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OuroQM

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Nov 30th, 2018
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  1. Signore Terenzi
  2. Composure: 2d10
  3. Technique Pool: 1d4, 1d6, 1d8, 1d10
  4. Strike Pool: Empty
  5. Ability: >Nerves of Steel: [ABILITY]Even when you fail, your heart never skips a beat.Whenever you roll at least one Strike die but fail to break Composure, take the single lowest of the dice you rolled and add it to your Composure Pool.
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  7. EXECUTION: 1
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  9. TECHNIQUES
  10. >Counting Coup: [FLOURISH]Generate a d4 into your Technique Pool. Next time you use this in the same duel, upgrade it by 2 sides. This caps at d10 and if done again afterwards, resets back to d4.
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  12. >Circle Guard: [TRICK]Your opponent cannot siphon dice into their Strike Pool this round. If they attempt to, destroy the single lowest die in their Technique Pool. This Technique cannot be used if your Technique Pool is empty.
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  14. >Spotless Footwork: [STANCE] Every time a queue finishes without you losing any dice from your Composure pool, generate a d4 into your Strike pool. Can only be active while you have a d6 in your Composure Pool.
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  16. >Focussed Blow: [STRIKE]Siphon all dice from your Technique Pool to your Strike Pool. Roll all dice in your Strike Pool to inflict damage.
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  18. >Fool’s Guillotine: [TRICK] Name a Technique. If your opponent uses the named Technique on the same round, negate that Technique and generate an Execution Token. At any point when you have three Execution Tokens, you may use Executioner’s Blade without meeting its usual conditions. Doing this consumes all Execution Tokens.
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  20. >Executioner’s Blade: [STRIKE]Wait. Wait. Wait. Generate a d20 in your Strike Pool. Roll all dice in your Strike Pool to inflict damage. This Technique can only be used if your opponent’s Composure has been broken previously in the duel.
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  22. Sofia
  23. Composure: 1d8, 1d12
  24. Technique Pool: 2d4, 2d8, 1d10
  25. Strike Pool: Empty
  26. Ability: Professional Provocateur: [ABILITY]At the end of each round, if you have successfully performed a Trick and have not lost any Composure dice, the single lowest die in your opponent’s Technique Pool is moved to their Strike Pool. If there are no dice in your opponent’s Technique Pool, the lowest die in their Composure Pool is moved to their Technique Pool instead.)
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