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- [2:10 PM] Flamy: Because I'll know you'll forget, @Flamy:
- 11D20 came to: [8, 20, 9, 11, 11, 7, 13, 6, 12, 1, 11] = 109
- [9:30 PM] Flamy: Weapon Origin, Age 14, OD, Sound, Melee Weapon, Elaborate, Focused Assault, Healing Artifact, Flexibility, Natural Aging, Interdimensional Tourist, Enhanced Sustenance
- Name: Rammi
- Age 14, Overdeveloped (+1 Strength*)
- Sound Specialization (+1 Agility, +2 Magic, +1 Luck)
- Melee Weapon (Origin, changed from Ranged; +1 Strength)(+1 Strength, +1 Vitality) [Close Range]
- Elaborate Outfit (+1 Magic) [+1 Defense]
- Power of Focused Assault
- Perks: Healing Artifact, Flexibility (+1 Agility*), Natural Aging, Interdimensional Tourist, and Enhanced Sustenance
- Patron: Lesser Force ("Orpheus")
- Rapport: 31% Stability: 100%
- Focused – (Boost) - When you cast variable-cost spells, you can consider X as 1 higher than the cost paid (this effect can’t ignore “Max” effects). Additionally, if you would spend 2 or more Stat Point(s) on a non-Variable spell cost, you can pay 1 less of one stat (min 1 of each required stat). This ability has no effect on spells that have a cost with the “All” descriptor, nor spells that only cost 1 point of one or more stats individually, Generic spells, or Chaos spells.
- Subtle – (Passive) – If the Target of one of your Specialization Spells has not targeted you nor been targeted by you in this encounter, they cannot use Reactive abilities in response to that spell or any of its effects.
- Limited – (RP-Based) – This ability has no effect in combat.
- Alien Mind – (Permanent) – Lesser Force Patron Scan may have incomprehensible or indecipherable responses for Tactics, Status, Affinities, and/or Abilities. Additionally, Quests and Missions assigned by the Patron may have unusual and/or non-indicative failure conditions.
- Magical Overload – (Monstrous) – You become a Natural Monster Girl as outlined in the CYOA Patron Document.
- Monstrous Form – (Monstrous) – This ability provides no additional effect beyond the effect listed in the CYOA Patron Document. Refer to the section on Natural Monsters for more information.
- [Body] Thick Skin - (Passive) – The stat changes this ability provides are considered to be changes to your Unsealed stats.
- [MIND] Destroyer: There’s nothing like the thrill of knocking over that little tower of blocks, and watching everything tumble. The sense of satisfaction you get when you wreck people’s work, be it physical or social, is like none other.
- [SOUL] Broken Reincarnation - (Passive) – When you complete a Reincarnation, you lose access to all of your abilities (except 1, chosen at random), as well as any stat modifiers from those abilities. Each time you Reprieve, you recover 1 ability from your lost abilities (including its associated stat modifiers, if any), chosen at random. You cannot lose “Broken Reincarnation” as a result of its own effect.
- [Soul] Powerful Aura - (Semi-Auto) – Foes cannot target you for abilities unless you are at Near range or closer to them. If the foe attempting to target you with an ability has “Absolute Direction”, they can target you only if you are at Far range or closer. Additionally, while in combat, all of your nonKO’d allies each recover 1 LUK at the start of your turn (your own LUK does not recover by this effect).
- Statistics (Unsealed)
- 4 + 1 + 2 + 5 = 12 Strength (1 Gold used)
- 4 + 1 + 1 - 2 = 4 Agility
- 3 + 1 + 1 + 8 = 13 Vitality (1 Silver, 3 Bronzes used)
- 3 + 1 + 3 = 7 Magic
- 3 + 1 + 0 + 5 = 9 Luck (2 Silvers, 1 Bronze used)
- Total: 43 (17 Disguised)
- Power and Perks
- Focused Assault (Lv. 1 Power) - When you would use the Attack ability using your Turn Action, you can use 2 Movement Steps to have that Attack ignore the Target’s DEF. This is a Boost ability.
- Healing Artifact (Item) – This perk grants the “Restorative” item, as described in the Items section.
- Flexibility – (Boost) – When you would roll 1d20 for Evasion, you can instead roll 2d20 and use the better of the two as your Evasion roll.
- Natural Aging – (Passive) – Your Reincarnation Cycle only lasts a number of days equal to your Base Stat Total, instead of double your Transformed Stat Total.
- Interdimensional Tourist – (Assist/RP-Based) – This perk is not likely to have an effect in combat. However, your GM may rule that the Tourist who serves as your host has a condition under which they will assist you in some manner, in which case you obtain it as an Assist character, much like an Ally or Familiar. As a general rule of thumb, the assistance should either come at a permanent cost (think “demonic contract”, but slightly more benevolent), only be accessible in very extreme/unusual circumstances (“I can only help while Mercury is in retrograde”), and/or should be extremely limited (the Tourist can’t be an “Auto-Win Button”, and the girl must still be the primary person fighting for their survival).
- Enhanced Sustenance – (Passive) – You are immune to the Gag, Breathless, and Ache conditions. When you would be inflicted with the Hunger or Sleep condition(s), roll 1d100. If the result is 50 or lower, negate that application of the condition(s).
- Restorative
- o You automatically obtain this relic with the “Healing Artifact” perk.
- o Holds 2 Charges maximum. Recovers 1 Charge during a Reprieve.
- o Use Item: Pay 3 MAG or 5 VIT to restore 1 charge of this relic.
- o Use Item: Expend 1 charge of this relic and target any 1 combatant (at any range).
- Restore 3d12 HP to that Target.
- o Use Item: Expend 2 charges of this relic. Restore 2d12 HP to yourself and all allies.
- Spells
- Crescendo Cut - Reactive - Re: When you inflict a Critical Hit with a Melee Attack, increase your Critical Rate by 5% until the end of the battle. This ability can be applied multiple times. Its effects stack additively.
- Resonate - Active; Attack-like - [1 Vitality or 2 Magic] Melee Attack a Target. This attack deals half damage (before DEF/EVA). When this ability deals damage successfully, inflict that same damage to all combatants that have been targeted with Resonate previously during this encounter.
- 100 HP (30 Disguised) 28 Critical (6 Disguised)
- 8 Defense (1 Disguised) 7 Evasion (3 Disguised)
- Spell Rating/Sync Rate/Skill Rank: 18
- Outfit Enh: DEF Boost – Increase the DEF value of the outfit by 3. You can obtain this enhancement multiple times on the same outfit. Each time you do, increase the DEF value by 3
- Weapon 1 Enh: Sharpness I - While wielding the weapon, Critical Rate is increased by 10%.
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