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- A4 Mechanics guide
- For starters/a heads up, each mortal revolution hits progressively harder as you clear more legs. 4th/last one hits for like 15k. Deployment + Adlo is recommended for the 3rd and 4th.
- Leg 1 -
- Discoid, soak orbs like NM (8k~9k damage, goes through mitigation save for galvanize/stoneskin)
- Quarantine, doll hits a lot harder (adds give a blunt debuff, need to tank swap)
- Hydrothermal missile (occasional tank cleave for around ~15k)
- MORTAL REVOLUTION
- Leg 2 -
- Carnage (tethers) done same way as NM, 5 tethers instead of 3. (8k~9k damage, some are "duds" and don't fire but there's no way to tell which) IF ANYBODY DIES TO LAZERS, THE BOSS GETS A DAMAGE STACK
- Quarantine
- Hydrothermal missile
- MORTAL REVOLUTION
- Leg 3 -
- Jagd dolls + Straf doll
- If Jagd dolls are pulled too close to the straf doll, they tether and explode. Damage based on HP (20% HP is around 3.5k damage, 10% is 2k)
- Must feed Jagd dolls to Straf doll or they'll respawn with damage stacks.
- Straf Doll - Doesn't hit too hard. Slashing debuff loltankswap. Has an "enrage" that wipes your whole MP pool if it doesn't die quick enough.
- Carnage
- Hydrothermal Missile
- MORTAL REVOLUTION
- Leg 4 -
- Jagd dolls + Straf doll
- Judgment Nisi (ticks about as hard as NM, refreshes if you "pass" it to somebody. Must keep both colors up for a mechanic later)
- Discoid
- Hydrothermal Missile
- MORTAL REVOLUTION
- Last phase rotation + mechanics
- Multi-hit tank buster that happens during pentacle? I dunno how hard it hits.
- Carnage zero - 9k-10k damage, hits the whole raid. BOSS DOES IT A FUCKING LOT
- Discoid - Final orb in a discoid set is now a "large" orb, does damage based on how many people it hits, applies vuln up ~15s duration. Recommended to stack the orb on everyone but the MT. Ignore it as LONG AS POSSIBLE so the vuln up isn't around for the next Carnage Zero.
- Royal Pentacle - PIECE OF SHIT MECHANIC. Also I think this is the multihit tank buster. The orbs hit for 4k-5k if done right. If done wrong, vuln up + 55k damage.
- There will be a combination of red drills/blue orbs. Touch them with the corresponding color of nisi. Red nisi to red drills, blue nisi to blue orbs. Touching the right color will REMOVE Nisi, so you can't just have one person eat every color, you have to spread it multiple times while still keeping it up on somebody. Nisi still needs to be kept up throughout last phase.
- Carnage - Done the exact same as before.
- Jagd + Straf - Done the same as before, except I think there's enough room between each wave of dolls that you aren't tank swapping for the straf doll anymore.
- LAST PHASE STARTS
- 0:00 Mortal Revolution
- 0:11 Carnage Zero
- 0:19 Discoid
- 0:36 Carnage Zero
- 0:43 Stack in for discoid
- 0:50 Royal Pentacle
- 1:20 Carnage (Tethers)
- 1:36 Jagd Dolls + Straf
- 1:41 Carnage Zero
- 1:58 Carnage Zero (Straf dies, rotation resets)
- 2:22 Carnage Zero
- 2:29 Discoid
- 2:46 Carnage Zero
- 2:53 Discoid Stack
- 3:00 Royal Pentacle
- 3:30 Carnage (Tethers)
- 3:44 Jagd dolls + Straf
- 3:49 Carnage Zero
- 4:06 Carnage Zero (Straf dies around this timing, phase resets)
- 4:30 Carnage Zero
- 4:37 Discoid
- 4:59 Carnage Zero
- 5:04 Discoid Stack
- 5:11 Pentacle
- 5:41 Carnage (tethers)
- Don't know what happens after this. Boss rotation should continue as normal until enrage timer (13mins)
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