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- Linking "zm_XXXX" (usermaps\zm_XXXX stable 2689866 v593):
- processing...
- Converting xmesh george_romero_full_body (Desired Faces: 0, Scale: 1.000000, Collision: false)
- ^3DROPPED VERTS. 2 warnings encountered while processing xmodel 'george_romero_full_body'. Log can be found here: F:\Steam\SteamApps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\george_romero_full_body_f0_s1.000000_geo_A2UQOXTMYEO2QE653L63AOSGS2.log
- xmodel:george_romero_full_body
- character:c_zom_george_romero
- aitype:spawner_zm_george_romero
- col_map:maps/zm/zm_XXXX.d3dbsp
- Converting xmesh george_romero_full_body (Desired Faces: 380, Scale: 1.000000, Collision: false)
- Converting xmesh george_romero_full_body (Desired Faces: 1141, Scale: 1.000000, Collision: false)
- Converting xmesh george_romero_full_body (Desired Faces: 4757, Scale: 1.000000, Collision: false)
- Converting xmesh george_romero_full_body (Desired Faces: 2378, Scale: 1.000000, Collision: false)
- Converting xmesh george_romero_full_body (Desired Faces: 951, Scale: 1.000000, Collision: false)
- Converting xmesh george_romero_full_body (Desired Faces: 475, Scale: 1.000000, Collision: false)
- Converting xmesh george_romero_full_body (Desired Faces: 665, Scale: 1.000000, Collision: false)
- Reducing mesh from 9516 to 1141 faces
- Reducing mesh from 9516 to 2378 faces
- Reducing mesh from 9516 to 475 faces
- Reducing mesh from 9516 to 4757 faces
- Reducing mesh from 9516 to 665 faces
- Reducing mesh from 9516 to 380 faces
- Reducing mesh from 9516 to 951 faces
- 1938 ms elapsed
- 2828 ms elapsed
- 3359 ms elapsed
- 3469 ms elapsed
- 3485 ms elapsed
- 3656 ms elapsed
- 3672 ms elapsed
- Converting image i_george_romero_head_hair_c
- Load 512x256 (512x256) Expand .. Mipmap ......... Compress BC7_SRGB ......... Save
- Converting image i_george_romero_insidemouth_c
- Load 256x256 (256x256) Expand .. Mipmap ......... Compress BC7_SRGB ......... Save
- Converting image i_george_romero_insidemouth_n
- Load 256x256 (256x256) Expand . Mipmap Compress BC7 ......... Save
- Converting image i_george_romero_insidemouth_g
- Load 16x16 (16x16) Expand .. Mipmap ..... Compress BC4 ..... Save
- Converting image i_george_romero_insidemouth_s
- Load 16x16 (16x16) Expand .. Mipmap ..... Compress BC1_SRGB ..... Save
- Converting image i_george_romero_head_ponytail_c
- Load 512x256 (512x256) Expand .. Mipmap ......... Compress BC7_SRGB ......... Save
- Converting image i_george_romero_head_ponytail_n
- Load 512x256 (512x256) Expand . Mipmap Compress BC7 ......... Save
- Converting image i_george_romero_glasses_rim_c
- Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC7_SRGB .......... Save
- Converting image i_george_romero_glasses_rim_n
- Load 512x512 (512x512) Expand . Mipmap Compress BC7 .......... Save
- Converting image i_george_romero_glasses_rim_g
- Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC4 .......... Save
- Converting image i_george_romero_glasses_rim_s
- Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC1_SRGB .......... Save
- Converting image i_george_romero_glasses_lens_c
- Load 128x128 (128x128) Expand .. Mipmap ........ Compress BC7_SRGB ........ Save
- Converting image i_george_romero_glasses_lens_s
- Load 128x128 (128x128) Expand .. Mipmap ........ Compress BC1_SRGB ........ Save
- Converting image i_george_romero_body_light_glow_c
- Load 1024x1024 (1024x1024) Expand .. Mipmap ........... Compress BC7_SRGB ........... Save
- Converting image i_george_romero_body_light_glow_n
- Load 1024x1024 (1024x1024) Expand . Mipmap Compress BC7 ........... Save
- Converting image i_george_romero_body_light_glow_g
- Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC4 .......... Save
- Converting image i_george_romero_body_light_glow_s
- Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC1_SRGB .......... Save
- Converting image i_george_romero_hand_glow_c
- Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC7_SRGB .......... Save
- Converting image i_george_romero_hand_glow_n
- Load 512x512 (512x512) Expand . Mipmap Compress BC7 .......... Save
- Converting image i_george_romero_hand_glow_g
- Load 256x256 (256x256) Expand .. Mipmap ......... Compress BC4 ......... Save
- Converting image i_george_romero_hand_glow_s
- Load 256x256 (256x256) Expand .. Mipmap ......... Compress BC1_SRGB ......... Save
- Converting image i_george_romero_head_glow_c
- Load 512x1024 (512x1024) Expand .. Mipmap .......... Compress BC7_SRGB .......... Save
- Converting image i_george_romero_head_glow_n
- Load 512x1024 (512x1024) Expand . Mipmap Compress BC7 .......... Save
- Converting image i_george_romero_head_glow_g
- Load 512x1024 (512x1024) Expand .. Mipmap .......... Compress BC4 .......... Save
- Converting image i_george_romero_head_glow_s
- Load 512x1024 (512x1024) Expand .. Mipmap .......... Compress BC1_SRGB .......... Save
- Converting image i_george_romero_pants_light_glow_c
- Load 1024x1024 (1024x1024) Expand .. Mipmap ........... Compress BC7_SRGB ........... Save
- Converting image i_george_romero_pants_light_glow_n
- Load 1024x1024 (1024x1024) Expand . Mipmap Compress BC7 ........... Save
- Converting image i_george_romero_pants_light_glow_s
- Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC1_SRGB .......... Save
- done: 1m25.91s
- Linking "en_zm_XXXX" (usermaps\zm_XXXX stable 2689866 v593):
- processing...
- done: 0m4.10s
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