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- OBJECTIVES:
- Most of the Snagger class is actually pretty fine as is. The ability to potentially instant KO an enemy trainer's Pokemon is NOT something to be underestimated, and its current feature set fits that well.
- However, there are essentially two ways a Snagger could be played - "Heroic", in the sense that they aim to rescue Pokemon from criminal opponents and raise them up into trusted allies (Think of Wes or Michael)... or the Villainous Pokemon Thief type, who doesn't care who he's stealing from and is fine with channeling some freaky shit that might be painful for the Pokemon. A hybrid of these two extremes is also possible.
- The point to which this is brought up is the current distribution of Snagger features: of the optional features, only one is really that neutral; about 6 are distinctly "villainous" and only 3 are really "heroic".
- In addition, the Shadow Moves offered to villainous snaggers come with a distinct issue of balancing against one another - the three that use Special are almost the exact same move (the only difference is a slight range variance, the 15% status effect chance, and what element gets them STAB), and of the physical options, one has recoil with no real advantage over the special moves, and the other is simply only half as powerful as other options.
- This rewrite aims to offer a full set of options for Heroic-style snaggers and adjust the Villain-style's move selection to be more balanced between physical/special while offering more variety therein.
- Snagger
- Advanced Feature
- Prerequisites: Capture Specialist, Snag Machine (3000)
- Ability Bonus: Intelligence Bonuses: +1 INT
- Class Features:
- Loyalty Meter, Snag!
- Loyalty Meter: Snagger Feature
- At-Will
- Target: Owned Pokemon.
- Effect: By pointing your Snag Machine at an owned Pokemon, you may determine the Loyalty of that Pokemon. Loyalty is measured from 0 to 4. Pokemon with Loyalty 0 dislike their trainer, and/or is commonly used for attacking defenseless Pokemon or people. Pokemon with Loyalty 1 are newly caught, previously wild, Pokemon who don’t trust their trainer and/or are used to commit crimes. Pokemon with Loyalty 2 Like their trainer or were traded to their trainer but are used to commit crimes. Pokemon with Loyalty 3 love their trainers and/or were hatched by their trainers. Pokemon with Loyalty 4 have unbreakable bonds with their trainer.
- Snag!: Snagger Feature
- Daily
- Target: Owned Pokemon with loyalty 0 or 1.
- Effect: Throw any Poke Ball using your Snag Machine as if the target is a wild Pokemon and roll your 1d100 capture roll, subtracting an additional 5 from your check. If you beat the target’s Capture Rate you have captured the target. The Pokemon is mistrustful towards you but just as mistrusting and just as trainable as any wild you would have caught in the wild.
- Normally, Poke Balls are incapable of capturing a Pokemon already belonging to another trainer, and strict laws reinforce this. Snaggers are Capture Specialists who have broken away from this limitation, however, and with the creation of the glove-like Snag Machine, are able to steal another Trainer's Pokemon. Whether they are heroes seeking to rescue abused Pokemon, or dangerous criminals wanting to make use of those Pokemon's anger, or even just common thieves, crossing a Snagger is a dangerous mistake if you value your Pokemon.
- Mechanic: Shadow is an elemental Type that has no innate weakness or resistances, and hits all targets for neutral-elemental damage. When a Shadow-typed Move is used by a Pokemon that is not Shadow-typed as well, they suffer recoil damage equal to twice their base STAB.
- Snagger Features
- NEUTRAL
- Snag Machine Upgrade: Snagger Feature Static, Legal
- Prerequisites: Snagger, (10,000)
- Static
- Effect: The Feature Snag! now has “Daily - Every 5 levels gained, you may perform this Feature another time per day.” Instead of “Daily,”
- HEROIC
- Hate Seeker: Snagger Feature Static, Legal
- Prerequisites: Snagger, 17 INT
- Static
- Effect: When using Snag!, subtract an additional 3 from your roll if your target has Loyalty 1 or subtract an additional 10 from your roll if your target has Loyalty 0.
- Rescued Resolve: Snagger Feature Static, Legal
- Prerequisites: Snagger, an owned Pokemon with Loyalty 4 who you’ve Snagged
- Static
- Target: Your Pokemon with Loyalty 3 or 4 who you’ve Snagged.
- Effect: Whenever a Target deals damage, they deal an additional X damage, where X is your INT modifier.
- Rescuer: Snagger Feature Static, Legal
- Prerequisites: Snagger, an owned Pokemon with Loyalty 3 who you’ve Snagged
- Static
- Effect: When you are using Snag! on a Pokemon with Loyalty 0, it may have Loyalty 2 if you capture it and you want it to.
- Savior's Bond: Snagger Feature Trainer Action, Legal
- Prerequisites: Snagger, an owned Pokemon with Loyalty 4 who you've Snagged
- Daily
- Target: A Pokemon with Loyalty 4 who you've Snagged
- Effect: Roll 1d20 and add your INT mod. On a roll of 20 or more, the target learns the Move Return. This Move's type is the same as one of the target's types, and may use either Attack or Special Attack (must be decided when this feature is used and cannot be changed). You cannot use this on a Pokemon that already knows the Move Return.
- Set You Free: Snagger Feature Trainer Action, Legal
- Prerequisites: Snagger, successfully Snag a Pokemon that had Loyalty 0
- Daily
- Target: A Pokemon who you've Snagged that had Loyalty 0
- Effect: The target Pokemon is released. It cannot be captured again by an ally. For the remainder of the day, a single check or dice roll for a feature which you fail can instead be a success at the minimum number necessary for success. This cannot be applied to accuracy checks or capture rolls.
- Heroic Snagger: Snagger Feature Static, Legal
- Prerequisites: Snagger, three owned Pokemon with Loyalty 3 who you've Snagged
- Static
- Effect: Each Pokemon you own that was previously another trainer's Pokemon and has Loyalty 3 gains +10% additional experience from battle. If it is Loyalty 4, it instead gains +20% experience from battle instead.
- SHADOW
- Dangerous Snagger: Snagger Feature Static, Legal
- Prerequisites: Snagger, commanded Pokemon to use Shadow-type Moves at least 20 times
- Static
- Effect: Pokemon with Loyalty 0 will not disobey Commands involving Shadow-type Moves. In addition, when your Pokemon with Loyalty 0 uses a Shadow-type Move, you may choose to activate this Feature. Add X to the total damage dealt by the Move before the target's defense or special defense, where X is 1d20 plus your INT Mod doubled. Once the Move is completed, the Pokemon that used the Move takes X Damage, ignoring defenses.
- Shadow Attack: Snagger Feature Free Action, Legal
- Prerequisites: Snagger, a Pokemon who was once another Trainer's Pokemon
- Daily - Every 10 levels gained, you may perform this Feature another time per day
- Target: Your Owned Pokemon with Loyalty 0, 1 or 2.
- Effect: Select either the Move Shadow Rush or the Move Shadow Burst. The Target Pokemon will perform that Move this turn. This counts as your command for your turn. Using Shadow Attack makes a Pokemon more prone to disliking its trainer.
- Shadow Conversion: Snagger Feature Trainer Action, Illegal
- Prerequisites: Snagger, commanded Pokemon to use Shadow-type Moves at least 10 times
- One Time Use Only - You gain one additional use, per 15 levels gained.
- Target: A pokemon who has used Shadow-type Moves at least 10 times
- Effect: Shadow Conversion takes 10 hours to complete. The Targetted Pokemon permanently replaces one of its types with Shadow, or may gain Shadow as a secondary type if it posess one yet. The Pokemon's physical appearance is altered appropriately, its Nature becomes Null (No preferences or altered base stats), and it is counted permanently as having Loyalty 0. You may take this feature up to 3 times.
- Shadow Signature: Snagger Feature Free Action, Legal
- Prerequisites: Snagger, commanded Pokemon to use Shadow-type Moves
- [transforms a Move into a Shadow-type Move]
- Shadow Tutor: Snagger Feature Free Action, Legal
- Prerequisites: Snagger, commanded Pokemon to use Shadow-type Moves at least 10 times
- Daily
- Target: An Owned Pokemon who is leveling up to a level evenly divisible by 5.
- Effect: Roll 1d20 and add your INT modifier. If you roll 20 or higher, select a Move on the target pokemon's Tutor Move list. Teach the target that Tutor Move as if you had used a TM. The Move's Type is permanently replaced with Shadow for that Pokemon. This feature may only be used to add a total of two Moves to a single Pokemon.
- Subtle Break: Snagger Feature Free Action, Legal
- Prerequisites: Snagger, a Pokemon who was once another Trainer’s pokemon
- Daily
- Target: A Pokemon with Loyalty 2.
- Effect: Roll 1d20 and add your INT modifier. If you roll 15 or higher, you may target the Pokemon with Loyalty 2 for the next 3 rounds with Snag!
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