BrU32

JS Canvas Audio & Video Self Monitor SRC V1

Sep 13th, 2016
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  1. <center>
  2. <body bgcolor="black">
  3. <video id="video" width="640" height="480" autoplay></video>
  4. <button id="snapshot" class="Button">Snapshot Image</button>
  5. <canvas id="canvas" width="640" height="480"></canvas>
  6. <script>
  7. window.addEventListener("DOMContentLoaded", function() {
  8. var canvas = document.getElementById('canvas');
  9. var context = canvas.getContext('2d');
  10. var video = document.getElementById('video');
  11. var mediaConfig = { video: true,audio:true};
  12. var errBack = function(e) {
  13. console.log('An error has occurred!', e)
  14. };
  15. if(navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
  16. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  17. video.src = window.URL.createObjectURL(stream);
  18. video.play();
  19. });
  20. }
  21. else if(navigator.getUserMedia) {
  22. navigator.getUserMedia(mediaConfig, function(stream) {
  23. video.src = stream;
  24. video.play();
  25. }, errBack);
  26. } else if(navigator.webkitGetUserMedia) {
  27. navigator.webkitGetUserMedia(mediaConfig, function(stream){
  28. video.src = window.webkitURL.createObjectURL(stream);
  29. video.play();
  30. }, errBack);
  31. } else if(navigator.mozGetUserMedia) {
  32. navigator.mozGetUserMedia(mediaConfig, function(stream){
  33. video.src = window.URL.createObjectURL(stream);
  34. video.play();
  35. }, errBack);
  36. }
  37. document.getElementById('snapshot').addEventListener('click', function() {
  38. context.Image(video, 0, 0, 640, 480);
  39. });
  40. }, false);
  41. </script>
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