Bismuth

Bismuth's Super Mario Maker levels

Sep 14th, 2015
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  1. Difficulty Scale
  2.  
  3. Score Description Expected Completion Rate (%)
  4. 0/10 Automatic level/extremely trivial 40+
  5. 1/10 Should be done on first try for most people 20 - 40
  6. 2/10 Can be done on first try without too much trouble 10 - 25
  7. 3/10 Can be done on first try, but likely to take a handful 5 - 15
  8. 4/10 Will generally take a handful of tries 2 - 10
  9. 5/10 Expected to take about 10-15 tries 1 - 8
  10. 6/10 Can easily take 20 tries or more 0.7 - 3
  11. 7/10 No less than 20 tries, can take up to 50 0.5 - 1.5
  12. 8/10 Takes at least 40 tries to master the level, could take upwards to 100 0.2 - 0.8
  13. 9/10 Only veterans/speedrunners will beat this - can take 200 or even more tries 0.05 - 0.3
  14. 10/10 Incredibly difficult - Nobody is expected to beat it 0 - 0.1
  15.  
  16. -----REGULAR LEVELS-----
  17.  
  18. Note Block Memes
  19. ID 8866-0000-0073-CE6F
  20.  
  21. Difficulty 1/10
  22. Stars/Plays 1/6 16.67%
  23. Completion Rate 3/7 42.85%
  24. Style Super Mario Bros. 3
  25.  
  26. This is a bit of a joke level. It teaches two note block mechanics that people might not know about. The second one can definitely be cryptic but with 500 seconds and no threats you should have enough time to figure it out, maybe by accident.
  27.  
  28.  
  29.  
  30. Cave Escape
  31. ID 2DFF-0000-005A-EC8B
  32.  
  33. Difficulty 2/10
  34. Stars/Plays 10/36 27.78%
  35. Completion Rate 12/64 18.75%
  36. Style Super Mario Bros. 3
  37.  
  38. This level was meant to explore vertical levels. The design challenge was to make it appear as if you were constantly going up by having pipes and making each transition seem like you are just moving up in the same area.
  39.  
  40.  
  41.  
  42. Dead House
  43. ID B087-0000-004C-9D9D
  44.  
  45. Difficulty 2/10
  46. Stars/Plays 7/37 18.92%
  47. Completion Rate 18/110 16.36%
  48. Style Super Mario World
  49.  
  50. This level is pretty uninspired. I don't even know what to say about it.
  51.  
  52.  
  53.  
  54. Airships Ahoy!
  55. ID 888A-0000-0048-7969
  56.  
  57. Difficulty 2/10
  58. Stars/Plays 12/39 30.77%
  59. Completion Rate 27/136 19.85%
  60. Style Super Mario Bros.
  61.  
  62. Airships Ahoy! is a simple easy level. The biggest difficulty comes from the speed of the scrolling, set at medium.
  63.  
  64.  
  65.  
  66. Super Mario Multiworld
  67. ID 1399-0000-0035-54EB
  68.  
  69. Difficulty 2/10
  70. Stars/Plays 50/144 44.07%
  71. Completion Rate 24/148 16.21%
  72. Style Super Mario World
  73.  
  74. Super Mario Multiworld is an easy puzzle level, but the level design is very good. It has a very high rate of stars per play.
  75.  
  76.  
  77.  
  78. The Little Goomba That Could
  79. ID 8D51-0000-007D-BA02
  80.  
  81. Difficulty 3/10
  82. Stars/Plays 7/10 70.00%
  83. Completion Rate 6/65 9.23%
  84. Style Super Mario World
  85.  
  86. The Little Goomba That Could is an experimental level that explores gimmicky gameplay and a bit of a narrative element as well.
  87.  
  88.  
  89.  
  90. Mushroom Run
  91. ID 259B-0000-0073-1800
  92.  
  93. Difficulty 5/10
  94. Stars/plays 12/35 34.29%
  95. Completion Rate 13/353 3.68%
  96. Style Super Mario Bros. 3
  97.  
  98. Mushroom Run's base idea was to build a level around the fastest scrolling speed. The result is a very fast-paced, challenging run. Short but a lot of fun. The level also rewards being further ahead with easier cycles and powerups.
  99.  
  100.  
  101.  
  102. Cloudy with a chance of piranhas
  103. ID 054E-0000-007B-01DF
  104.  
  105. Difficulty 5/10
  106. Stars/Plays 12/64 18.75%
  107. Completion Rate 47/384 12.23%
  108. Style Super Mario Bros. 3
  109.  
  110. This level was part of Mario Maker Mondays Week 2. It was designed with an aesthetic goal in mind: make the level feel aerial with only white and red. Winged enemies, red koopas, piranha plants are used a lot.
  111.  
  112.  
  113.  
  114. Super Metroid Bros.
  115. ID 0889-0000-0040-0845
  116.  
  117. Difficulty 5/10
  118. Stars/Plays 16/65 24.62%
  119. Completion Rate 15/592 2.53%
  120. Style Super Mario Bros. 3
  121.  
  122. This is an upgrade-based level. You start off as small Mario and can't do much, but you can access an area that gets you a mushroom, which then lets you progress to another area that lets you grab a flower, and so on - until you finish the level so geared up that you don't even know what you are anymore.
  123.  
  124.  
  125.  
  126. Super Meme Maker
  127. ID A69C-0000-0017-39D9
  128.  
  129.  
  130. Difficulty 5/10
  131. Stars/Plays 9/64 14.06%
  132. Completion Rate 6/424 1.41%
  133. Style Super Mario Bros. 3
  134.  
  135. Super Meme Maker is a somewhat easy level if you take out the numerous trolls that will make you laugh, or cry, or both. The time limit is important.
  136.  
  137.  
  138.  
  139. Enigma
  140. ID BF05-0000-0081-BC6D
  141.  
  142. Difficulty 6/10
  143. Stars/Plays 0/0 ---
  144. Completion Rate 0/0 ---
  145. Style New Super Mario Bros. U
  146.  
  147. Enigma - the title is a reference to the Enigma machine. Crack the code by exploring the mansion. Each area will reveal a part of the code, and once you have them all, you can finally unlock your way out.
  148.  
  149.  
  150.  
  151. POW Bopping
  152. ID 1315-0000-0074-607A
  153.  
  154. Difficulty 6/10
  155. Stars/Plays 12/34 35.29%
  156. Completion Rate 14/274 5.10%
  157. Style Super Mario World
  158.  
  159. POW Bopping is a very short puzzle level with a very "out of the box" solution. It can get you stumped for a long while.
  160.  
  161.  
  162. House of Insanity
  163. ID 7E82-0000-0048-3A97
  164.  
  165. Difficulty 6/10
  166. Stars/Plays 3/25 12.00%
  167. Completion Rate 1/69 1.44%
  168. Style Super Mario World
  169.  
  170. This level will be very tedious and confusing if you don't know how to figure it out. You will end up very disoriented.
  171.  
  172.  
  173. Ballad of the Yoshi
  174. ID 59A3-0000-0040-84ED
  175.  
  176. Difficulty 7/10
  177. Stars/Plays 28/113 24.78%
  178. Completion Rate 11/1354 0.81%
  179. Style Super Mario World
  180.  
  181. This is an amazing but difficult level. I won't spoil what happens but it is really cool. It is hard but fair, and well designed.
  182.  
  183.  
  184. Yoshicide
  185. ID 81D1-0000-0044-9355
  186.  
  187. Difficulty 8/10
  188. Stars/Plays 8/46 17.39%
  189. Completion Rate 2/389 0.51%
  190. Style Super Mario World
  191.  
  192. You probably guessed it by the title: this level involves a lot of dead Yoshis. Similar to Ballad of the Yoshi, the level revolves around jumping off Yoshis and spitting eggs around; however this one is a little less intuitive. There are arrows to guide you around, however.
  193.  
  194.  
  195. Is this the run?
  196. ID 101C-0000-0074-AE42
  197.  
  198. Difficulty 9/10
  199. Stars/Plays 2/14 14.29%
  200. Completion Rate 0/73 0.00%
  201. Style Super Mario World
  202.  
  203. Is this the run? Run to the end as fast as possible! There are very few sources of death, but the big one: TIME!
  204.  
  205.  
  206.  
  207. Mario Puzzle Party
  208. ID 24C9-0000-002B-17BB
  209.  
  210. Difficulty 9/10
  211. Stars/Plays 7/57 12.28%
  212. Completion Rate 1/569 0.17%
  213. Style Super Mario Bros. 3
  214.  
  215. Mario Puzzle Party is a very difficult, very unforgiving puzzle level. It makes you use a lot of mechanics you don't generally need to use in Mario games, and you will very often think you have a solution for a puzzle when you actually missed a major part of it.
  216.  
  217.  
  218. Trials of the Yoshi
  219. ID 9EEB-0000-006A-D4AB
  220.  
  221. Difficulty 10/10
  222. Stars/Plays 12/57 21.05%
  223. Completion Rate 0/1024 0.00%
  224. Style Super Mario World
  225.  
  226. Trials of the Yoshi is an extremely difficult level. One would need at least 400 attempts to have a change to beat this. It rivals Panga's levels in terms of difficulty.
  227.  
  228.  
  229. -----SPEEDRUN LEVELS-----
  230.  
  231. Super Mario Multiworld (insane)
  232. ID A446-0000-0035-47AB
  233.  
  234. Difficulty 8/10
  235. Stars/Plays 3/23 13.04%
  236. Completion Rate 3/271 1.10%
  237. Style Super Mario World
  238.  
  239. Super Mario Multiworld is an easy puzzle level, but the speedrun version is very brutal. Doors have been moved slightly to allow for a scrolling screen and a 30-second time limit. Good luck!
  240.  
  241.  
  242. Super Metroid Bros. (speedrun)
  243. ID BE2C-0000-0062-1289
  244.  
  245. Difficulty 10/10
  246. Stars/Plays 1/8 12.50%
  247. Completion Rate 1/39 2.56%
  248. Style Super Mario Bros. 3
  249.  
  250. The time limit is FEROCIOUS. It has one completion because Sockfolder used a glitch to beat it.
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