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C&C4 LUA SCRIPTING - ExecuteAction + EvaluateCondition list

Feb 4th, 2019
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  1. ADD_AREA_AS_SPAWN_ZONE_TO_PLAYER
  2. ADD_FX_ON_OBJECT
  3. ADD_TO_MSEC_TIMER
  4. AI_PLAYER_BUILD_UPGRADE
  5. ALLOW_DISALLOW_ALL_BUILDINGS
  6. ALLOW_DISALLOW_BUILDING_OBJECT_LIST
  7. ALLOW_DISALLOW_ONE_BUILDING
  8. ALLOW_DISALLOW_ONE_UPGRADE
  9. ATTACK_MOVE_NAMED_UNIT_TO
  10. ATTACK_MOVE_TEAM_TO
  11. ATTACK_MOVE_TEAM_TO_NAMED_OBJECT
  12. ATTACK_MOVE_TEAM_TO_NEAREST_OBJECT_OF_TYPE_OF_PLAYER
  13. AUDIOMIXER_DISABLE_DYNAMIC_SYSTEM
  14. AUDIOMIXER_ENABLE_DYNAMIC_SYSTEM
  15. AUDIOMIXER_ENABLE_SPECIFIC_DYNAMIC_SYSTEM
  16. AUDIOMIXER_LOAD_SNAPSHOT
  17. AUDIOMIXER_RESUME_DYNAMIC_SYSTEM
  18. AUDIO_FADE_VOLUME
  19. AUDIO_MAKE_ALL_SOUNDS_SUBJECT_TO_FADE
  20. AUDIO_MAKE_SOUND_IMMUNE_TO_FADE
  21. AUDIO_MAKE_SOUND_SUBJECT_TO_FADE
  22. AUDIO_OVERRIDE_VOLUME_TYPE
  23. AUDIO_POP_MUSIC
  24. AUDIO_PUSH_MUSIC
  25. AUDIO_REMOVE_ALL_REVERB_SUPPRESSION_POLYGONS
  26. AUDIO_REMOVE_REVERB
  27. AUDIO_REMOVE_REVERB_SUPPRESSION_POLYGON
  28. AUDIO_RESTORE_VOLUME_ALL_TYPE
  29. AUDIO_RESTORE_VOLUME_TYPE
  30. AUDIO_SET_AMBIENT_SLIDER_FADEABLE
  31. AUDIO_SET_MOVIE_SLIDER_FADEABLE
  32. AUDIO_SET_MUSIC_SLIDER_FADEABLE
  33. AUDIO_SET_REVERB_ROOM_TYPE
  34. AUDIO_SET_REVERB_SUPPRESSION_POLYGON
  35. AUDIO_SET_SOUNDEFFECTS_SLIDER_FADEABLE
  36. AUDIO_SET_VOICE_SLIDER_FADEABLE
  37. BORDER_SHROUD_SET_OPACITY
  38. BUILD_LIST_ELIMINATE_FOOTPRINT
  39. BUILD_LIST_ELIMINATE_FOOTPRINT_ALL
  40. BUILD_LIST_MOVE_TO_TOP
  41. BUILD_TEAM
  42. CALL_SUBROUTINE
  43. CAMERA_ADD_SHAKER_AT
  44. CAMERA_BLOOM_EFFECT_BEGIN
  45. CAMERA_BLOOM_EFFECT_END
  46. CAMERA_FOLLOW_NAMED
  47. CAMERA_LETTERBOX_BEGIN
  48. CAMERA_LETTERBOX_BEGIN_WITH_RADAR
  49. CAMERA_LETTERBOX_END
  50. CAMERA_LETTERBOX_SHOW_LOCATION_TEXT
  51. CAMERA_LETTERBOX_SHOW_TITLE_TEXT
  52. CAMERA_LOOK_TOWARD_OBJECT
  53. CAMERA_LOOK_TOWARD_WAYPOINT
  54. CAMERA_MOD_FREEZE_TIME
  55. CAMERA_MOD_LOOK_TOWARD
  56. CAMERA_MOD_SET_FINAL_PITCH
  57. CAMERA_MOD_SET_FINAL_ZOOM
  58. CAMERA_REMOVE_AREA_RESTRICTION
  59. CAMERA_RESTRICT_TO_AREA
  60. CAMERA_STOP_FOLLOW
  61. CAMERA_STOP_TETHER_NAMED
  62. CAMERA_TETHER_NAMED
  63. CAMPAIGN_CREATE_AUTO_SAVE
  64. CAPTURE_GOAL_OR_TECH_STRUCTURE
  65. CAPTURE_UPGRADE_CRYSTAL
  66. CHANGE_FACTION_INGAME
  67. CHOOSE_VICTIM_ALWAYS_USES_NORMAL
  68. CLOSE_DEPLOY_DIALOG
  69. COUNTER_MATH_COUNTER
  70. COUNTER_MATH_VALUE
  71. CREATE_NAMED_ON_TEAM_AT_OBJECTTYPE
  72. CREATE_NAMED_ON_TEAM_AT_OBJECTTYPE_WITH_ORIENTATION
  73. CREATE_NAMED_ON_TEAM_AT_WAYPOINT
  74. CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION
  75. CREATE_OBJECT
  76. CREATE_RANDOM_OBJECT_AT_NAMED_OBJECT
  77. CREATE_REINFORCEMENT_TEAM
  78. CREATE_REINFORCEMENT_TEAM_AT_UNIT_POSITION
  79. CREATE_UNNAMED_ON_TEAM_AT_NAMED_OBJECT_LOCATION
  80. CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT
  81. CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION
  82. DAMAGE_MEMBERS_OF_TEAM
  83. DEBUG_CRASH_BOX
  84. DEBUG_MESSAGE_BOX
  85. DEBUG_STRING
  86. DECREMENT_COUNTER
  87. DEFEAT
  88. DELETE_ALL_UNMANNED
  89. DESELECT
  90. DIM_WORLD_LIGHTS
  91. DISABLE_BORDER_SHROUD
  92. DISABLE_COUNTDOWN_TIMER_DISPLAY
  93. DISABLE_INPUT
  94. DISABLE_JOYPAD_COMMANDBAR_BUTTON
  95. DISABLE_JOYPAD_HUD_FIXED_ELEMENT
  96. DISABLE_MOUSE_HUD_FIXED_ELEMENT
  97. DISABLE_OBJECT_SOUND
  98. DISABLE_PLANNING_MODE
  99. DISABLE_SCORING
  100. DISABLE_SCRIPT
  101. DISABLE_UI_BUILD_BUTTON
  102. DISABLE_UI_PLAYER_POWER_BUTTON
  103. DISABLE_UI_UNIT_ABILITY_BUTTON
  104. DISABLE_UI_UPGRADE_BUTTON
  105. DISPLAY_COUNTDOWN_TIMER
  106. DISPLAY_COUNTER
  107. DISPLAY_TUTORIAL_TEXT
  108. ENABLE_BORDER_SHROUD
  109. ENABLE_COUNTDOWN_TIMER_DISPLAY
  110. ENABLE_HOUSE_COLOR
  111. ENABLE_INPUT
  112. ENABLE_OBJECT_SOUND
  113. ENABLE_PLANNING_MODE
  114. ENABLE_SCORING
  115. ENABLE_SCRIPT
  116. EVALUATE_SCRIPT
  117. EVA_SET_ENABLED_DISABLED
  118. EXECUTE_NAMED_SCRIPT
  119. EXIT_SPECIFIC_BUILDING
  120. FADE_IN_FROM_BLACK
  121. FADE_OUT_TO_BLACK
  122. FIND_HOME_BASE_OF_PLAYER
  123. FIRE_SPECIAL_POWER_ON_NEAREST_OBJECTTYPE
  124. FIRE_SPECIAL_POWER_ON_NEAREST_OBJECTTYPE_BY_PLAYER
  125. FIRE_SPECIAL_POWER_ON_TEAM
  126. FIRE_SPECIAL_POWER_ON_UNIT
  127. FLASH_JOYPAD_COMMANDBAR_BUTTON
  128. FLASH_JOYPAD_HUD_FIXED_ELEMENT
  129. FLASH_MOUSE_HUD_FIXED_ELEMENT
  130. FLASH_UI_BUILD_BUTTON
  131. FLASH_UI_PLAYER_POWER_BUTTON
  132. FLASH_UI_UNIT_ABILITY_BUTTON
  133. FLASH_UI_UPGRADE_BUTTON
  134. FOCAL_LENGTH_CAMERA
  135. FOR_EACH_PLAYER_OBJECT_EXECUTE_SCRIPT
  136. FOR_EACH_TEAM_MEMBER_EXECUTE_SCRIPT
  137. FREEZE_TIME
  138. GATE_CLOSE
  139. GATE_READY
  140. GIVE_PLAYER_UPGRADE
  141. HEAL_NAMED_UNIT_STRUCTURE
  142. HIDE_COUNTDOWN_TIMER
  143. HIDE_COUNTER
  144. HIDE_MISSION_OBJECTIVE
  145. HIDE_MOUSE_HUD_FIXED_ELEMENT
  146. HIDE_TUTORIAL_TEXT
  147. HIDE_UI
  148. HIDE_UI_INFOBOX
  149. HUMAN_IMPASSABLE_AREA
  150. IDLE_ALL_UNITS
  151. INCREMENT_COUNTER
  152. KILL_HORDE_MEMBERS
  153. LINK_MISSION_HOT_SPOT_TO_OBJECT
  154. LINK_MISSION_HOT_SPOT_TO_WAYPOINT
  155. LINK_MISSION_OBJECTIVE_TO_OBJECT
  156. LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_CATEGORY
  157. LINK_MISSION_OBJECTIVE_TO_WAYPOINT
  158. LINK_MISSION_OBJECTIVE_TO_WAYPOINT_WITH_CATEGORY
  159. LOCALDEFEAT
  160. LOCK_CAMERA
  161. LOCK_CAMERA_ANGLE_AND_HEIGHT
  162. LOCK_CAMERA_RESET
  163. LOCK_CAMERA_ROTATION
  164. LOCK_CAMERA_SCROLL
  165. LOCK_CAMERA_ZOOM
  166. MAP_CHANGE_CLOUD_SPEED
  167. MAP_EXIT
  168. MAP_REVEAL_ALL
  169. MAP_REVEAL_ALL_PERM
  170. MAP_REVEAL_ALL_UNDO_PERM
  171. MAP_REVEAL_AT_WAYPOINT
  172. MAP_REVEAL_IN_TRIGGER
  173. MAP_REVEAL_PERMANENTLY_AT_WAYPOINT
  174. MAP_REVEAL_PERMANENTLY_IN_TRIGGER
  175. MAP_SHROUD_ALL
  176. MAP_SHROUD_SET_RESHROUD_TIME
  177. MAP_SWITCH_BORDER
  178. MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT
  179. MAP_UNDO_REVEAL_PERMANENTLY_IN_TRIGGER
  180. MARK_MISSION_OBJECTIVE_COMPLETED
  181. MARK_MISSION_OBJECTIVE_NOT_COMPLETED
  182. MOVE_CAMERA_ALONG_SPLINE_PATH
  183. MOVE_CAMERA_BY_ANIMATION
  184. MOVE_CAMERA_LOCATOR_ALONG_SPLINE_PATH
  185. MOVE_CAMERA_TO
  186. MOVE_CAMERA_TO_NAMED
  187. MOVE_CAMERA_TO_SELECTION
  188. MOVE_NAMED_UNIT_TO
  189. MOVE_NAMED_UNIT_TO_UNIT
  190. MOVE_TEAM_HOME
  191. MOVE_TEAM_TO
  192. MOVE_TEAM_TO_UNIT
  193. MOVIE_PLAY_FULLSCREEN
  194. MOVIE_PLAY_RADAR
  195. MUSIC_PLAY_TRACK_FINITE_TIMES
  196. MUSIC_PLAY_TRACK_FINITE_TIMES_AND_NOTIFY
  197. MUSIC_PLAY_TRACK_FINITE_TIMES_AS_SPECIAL_END_OF_LEVEL_MUSIC
  198. MUSIC_PUSH_TRACK_FINITE_TIMES
  199. MUSIC_PUSH_TRACK_FINITE_TIMES_AND_NOTIFY
  200. MUSIC_RESET_MUSIC_SCRIPTING_SYSTEM
  201. MUSIC_RETURN_TO_MUSIC_SCRIPTING
  202. MUSIC_SET_TRACK
  203. MUSIC_SET_VOLUME
  204. MUSIC_TURN_OFF_MUSIC_SCRIPTING
  205. NAMED_APPLY_ATTACK_PRIORITY_SET
  206. NAMED_ATTACK_AREA
  207. NAMED_ATTACK_AREA_FOR_SECONDS
  208. NAMED_ATTACK_FOLLOW_WAYPOINTS
  209. NAMED_ATTACK_NAMED
  210. NAMED_ATTACK_TEAM
  211. NAMED_BUILD_STRUCTURE_AT_WAYPOINT
  212. NAMED_CUSTOM_COLOR
  213. NAMED_DAMAGE
  214. NAMED_DELETE
  215. NAMED_ENTER_NAMED
  216. NAMED_EXIT_ALL
  217. NAMED_EXIT_BUILDING
  218. NAMED_FACE_NAMED
  219. NAMED_FACE_WAYPOINT
  220. NAMED_FIRE_SPECIAL_POWER_AT_WAYPOINT
  221. NAMED_FLASH
  222. NAMED_FLASH_WHITE
  223. NAMED_FOLLOW_WAYPOINTS
  224. NAMED_FOLLOW_WAYPOINTS_EXACT
  225. NAMED_FOLLOW_WAYPOINTS_STARTING_AT_WAYPOINT
  226. NAMED_FORCE_ATTACK_NAMED
  227. NAMED_FORCE_ATTACK_WAYPOINT
  228. NAMED_GARRISON_NEAREST_BUILDING
  229. NAMED_GARRISON_SPECIFIC_BUILDING
  230. NAMED_GARRISON_SPECIFIC_BUILDING_INSTANTLY
  231. NAMED_GUARD
  232. NAMED_HUNT
  233. NAMED_KILL
  234. NAMED_OUTLINE
  235. NAMED_RECEIVE_UPGRADE
  236. NAMED_REMOVE_INFOBOX
  237. NAMED_REMOVE_UPGRADE
  238. NAMED_SET_CAMERA_FADING
  239. NAMED_SET_DISABLED
  240. NAMED_SET_HELD
  241. NAMED_SET_MAX_HEALTH
  242. NAMED_SET_MAX_HEALTH_AS_PERCENTAGE
  243. NAMED_SET_SLEEP_STATUS
  244. NAMED_SET_SPECIAL_POWER_COUNTDOWN
  245. NAMED_SET_STEALTH_ENABLED
  246. NAMED_SET_STOPPING_DISTANCE
  247. NAMED_SET_STRICT_CONTROL_ENABLED
  248. NAMED_SET_TOPPLE_DIRECTION
  249. NAMED_SHOCK
  250. NAMED_SHOW_INFOBOX
  251. NAMED_START_SPECIAL_POWER_COUNTDOWN
  252. NAMED_STOP
  253. NAMED_STOP_SPECIAL_POWER_COUNTDOWN
  254. NAMED_TRANSFER_OWNERSHIP_PLAYER
  255. NAMED_USE_LOGIC_COMMAND_ABILITY
  256. NAMED_USE_LOGIC_COMMAND_ABILITY_AT_WAYPOINT
  257. NAMED_USE_LOGIC_COMMAND_ABILITY_ON_NAMED
  258. NAMED_USE_LOGIC_COMMAND_ABILITY_ON_NAMED_POSITION
  259. NAMED_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_BUILDING
  260. NAMED_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_BUILDING_CLASS
  261. NAMED_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_UNIT
  262. NAMED_USE_LOGIC_COMMAND_ON_NEAREST_GARRISONED_BUILDING
  263. NAMED_USE_LOGIC_COMMAND_ON_NEAREST_KINDOF
  264. NAMED_USE_LOGIC_COMMAND_ON_NEAREST_OBJECTTYPE
  265. NAME_SET_AUTO_ABILITY
  266. NO_OP
  267. OBJECTLIST_ADDOBJECTTYPE
  268. OBJECTLIST_REMOVEOBJECTTYPE
  269. OBJECT_ALLOW_BONUSES
  270. OBJECT_CREATE_RADAR_EVENT
  271. OBSOLETE_CAMERA_FADE_ADD
  272. OBSOLETE_CAMERA_FADE_MULTIPLY
  273. OBSOLETE_CAMERA_FADE_SATURATE
  274. OBSOLETE_CAMERA_FADE_SUBTRACT
  275. OBSOLETE_FLASH_UI_SUDS_ELEMENT
  276. OBSOLETE_LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS
  277. OBSOLETE_LINK_MISSION_OBJECTIVE_TO_WAYPOINT_WITH_PRESENTATION_SETTINGS
  278. OBSOLETE_OPEN_COMMAND_BAR
  279. OBSOLETE_SATELLITE_VIEW_PRESENTATION_FOR_ALL_OBJECTIVES
  280. OBSOLETE_SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE
  281. OPEN_DEPLOY_DIALOG
  282. OPTIONAL_VICTORY
  283. OPTIONS_SET_DRAWICON_UI_MODE
  284. OPTIONS_SET_OCCLUSION_MODE
  285. OPTIONS_SET_PARTICLE_CAP_MODE
  286. OVERRIDE_PLAYER_COMMAND_POINTS
  287. PATH_MUSIC_DISABLE_DYNAMIC_SYSTEM
  288. PATH_MUSIC_ENABLE_DYNAMIC_SYSTEM
  289. PATH_MUSIC_ENABLE_SPECIFIC_DYNAMIC_SYSTEM
  290. PATH_MUSIC_FADE_IN_MUSIC
  291. PATH_MUSIC_FADE_OUT_MUSIC
  292. PATH_MUSIC_PLAY_EVENT
  293. PATH_MUSIC_RESUME_DYNAMIC_SYSTEM
  294. PATH_MUSIC_STOP_MUSIC
  295. PITCH_CAMERA
  296. PLACE_AI_BEACON_LOCATION
  297. PLACE_AI_BEACON_OBJECT
  298. PLAYER_AI_CHANGEBASEBUILDER
  299. PLAYER_AI_CHANGESCIENCEUPGRADER
  300. PLAYER_AI_CHANGETACTICAL
  301. PLAYER_AI_CHANGETEAMBUILDER
  302. PLAYER_AI_CHANGEUNITBUILDER
  303. PLAYER_AI_CHANGEUNITUPGRADER
  304. PLAYER_AI_CHANGEWALLBUILDER
  305. PLAYER_AI_CHANGE_ECONOMY_MANAGER
  306. PLAYER_ALLOWED_TOBE_COOPAI
  307. PLAYER_ALLOW_AI_AUTOACQUIRE
  308. PLAYER_BUILD_OBJECT_INSTANTLY
  309. PLAYER_CAMERA_MOVE_TO
  310. PLAYER_CAMERA_MOVE_TO_NAMED
  311. PLAYER_CAMERA_TETHER_NAMED
  312. PLAYER_DISABLE_BASE_CONSTRUCTION
  313. PLAYER_DISABLE_FACTORIES
  314. PLAYER_DISABLE_UNIT_CONSTRUCTION
  315. PLAYER_ENABLE_BASE_CONSTRUCTION
  316. PLAYER_ENABLE_FACTORIES
  317. PLAYER_ENABLE_UNIT_CONSTRUCTION
  318. PLAYER_EXCLUDE_FROM_SCORE_SCREEN
  319. PLAYER_EXIT_ALL_BUILDINGS
  320. PLAYER_FIRE_MULTI_TARGET_SPECIAL_POWER_AT_WAYPOINTS
  321. PLAYER_FIRE_SPECIAL_POWER_AT_WAYPOINT
  322. PLAYER_FORCE_EMOTION
  323. PLAYER_GRANT_SPECIAL_POWER
  324. PLAYER_KILL
  325. PLAYER_LOCK_PLAYER_TECH
  326. PLAYER_RELATES_PLAYER
  327. PLAYER_SELECT_SKILLSET
  328. PLAYER_SELL_EVERYTHING
  329. PLAYER_SET_ALLY_BUILDABILITY
  330. PLAYER_SET_ALL_UNITS_TO_FLEE
  331. PLAYER_SET_BASE_POWER
  332. PLAYER_SET_DISABLED
  333. PLAYER_SET_MAX_PLAYER_POWER_POINTS
  334. PLAYER_SET_MONEY
  335. PLAYER_SET_MONEY_CAP
  336. PLAYER_SET_OVERRIDE_RELATION_TO_TEAM
  337. PLAYER_SET_PLAYER_POWER_POINTS
  338. PLAYER_SET_SPECIAL_POWER_COUNTDOWN
  339. PLAYER_SPECIAL_POWER_AVAILABILITY
  340. PLAYER_TOGGLE_RESOURCE_SHARING
  341. PLAYER_TOGGLE_SKIRMISH_AI
  342. PLAYER_TRANSFER_OWNERSHIP_PLAYER
  343. PLAYER_UNIT_TYPE_SPECIAL_POWER_IGNORE_REQUIREMENTS
  344. PLAY_MOVIE_IN_GAME
  345. PLAY_SOUND_AS_AI_COCOMMANDER_DIALOG
  346. PLAY_SOUND_AS_AI_COCOMMANDER_DIALOG_WITH_SUBTITLE
  347. PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT
  348. PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE
  349. PLAY_SOUND_EFFECT
  350. PLAY_SOUND_EFFECT_AT
  351. PLAY_SOUND_EFFECT_AT_TEAM
  352. PLAY_SPEECH_AS_IF_IT_WAS_AN_EVA_EVENT
  353. PLAY_SPEECH_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE
  354. PROCEED_IF_AUDIO_COMPLETE
  355. PROCEED_IF_MOVIE_COMPLETE
  356. QUICKVICTORY
  357. RADAR_CREATE_EVENT
  358. RECRUIT_TEAM
  359. RECRUIT_TEAM_AT_TEAM
  360. REDALERT_DISABLE_THREAT_LEVEL_BONUS
  361. REGISTER_OBJECT_VS_OBJECT_KILL_RECORDING
  362. REMOVE_PLAYER_UPGRADE
  363. REPAIR_OBJECT
  364. RESET_CAMERA
  365. RESET_CAMERA_AT_OBJECT
  366. RESET_CAMERA_TUTORIAL_STATE
  367. RESTART_TIMER
  368. RESTORE_WORLD_LIGHTS
  369. RESUME_BACKGROUND_SOUNDS
  370. ROLL_CAMERA
  371. ROTATE_CAMERA
  372. ROTATE_CAMERA_LOCKED
  373. ROTATE_CAMERA_TO_ANGLE
  374. SCREEN_SHAKE
  375. SCRIPTING_OVERRIDE_HULK_LIFETIME
  376. SELECT_OBJECT
  377. SETUP_CAMERA
  378. SET_AREA_REFERENCE
  379. SET_ATTACK_PRIORITY_KIND_OF
  380. SET_ATTACK_PRIORITY_THING
  381. SET_BASE_CONSTRUCTION_SPEED
  382. SET_CAMERA_CLIP_DEPTH_MULTIPLIER
  383. SET_CAMPAIGN_FLAG
  384. SET_COMMAND_POINTS_TO_BUILD_TEAM_TO_COUNTER
  385. SET_COOP_AI_COMMAND_UI_ENABLED
  386. SET_COUNTER
  387. SET_COUNTER_IN_SECONDS
  388. SET_COUNTER_TO_COUNTER
  389. SET_COUNTER_TO_NUMBER_OBJECTS_PLAYER_OWNES_WITH_MODELCONDITION
  390. SET_COUNTER_TO_NUMBER_OBJECTS_PLAYER_OWNS_WITH_KINDOF
  391. SET_COUNTER_TO_OBJECTS_OWNED_BY_PLAYER_BY_KINDOF
  392. SET_COUNTER_TO_OBJECTS_UNDER_PRODUCTION_ON_OBJECT_BY_KINDOF
  393. SET_CRYSTAL_UPGRADE_POINTS_OF_PLAYER
  394. SET_DEFAULT_ATTACK_PRIORITY
  395. SET_FLAG
  396. SET_FLAG_TO_FLAG
  397. SET_GOAL_OWNERSHIP_DURATION
  398. SET_LOGIC_FOG_STATE
  399. SET_MAX_REDEPLOYMENT_COUNT
  400. SET_MILLISECOND_TIMER
  401. SET_MISSION_HOT_SPOT_ACTIVENESS
  402. SET_MISSION_HOT_SPOT_VISIBILITY
  403. SET_MISSION_OBJECTIVE_STATUS
  404. SET_OBJECT_ALLOWED_FOR_PLAYER
  405. SET_PLAYER_BUILDTIME_CHEAT
  406. SET_PLAYER_CLASS
  407. SET_PLAYER_COMMAND_POINTS_AVAILABLE_TO_COUNTER
  408. SET_PLAYER_COMMAND_POINTS_TOTAL_TO_COUNTER
  409. SET_PLAYER_COMMAND_POINTS_USED_TO_COUNTER
  410. SET_PLAYER_CRYSTAL_UPGRADE_POINTS_TO_COUNTER
  411. SET_PLAYER_KILLS_OF_KINDOF_TO_COUNTER
  412. SET_PLAYER_KILLS_OF_TYPE_TO_COUNTER
  413. SET_PLAYER_MONEY_TO_COUNTER
  414. SET_PLAYER_OWNERSHIP_OF_TYPE_COUNTER
  415. SET_PLAYER_OWNERSHIP_OF_TYPE_COUNTER_INCLUDE_DEAD
  416. SET_RANDOM_COUNTER
  417. SET_RANDOM_COUNTER_IN_SECONDS
  418. SET_RANDOM_MSEC_TIMER
  419. SET_RANDOM_TIMER
  420. SET_REFERENCE_TO_FIRST_TEAM_MEMBER_IN_AREA
  421. SET_REFERENCE_TO_LAST_SPAWNED_UNIT
  422. SET_REFERENCE_TO_PLAYER_SPELLBOOK
  423. SET_REFERENCE_TO_RANDOM_TEAM_MEMBER
  424. SET_REF_TO_NEREST_TEAM_OF_TYPE_OWNED_BY_PLAYER
  425. SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER
  426. SET_STOPPING_DISTANCE
  427. SET_TEAM_REFERENCE
  428. SET_TEAM_REFERENCE_TO_REFERNECE
  429. SET_TIMER
  430. SET_UNIT_EXPERIENCE_TO_COUNTER
  431. SET_UNIT_HEALTH_PERCENTAGE_FROM_COUNTER
  432. SET_UNIT_HEALTH_PERCENTAGE_TO_COUNTER
  433. SET_UNIT_REFERENCE
  434. SET_UNIT_REFERENCE_TO_REFERENCE
  435. SHOW_MILITARY_CAPTION
  436. SHOW_MISSION_OBJECTIVE
  437. SHOW_UI
  438. SHOW_UI_INFOBOX
  439. SHOW_UI_INFOBOX_BUILD_BUTTON
  440. SHOW_UI_INFOBOX_FIXED_ELEMENT
  441. SHOW_UI_INFOBOX_PLAYER_POWER_BUTTON
  442. SHOW_UI_INFOBOX_UNIT_ABILITY_BUTTON
  443. SHOW_UI_INFOBOX_UPGRADE_BUTTON
  444. SHOW_UNIT_INTRO
  445. SKIRMISH_AI_CLEAR_ALL_ENEMY_PLAYERS_PRIORITIES
  446. SKIRMISH_AI_CLEAR_ENEMY_PLAYER_PRIORITY
  447. SKIRMISH_AI_CONSIDER_ALL_ENEMIES_WHEN_BUILDING
  448. SKIRMISH_AI_CONSIDER_ENEMY_WHEN_BUILDING
  449. SKIRMISH_AI_DONT_CONSIDER_ANY_ENEMIES_WHEN_BUILDING
  450. SKIRMISH_AI_DONT_CONSIDER_ENEMY_WHEN_BUILDING
  451. SKIRMISH_AI_MAKE_BASE
  452. SKIRMISH_AI_REBUILD_SYSTEM_SCAN
  453. SKIRMISH_AI_SET_ALL_ENEMY_PLAYERS_PRIORITIES
  454. SKIRMISH_AI_SET_ENEMY_PLAYER_PRIORITY
  455. SKIRMISH_AI_SET_FAVORED_ENEMY
  456. SKIRMISH_AI_START
  457. SKIRMISH_AI_TRANSFER_ALL
  458. SKIRMISH_AI_USE_AUTOMATIC_ENEMY_PLAYER_PRIORITY_SCHEME
  459. SKIRMISH_AI_USE_DEFAULT_AUTOMATIC_ENEMY_PLAYER_PRIORITY_SCHEME
  460. SKIRMISH_AI_USE_REBUILD_SYSTEM
  461. SKIRMISH_AI_USE_REPAIRS
  462. SKIRMISH_FIRE_SPECIAL_POWER_AT_MOST_COST
  463. SKIRMISH_FOLLOW_APPROACH_PATH
  464. SKIRMISH_MOVE_TO_APPROACH_PATH
  465. SKIRMISH_WAIT_FOR_LOGIC_COMMAND_AVAILABLE_ALL
  466. SKIRMISH_WAIT_FOR_LOGIC_COMMAND_AVAILABLE_PARTIAL
  467. SOUND_3D_ONLY_SET_VOLUME
  468. SOUND_AMBIENT_PAUSE
  469. SOUND_AMBIENT_RESUME
  470. SOUND_DISABLE_TYPE
  471. SOUND_ENABLE_ALL
  472. SOUND_ENABLE_TYPE
  473. SOUND_PLAY_NAMED
  474. SOUND_REMOVE_TYPE
  475. SOUND_SET_VOLUME
  476. SPAWN_OBJECT_IN_REINFORCEMENT_OBJECT_AT_NAMED_OBJECT
  477. SPAWN_OBJECT_IN_REINFORCEMENT_OBJECT_AT_WAYPOINT
  478. SPAWN_TEAM_IN_REINFORCEMENT_OBJECT_AT_NAMED_OBJECT
  479. SPAWN_TEAM_IN_REINFORCEMENT_OBJECT_AT_WAYPOINT
  480. SPEECH_PLAY
  481. SPEECH_SET_VOLUME
  482. STOP_TIMER
  483. STORE_OBJECT_VS_OBJECT_KILLS_TO_COUNTER
  484. SUB_FROM_MSEC_TIMER
  485. SUSPEND_BACKGROUND_SOUNDS
  486. SWITCH_TO_PRODUCTION_QUEUE_TAB
  487. TEAM_AFFECT_OBJECT_PANEL_FLAGS
  488. TEAM_AI_TRANSFER
  489. TEAM_ALLOW_AI_AUTOACQUIRE
  490. TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_BUILDING
  491. TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_BUILDING_CLASS
  492. TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_UNIT
  493. TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_GARRISONED_BUILDING
  494. TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_KINDOF
  495. TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_OBJECTTYPE
  496. TEAM_APPLY_ATTACK_PRIORITY_SET
  497. TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS
  498. TEAM_ATTACK_MOVE_TOWARDS_NEAREST_OBJECT_TYPE
  499. TEAM_ATTACK_NAMED
  500. TEAM_ATTACK_TEAM
  501. TEAM_CAPTURE_NEAREST_UNOWNED_FACTION_UNIT
  502. TEAM_CHANGE_OBJECT_STATUS
  503. TEAM_CLEAR_MODELCONDITION
  504. TEAM_CONTEXT_SENSITIVE_ATTACK
  505. TEAM_CREATE_RADAR_EVENT
  506. TEAM_DECREASE_PRIORITY
  507. TEAM_DECREASE_PRIORITY_BY_VALUE
  508. TEAM_DELETE
  509. TEAM_DELETE_LIVING
  510. TEAM_ENABLE_HOUSE_COLOR
  511. TEAM_ENTER_NAMED
  512. TEAM_EXECUTE_SEQUENTIAL_SCRIPT
  513. TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING
  514. TEAM_EXIT_ALL
  515. TEAM_EXIT_ALL_BUILDINGS
  516. TEAM_FACE_NAMED
  517. TEAM_FACE_WAYPOINT
  518. TEAM_FLASH
  519. TEAM_FLASH_WHITE
  520. TEAM_FOLLOW_WAYPOINTS
  521. TEAM_FOLLOW_WAYPOINTS_EXACT
  522. TEAM_FOLLOW_WAYPOINTS_STARTING_AT_WAYPOINT
  523. TEAM_FORCE_EMOTION
  524. TEAM_GAIN_LEVEL
  525. TEAM_GARRISON_NEAREST_BUILDING
  526. TEAM_GARRISON_SPECIFIC_BUILDING
  527. TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY
  528. TEAM_GARRISON_TEAM_INSTANTLY
  529. TEAM_GIVE_EXPERIENCE_LEVEL
  530. TEAM_GIVE_EXPERIENCE_POINTS
  531. TEAM_GIVE_NEAREST_TEAM_UPGRADE
  532. TEAM_GIVE_TEAM_UPGRADE
  533. TEAM_GUARD
  534. TEAM_GUARD_AREA
  535. TEAM_GUARD_AREA_FROM_POSITION
  536. TEAM_GUARD_FOR_FRAMECOUNT
  537. TEAM_GUARD_FOR_SECONDS
  538. TEAM_GUARD_IN_TUNNEL_NETWORK
  539. TEAM_GUARD_NEAREST_KINDOF
  540. TEAM_GUARD_OBJECT
  541. TEAM_GUARD_POSITION
  542. TEAM_GUARD_SUPPLY_CENTER
  543. TEAM_GUARD_TEAM
  544. TEAM_HARVEST
  545. TEAM_HUNT
  546. TEAM_IDLE_FOR_FRAMECOUNT
  547. TEAM_IDLE_FOR_SECONDS
  548. TEAM_INCREASE_PRIORITY
  549. TEAM_INCREASE_PRIORITY_BY_VALUE
  550. TEAM_KILL
  551. TEAM_LOAD_TRANSPORTS
  552. TEAM_MERGE_INTO_TEAM
  553. TEAM_MOVE_TO_NEAREST_OBJECT_OF_KINDOF
  554. TEAM_MOVE_TO_NEAREST_OBJECT_OF_KINDOF_OWNED_BY_PLAYER
  555. TEAM_MOVE_TO_NEAREST_OBJECT_OF_TYPE
  556. TEAM_MOVE_TO_NEAREST_OBJECT_OF_TYPE_OWNED_BY_PLAYER
  557. TEAM_NEEDS_OPEN_GATE
  558. TEAM_PANIC
  559. TEAM_PARTIAL_USE_LOGIC_COMMAND
  560. TEAM_RECRUIT_UNITS
  561. TEAM_RECRUIT_UNITS_FROM_TEAM
  562. TEAM_REMOVE_ALL_OVERRIDE_RELATIONS
  563. TEAM_REMOVE_OVERRIDE_RELATION_TO_TEAM
  564. TEAM_REPAIR_NEREST
  565. TEAM_SET_AI_RECRUITABLE_FLAG
  566. TEAM_SET_AUTO_ABILITY
  567. TEAM_SET_DISABLED
  568. TEAM_SET_EXPERIENCE_POINTS
  569. TEAM_SET_FLAME_STATUS
  570. TEAM_SET_HEALTH
  571. TEAM_SET_MODELCONDITION
  572. TEAM_SET_MODELCONDITION_FOR_DURATION
  573. TEAM_SET_OVERRIDE_RELATION_TO_PLAYER
  574. TEAM_SET_OVERRIDE_RELATION_TO_TEAM
  575. TEAM_SET_REFERENCE_TO_PLAYERS_NEAREST_UNIT_OF_TYPE
  576. TEAM_SET_SLEEP_STATUS
  577. TEAM_SET_STANCE
  578. TEAM_SET_STRICT_CONTROL_ENABLED
  579. TEAM_STAND_GROUND
  580. TEAM_STOP
  581. TEAM_STOP_AND_DISBAND
  582. TEAM_STOP_SEQUENTIAL_SCRIPT
  583. TEAM_TELEPORT_TO_WAYPOINT
  584. TEAM_TRANSFER_TO_PLAYER
  585. TEAM_UPGRADE
  586. TEAM_USE_LOGIC_COMMAND_ABILITY
  587. TEAM_USE_LOGIC_COMMAND_ABILITY_AT_WAYPOINT
  588. TEAM_USE_LOGIC_COMMAND_ABILITY_ON_NAMED
  589. TEAM_WAIT_FOR_NOT_CONTAINED_ALL
  590. TEAM_WANDER
  591. TEAM_WANDER_IN_PLACE
  592. TECHTREE_MODIFY_BUILDABILITY_OBJECT
  593. TELEPORT_STRUCTURE
  594. TERRAIN_RENDER_DISABLE
  595. TOGGLE_AUTO_BUILD
  596. TOGGLE_AVI_CAPTURE
  597. TOGGLE_LOCK_CURRENT_SELECTION
  598. TOGGLE_RADAR_UI
  599. UNFREEZE_TIME
  600. UNHIDE_LAYER
  601. UNIT_AFFECT_OBJECT_PANEL_FLAGS
  602. UNIT_AI_TRANSFER
  603. UNIT_AI_TRANSFER_ALL
  604. UNIT_ALLOW_AI_AUTOACQUIRE
  605. UNIT_ATTACK_MOVE_TOWARDS_NEAREST_OBJECT_TYPE
  606. UNIT_CHANGE_OBJECT_STATUS
  607. UNIT_CLEAR_MODELCONDITION
  608. UNIT_CONTEXT_SENSITIVE_ATTACK
  609. UNIT_DESTROY_ALL_CONTAINED
  610. UNIT_ENABLE_HOUSE_COLOR
  611. UNIT_EXECUTE_SEQUENTIAL_SCRIPT
  612. UNIT_EXECUTE_SEQUENTIAL_SCRIPT_COPY
  613. UNIT_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING
  614. UNIT_FORCE_EMOTION
  615. UNIT_GAIN_LEVEL
  616. UNIT_GIVE_EXPERIENCE_LEVEL
  617. UNIT_GIVE_EXPERIENCE_POINTS
  618. UNIT_GUARD_AREA
  619. UNIT_GUARD_AREA_FROM_POSITION
  620. UNIT_GUARD_FOR_FRAMECOUNT
  621. UNIT_GUARD_FOR_SECONDS
  622. UNIT_GUARD_NEAREST_KINDOF
  623. UNIT_GUARD_OBJECT
  624. UNIT_GUARD_POSITION
  625. UNIT_IDLE_FOR_FRAMECOUNT
  626. UNIT_IDLE_FOR_SECONDS
  627. UNIT_KILL_ALL_IN_AREA
  628. UNIT_SET_EXPERIENCE_POINTS
  629. UNIT_SET_FLAME_STATUS
  630. UNIT_SET_HEALTH
  631. UNIT_SET_MAX_LEVEL
  632. UNIT_SET_MODELCONDITION
  633. UNIT_SET_MODELCONDITION_FOR_DURATION
  634. UNIT_SET_MODELCONDITION_GENERIC
  635. UNIT_SET_STANCE
  636. UNIT_SET_TEAM
  637. UNIT_SPAWN_NAMED_LOCATION_ORIENTATION
  638. UNIT_SPAWN_NAMED_OBJECT_ON_TEAM_AT_NAMED_OBJECT_LOCATION
  639. UNIT_STAND_GROUND
  640. UNIT_STOP_SEQUENTIAL_SCRIPT
  641. UNIT_TELEPORT_TO_WAYPOINT
  642. VICTORY
  643. VICTORY_SCREEN
  644. WAREHOUSE_SET_VALUE
  645. WAYPOINT_CREATE_RADAR_EVENT
  646. ZOOM_CAMERA
  647.  
  648.  
  649. BUILDING_ENTERED_BY_PLAYER
  650. BUILDING_GARRISONNED_BY_OBJECT_TYPE
  651. BUILT_BY_PLAYER
  652. CAMERA_ENTERED_AREA
  653. CAMERA_HIT_SPECIFIC_SPLINE_WAYPOINT
  654. CAMERA_IN_AREA_TRIGGER
  655. CAMERA_MOVEMENT_FINISHED
  656. CAMERA_RESET
  657. CAMERA_ROTATE_DISTANCE
  658. CAMERA_SCROLL_DISTANCE
  659. CAMERA_ZOOM_DISTANCE
  660. COMPARE_NUM_PLAYERS_IN_GAME
  661. COMPARISON_TREES_IN_TRIGGER_AREA
  662. CONDITION_FALSE
  663. CONDITION_TRUE
  664. COUNTER
  665. COUNTER_COUNTER
  666. COUNTER_SECONDS
  667. CURRENT_PLATFORM
  668. DISTANCE_BETWEEN_OBJ
  669. DISTANCE_BETWEEN_TEAM
  670. ENEMY_SIGHTED
  671. ENEMY_SIGHTED_BY_TEAM
  672. EVAL_TEAM_HEALTH
  673. FLAG
  674. GATE_IS_OPEN
  675. HAS_COMMAND_POINTS_TO_BUILD_TEAM
  676. HAS_COMMAND_POINTS_TO_BUILD_UNIT
  677. HAS_EVA_EVENT_PLAYED_IN_LAST_N_SECONDS
  678. HAS_FINISHED_AUDIO
  679. HAS_FINISHED_SPEECH
  680. HAS_FINISHED_VIDEO
  681. IS_AUDIO_COMPLETE
  682. IS_CRYSTAL_CAPTURED
  683. IS_ESC_OR_SPACE_PRESSED
  684. IS_GAME_COOP
  685. IS_GAME_IN_SKIRMISH_OR_MULTIPLAYER
  686. IS_MOVIE_COMPLETE
  687. IS_NUM_OF_UNITS_BELONGING_TO_PLAYER_NEAR_EVA_EVENT_LAST_PLAYED_LOCATION_COMPARISON_INT
  688. IS_OBJECT_OF_TYPE
  689. IS_OBJECT_UNLOCKED_BY_PLAYER
  690. IS_TECHSTRUCTURE_DESTROYED
  691. IS_UNIT_TYPE_BUILDING
  692. IS_UNIT_WEBBED
  693. MISSION_HOT_SPOT_ACTIVE
  694. MULTIPLAYER_ALLIED_DEFEAT
  695. MULTIPLAYER_ALLIED_VICTORY
  696. MULTIPLAYER_PLAYER_DEFEAT
  697. MUSIC_IS_PLAYING_FROM_SCRIPT
  698. NAMED_ATTACKED_BY_OBJECTTYPE
  699. NAMED_ATTACKED_BY_PLAYER
  700. NAMED_BUILDING_IS_EMPTY
  701. NAMED_CREATED
  702. NAMED_DESTROYED
  703. NAMED_DESTROYED_BY_OBJECTTYPE
  704. NAMED_DISCOVERED
  705. NAMED_DYING
  706. NAMED_ENTERED_AREA
  707. NAMED_EXITED_AREA
  708. NAMED_HAS_KILLED_COMPARISON_UNIT_TYPE
  709. NAMED_INSIDE_AREA
  710. NAMED_NOT_DESTROYED
  711. NAMED_OUTSIDE_AREA
  712. NAMED_OWNED_BY_PLAYER
  713. NAMED_RANK_LEVEL
  714. NAMED_REACHED_WAYPOINTS_END
  715. NAMED_SELECTED
  716. NAMED_TOTALLY_DEAD
  717. NUM_UNITS_LEVELED_UP
  718. OBJECT_IS_DISGUISED_AS_TYPE
  719. OBJECT_SELECTED
  720. PLAYER_BUILT_UPGRADE
  721. PLAYER_CLASS
  722. PLAYER_COMPLETED_SPECIAL_POWER
  723. PLAYER_DESTROYED_N_BUILDINGS_PLAYER
  724. PLAYER_DOCKED_STRUCTURE
  725. PLAYER_EXCESS_POWER_COMPARE_VALUE
  726. PLAYER_HAS_ANY_OBJECT_ENTITLEMENT
  727. PLAYER_HAS_COMPARISON_COMMAND_POINTS
  728. PLAYER_HAS_COMPARISON_PERCENT_COMMAND_POINTS
  729. PLAYER_HAS_COMPARISON_POWER_POINTS
  730. PLAYER_HAS_COMPARISON_UNIT_KIND
  731. PLAYER_HAS_COMPARISON_UNIT_KIND_IN_TRIGGER_AREA
  732. PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA
  733. PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_COMPLETELY_BUILT
  734. PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_WITH_MODELCONDITION
  735. PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_WITH_UPGRADE
  736. PLAYER_HAS_CREDITS
  737. PLAYER_HAS_KILLED_KINDOF_UNITS
  738. PLAYER_HAS_KILLED_NAMED_UNIT
  739. PLAYER_HAS_KILLED_TYPE_UNITS
  740. PLAYER_HAS_NO_POWER
  741. PLAYER_HAS_NUMBER_OBJECTS_WITH_MODELCONDITION
  742. PLAYER_HAS_NUMBER_OBJECTS_WITH_OBJECT_STATUS
  743. PLAYER_HAS_NUMBER_TEAMS
  744. PLAYER_HAS_NUMBER_TEAM_SLOTS_OPEN
  745. PLAYER_HAS_NUMBER_UNITS_DISTANCE_FROM_OBJECT
  746. PLAYER_HAS_NUM_UNITS_LOADED_WITH_OBJECT
  747. PLAYER_HAS_NUM_UNITS_WITH_UPGRADE
  748. PLAYER_HAS_N_OR_FEWER_BASES
  749. PLAYER_HAS_OBJECT_COMPARISON
  750. PLAYER_HAS_OBJECT_ENTITLEMENT
  751. PLAYER_HAS_OBJECT_OF_VETERANCY
  752. PLAYER_HAS_PLAYER_TECH
  753. PLAYER_HAS_POWER
  754. PLAYER_ISSUED_FORMATION_ORDER
  755. PLAYER_IS_HUMAN_OR_AI_PERSONALITY
  756. PLAYER_LOST_OBJECT_TYPE
  757. PLAYER_POWER_COMPARE_PERCENT
  758. PLAYER_REDEPLOYMENT_COUNT
  759. PLAYER_RED_ALERT_ACTIVATED
  760. PLAYER_TRIGGERED_SCRIPT_EVENT
  761. PLAYER_TRIGGERED_SPECIAL_POWER
  762. PLAYER_TRIGGERED_SPECIAL_POWER_FROM_NAMED
  763. PLAYER_TRIGGERED_SPECIAL_POWER_IN_AREA
  764. SKIRMISH_FIRE_SPECIAL_POWER_ON_TEAM
  765. SKIRMISH_LOGIC_COMMAND_READY_ALL
  766. SKIRMISH_LOGIC_COMMAND_READY_PARTIAL
  767. SKIRMISH_PLAYER_FACTION
  768. SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER
  769. SKIRMISH_PLAYER_HAS_COMPARISON_GARRISONED
  770. SKIRMISH_PLAYER_HAS_DISCOVERED_PLAYER
  771. SKIRMISH_PLAYER_HAS_UNITS_IN_AREA
  772. SKIRMISH_PLAYER_IS_OUTSIDE_AREA
  773. SKIRMISH_SPECIAL_POWER_READY
  774. SKIRMISH_SUPPLIES_VALUE_WITHIN_DISTANCE
  775. SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS
  776. SKIRMISH_VALUE_IN_AREA
  777. START_POSITION_IS
  778. SUPPLY_SOURCE_ATTACKED
  779. SUPPLY_SOURCE_SAFE
  780. TEAM_ALL_HAS_OBJECT_STATUS
  781. TEAM_ATTACKED_BY_OBJECTTYPE
  782. TEAM_ATTACKED_BY_PLAYER
  783. TEAM_CAN_PATH_INTO_PLAYERS_NEAREST_BASE
  784. TEAM_CAN_PATH_TO_OBJECT
  785. TEAM_CAN_PATH_TO_WAYPOINT
  786. TEAM_COMPARE_NUM_MEMBERS
  787. TEAM_CREATED
  788. TEAM_DESTROYED
  789. TEAM_DISCOVERED
  790. TEAM_ENTERED_AREA_ENTIRELY
  791. TEAM_ENTERED_AREA_PARTIALLY
  792. TEAM_EXITED_AREA_ENTIRELY
  793. TEAM_EXITED_AREA_PARTIALLY
  794. TEAM_HAS_FEWER_THAN_X_UNITS_WITH_KINDOF
  795. TEAM_HAS_UNITS
  796. TEAM_INSIDE_AREA_ENTIRELY
  797. TEAM_INSIDE_AREA_PARTIALLY
  798. TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ALL
  799. TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ANY
  800. TEAM_OUTSIDE_AREA_ENTIRELY
  801. TEAM_OWNED_BY_PLAYER
  802. TEAM_REACHED_WAYPOINTS_END
  803. TEAM_SOME_HAVE_OBJECT_STATUS
  804. TEST_CAMPAIGN_FLAG
  805. TIMER_EXPIRED
  806. TYPE_SELECTED
  807. TYPE_SIGHTED
  808. UI_STATE_PROPOSITION_STATE
  809. UNIT_CAN_PATH_INTO_PLAYERS_NEAREST_BASE
  810. UNIT_CAN_PATH_TO_OBJECT
  811. UNIT_CAN_PATH_TO_WAYPOINT
  812. UNIT_COMPARE_RANK
  813. UNIT_HAS_GAINED_LEVEL
  814. UNIT_HAS_MODELCONDITION
  815. UNIT_HAS_OBJECT_STATUS
  816. UNIT_HAS_PASSENGER
  817. UNIT_HAS_TOGGLED_WEAPON
  818. UNIT_HAS_UPGRADE
  819. UNIT_HEALTH
  820. UNIT_IN_ALT_FORMATION
  821. UNIT_IS_ATTACKED_AND_CANNOT_RETALIATE
  822. UNIT_IS_AT_LEVEL
  823. UNIT_SPECIAL_POWER_READY
  824. UNIT_TEST_OBJECT_PANEL_FLAGS
  825. UNIT_USING_AUTOPICKUP
  826. UNIT_USING_STANCE
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