Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ACT 2: The Highroller
- [The Highroller] marks the match map with a checkerboard whose squares are chosen by Judges and have coordinates corresponding to a roulette table operated by [The Highroller].
- On touch, Amelia can teleport herself, objects, NPCs, and consenting Stand users to one of those coordinates by creating at B SPD one-way, linked portals with a 10ft width (enough to comfortably transport intended users and objects) at the initial and exit locations. The entrance portal attracts nearby objects with C POW, and the linked portals remain active for 3 seconds, after which their creator may close them at will. Objects and willing persons may be teleported, and teleportation cannot result in telefragging or unreactable harm.
- Once again, this ability isn’t exclusive to Amelia. Other match participants gain one use of teleportation/portal creation for every three instances Amelia uses the ability. Using [The Highroller] causes [Cigarette Daydreams] to shout “All on RED!”, on the third use, he will instead say “All on RED! DAMN BLACK! HAHAHA!”, audibly or psychically signaling to others that they can now use the ability themselves. Amelia can continue using 「The Highroller」 redardless of whether others have spent their use: unused activations of the ability by others will simply stack.
- Each user has a personal 5 second cooldown between cool down. When Amelia switches to another ACT, any portals Amelia has created and left open will close. However, others may still use any teleports Cigarette Daydreams has granted them and may keep their portals open.
- ACT 3: Lady Luck
- [Cigarette Daydreams]'s gun, [Lady Luck], has 6 shots, the first 5 of which are Blanks, A POW B SPD bullets that disappear once they leave B RGE. [Lady Luck]'s last shot is a round that curses whatever is struck with [The House Always Wins]. When this round is fired, the chamber resets with new bullets: the first five Blank, the sixth [The House Always Wins].
- [The House Always Wins] is an effect where all unfixed, non-Stand, inanimate objects within 10 meters fly towards the cursed target and all non-Stand users within 10 meters will savagely attack it. If a Stand User is struck, however, [Lady Luck] will also transfer to them, manifesting in their hand and also granting them Amelia’s Hidden Pistol 2. It will remain with them and reload according to the pattern above, until they hit Amelia with a bullet holding [The House Always Wins]. (Note that they do not have access to the punchghost [Cigarette Daydreams: ACT 3].) [The House Always Wins] persists even if the cursed target leaves Amelia’s range.
- [Lady Luck] has damage transference only to Amelia when she possesses it, otherwise respawning in its possessor’s hand if broken. The gun returns to Amelia when its user is retired, but [The House Always Wins] does not return with it, simply dispelling instead.
- When Amelia switches to another ACT, [The House Always Wins] remains active, but [Lady Luck] will demanifest only if Amelia has possession of it.
Advertisement
Add Comment
Please, Sign In to add comment