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alexbegt

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Aug 17th, 2017
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  1. Linking "zm_XXXX" (usermaps\zm_XXXX stable 2689866 v593):
  2. processing...
  3. Converting xmesh george_romero_full_body (Desired Faces: 0, Scale: 1.000000, Collision: false)
  4.  
  5. ^3DROPPED VERTS. 2 warnings encountered while processing xmodel 'george_romero_full_body'. Log can be found here: F:\Steam\SteamApps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\george_romero_full_body_f0_s1.000000_geo_A2UQOXTMYEO2QE653L63AOSGS2.log
  6.  
  7. xmodel:george_romero_full_body
  8. character:c_zom_george_romero
  9. aitype:spawner_zm_george_romero
  10. col_map:maps/zm/zm_XXXX.d3dbsp
  11. Converting xmesh george_romero_full_body (Desired Faces: 380, Scale: 1.000000, Collision: false)
  12. Converting xmesh george_romero_full_body (Desired Faces: 1141, Scale: 1.000000, Collision: false)
  13. Converting xmesh george_romero_full_body (Desired Faces: 4757, Scale: 1.000000, Collision: false)
  14. Converting xmesh george_romero_full_body (Desired Faces: 2378, Scale: 1.000000, Collision: false)
  15. Converting xmesh george_romero_full_body (Desired Faces: 951, Scale: 1.000000, Collision: false)
  16. Converting xmesh george_romero_full_body (Desired Faces: 475, Scale: 1.000000, Collision: false)
  17. Converting xmesh george_romero_full_body (Desired Faces: 665, Scale: 1.000000, Collision: false)
  18.  
  19. Reducing mesh from 9516 to 1141 faces
  20. Reducing mesh from 9516 to 2378 faces
  21. Reducing mesh from 9516 to 475 faces
  22. Reducing mesh from 9516 to 4757 faces
  23. Reducing mesh from 9516 to 665 faces
  24. Reducing mesh from 9516 to 380 faces
  25. Reducing mesh from 9516 to 951 faces
  26. 1938 ms elapsed
  27. 2828 ms elapsed
  28. 3359 ms elapsed
  29. 3469 ms elapsed
  30. 3485 ms elapsed
  31. 3656 ms elapsed
  32. 3672 ms elapsed
  33. Converting image i_george_romero_head_hair_c
  34.  
  35. Load 512x256 (512x256) Expand .. Mipmap ......... Compress BC7_SRGB ......... Save
  36. Converting image i_george_romero_insidemouth_c
  37.  
  38. Load 256x256 (256x256) Expand .. Mipmap ......... Compress BC7_SRGB ......... Save
  39. Converting image i_george_romero_insidemouth_n
  40.  
  41. Load 256x256 (256x256) Expand . Mipmap Compress BC7 ......... Save
  42. Converting image i_george_romero_insidemouth_g
  43.  
  44. Load 16x16 (16x16) Expand .. Mipmap ..... Compress BC4 ..... Save
  45. Converting image i_george_romero_insidemouth_s
  46.  
  47. Load 16x16 (16x16) Expand .. Mipmap ..... Compress BC1_SRGB ..... Save
  48. Converting image i_george_romero_head_ponytail_c
  49.  
  50. Load 512x256 (512x256) Expand .. Mipmap ......... Compress BC7_SRGB ......... Save
  51. Converting image i_george_romero_head_ponytail_n
  52.  
  53. Load 512x256 (512x256) Expand . Mipmap Compress BC7 ......... Save
  54. Converting image i_george_romero_glasses_rim_c
  55.  
  56. Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC7_SRGB .......... Save
  57. Converting image i_george_romero_glasses_rim_n
  58.  
  59. Load 512x512 (512x512) Expand . Mipmap Compress BC7 .......... Save
  60. Converting image i_george_romero_glasses_rim_g
  61.  
  62. Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC4 .......... Save
  63. Converting image i_george_romero_glasses_rim_s
  64.  
  65. Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC1_SRGB .......... Save
  66. Converting image i_george_romero_glasses_lens_c
  67.  
  68. Load 128x128 (128x128) Expand .. Mipmap ........ Compress BC7_SRGB ........ Save
  69. Converting image i_george_romero_glasses_lens_s
  70.  
  71. Load 128x128 (128x128) Expand .. Mipmap ........ Compress BC1_SRGB ........ Save
  72. Converting image i_george_romero_body_light_glow_c
  73.  
  74. Load 1024x1024 (1024x1024) Expand .. Mipmap ........... Compress BC7_SRGB ........... Save
  75. Converting image i_george_romero_body_light_glow_n
  76.  
  77. Load 1024x1024 (1024x1024) Expand . Mipmap Compress BC7 ........... Save
  78. Converting image i_george_romero_body_light_glow_g
  79.  
  80. Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC4 .......... Save
  81. Converting image i_george_romero_body_light_glow_s
  82.  
  83. Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC1_SRGB .......... Save
  84. Converting image i_george_romero_hand_glow_c
  85.  
  86. Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC7_SRGB .......... Save
  87. Converting image i_george_romero_hand_glow_n
  88.  
  89. Load 512x512 (512x512) Expand . Mipmap Compress BC7 .......... Save
  90. Converting image i_george_romero_hand_glow_g
  91.  
  92. Load 256x256 (256x256) Expand .. Mipmap ......... Compress BC4 ......... Save
  93. Converting image i_george_romero_hand_glow_s
  94.  
  95. Load 256x256 (256x256) Expand .. Mipmap ......... Compress BC1_SRGB ......... Save
  96. Converting image i_george_romero_head_glow_c
  97.  
  98. Load 512x1024 (512x1024) Expand .. Mipmap .......... Compress BC7_SRGB .......... Save
  99. Converting image i_george_romero_head_glow_n
  100.  
  101. Load 512x1024 (512x1024) Expand . Mipmap Compress BC7 .......... Save
  102. Converting image i_george_romero_head_glow_g
  103.  
  104. Load 512x1024 (512x1024) Expand .. Mipmap .......... Compress BC4 .......... Save
  105. Converting image i_george_romero_head_glow_s
  106.  
  107. Load 512x1024 (512x1024) Expand .. Mipmap .......... Compress BC1_SRGB .......... Save
  108. Converting image i_george_romero_pants_light_glow_c
  109.  
  110. Load 1024x1024 (1024x1024) Expand .. Mipmap ........... Compress BC7_SRGB ........... Save
  111. Converting image i_george_romero_pants_light_glow_n
  112.  
  113. Load 1024x1024 (1024x1024) Expand . Mipmap Compress BC7 ........... Save
  114. Converting image i_george_romero_pants_light_glow_s
  115.  
  116. Load 512x512 (512x512) Expand .. Mipmap .......... Compress BC1_SRGB .......... Save
  117. done: 1m25.91s
  118.  
  119. Linking "en_zm_XXXX" (usermaps\zm_XXXX stable 2689866 v593):
  120. processing...
  121. done: 0m4.10s
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