nheelyolis

Bullet hell But Your Gun Is Useless (https://shimmybot.itch.io/bullet-hell-but-your-gun-is-useless) Unity Log

Sep 18th, 2020
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  1. Mono path[0] = 'D:/tmp/bullethellbut/BulletHellButYourGunIsUseless_Data/Managed'
  2. Mono config path = 'D:/tmp/bullethellbut/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.3.12f1 (84b23722532d)
  4. [Subsystems] Discovering subsystems at path D:/tmp/bullethellbut/BulletHellButYourGunIsUseless_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 1650 SUPER (ID=0x2187)
  9. Vendor: (null)
  10. VRAM: 3072 MB
  11. Driver: 26.21.14.4120
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.121 seconds
  14. D3D11 device created for Microsoft Media Foundation video decoding.
  15. <RI> Initializing input.
  16.  
  17. <RI> Input initialized.
  18.  
  19. <RI> Initialized touch support.
  20.  
  21. UnloadTime: 1.564700 ms
  22. Login completed.
  23. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  24.  
  25. GetLeaderboard completed: Time
  26. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  27.  
  28. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  29. Parameter name: index
  30. at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <c79628fadf574d3a8feae0871fad28ef>:0
  31. at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0
  32. at ScoreList.ShowLeaderboard (System.String boardName, System.String boardTitle, System.String valueName) [0x001ca] in <2d9636c2f2ad4808a8f3868485c7eea3>:0
  33. at ScoreManager.ShowLeaderboard (System.Int32 boardIndex) [0x00045] in <2d9636c2f2ad4808a8f3868485c7eea3>:0
  34. at ScoreManager.GoToLeaderboards () [0x00000] in <2d9636c2f2ad4808a8f3868485c7eea3>:0
  35. at ScoreManager.OnGotLeaderboards () [0x00000] in <2d9636c2f2ad4808a8f3868485c7eea3>:0
  36. at PlayfabManager.OnLeaderboardResult (System.Boolean bSuccess, System.Action onSuccess, System.Action onFailed) [0x00038] in <2d9636c2f2ad4808a8f3868485c7eea3>:0
  37. at PlayfabManager+<>c__DisplayClass8_0.<LoadLeaderboards>b__0 (PlayFab.ClientModels.GetLeaderboardResult result) [0x00038] in <2d9636c2f2ad4808a8f3868485c7eea3>:0
  38. at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00008] in <eb13e013f4384ab0bc4850d7aab18563>:0
  39. at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x000a7] in <eb13e013f4384ab0bc4850d7aab18563>:0
  40. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  41. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  42. UnityEngine.Logger:LogException(Exception, Object)
  43. UnityEngine.Debug:LogException(Exception)
  44. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  45. PlayFab.Internal.<Post>d__12:MoveNext()
  46. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  47.  
  48. (Filename: <c79628fadf574d3a8feae0871fad28ef> Line: 0)
  49.  
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  51. UnloadTime: 2.655400 ms
  52.  
  53. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 1533.
  54. Total: 1.238800 ms (FindLiveObjects: 0.308800 ms CreateObjectMapping: 0.058700 ms MarkObjects: 0.830200 ms DeleteObjects: 0.040600 ms)
  55.  
  56. PostBestTime: Posted best time of 11.51087
  57. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  58.  
  59. Successfully submitted high score
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  61.  
  62.  
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