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Greenshadow's Chaos Mod Configs

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Sep 26th, 2025
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  1. ####################Chaos Trials##########################
  2.  
  3. ## Settings file was created by plugin Kin's Chaotic Trials v1.0.0
  4. ## Plugin GUID: kintheinfinite.kinschaotictrials
  5.  
  6. [Events]
  7.  
  8. ## Minimum Delay (in seconds) between events.
  9. # Setting type: Single
  10. # Default value: 60
  11. MinEventDelay = 0
  12.  
  13. ## Maximum Delay (in seconds) between events.
  14. # Setting type: Single
  15. # Default value: 60
  16. MaxEventDelay = 85
  17.  
  18. ## If true the fog will wait for players to get a bit up the mountain.
  19. # Setting type: Boolean
  20. # Default value: true
  21. FogWaits = true
  22.  
  23. ## If true the fog will activate on the shore.
  24. # Setting type: Boolean
  25. # Default value: false
  26. FogShore = false
  27.  
  28. ## If true the custom fog distance will be used.
  29. # Setting type: Boolean
  30. # Default value: false
  31. FogUseDistance = false
  32.  
  33. ## The distance from the campfire where the fog will start.
  34. # Setting type: Single
  35. # Default value: 30
  36. FogCustomDistance = 30
  37.  
  38. ## Delay in seconds before fog starts moving after a campfire is lit.
  39. # Setting type: Single
  40. # Default value: 500
  41. FogDelay = 500
  42.  
  43. ## Speed that the fog moves at.
  44. # Setting type: Single
  45. # Default value: 0.3
  46. FogSpeed = 0.3
  47.  
  48. [Events.Dynamite]
  49.  
  50. ## Weight for this event to occur.
  51. # Setting type: Single
  52. # Default value: 1
  53. Weight = 1
  54.  
  55. ## Amount of dynamite that will spawn.
  56. # Setting type: Single
  57. # Default value: 20
  58. Amount = 30
  59.  
  60. ## Lit on spawn chance, 1.0 for 100% chance.
  61. # Setting type: Single
  62. # Default value: 0
  63. LitChance = 0.33
  64.  
  65. ## Seconds before dynamite despawn.
  66. # Setting type: Single
  67. # Default value: 60
  68. Lifetime = 190
  69.  
  70. ## Minimum spawn distance from player.
  71. # Setting type: Single
  72. # Default value: 10
  73. MinDistance = 10
  74.  
  75. ## Maximum spawn distance from player.
  76. # Setting type: Single
  77. # Default value: 60
  78. MaxDistance = 60
  79.  
  80. [Events.Eruption]
  81.  
  82. ## Weight for this event to occur.
  83. # Setting type: Single
  84. # Default value: 1
  85. Weight = 1
  86.  
  87. ## Amount of eruptions that will occur.
  88. # Setting type: Single
  89. # Default value: 2
  90. Amount = 1
  91.  
  92. ## Minimum spawn distance from player.
  93. # Setting type: Single
  94. # Default value: 0
  95. MinDistance = 0
  96.  
  97. ## Maximum spawn distance from player.
  98. # Setting type: Single
  99. # Default value: 15
  100. MaxDistance = 15
  101.  
  102. [Events.Peels]
  103.  
  104. ## Weight for this event to occur.
  105. # Setting type: Single
  106. # Default value: 1
  107. Weight = 1
  108.  
  109. ## Amount of peels that will spawn.
  110. # Setting type: Single
  111. # Default value: 20
  112. Amount = 20
  113.  
  114. ## Seconds before peels despawn.
  115. # Setting type: Single
  116. # Default value: 120
  117. Lifetime = 240
  118.  
  119. ## Height the peels spawn at.
  120. # Setting type: Single
  121. # Default value: 20
  122. Height = 20
  123.  
  124. ## Minimum spawn distance from player.
  125. # Setting type: Single
  126. # Default value: 5
  127. MinDistance = 5
  128.  
  129. ## Maximum spawn distance from player.
  130. # Setting type: Single
  131. # Default value: 20
  132. MaxDistance = 20
  133.  
  134. [Events.Remedy]
  135.  
  136. ## Weight for this event to occur.
  137. # Setting type: Single
  138. # Default value: 0.2
  139. Weight = 0.2
  140.  
  141. ## Amount of remedy shrooms that will spawn.
  142. # Setting type: Single
  143. # Default value: 8
  144. Amount = 16
  145.  
  146. ## Scorpion on spawn chance, 1.0 for 100% chance.
  147. # Setting type: Single
  148. # Default value: 0.5
  149. ScorpionChance = 0.5
  150.  
  151. ## Minimum spawn distance from player.
  152. # Setting type: Single
  153. # Default value: 0
  154. MinDistance = 0
  155.  
  156. ## Maximum spawn distance from player.
  157. # Setting type: Single
  158. # Default value: 30
  159. MaxDistance = 30
  160.  
  161. [Events.Scorpion]
  162.  
  163. ## Weight for this event to occur.
  164. # Setting type: Single
  165. # Default value: 0.25
  166. Weight = 0.25
  167.  
  168. ## Amount of scorpions that will spawn.
  169. # Setting type: Single
  170. # Default value: 10
  171. Amount = 10
  172.  
  173. ## Seconds before scorpions despawn.
  174. # Setting type: Single
  175. # Default value: 120
  176. Lifetime = 300
  177.  
  178. ## Minimum spawn distance from luggage.
  179. # Setting type: Single
  180. # Default value: 0
  181. MinDistance = 0
  182.  
  183. ## Maximum spawn distance from luggage.
  184. # Setting type: Single
  185. # Default value: 0
  186. MaxDistance = 0
  187.  
  188. [Events.Tornado]
  189.  
  190. ## Weight for this event to occur.
  191. # Setting type: Single
  192. # Default value: 0
  193. Weight = 0.2
  194.  
  195. ## Amount of tornados that will spawn.
  196. # Setting type: Single
  197. # Default value: 3
  198. Amount = 4
  199.  
  200. ## Seconds before tornado despawn.
  201. # Setting type: Single
  202. # Default value: 120
  203. Lifetime = 60
  204.  
  205. ## Minimum spawn distance from player.
  206. # Setting type: Single
  207. # Default value: 30
  208. MinDistance = 30
  209.  
  210. [Events.Tornado.Perpetual]
  211.  
  212. ## Instead of rolling as an event, spawn after these delays.
  213. # Setting type: Boolean
  214. # Default value: true
  215. Perpetual = false
  216.  
  217. ## Minimum seconds before spawning.
  218. # Setting type: Single
  219. # Default value: 60
  220. MinDelay = 60
  221.  
  222. ## Maximum seconds before spawning.
  223. # Setting type: Single
  224. # Default value: 120
  225. MaxDelay = 120
  226.  
  227. [Events.Tumbleweed]
  228.  
  229. ## Weight for this event to occur.
  230. # Setting type: Single
  231. # Default value: 1
  232. Weight = 1
  233.  
  234. ## Amount of tumbleweeds that will spawn.
  235. # Setting type: Single
  236. # Default value: 50
  237. Amount = 60
  238.  
  239. ## Seconds before tumbleweeds despawn.
  240. # Setting type: Single
  241. # Default value: 20
  242. Lifetime = 20
  243.  
  244. ## Minimum spawn distance from player.
  245. # Setting type: Single
  246. # Default value: 20
  247. MinDistance = 20
  248.  
  249. ## Maximum spawn distance from player.
  250. # Setting type: Single
  251. # Default value: 30
  252. MaxDistance = 30
  253.  
  254.  
  255.  
  256. ###########################Airstrikes######################################
  257.  
  258. ## Settings file was created by plugin RandomAirstrikes v1.0.10
  259. ## Plugin GUID: RandomAirstrikes
  260.  
  261. [General]
  262.  
  263. ## Time in seconds between strikes, on average.
  264. # Setting type: Single
  265. # Default value: 15
  266. MeanTimeBetweenStrikesInSeconds = 85
  267.  
  268. ## How much the drop delay may deviate from the mean (+/-), so the delay is somewhere between [MeanTime-Range, MeanTime+Range]; Min value: MeanTime
  269. # Setting type: Single
  270. # Default value: 10
  271. TimeBetweenStrikesRangeInSeconds = 85
  272.  
  273. ## Delay between dynamite spawns.
  274. # Setting type: Single
  275. # Default value: 0.05
  276. DynamiteSpawnDelayInSeconds = 0.05
  277.  
  278. ## Distance in meters between the individual pieces of dynamite in the drop-line.
  279. # Setting type: Single
  280. # Default value: 2
  281. AirstrikeDropDistance = 1
  282.  
  283. ## The fuse of the dynamite when it starts dropping.
  284. # Setting type: Single
  285. # Default value: 15
  286. AirstrikeFuseDuration = 5.25
  287.  
  288. ## Distance to the next unlit campfire which is considered a safe-zone, in which, players will not be targeted by airstrikes.
  289. # Setting type: Single
  290. # Default value: 35
  291. CampfireSafeZoneRadius = 175
  292.  
  293. ## After lighting a campfire, for this duration no airstrikes will be sent.
  294. # Setting type: Single
  295. # Default value: 15
  296. CampfirePostLitGracePeriodSeconds = 90
  297.  
  298. ## Number of dynamite pieces that a single airstrike line consists of.
  299. # Setting type: UInt32
  300. # Default value: 7
  301. AirstrikeDynamiteCountPerLine = 5
  302.  
  303. ## Number of dynamite lines per airstrike.
  304. # Setting type: UInt32
  305. # Default value: 1
  306. AirstrikeDynamiteLineCount = 1
  307.  
  308. [Performance]
  309.  
  310. ## Decreases the amount of explosion cloud objects spawned (by PEAK) per explosion to 1 instead of 13. This affects ALL dynamite explosions but massively helps performance. Set to 'false' for vanilla behaviour.
  311. # Setting type: Boolean
  312. # Default value: true
  313. ReduceExplosionCloudDensity = true
  314.  
  315.  
  316.  
  317. ################################Trapped Luggae############################################
  318.  
  319. ## Settings file was created by plugin Trapped Luggage v1.1.0
  320. ## Plugin GUID: tony4twentys.Trapped_Luggage
  321.  
  322. [General]
  323.  
  324. ## Chance for dynamite to spawn in luggage (as a percent). Example: 5 = 5% chance.
  325. # Setting type: Single
  326. # Default value: 5
  327. DynamiteChancePercent = 20
  328.  
  329. [IgnoreLuggage]
  330.  
  331. ## Ignore Beach luggage for dynamite spawning.
  332. # Setting type: Boolean
  333. # Default value: false
  334. LuggageBeach = false
  335.  
  336. ## Ignore Jungle luggage for dynamite spawning.
  337. # Setting type: Boolean
  338. # Default value: false
  339. LuggageJungle = false
  340.  
  341. ## Ignore Tundra luggage for dynamite spawning.
  342. # Setting type: Boolean
  343. # Default value: false
  344. LuggageTundra = false
  345.  
  346. ## Ignore Caldera luggage for dynamite spawning.
  347. # Setting type: Boolean
  348. # Default value: false
  349. LuggageCaldera = false
  350.  
  351. ## Ignore Climber luggage for dynamite spawning.
  352. # Setting type: Boolean
  353. # Default value: false
  354. LuggageClimber = false
  355.  
  356. ## Ignore Ancient luggage for dynamite spawning.
  357. # Setting type: Boolean
  358. # Default value: false
  359. LuggageAncient = false
  360.  
  361. ## Ignore Cursed luggage for dynamite spawning.
  362. # Setting type: Boolean
  363. # Default value: false
  364. LuggageCursed = false
  365.  
  366.  
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