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- Cele - Level 4 Trainer
- 9W/16L/5D (0.36 Record)
- 48.0 KOs/0 SP/0 Reffings
- Badges: None
- Shade - Male Umbreon (2 AP) [HP Fairy]
- Bio: Shade is an Umbreon, and therefore he is the very best, like no one ever was. Though proud and aloof, he is rather quiet, and doesn't socialize much with the rest of the team. However, he is also extremely intelligent and observant, creating a new technique from watching Fire Types battle.
- Signature Move - Shadow Reaver (Dark)
- Shade expends major energy to create a huge, intense spiral of dark flame that he launches at the foe. Due to the great size and intensity of the flame, it travels very slowly in a straight line, and will burn on contact, dealing heavy damage. Even if the foe is not hit directly by the attack, its intense heat can still cause lighter burns with a grazing hit.
- Croton - Male Venusaur (5 AP) [HP Dark]
- Signature Training - Secret Dancer (Bug)
- Croton can now use Quiver Dance once per battle, and will receive a two-stage boost to Special Attack/Defense and Speed when he uses it. His Quiver Dance costs significant energy and he has forgotten Leaf Storm, Petal Dance and Razor Wind.
- Vulcan - Male Typhlosion (5 AP) [HP Ice]
- Bio: Born of a volcano, Vulcan is another staple of Cele's squad. He has learned to wield his natural element with incredible skill.
- Signature Move - Molten Shuriken (Fire)
- Vulcan fires out a flurry of projectiles made from lava. These will strike the foe for a total of Major damage, and have a sharpened quality to them, allowing them to break through screens with greater ease and without losing much force. Molten Shuriken uses Major energy, but Vulcan may only use it twice per battle. He has forgotten Fire Blast, and no longer resists Fire, though he is still resistant to burns.
- Diana - Female Pidgeot (3 AP) [HP Ground]
- Bio: Diana was the heiress of an ancient clan of Pidgeot, and as was her birthright, she gained access to techniques forbidden to others of her kind.
- Signature Training - Wind's Swiftness (Flying)
- Diana can now use Glaciate, Sky Drop, and Leaf Tornado, but has forgotten Sky Attack, Feint Attack, Giga Impact and Ominous Wind.
- Oeuf - Male Exeggutor Alola (4 AP) [HP Fighting]
- Bio: Oeuf etait un grand Exeggutor dans la jungle Lush en Alola. Les jours il passait absorbant le soleil a devenu trop longue pour lui. Donc, avec son volonte considerable, il a evolue, echappant la limites de sons jambes, devenant un bete veritable, une nouveille genre de monstruosite. Il a devenu un dragon.
- Signature Type Change - Omelette du Fromage (Dragon)
- Oeuf no longer has legs, instead being a long serpent, with mobility equivalent to that of a Steelix, although he is a reasonably adept swimmer. He has also lost his Grass typing, although he retains familiarity. He takes neutral damage from Fire, and remains weak to Poison. Oeuf can no longer use Leaf Storm, Leech Seed, Synthesis, Wood Hammer. He has also gained the use of Wrap.
- Rylai - Female Mantine (4 AP) [HP Fighting]
- Bio: Rylai once graced the skies, until one day a maleficent entity stripped her power of flight from her. Never one to be deterred, Rylai reclaimed her original abilities off sheer willpower.
- Signature Training - Underwater Flyzone (Flying)
- Rylai can now fly as gracefully and proficiently as a Pidgeot, and has learned Hurricane. She has no problem taking off from land, but she no longer resists Steel.
- Raijin - Male Emolga (1 AP) [HP Fighting]
- Bio: Raijin is a cheerful little guy, but once had dreams of being freed from the coils of the earth and being able to soar gracefully.
- Signature Training - Flying Thunder God (Flying)
- Raijin can now fly as gracefully and proficiently as a Pidgeot, and has learned Brave Bird and Hurricane. He has no problem taking off from land, but has forgotten Last Resort and no longer resists Steel.
- Minos - Male Nidoran M (1 AP) [HP Fighting]
- Zixor - Male Skorupi (1 AP) [HP Grass]
- Aurora - Female Crobat (5 AP) [HP Fighting]
- Bio: Aurora, contrary to her name, has always had a fiercely fiery personality. Her drive led to her training enough to pick up on some new moves.
- Signature Training - Hot N Cold (Fire)
- Aurora may now use Inferno and Sky Drop, but has forgotten Sky Attack and Payback.
- Vaermina - Female Haunter (5 AP) [HP Fighting]
- Bio: Sweet dreams are made of thiiiiiiiiiiis.
- Signature Training - Waking Nightmare (Ghost)
- Vaermina may now use Calm Mind, and receives a two-stage boost to Special Attack/Defense when she uses it. Her Calm Mind now costs significant energy. If used to clear mental status, Vaermina only receives the regular one-stage boost to Special Attack/Defense, and only expends the regular decent energy. She has forgotten Explosion, Reflect Type, Curse, and Thunderbolt. This sig will have no effect as a Gengar.
- Kaleio - Female Venomoth (4 AP) [HP Rock]
- Hadronox - Male Spinarak (1 AP) [HP Rock]
- Aranna - Female Salandit (1 AP) [HP Grass]
- Hndrxx - Male Koffing (1 AP) [HP Ice]
- Vaal Hazak - Male Stunky (1 AP) [HP Grass]
- Bio: This Stunky was particularly fond of the monster after which he was named from Monster Hunter World. I'll never understand why.
- Signature Move - Bleak Miasma (Dark)
- Vaal Hazak condenses a vast amount of Dark Energy mixed with some noxious gases, before firing it at the enemy in beam form. This move has physical properties and as such will target the opponent's Defense while using Vaal Hazak's Special Attack. This move deals Major damage for equivalent energy and due to the gases and fumes has a 20% chance of inducing physical paralysis. These fumes have no additional effect.
- Littre - Male Trubbish (1 AP) [HP Ice]
- Lunara - Female Budew (1 AP) [HP Rock]
- Silane - Female Scolipede (6 AP) [HP Grass]
- Bio: Silane claims to have reached a state of true enlightenment through letting go of her earthly connections, but her zeal leads to her trying to show others their wrongdoings and getting them to follow in her footsteps.
- Signature Move - Earthly Shackles (Bug/Poison)
- Silane launches chains of energy towards the opponent that wrap tightly around them, dealing a High amount damage for Major energy. These chains then fade away, but for the next 3 rounds, the target will be under the effects of Gravity, centered around Silane. This move can be ordered as Bug or Poison type and scales off Silane's Attack/target's Defense.
- Charybdis - Female Tentacool (1 AP) [HP Dark]
- Xera - Female Seviper (4 AP) [HP Ice]
- Bio: Xera once dipped her tail into a tub of Coldstone Creamery ©️ ice cream. The results were... interesting, to say the least.
- Signature Move - Glacial Spike (Ice)
- Xera surrounds her tail in freezing Ice Energy, before lashing out at the opponent to deal Heavy damage for equivalent energy. The coating of Ice Energy on her tail allows her to power through opposing energy-based attacks, somewhat reducing the damage taken.
- Kragwa - Male Croagunk (1 AP) [HP Grass]
- Gundyr - Male Sirfetch'd (4 AP) [HP Poison]
- Bio: Iudex Gundyr, who was corrupted by the Abyss, spends an eternity testing new unkindled heroes if they are worthy of fulfilling the prophecy of rekindling the First Flame. He was once an unkindled himself, but had risen too late to fulfill his duty. The Flame had already been extinguished and the bells failed to ring, starting a new Dark Age.
- Signature Move - Champion's Charge (Fighting)
- Gundyr either delivers a simple side swipe with his leek, dealing significant damage for equal energy, or lowers his leek while raising his shield and charges the enemy, delivering a blow dealing significant damage for equal energy. Raising his shield in the charge variant allows him to power through moves without losing much momentum, while the normal variant has a 20% chance to lower the opponent's defense. This sig can only be used as a Sirfetch'd.
- Ysera - Female Musharna (2 AP) [HP Dark]
- Bio: Ysera is the guardian of the Emerald Dream. As she dreams, the world trembles.
- Signature Training - Ysera Awakens (Psychic)
- Ysera can now use Cosmic Power and Supersonic.
- Feneshra - Genderless Cryogonal (2 AP) [HP Ground]
- Bio: Feneshra is an ancient being, said to appear to travellers lost in blizzards and guide them back home.
- Signature Training - Neverending Winter (Ice)
- When Feneshra enters the field, it will expend good energy to put the arena under the effects of Hail. This will take two uses of any weather move to cancel, but grants the same effects as a normal Hail.
- Ostarion - Male Gigalith (3 AP) [HP Flying]
- Bio: Ostarion is quite forgetful and carefree, and can often be found lying around. Thankfully these traits have proven somewhat useful in battle.
- Signature Training - Low Energy! (Normal)
- Ostarion can now use Body Slam and Amnesia, but never learned Heavy Slam or Lock-On, or Stomping Tantrum as a Gigalith.
- Alexstrasza - Female Volcarona (3 AP) [HP Ground]
- Bio: Alexstrasza is the life-binder, and while normal flames destroy, hers bring life and rejuvenation to those it touches.
- Signature Move - Forgotten Flame (Fire)
- Alex conjures a considerable amount of flame and washes it over the opponent. These flames have special properties, and while they deal no direct damage, they will leave the opponent Confused and drop their Special Defense one stage. This move costs a Considerable amount of energy.
- Dar’ude - Male Hippowdon (4 AP) [HP Grass]
- Signature Training - Song Name? (Ground)
- When Daru'de uses Sandstorm, an incessantly loud yet horribly catchy song begins to play in the arena. This will cause opposing Pokemon to have their enthusiasm lowered drastically, and will disrupt their concentration somewhat, making them more sluggish to respond. Pokemon will gradually become accustomed to this over the course of 5 rounds, though those with sensitive hearing will take longer. Daru'de now uses an additional Light energy to summon Sandstorm.
- Selemene - Female Togetic (5 AP) [HP Fighting]
- Bio: Selemene hails from a land called The Hallow, where overwhelming pureness and wholesomeness is in plentiful supply.
- Signature Move - Hallow Beam (Fairy)
- Selemene concentrates a great amount of Fairy energy in front of her before firing a pink beam laced with glitter and sparkles towards the foe. This move has physical properties and as such will target the opponent’s Defense while using Selemene’s Special Attack. This move deals Major damage for equivalent energy and has a 20% chance of lowering the target's Speed by 1 stage.
- Orion - Male Masquerain (3 AP) [HP Ground]
- Bio: Orion wanted to fix Gamefreak's mistakes.
- Signature Type Change - Waterbug (Water)
- Orion is now a Bug/Water type with all the associated weaknesses and resistances. He retains Flying familiarity, and has learned Octazooka.
- Nelthium - Male Copperajah (6 AP) [HP Ice]
- Bio: Nelthium lives for the heat of battle, which is why it infuriates him when his foes adopt cowardly tactics. He devised a technique to prevent such opponents from gaining the upper hand.
- Signature Move - Heavy Metal Trunk (Steel)
- Nelthium gathers Steel Energy into his trunk and extends it to even hit opponents a fair distance away, striking them to deal Considerable damage using Heavy energy. For the next 3 rounds, the opponent will be under the effects of a localised Gravity with Nelthium acting as the center. This move can be used a Normal type move as well.
- Floch - Male Rowlet (1 AP) [HP Rock]
- Bio: Floch was into archery, but never seemed to get the accuracy part of it down. He devised a technique to combat his shortcoming in that area.
- Signature Move - Spectral Piercer (Ghost)
- Floch sets his sights on an opponent and conjures a comically large arrow out of Ghost Energy and launches it towards the opponent, dealing Major damage for equivalent energy. At any point before collision with the opponent, Floch can choose to detonate the arrow, causing it to split into a large number of smaller arrows that fire in random directions, effectively making the move AoE, centered around the point of detonation. Each arrow will deal Heavy damage, but an opponent can only be damaged by a single arrow per Spectral Piercer-- the rest will pass through them harmlessly. The multiple arrows deals damage in a large area, so may possibly damage Substitutes as well as the Pokemon behind the Substitute. This move is considered to use Floch's Attack and scale off the target's Defense. Both variants use Major energy.
- Katsuyu - Female Gastrodon (4 AP) [HP Fire]
- Bio: Katsuyu hails from the legendary Shikkotsu Forest, where many of her kind are trained to harness the natural energy present all around them in order to achieve feats usually deemed impossible.
- Signature Move - Castle of Slime (Water)
- Expending Considerable energy, Katsuyu will create a realm constructed entirely of slime. The size of Castle of Slime will vary depending on the arena, but will generally be big to accommodate the battling borders of the arena, while providing ample space for airborne opponents to maneuver, with the wall rising to very slightly below the height limit of flight and levitation. The slime will only cover land-based parts of the arena; water sources will be left uncovered. Both Katsuyu and the opponent will be encompassed within this realm. Katsuyu has entirely free movement as she moves across the slime, able to scale the walls and ceiling with ease. The opponent will have a much harder time moving unless they are airborne, with the slime at the base of the construct being less well packed and considerably more free flowing. This will result in their movements being restricted, the slime parting as they move around so that they must wade through the slippery material. Castle of Slime will dispel three turns after the initial use.
- Ursula - Female Stufful (1 AP) [HP Fairy]
- Bio: Ursula is a big fan of modern media, from video games to sports to TV shows. She ended up watching a bit too much WWE and decided to teach herself some of their moves.
- Signature Move - The Show Stopper (Fighting)
- Ursula rushes her foe, wrapping her arms tightly around them. She can choose to maintain this grip on her foe, transitioning it into another grappling move such as Bind or Submission. She can also choose to leap into the air with her opponent caught in her arms. Once in midair, she carries her momentum to transition into a suplex, slamming the opponent on their back or head as they land. The opponent takes Considerable damage, and this move has a 30% chance of causing the opponent to suffer the effects of Winded for a half a round. If simply rushing the foe, this move uses Mild energy, but if she completes the full suplex, the move uses Heavy energy. This move can be ordered as Normal or Fighting type, and Ursula has also gained use of Submission... cuz she's a Bewear. This sig only has effect as a Bewear.
- Ma’haat - Male Dwebble (1 AP) [HP Fighting]
- Zinatro - Male Helioptile (1 AP) [HP Ice]
- Synthaesia - Female Ponyta Galar (1 AP) [HP Ground]
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