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- ####################Chaos Trials##########################
- ## Settings file was created by plugin Kin's Chaotic Trials v1.0.0
- ## Plugin GUID: kintheinfinite.kinschaotictrials
- [Events]
- ## Minimum Delay (in seconds) between events.
- # Setting type: Single
- # Default value: 60
- MinEventDelay = 0
- ## Maximum Delay (in seconds) between events.
- # Setting type: Single
- # Default value: 60
- MaxEventDelay = 85
- ## If true the fog will wait for players to get a bit up the mountain.
- # Setting type: Boolean
- # Default value: true
- FogWaits = true
- ## If true the fog will activate on the shore.
- # Setting type: Boolean
- # Default value: false
- FogShore = false
- ## If true the custom fog distance will be used.
- # Setting type: Boolean
- # Default value: false
- FogUseDistance = false
- ## The distance from the campfire where the fog will start.
- # Setting type: Single
- # Default value: 30
- FogCustomDistance = 30
- ## Delay in seconds before fog starts moving after a campfire is lit.
- # Setting type: Single
- # Default value: 500
- FogDelay = 500
- ## Speed that the fog moves at.
- # Setting type: Single
- # Default value: 0.3
- FogSpeed = 0.3
- [Events.Dynamite]
- ## Weight for this event to occur.
- # Setting type: Single
- # Default value: 1
- Weight = 1
- ## Amount of dynamite that will spawn.
- # Setting type: Single
- # Default value: 20
- Amount = 30
- ## Lit on spawn chance, 1.0 for 100% chance.
- # Setting type: Single
- # Default value: 0
- LitChance = 0.33
- ## Seconds before dynamite despawn.
- # Setting type: Single
- # Default value: 60
- Lifetime = 190
- ## Minimum spawn distance from player.
- # Setting type: Single
- # Default value: 10
- MinDistance = 10
- ## Maximum spawn distance from player.
- # Setting type: Single
- # Default value: 60
- MaxDistance = 60
- [Events.Eruption]
- ## Weight for this event to occur.
- # Setting type: Single
- # Default value: 1
- Weight = 1
- ## Amount of eruptions that will occur.
- # Setting type: Single
- # Default value: 2
- Amount = 1
- ## Minimum spawn distance from player.
- # Setting type: Single
- # Default value: 0
- MinDistance = 0
- ## Maximum spawn distance from player.
- # Setting type: Single
- # Default value: 15
- MaxDistance = 15
- [Events.Peels]
- ## Weight for this event to occur.
- # Setting type: Single
- # Default value: 1
- Weight = 1
- ## Amount of peels that will spawn.
- # Setting type: Single
- # Default value: 20
- Amount = 20
- ## Seconds before peels despawn.
- # Setting type: Single
- # Default value: 120
- Lifetime = 240
- ## Height the peels spawn at.
- # Setting type: Single
- # Default value: 20
- Height = 20
- ## Minimum spawn distance from player.
- # Setting type: Single
- # Default value: 5
- MinDistance = 5
- ## Maximum spawn distance from player.
- # Setting type: Single
- # Default value: 20
- MaxDistance = 20
- [Events.Remedy]
- ## Weight for this event to occur.
- # Setting type: Single
- # Default value: 0.2
- Weight = 0.2
- ## Amount of remedy shrooms that will spawn.
- # Setting type: Single
- # Default value: 8
- Amount = 16
- ## Scorpion on spawn chance, 1.0 for 100% chance.
- # Setting type: Single
- # Default value: 0.5
- ScorpionChance = 0.5
- ## Minimum spawn distance from player.
- # Setting type: Single
- # Default value: 0
- MinDistance = 0
- ## Maximum spawn distance from player.
- # Setting type: Single
- # Default value: 30
- MaxDistance = 30
- [Events.Scorpion]
- ## Weight for this event to occur.
- # Setting type: Single
- # Default value: 0.25
- Weight = 0.25
- ## Amount of scorpions that will spawn.
- # Setting type: Single
- # Default value: 10
- Amount = 10
- ## Seconds before scorpions despawn.
- # Setting type: Single
- # Default value: 120
- Lifetime = 300
- ## Minimum spawn distance from luggage.
- # Setting type: Single
- # Default value: 0
- MinDistance = 0
- ## Maximum spawn distance from luggage.
- # Setting type: Single
- # Default value: 0
- MaxDistance = 0
- [Events.Tornado]
- ## Weight for this event to occur.
- # Setting type: Single
- # Default value: 0
- Weight = 0.2
- ## Amount of tornados that will spawn.
- # Setting type: Single
- # Default value: 3
- Amount = 4
- ## Seconds before tornado despawn.
- # Setting type: Single
- # Default value: 120
- Lifetime = 60
- ## Minimum spawn distance from player.
- # Setting type: Single
- # Default value: 30
- MinDistance = 30
- [Events.Tornado.Perpetual]
- ## Instead of rolling as an event, spawn after these delays.
- # Setting type: Boolean
- # Default value: true
- Perpetual = false
- ## Minimum seconds before spawning.
- # Setting type: Single
- # Default value: 60
- MinDelay = 60
- ## Maximum seconds before spawning.
- # Setting type: Single
- # Default value: 120
- MaxDelay = 120
- [Events.Tumbleweed]
- ## Weight for this event to occur.
- # Setting type: Single
- # Default value: 1
- Weight = 1
- ## Amount of tumbleweeds that will spawn.
- # Setting type: Single
- # Default value: 50
- Amount = 60
- ## Seconds before tumbleweeds despawn.
- # Setting type: Single
- # Default value: 20
- Lifetime = 20
- ## Minimum spawn distance from player.
- # Setting type: Single
- # Default value: 20
- MinDistance = 20
- ## Maximum spawn distance from player.
- # Setting type: Single
- # Default value: 30
- MaxDistance = 30
- ###########################Airstrikes######################################
- ## Settings file was created by plugin RandomAirstrikes v1.0.10
- ## Plugin GUID: RandomAirstrikes
- [General]
- ## Time in seconds between strikes, on average.
- # Setting type: Single
- # Default value: 15
- MeanTimeBetweenStrikesInSeconds = 85
- ## How much the drop delay may deviate from the mean (+/-), so the delay is somewhere between [MeanTime-Range, MeanTime+Range]; Min value: MeanTime
- # Setting type: Single
- # Default value: 10
- TimeBetweenStrikesRangeInSeconds = 85
- ## Delay between dynamite spawns.
- # Setting type: Single
- # Default value: 0.05
- DynamiteSpawnDelayInSeconds = 0.05
- ## Distance in meters between the individual pieces of dynamite in the drop-line.
- # Setting type: Single
- # Default value: 2
- AirstrikeDropDistance = 1
- ## The fuse of the dynamite when it starts dropping.
- # Setting type: Single
- # Default value: 15
- AirstrikeFuseDuration = 5.25
- ## Distance to the next unlit campfire which is considered a safe-zone, in which, players will not be targeted by airstrikes.
- # Setting type: Single
- # Default value: 35
- CampfireSafeZoneRadius = 175
- ## After lighting a campfire, for this duration no airstrikes will be sent.
- # Setting type: Single
- # Default value: 15
- CampfirePostLitGracePeriodSeconds = 90
- ## Number of dynamite pieces that a single airstrike line consists of.
- # Setting type: UInt32
- # Default value: 7
- AirstrikeDynamiteCountPerLine = 5
- ## Number of dynamite lines per airstrike.
- # Setting type: UInt32
- # Default value: 1
- AirstrikeDynamiteLineCount = 1
- [Performance]
- ## Decreases the amount of explosion cloud objects spawned (by PEAK) per explosion to 1 instead of 13. This affects ALL dynamite explosions but massively helps performance. Set to 'false' for vanilla behaviour.
- # Setting type: Boolean
- # Default value: true
- ReduceExplosionCloudDensity = true
- ################################Trapped Luggae############################################
- ## Settings file was created by plugin Trapped Luggage v1.1.0
- ## Plugin GUID: tony4twentys.Trapped_Luggage
- [General]
- ## Chance for dynamite to spawn in luggage (as a percent). Example: 5 = 5% chance.
- # Setting type: Single
- # Default value: 5
- DynamiteChancePercent = 20
- [IgnoreLuggage]
- ## Ignore Beach luggage for dynamite spawning.
- # Setting type: Boolean
- # Default value: false
- LuggageBeach = false
- ## Ignore Jungle luggage for dynamite spawning.
- # Setting type: Boolean
- # Default value: false
- LuggageJungle = false
- ## Ignore Tundra luggage for dynamite spawning.
- # Setting type: Boolean
- # Default value: false
- LuggageTundra = false
- ## Ignore Caldera luggage for dynamite spawning.
- # Setting type: Boolean
- # Default value: false
- LuggageCaldera = false
- ## Ignore Climber luggage for dynamite spawning.
- # Setting type: Boolean
- # Default value: false
- LuggageClimber = false
- ## Ignore Ancient luggage for dynamite spawning.
- # Setting type: Boolean
- # Default value: false
- LuggageAncient = false
- ## Ignore Cursed luggage for dynamite spawning.
- # Setting type: Boolean
- # Default value: false
- LuggageCursed = false
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