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lamiastella

print(renderdoc.__dict__)

Mar 28th, 2017
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  1. >> print(renderdoc.__dict__)
  2. {'ShaderBindType': <type 'ShaderBindType'>, 'VarType': <type 'VarType'>, 'FetchFrameSamplerBindStats': <type 'FetchFrameSamplerBindStats'>, 'TextureSwizzle': <type 'TextureSwizzle'>, 'DrawcallFlags': <type 'DrawcallFlags'>, 'ShaderVariableType': <type 'ShaderVariableType'>, 'EnvironmentModificationType': <type 'EnvironmentModificationType'>, 'DebugMessageSource': <type 'DebugMessageSource'>, 'RemoteServer': <type 'RemoteServer'>, 'TextureCreationFlags': <type 'TextureCreationFlags'>, 'TargetControlMessage': <type 'TargetControlMessage'>, 'TextureDisplay': <type 'TextureDisplay'>, 'ResourceUsage': <type 'ResourceUsage'>, 'DirectoryFile': <type 'DirectoryFile'>, 'PixelModification': <type 'PixelModification'>, 'FetchAPIEvent': <type 'FetchAPIEvent'>, 'FetchFrameResourceBindStats': <type 'FetchFrameResourceBindStats'>, 'DirectoryFileProperty': <type 'DirectoryFileProperty'>, 'FetchDrawcall': <type 'FetchDrawcall'>, 'StaticExports': <type 'StaticExports'>, 'FetchFrameDispatchStats': <type 'FetchFrameDispatchStats'>, 'ShaderDebugChunk': <type 'ShaderDebugChunk'>, 'FetchFrameIndexBindStats': <type 'FetchFrameIndexBindStats'>, 'TriangleFillMode': <type 'TriangleFillMode'>, 'EventUsage': <type 'EventUsage'>, 'TargetControlMessageType': <type 'TargetControlMessageType'>, 'FetchFrameInfo': <type 'FetchFrameInfo'>, 'ShaderBindpointMapping': <type 'ShaderBindpointMapping'>, 'FetchFrameLayoutBindStats': <type 'FetchFrameLayoutBindStats'>, 'CustomMarshal': <type 'CustomMarshal'>, 'FetchFrameRasterizationStats': <type 'FetchFrameRasterizationStats'>, 'EnumString': <type 'EnumString'>, 'SigParameter': <type 'SigParameter'>, 'ReplayRenderer': <type 'ReplayRenderer'>, 'FetchFrameDepthStencilStats': <type 'FetchFrameDepthStencilStats'>, 'ModificationValue': <type 'ModificationValue'>, 'ShaderDebugStateFlags': <type 'ShaderDebugStateFlags'>, 'ReplayOutput': <type 'ReplayOutput'>, 'Camera': <type 'Camera'>, 'OutputType': <type 'OutputType'>, 'FetchFrameConstantBindStats': <type 'FetchFrameConstantBindStats'>, 'ReplaySupport': <type 'ReplaySupport'>, 'GraphicsAPI': <type 'GraphicsAPI'>, 'FetchFrameVertexBindStats': <type 'FetchFrameVertexBindStats'>, 'CounterResult': <type 'CounterResult'>, 'MeshDisplay': <type 'MeshDisplay'>, 'VulkanPipelineState': <type 'VulkanPipelineState'>, 'ResourceFormat': <type 'ResourceFormat'>, 'SystemAttribute': <type 'SystemAttribute'>, 'Vec4f': <type 'Vec4f'>, 'EnvironmentModification': <type 'EnvironmentModification'>, 'CustomFixedType': <type 'CustomFixedType'>, 'FormatComponentType': <type 'FormatComponentType'>, 'TextureDisplayOverlay': <type 'TextureDisplayOverlay'>, 'EnvironmentSeparator': <type 'EnvironmentSeparator'>, 'ReplayCreateStatus': <type 'ReplayCreateStatus'>, 'Formatter': <type 'Formatter'>, 'FetchFrameOutputStats': <type 'FetchFrameOutputStats'>, 'ShaderResource': <type 'ShaderResource'>, 'FileType': <type 'FileType'>, 'SolidShadeMode': <type 'SolidShadeMode'>, 'FetchFrameUpdateStats': <type 'FetchFrameUpdateStats'>, 'PixelValue': <type 'PixelValue'>, 'FetchFrameBlendStats': <type 'FetchFrameBlendStats'>, 'ShaderReflection': <type 'ShaderReflection'>, 'Vec3f': <type 'Vec3f'>, 'ShaderDebugTrace': <type 'ShaderDebugTrace'>, 'ResourceId': <type 'ResourceId'>, 'D3D12PipelineState': <type 'D3D12PipelineState'>, 'BufferCreationFlags': <type 'BufferCreationFlags'>, 'CustomUnmanagedType': <type 'CustomUnmanagedType'>, 'ShaderStageBits': <type 'ShaderStageBits'>, 'FetchBuffer': <type 'FetchBuffer'>, 'OutputConfig': <type 'OutputConfig'>, 'CaptureOptions': <type 'CaptureOptions'>, 'PrimitiveTopology': <type 'PrimitiveTopology'>, 'ShaderVariable': <type 'ShaderVariable'>, 'ShaderResourceType': <type 'ShaderResourceType'>, 'DebugMessage': <type 'DebugMessage'>, 'MeshDataStage': <type 'MeshDataStage'>, 'DebugMessageSeverity': <type 'DebugMessageSeverity'>, 'SpecialFormat': <type 'SpecialFormat'>, 'FloatVector': <type 'FloatVector'>, 'TextureSave': <type 'TextureSave'>, 'D3DBufferViewFlags': <type 'D3DBufferViewFlags'>, 'ReplayCreateException': <type 'ReplayCreateException'>, 'MeshFormat': <type 'MeshFormat'>, 'ShaderConstant': <type 'ShaderConstant'>, 'DebugMessageCategory': <type 'DebugMessageCategory'>, 'FetchFrameStatistics': <type 'FetchFrameStatistics'>, 'TargetControl': <type 'TargetControl'>, 'CounterDescription': <type 'CounterDescription'>, 'FetchFrameDrawStats': <type 'FetchFrameDrawStats'>, 'FetchFrameShaderStats': <type 'FetchFrameShaderStats'>, 'D3D11PipelineState': <type 'D3D11PipelineState'>, 'FetchTexture': <type 'FetchTexture'>, 'BindpointMap': <type 'BindpointMap'>, 'QualityHint': <type 'QualityHint'>, 'templated_array': <type 'templated_array'>, 'CustomMarshalAsAttribute': <type 'CustomMarshalAsAttribute'>, 'CounterUnits': <type 'CounterUnits'>, 'ShaderDebugState': <type 'ShaderDebugState'>, 'GPUCounters': <type 'GPUCounters'>, 'APIProperties': <type 'APIProperties'>, 'TriangleCullMode': <type 'TriangleCullMode'>, 'ConstantBlock': <type 'ConstantBlock'>, 'AlphaMapping': <type 'AlphaMapping'>, 'GLPipelineState': <type 'GLPipelineState'>, 'ShaderStageType': <type 'ShaderStageType'>}
  3.  
  4.  
  5. >> texsave = renderdoc.TextureSave()
  6.  
  7. >> print(dir(texsave))
  8. ['ComponentMapping', 'Equals', 'GetHashCode', 'GetType', 'MemberwiseClone', 'ReferenceEquals', 'SampleMapping', 'SliceMapping', 'ToString', '__class__', '__delattr__', '__doc__', '__format__', '__getattribute__', '__hash__', '__init__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', 'alpha', 'alphaCol', 'alphaColSecondary', 'channelExtract', 'comp', 'destType', 'id', 'jpegQuality', 'mip', 'sample', 'slice', 'typeHint']
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