil.inaimbot = 1
  204. weapon.famas.norecoil.value = 7.8,7.8,7.8
  205.  
  206.  
  207.  
  208.  
  209. weapon.ak47.active = 1,1,1
  210. weapon.ak47.autowall = 1
  211. weapon.ak47.detection = 0.15,0.08,0.05
  212. weapon.ak47.bullet.control = 4,3,2
  213. weapon.ak47.humanize.trigger = 1
  214. weapon.ak47.smooth = 2,2,2
  215. weapon.ak47.fov.x = 45,50,50
  216. weapon.ak47.fov.y = 50,50,50
  217. weapon.ak47.hitbox.duck = 11,10,9
  218. weapon.ak47.hitbox.stand = 11,11,11
  219. weapon.ak47.hitbox.duck.height.correction = 0
  220. weapon.ak47.hitbox.stand.height.correction = 0
  221. weapon.ak47.norecoil.mode = 0
  222. weapon.ak47.norecoil.inaimbot = 1
  223. weapon.ak47.norecoil.value = 7.8,7.6,7.3
  224.  
  225.  
  226.  
  227.  
  228. weapon.m4a1.active = 1,1,1
  229. weapon.m4a1.autowall = 1
  230. weapon.m4a1.detection = 0.15,0.06,0.05
  231. weapon.m4a1.bullet.control = 3,3,3
  232. weapon.m4a1.humanize.trigger = 1
  233. weapon.m4a1.smooth = 2,2,2
  234. weapon.m4a1.fov.x = 75,75,80
  235. weapon.m4a1.fov.y = 75,80,70
  236. weapon.m4a1.hitbox.duck = 11,11,10
  237. weapon.m4a1.hitbox.stand = 11,11,11
  238. weapon.m4a1.hitbox.duck.height.correction = 0
  239. weapon.m4a1.hitbox.stand.height.correction = 0
  240. weapon.m4a1.norecoil.mode = 0
  241. weapon.m4a1.norecoil.inaimbot = 1
  242. weapon.m4a1.norecoil.value = 7.8,7.6,7.3
  243.  
  244.  
  245.  
  246.  
  247.  
  248.  
  249. weapon.awp.active = 1,1,1
  250. weapon.awp.autowall = 0
  251. weapon.awp.detection = 0.05,0.05,0.05
  252. weapon.awp.bullet.control = 4,4,4
  253. weapon.awp.humanize.trigger = 1
  254. weapon.awp.smooth = 1,1,1
  255. weapon.awp.fov.x = 1000,500,300
  256. weapon.awp.fov.y = 1000,500,350
  257. weapon.awp.hitbox.duck = 10,9,10
  258. weapon.awp.hitbox.stand = 10,9,10
  259. weapon.awp.hitbox.duck.height.correction = 0
  260. weapon.awp.hitbox.stand.height.correction = 0
  261. weapon.awp.norecoil.mode = 1
  262. weapon.awp.norecoil.inaimbot = 1
  263. weapon.awp.norecoil.value = 1,1,1
  264.  
  265.  
  266.  
  267.  
  268.  
  269.  
  270.  
  271.  
  272. weapon.scout.active = 1,1,1
  273. weapon.scout.autowall = 0
  274. weapon.scout.detection = 0.05,0.05,0.05
  275. weapon.scout.bullet.control = 4,4,4
  276. weapon.scout.humanize.trigger = 1
  277. weapon.scout.smooth = 1,1,1
  278. weapon.scout.fov.x = 1000,500,300
  279. weapon.scout.fov.y = 1000,500,300
  280. weapon.scout.hitbox.duck = 11,11,11
  281. weapon.scout.hitbox.stand = 11,11,11
  282. weapon.scout.hitbox.duck.height.correction = 0
  283. weapon.scout.hitbox.stand.height.correction = 0
  284. weapon.scout.norecoil.mode = 0
  285. weapon.scout.norecoil.inaimbot = 1
  286. weapon.scout.norecoil.value = 7.8,7.8,7.8
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