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EI_S_07_Standoff.fs2

Jul 9th, 2022
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  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name: XSTR("Emearon mission 7", -1)
  5. $Author: Gunblaze
  6. $Created: 11/26/09 at 00:14:33
  7. $Modified: 06/13/13 at 05:46:50
  8. $Notes:
  9. This is a FRED2_OPEN created mission.
  10. $End Notes:
  11.  
  12. $Mission Desc:
  13. XSTR("Time has come for the Earth Alliance Forces to attack the Narn fleet occupying the Emearon System in full force.
  14. Recommended 10 respawns. Initial team loadout.
  15. ", -1)
  16. $end_multi_text
  17. +Game Type Flags: 1
  18. +Flags: 192
  19. +Fog Near Mult: 1.000000
  20.  
  21. +Fog Far Mult: 1.000000
  22.  
  23. +Disallow Support: 0
  24. +Hull Repair Ceiling: 100.000000
  25. +Subsystem Repair Ceiling: 100.000000
  26.  
  27. +Viewer pos: 3964.650146, 1689.080200, -4083.156738
  28. +Viewer orient:
  29. 0.030933, -0.000001, -0.999521,
  30. 0.509552, 0.860295, 0.015769,
  31. 0.859884, -0.509796, 0.026612
  32.  
  33.  
  34. $Skybox Model: SB_Starfield.pof
  35.  
  36. $AI Profile: TBP
  37.  
  38. #Command Briefing
  39.  
  40. #Briefing
  41. $start_briefing
  42. $num_stages: 14
  43. $start_stage
  44. $multi_text
  45. XSTR("Time has come for the $g Proteus $g Battlegroup to move against the $r Narn $r Fleet occupying the $g Emearon $g System", -1)
  46. $end_multi_text
  47. $voice: none.wav
  48. $camera_pos: -1617.118164, 5990.386719, -7210.200684
  49. $camera_orient:
  50. 0.030933, 0.000000, -0.999521,
  51. 0.509552, 0.860295, 0.015769,
  52. 0.859884, -0.509796, 0.026612
  53. $camera_time: 500
  54. $num_lines: 0
  55. $num_icons: 2
  56. $Flags: 0
  57. $Formula: ( true )
  58. $start_icon
  59. $type: 33
  60. $team: Friendly
  61. $class: EA Poseidon
  62. $pos: 2000.000000, 4000.000000, -7000.000000
  63. $label: Prometheus Battlegroup
  64. +id: 1
  65. $hlight: 0
  66. $mirror: 1
  67. $multi_text
  68. $end_multi_text
  69. $end_icon
  70. $start_icon
  71. $type: 6
  72. $team: Hostile
  73. $class: NR G'Quan
  74. $pos: -3000.000000, 2300.000000, 8000.000000
  75. $label: NR Ph'Bal
  76. +id: 2
  77. $hlight: 0
  78. $mirror: 0
  79. $multi_text
  80. $end_multi_text
  81. $end_icon
  82. $end_stage
  83. $start_stage
  84. $multi_text
  85. XSTR("After our surprise attacks agaisnt their $r Destroyers the $r Narn gathered their fleet in the outer orbit of $g Emearon $g 6.", -1)
  86. $end_multi_text
  87. $voice: none.wav
  88. $camera_pos: -3461.558105, 2573.642822, 7985.717285
  89. $camera_orient:
  90. 0.030933, 0.000000, -0.999521,
  91. 0.509552, 0.860295, 0.015769,
  92. 0.859884, -0.509796, 0.026612
  93. $camera_time: 500
  94. $num_lines: 0
  95. $num_icons: 2
  96. $Flags: 0
  97. $Formula: ( true )
  98. $start_icon
  99. $type: 33
  100. $team: Friendly
  101. $class: EA Poseidon
  102. $pos: 2000.000000, 4000.000000, -7000.000000
  103. $label: Prometheus Battlegroup
  104. +id: 1
  105. $hlight: 0
  106. $mirror: 1
  107. $multi_text
  108. $end_multi_text
  109. $end_icon
  110. $start_icon
  111. $type: 6
  112. $team: Hostile
  113. $class: NR G'Quan
  114. $pos: -3000.000000, 2300.000000, 8000.000000
  115. $label: Narn Fleet
  116. +id: 2
  117. $hlight: 0
  118. $mirror: 0
  119. $multi_text
  120. $end_multi_text
  121. $end_icon
  122. $end_stage
  123. $start_stage
  124. $multi_text
  125. XSTR("Our long range sensors have picked up a total of $r 6 $r Capital $r Ships.
  126. We recognize $r five of the Capital ships to be of the $r G'Quan $r Destroyer $r Class the configuration.. We also register another, bigger Capital of unkown configuration..
  127.  
  128. According to intelligence the $r Narn have a $r Battlegroup $r Flagship operating in the area. We have intercepted the name $r Bin'Tak and we assume the ship of unknown configuration to be it.", -1)
  129. $end_multi_text
  130. $voice: none.wav
  131. $camera_pos: -3820.786133, 2786.618652, 7974.598633
  132. $camera_orient:
  133. 0.030933, -0.000001, -0.999521,
  134. 0.509552, 0.860295, 0.015769,
  135. 0.859884, -0.509796, 0.026612
  136. $camera_time: 500
  137. $num_lines: 0
  138. $num_icons: 6
  139. $Flags: 0
  140. $Formula: ( true )
  141. $start_icon
  142. $type: 6
  143. $team: Hostile
  144. $class: NR G'Quan
  145. $pos: -3346.639404, 2332.914063, 8312.067383
  146. $label: NR V'Mil
  147. +id: 2
  148. $hlight: 0
  149. $mirror: 0
  150. $multi_text
  151. $end_multi_text
  152. $end_icon
  153. $start_icon
  154. $type: 6
  155. $team: Hostile
  156. $class: NR G'Quan
  157. $pos: -2765.252441, 2300.000000, 8650.062500
  158. $label: NR Ph'Bal
  159. +id: 3
  160. $hlight: 0
  161. $mirror: 0
  162. $multi_text
  163. $end_multi_text
  164. $end_icon
  165. $start_icon
  166. $type: 6
  167. $team: Hostile
  168. $class: NR G'Quan
  169. $pos: -3203.744141, 2300.000000, 7716.592285
  170. $label: NR G'Bek
  171. +id: 4
  172. $hlight: 0
  173. $mirror: 0
  174. $multi_text
  175. $end_multi_text
  176. $end_icon
  177. $start_icon
  178. $type: 31
  179. $team: Hostile
  180. $class: NR G'Quan
  181. $pos: -3011.236328, 2300.000000, 8187.816406
  182. $label: NR <Bin'Tak>
  183. +id: 6
  184. $hlight: 0
  185. $mirror: 0
  186. $multi_text
  187. $end_multi_text
  188. $end_icon
  189. $start_icon
  190. $type: 6
  191. $team: Hostile
  192. $class: NR G'Quan
  193. $pos: -2697.778564, 2300.000000, 7843.648438
  194. $label: NR S'Lak
  195. +id: 7
  196. $hlight: 0
  197. $mirror: 0
  198. $multi_text
  199. $end_multi_text
  200. $end_icon
  201. $start_icon
  202. $type: 6
  203. $team: Hostile
  204. $class: NR G'Quan
  205. $pos: -3311.819580, 2300.000000, 7954.420898
  206. $label: NR G'Quan
  207. +id: 8
  208. $hlight: 0
  209. $mirror: 0
  210. $multi_text
  211. $end_multi_text
  212. $end_icon
  213. $end_stage
  214. $start_stage
  215. $multi_text
  216. XSTR("$g IFF recognition has shown that only two of the $r Narn $r capital $r ships were among those attacked by the $g Hyperion and the $g Deimos during our first phase of operations. The $r G'Bek and the $r V'Mil.
  217. So we expect heavy resistance.", -1)
  218. $end_multi_text
  219. $voice: none.wav
  220. $camera_pos: -3820.786133, 2786.618652, 7974.598633
  221. $camera_orient:
  222. 0.030933, -0.000001, -0.999521,
  223. 0.509552, 0.860295, 0.015769,
  224. 0.859884, -0.509796, 0.026612
  225. $camera_time: 500
  226. $num_lines: 0
  227. $num_icons: 6
  228. $Flags: 0
  229. $Formula: ( true )
  230. $start_icon
  231. $type: 6
  232. $team: Hostile
  233. $class: NR G'Quan
  234. $pos: -3346.639404, 2332.914063, 8312.067383
  235. $label: NR V'Mil
  236. +id: 2
  237. $hlight: 1
  238. $mirror: 0
  239. $multi_text
  240. $end_multi_text
  241. $end_icon
  242. $start_icon
  243. $type: 6
  244. $team: Hostile
  245. $class: NR G'Quan
  246. $pos: -2765.252441, 2300.000000, 8650.062500
  247. $label: NR Ph'Bal
  248. +id: 3
  249. $hlight: 0
  250. $mirror: 0
  251. $multi_text
  252. $end_multi_text
  253. $end_icon
  254. $start_icon
  255. $type: 6
  256. $team: Hostile
  257. $class: NR G'Quan
  258. $pos: -3203.744141, 2300.000000, 7716.592285
  259. $label: NR G'Bek
  260. +id: 4
  261. $hlight: 1
  262. $mirror: 0
  263. $multi_text
  264. $end_multi_text
  265. $end_icon
  266. $start_icon
  267. $type: 31
  268. $team: Hostile
  269. $class: NR G'Quan
  270. $pos: -3011.236328, 2300.000000, 8187.816406
  271. $label: NR <Bin'Tak>
  272. +id: 6
  273. $hlight: 0
  274. $mirror: 0
  275. $multi_text
  276. $end_multi_text
  277. $end_icon
  278. $start_icon
  279. $type: 6
  280. $team: Hostile
  281. $class: NR G'Quan
  282. $pos: -2697.778564, 2300.000000, 7843.648438
  283. $label: NR S'Lak
  284. +id: 7
  285. $hlight: 0
  286. $mirror: 0
  287. $multi_text
  288. $end_multi_text
  289. $end_icon
  290. $start_icon
  291. $type: 6
  292. $team: Hostile
  293. $class: NR G'Quan
  294. $pos: -3311.819580, 2300.000000, 7954.420898
  295. $label: NR G'Quan
  296. +id: 8
  297. $hlight: 0
  298. $mirror: 0
  299. $multi_text
  300. $end_multi_text
  301. $end_icon
  302. $end_stage
  303. $start_stage
  304. $multi_text
  305. XSTR("At this point we have no other choise but to mount a full frontal attack with most of our forces in the System.
  306.  
  307. The battleplan will be as follows:", -1)
  308. $end_multi_text
  309. $voice: none.wav
  310. $camera_pos: -879.510620, 512.146057, -1520.702637
  311. $camera_orient:
  312. 0.030933, -0.000001, -0.999521,
  313. 0.509552, 0.860295, 0.015769,
  314. 0.859884, -0.509796, 0.026612
  315. $camera_time: 500
  316. $num_lines: 0
  317. $num_icons: 12
  318. $Flags: 0
  319. $Formula: ( true )
  320. $start_icon
  321. $type: 6
  322. $team: Hostile
  323. $class: NR G'Quan
  324. $pos: -3346.639404, 2332.914063, 8312.067383
  325. $label: NR V'Mil
  326. +id: 2
  327. $hlight: 1
  328. $mirror: 0
  329. $multi_text
  330. $end_multi_text
  331. $end_icon
  332. $start_icon
  333. $type: 6
  334. $team: Hostile
  335. $class: NR G'Quan
  336. $pos: -2765.252441, 2300.000000, 8650.062500
  337. $label: NR Ph'Bal
  338. +id: 3
  339. $hlight: 0
  340. $mirror: 0
  341. $multi_text
  342. $end_multi_text
  343. $end_icon
  344. $start_icon
  345. $type: 6
  346. $team: Hostile
  347. $class: NR G'Quan
  348. $pos: -3203.744141, 2300.000000, 7716.592285
  349. $label: NR G'Bek
  350. +id: 4
  351. $hlight: 1
  352. $mirror: 0
  353. $multi_text
  354. $end_multi_text
  355. $end_icon
  356. $start_icon
  357. $type: 31
  358. $team: Hostile
  359. $class: NR G'Quan
  360. $pos: -3011.236328, 2300.000000, 8187.816406
  361. $label: NR <Bin'Tak>
  362. +id: 6
  363. $hlight: 0
  364. $mirror: 0
  365. $multi_text
  366. $end_multi_text
  367. $end_icon
  368. $start_icon
  369. $type: 6
  370. $team: Hostile
  371. $class: NR G'Quan
  372. $pos: -2697.778564, 2300.000000, 7843.648438
  373. $label: NR S'Lak
  374. +id: 7
  375. $hlight: 0
  376. $mirror: 0
  377. $multi_text
  378. $end_multi_text
  379. $end_icon
  380. $start_icon
  381. $type: 6
  382. $team: Hostile
  383. $class: NR G'Quan
  384. $pos: -3311.819580, 2300.000000, 7954.420898
  385. $label: NR G'Quan
  386. +id: 8
  387. $hlight: 0
  388. $mirror: 0
  389. $multi_text
  390. $end_multi_text
  391. $end_icon
  392. $start_icon
  393. $type: 6
  394. $team: Friendly
  395. $class: EA Omega
  396. $pos: 150.478027, -0.000040, -990.172241
  397. $label: EA Hades
  398. +id: 9
  399. $hlight: 0
  400. $mirror: 1
  401. $multi_text
  402. $end_multi_text
  403. $end_icon
  404. $start_icon
  405. $type: 6
  406. $team: Friendly
  407. $class: EA Omega
  408. $pos: -68.538170, 0.000014, -1286.738281
  409. $label: EA Pollux
  410. +id: 10
  411. $hlight: 0
  412. $mirror: 1
  413. $multi_text
  414. $end_multi_text
  415. $end_icon
  416. $start_icon
  417. $type: 6
  418. $team: Friendly
  419. $class: EA Omega
  420. $pos: -386.373352, 0.000181, -1179.847656
  421. $label: EA Medusa
  422. +id: 11
  423. $hlight: 0
  424. $mirror: 1
  425. $multi_text
  426. $end_multi_text
  427. $end_icon
  428. $start_icon
  429. $type: 19
  430. $team: Friendly
  431. $class: EA Nova
  432. $pos: 223.442596, 0.000022, -1648.192993
  433. $label: EA Prometheus
  434. +id: 12
  435. $hlight: 0
  436. $mirror: 1
  437. $multi_text
  438. $end_multi_text
  439. $end_icon
  440. $start_icon
  441. $type: 19
  442. $team: Friendly
  443. $class: EA Nova
  444. $pos: -355.640076, 0.000016, -1630.416260
  445. $label: EA Rhea
  446. +id: 13
  447. $hlight: 0
  448. $mirror: 1
  449. $multi_text
  450. $end_multi_text
  451. $end_icon
  452. $start_icon
  453. $type: 30
  454. $team: Friendly
  455. $class: EA Poseidon
  456. $pos: -60.149254, -0.000010, -1992.340454
  457. $label: EA Proteus
  458. +id: 14
  459. $hlight: 0
  460. $mirror: 1
  461. $multi_text
  462. $end_multi_text
  463. $end_icon
  464. $end_stage
  465. $start_stage
  466. $multi_text
  467. XSTR("The $g Pollux $g Hades and $g Medusa will spearhead our attack.
  468.  
  469. $g Prometheus and $g Rhea will provide assistance and cover fire
  470.  
  471. The $g Proteus will stay behind the battle and provide safe docking and repairs to out $g Fighter $g Wings.", -1)
  472. $end_multi_text
  473. $voice: none.wav
  474. $camera_pos: -879.510620, 512.146057, -1520.702637
  475. $camera_orient:
  476. 0.030933, -0.000001, -0.999521,
  477. 0.509552, 0.860295, 0.015769,
  478. 0.859884, -0.509796, 0.026612
  479. $camera_time: 500
  480. $num_lines: 0
  481. $num_icons: 13
  482. $Flags: 0
  483. $Formula: ( true )
  484. $start_icon
  485. $type: 6
  486. $team: Hostile
  487. $class: NR G'Quan
  488. $pos: -3346.639404, 2332.914063, 8312.067383
  489. $label: NR V'Mil
  490. +id: 2
  491. $hlight: 1
  492. $mirror: 0
  493. $multi_text
  494. $end_multi_text
  495. $end_icon
  496. $start_icon
  497. $type: 6
  498. $team: Hostile
  499. $class: NR G'Quan
  500. $pos: -2765.252441, 2300.000000, 8650.062500
  501. $label: NR Ph'Bal
  502. +id: 3
  503. $hlight: 0
  504. $mirror: 0
  505. $multi_text
  506. $end_multi_text
  507. $end_icon
  508. $start_icon
  509. $type: 6
  510. $team: Hostile
  511. $class: NR G'Quan
  512. $pos: -3203.744141, 2300.000000, 7716.592285
  513. $label: NR G'Bek
  514. +id: 4
  515. $hlight: 1
  516. $mirror: 0
  517. $multi_text
  518. $end_multi_text
  519. $end_icon
  520. $start_icon
  521. $type: 31
  522. $team: Hostile
  523. $class: NR G'Quan
  524. $pos: -3011.236328, 2300.000000, 8187.816406
  525. $label: NR <Bin'Tak>
  526. +id: 6
  527. $hlight: 0
  528. $mirror: 0
  529. $multi_text
  530. $end_multi_text
  531. $end_icon
  532. $start_icon
  533. $type: 6
  534. $team: Hostile
  535. $class: NR G'Quan
  536. $pos: -2697.778564, 2300.000000, 7843.648438
  537. $label: NR S'Lak
  538. +id: 7
  539. $hlight: 0
  540. $mirror: 0
  541. $multi_text
  542. $end_multi_text
  543. $end_icon
  544. $start_icon
  545. $type: 6
  546. $team: Hostile
  547. $class: NR G'Quan
  548. $pos: -3311.819580, 2300.000000, 7954.420898
  549. $label: NR G'Quan
  550. +id: 8
  551. $hlight: 0
  552. $mirror: 0
  553. $multi_text
  554. $end_multi_text
  555. $end_icon
  556. $start_icon
  557. $type: 6
  558. $team: Friendly
  559. $class: EA Omega
  560. $pos: 150.478027, -0.000040, -990.172241
  561. $label: EA Hades
  562. +id: 9
  563. $hlight: 0
  564. $mirror: 1
  565. $multi_text
  566. $end_multi_text
  567. $end_icon
  568. $start_icon
  569. $type: 6
  570. $team: Friendly
  571. $class: EA Omega
  572. $pos: -68.538170, 0.000014, -1286.738281
  573. $label: EA Pollux
  574. +id: 10
  575. $hlight: 0
  576. $mirror: 1
  577. $multi_text
  578. $end_multi_text
  579. $end_icon
  580. $start_icon
  581. $type: 6
  582. $team: Friendly
  583. $class: EA Omega
  584. $pos: -386.373352, 0.000181, -1179.847656
  585. $label: EA Medusa
  586. +id: 11
  587. $hlight: 0
  588. $mirror: 1
  589. $multi_text
  590. $end_multi_text
  591. $end_icon
  592. $start_icon
  593. $type: 19
  594. $team: Friendly
  595. $class: EA Nova
  596. $pos: 223.442596, 0.000022, -1648.192993
  597. $label: EA Prometheus
  598. +id: 12
  599. $hlight: 0
  600. $mirror: 1
  601. $multi_text
  602. $end_multi_text
  603. $end_icon
  604. $start_icon
  605. $type: 19
  606. $team: Friendly
  607. $class: EA Nova
  608. $pos: -355.640076, 0.000016, -1630.416260
  609. $label: EA Rhea
  610. +id: 13
  611. $hlight: 0
  612. $mirror: 1
  613. $multi_text
  614. $end_multi_text
  615. $end_icon
  616. $start_icon
  617. $type: 30
  618. $team: Friendly
  619. $class: EA Poseidon
  620. $pos: -60.149254, -0.000010, -1992.340454
  621. $label: EA Proteus
  622. +id: 14
  623. $hlight: 0
  624. $mirror: 1
  625. $multi_text
  626. $end_multi_text
  627. $end_icon
  628. $start_icon
  629. $type: 28
  630. $team: Friendly
  631. $class: Nav Beacon
  632. $pos: 13.954458, -0.012953, -18702.033203
  633. $label: EA Deimos
  634. +id: 15
  635. $hlight: 0
  636. $mirror: 1
  637. $multi_text
  638. $end_multi_text
  639. $end_icon
  640. $end_stage
  641. $start_stage
  642. $multi_text
  643. XSTR("The $g Hyperion and the $g Deimos will stay away from the battle, as we are still not sure on how many $r Narn $r Destroyers are actually in the $g System
  644.  
  645. $g Argos will be waiting in Hyperspace conveying information and monitoring long range sensors and beacons.", -1)
  646. $end_multi_text
  647. $voice: none.wav
  648. $camera_pos: -1181.981567, 709.016235, -18739.029297
  649. $camera_orient:
  650. 0.030933, -0.000001, -0.999521,
  651. 0.509552, 0.860295, 0.015769,
  652. 0.859884, -0.509796, 0.026612
  653. $camera_time: 500
  654. $num_lines: 0
  655. $num_icons: 14
  656. $Flags: 0
  657. $Formula: ( true )
  658. $start_icon
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  829. XSTR("We will be deploying all $g Fighter $g Wings we have available at the time, but $g Alpha and $g Beta will be the most important.
  830.  
  831. They will be flown by the survivor pilots of the $g Orion as they have the most experience both with $r Narn $r Capital $Ships and with their $r Attack $r Fighters", -1)
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  1075. XSTR("Your mission pilots will be to destroy critical $r Subsystems on the $r Narn $r Capital $r Ships that will impair them and help us win this battle.
  1076.  
  1077. You will be flying $g Badger $g Heavy $g Ordinance $g Starfuries", -1)
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  1970. $start_icon
  1971. $type: 6
  1972. $team: Hostile
  1973. $class: NR G'Quan
  1974. $pos: -2697.778564, 2300.000000, 7843.648438
  1975. $label: NR S'Lak
  1976. +id: 7
  1977. $hlight: 0
  1978. $mirror: 0
  1979. $multi_text
  1980. $end_multi_text
  1981. $end_icon
  1982. $start_icon
  1983. $type: 6
  1984. $team: Hostile
  1985. $class: NR G'Quan
  1986. $pos: -3311.819580, 2300.000000, 7954.420898
  1987. $label: NR G'Quan
  1988. +id: 8
  1989. $hlight: 0
  1990. $mirror: 0
  1991. $multi_text
  1992. $end_multi_text
  1993. $end_icon
  1994. $start_icon
  1995. $type: 6
  1996. $team: Friendly
  1997. $class: EA Omega
  1998. $pos: 150.478027, -0.000040, -990.172241
  1999. $label: EA Hades
  2000. +id: 9
  2001. $hlight: 0
  2002. $mirror: 1
  2003. $multi_text
  2004. $end_multi_text
  2005. $end_icon
  2006. $start_icon
  2007. $type: 6
  2008. $team: Friendly
  2009. $class: EA Omega
  2010. $pos: -68.538170, 0.000014, -1286.738281
  2011. $label: EA Pollux
  2012. +id: 10
  2013. $hlight: 0
  2014. $mirror: 1
  2015. $multi_text
  2016. $end_multi_text
  2017. $end_icon
  2018. $start_icon
  2019. $type: 6
  2020. $team: Friendly
  2021. $class: EA Omega
  2022. $pos: -386.373352, 0.000181, -1179.847656
  2023. $label: EA Medusa
  2024. +id: 11
  2025. $hlight: 0
  2026. $mirror: 1
  2027. $multi_text
  2028. $end_multi_text
  2029. $end_icon
  2030. $start_icon
  2031. $type: 19
  2032. $team: Friendly
  2033. $class: EA Nova
  2034. $pos: 223.442596, 0.000022, -1648.192993
  2035. $label: EA Prometheus
  2036. +id: 12
  2037. $hlight: 0
  2038. $mirror: 1
  2039. $multi_text
  2040. $end_multi_text
  2041. $end_icon
  2042. $start_icon
  2043. $type: 19
  2044. $team: Friendly
  2045. $class: EA Nova
  2046. $pos: -355.640076, 0.000016, -1630.416260
  2047. $label: EA Rhea
  2048. +id: 13
  2049. $hlight: 0
  2050. $mirror: 1
  2051. $multi_text
  2052. $end_multi_text
  2053. $end_icon
  2054. $start_icon
  2055. $type: 28
  2056. $team: Friendly
  2057. $class: EA Hyperion
  2058. $pos: -329.243805, -0.000533, -19048.138672
  2059. $label: EA Hyperion
  2060. +id: 14
  2061. $hlight: 0
  2062. $mirror: 1
  2063. $multi_text
  2064. $end_multi_text
  2065. $end_icon
  2066. $start_icon
  2067. $type: 28
  2068. $team: Friendly
  2069. $class: EA Midwinter
  2070. $pos: 13.954458, -0.012953, -18702.033203
  2071. $label: EA Deimos
  2072. +id: 15
  2073. $hlight: 0
  2074. $mirror: 1
  2075. $multi_text
  2076. $end_multi_text
  2077. $end_icon
  2078. $start_icon
  2079. $type: 16
  2080. $team: Friendly
  2081. $class: EA Badger
  2082. $pos: 3988.529785, 1674.922974, -4082.417725
  2083. $label: Beta 3
  2084. +id: 16
  2085. $hlight: 0
  2086. $mirror: 1
  2087. $multi_text
  2088. $end_multi_text
  2089. $end_icon
  2090. $start_icon
  2091. $type: 13
  2092. $team: Friendly
  2093. $class: EA Thunderbolt
  2094. $pos: 3301.092285, 1975.257935, -4204.893066
  2095. $label: Beta 4
  2096. +id: 17
  2097. $hlight: 0
  2098. $mirror: 1
  2099. $multi_text
  2100. $end_multi_text
  2101. $end_icon
  2102. $start_icon
  2103. $type: 13
  2104. $team: Hostile
  2105. $class: NR G'Quan
  2106. $pos: 3312.390625, 1975.257935, -4008.530518
  2107. $label: Narn Capital
  2108. +id: 19
  2109. $hlight: 0
  2110. $mirror: 0
  2111. $multi_text
  2112. $end_multi_text
  2113. $end_icon
  2114. $end_stage
  2115. $start_stage
  2116. $multi_text
  2117. XSTR("Analysis has shown that the $g Badger's $g 60mm $g Pulse $g Cannons and the $g Bulldog $g Heavy $g Warhead $g Missiles are more than capable of taking out any $r Narn $r Subsystem so we are confident
  2118. that $g two $g Badgers per $r Narn $r Capital $r Ship should be more than enough.
  2119.  
  2120. $g Good $g Hunting $g Pilots", -1)
  2121. $end_multi_text
  2122. $voice: none.wav
  2123. $camera_pos: 3964.650146, 1689.080200, -4083.156738
  2124. $camera_orient:
  2125. 0.030933, -0.000001, -0.999521,
  2126. 0.509552, 0.860295, 0.015769,
  2127. 0.859884, -0.509796, 0.026612
  2128. $camera_time: 500
  2129. $num_lines: 0
  2130. $num_icons: 16
  2131. $Flags: 0
  2132. $Formula: ( true )
  2133. $start_icon
  2134. $type: 6
  2135. $team: Hostile
  2136. $class: NR G'Quan
  2137. $pos: -3346.639404, 2332.914063, 8312.067383
  2138. $label: NR V'Mil
  2139. +id: 2
  2140. $hlight: 1
  2141. $mirror: 0
  2142. $multi_text
  2143. $end_multi_text
  2144. $end_icon
  2145. $start_icon
  2146. $type: 6
  2147. $team: Hostile
  2148. $class: NR G'Quan
  2149. $pos: -2765.252441, 2300.000000, 8650.062500
  2150. $label: NR Ph'Bal
  2151. +id: 3
  2152. $hlight: 0
  2153. $mirror: 0
  2154. $multi_text
  2155. $end_multi_text
  2156. $end_icon
  2157. $start_icon
  2158. $type: 6
  2159. $team: Hostile
  2160. $class: NR G'Quan
  2161. $pos: -3203.744141, 2300.000000, 7716.592285
  2162. $label: NR G'Bek
  2163. +id: 4
  2164. $hlight: 1
  2165. $mirror: 0
  2166. $multi_text
  2167. $end_multi_text
  2168. $end_icon
  2169. $start_icon
  2170. $type: 31
  2171. $team: Hostile
  2172. $class: NR G'Quan
  2173. $pos: -3011.236328, 2300.000000, 8187.816406
  2174. $label: NR <Bin'Tak>
  2175. +id: 6
  2176. $hlight: 0
  2177. $mirror: 0
  2178. $multi_text
  2179. $end_multi_text
  2180. $end_icon
  2181. $start_icon
  2182. $type: 6
  2183. $team: Hostile
  2184. $class: NR G'Quan
  2185. $pos: -2697.778564, 2300.000000, 7843.648438
  2186. $label: NR S'Lak
  2187. +id: 7
  2188. $hlight: 0
  2189. $mirror: 0
  2190. $multi_text
  2191. $end_multi_text
  2192. $end_icon
  2193. $start_icon
  2194. $type: 6
  2195. $team: Hostile
  2196. $class: NR G'Quan
  2197. $pos: -3311.819580, 2300.000000, 7954.420898
  2198. $label: NR G'Quan
  2199. +id: 8
  2200. $hlight: 0
  2201. $mirror: 0
  2202. $multi_text
  2203. $end_multi_text
  2204. $end_icon
  2205. $start_icon
  2206. $type: 6
  2207. $team: Friendly
  2208. $class: EA Omega
  2209. $pos: 150.478027, -0.000040, -990.172241
  2210. $label: EA Hades
  2211. +id: 9
  2212. $hlight: 0
  2213. $mirror: 1
  2214. $multi_text
  2215. $end_multi_text
  2216. $end_icon
  2217. $start_icon
  2218. $type: 6
  2219. $team: Friendly
  2220. $class: EA Omega
  2221. $pos: -68.538170, 0.000014, -1286.738281
  2222. $label: EA Pollux
  2223. +id: 10
  2224. $hlight: 0
  2225. $mirror: 1
  2226. $multi_text
  2227. $end_multi_text
  2228. $end_icon
  2229. $start_icon
  2230. $type: 6
  2231. $team: Friendly
  2232. $class: EA Omega
  2233. $pos: -386.373352, 0.000181, -1179.847656
  2234. $label: EA Medusa
  2235. +id: 11
  2236. $hlight: 0
  2237. $mirror: 1
  2238. $multi_text
  2239. $end_multi_text
  2240. $end_icon
  2241. $start_icon
  2242. $type: 19
  2243. $team: Friendly
  2244. $class: EA Nova
  2245. $pos: 223.442596, 0.000022, -1648.192993
  2246. $label: EA Prometheus
  2247. +id: 12
  2248. $hlight: 0
  2249. $mirror: 1
  2250. $multi_text
  2251. $end_multi_text
  2252. $end_icon
  2253. $start_icon
  2254. $type: 19
  2255. $team: Friendly
  2256. $class: EA Nova
  2257. $pos: -355.640076, 0.000016, -1630.416260
  2258. $label: EA Rhea
  2259. +id: 13
  2260. $hlight: 0
  2261. $mirror: 1
  2262. $multi_text
  2263. $end_multi_text
  2264. $end_icon
  2265. $start_icon
  2266. $type: 28
  2267. $team: Friendly
  2268. $class: EA Hyperion
  2269. $pos: -329.243805, -0.000533, -19048.138672
  2270. $label: EA Hyperion
  2271. +id: 14
  2272. $hlight: 0
  2273. $mirror: 1
  2274. $multi_text
  2275. $end_multi_text
  2276. $end_icon
  2277. $start_icon
  2278. $type: 28
  2279. $team: Friendly
  2280. $class: EA Midwinter
  2281. $pos: 13.954458, -0.012953, -18702.033203
  2282. $label: EA Deimos
  2283. +id: 15
  2284. $hlight: 0
  2285. $mirror: 1
  2286. $multi_text
  2287. $end_multi_text
  2288. $end_icon
  2289. $start_icon
  2290. $type: 16
  2291. $team: Friendly
  2292. $class: EA Badger
  2293. $pos: 3988.529785, 1674.922974, -4082.417725
  2294. $label: Badger
  2295. +id: 16
  2296. $hlight: 0
  2297. $mirror: 1
  2298. $multi_text
  2299. $end_multi_text
  2300. $end_icon
  2301. $start_icon
  2302. $type: 13
  2303. $team: Friendly
  2304. $class: EA Thunderbolt
  2305. $pos: 3301.092285, 1975.257935, -4204.893066
  2306. $label: Beta 4
  2307. +id: 17
  2308. $hlight: 0
  2309. $mirror: 1
  2310. $multi_text
  2311. $end_multi_text
  2312. $end_icon
  2313. $start_icon
  2314. $type: 13
  2315. $team: Hostile
  2316. $class: NR G'Quan
  2317. $pos: 3312.390625, 1975.257935, -4008.530518
  2318. $label: Narn Capital
  2319. +id: 19
  2320. $hlight: 0
  2321. $mirror: 0
  2322. $multi_text
  2323. $end_multi_text
  2324. $end_icon
  2325. $end_stage
  2326. $end_briefing
  2327.  
  2328. #Debriefing_info
  2329.  
  2330. $Num stages: 9
  2331.  
  2332. $Formula: ( key-pressed "Alt+J" )
  2333. $Multi text
  2334. XSTR("Mission Aborted", -1)
  2335. $end_multi_text
  2336. $Voice: none.wav
  2337. $Recommendation text:
  2338. XSTR("", -1)
  2339. $end_multi_text
  2340.  
  2341. $Formula: ( and
  2342. ( destroyed-or-departed-delay
  2343. 0
  2344. "NR V'Mil"
  2345. "NR G'Bek"
  2346. "NR G'Quan"
  2347. "NR S'Lak"
  2348. "NR Ph'Bal"
  2349. )
  2350. ( is-iff "Non Combatant" "NR Bin'Tak" )
  2351. ( not ( key-pressed "Alt+J" ) )
  2352. )
  2353. $Multi text
  2354. XSTR("<General John T. Rogan>
  2355. <Commander: Proteus Battlegroup>
  2356.  
  2357. We managed to intercept and effectively destroy the larger part of the Narn fleet in the system. It was a fierce battle and we suffered heavy losses but at least we are one major step closer to regaining control of Emearon.
  2358. The Bin'Tak flagship is now derelict and will serve as a major source of intelligence gathering for the true tactical capabilities of the Narn. This ship hides under it's massive hull a punishing amount of firepower.
  2359. Get Some rest Pilots. Next step is the liberation of Livingston Station.", -1)
  2360. $end_multi_text
  2361. $Voice: none.wav
  2362. $Recommendation text:
  2363. XSTR("Congratz", -1)
  2364. $end_multi_text
  2365.  
  2366. $Formula: ( and
  2367. ( destroyed-or-departed-delay
  2368. 0
  2369. "EA Pollux"
  2370. "EA Hades"
  2371. "EA Medusa"
  2372. "EA Proteus"
  2373. "EA Prometheus"
  2374. )
  2375. ( not ( key-pressed "Alt+J" ) )
  2376. )
  2377. $Multi text
  2378. XSTR("<General John T. Rogan>
  2379. <Commander: Proteus Battlegroup>
  2380.  
  2381. The combined firepower of the Narn fleet can only be described in one word. PUNISHMENT.
  2382. With all our Omega Class destroyers lost we have no choise but to withdraw and hide in hyperspace until more reinforcements arrive.
  2383. Let us all hope diplomacy will find a way out of this mess, because war is already taking a terrible toll.", -1)
  2384. $end_multi_text
  2385. $Voice: none.wav
  2386. $Recommendation text:
  2387. XSTR("Lower your difficulty setting. Your only way out of this battle alive is to criple the Narn Capital Ships.
  2388.  
  2389. Don't forget to use your bulldog missiles, with two of them you can take out an entire subsystem if you aim correctly.
  2390.  
  2391. Total victory may not be possible with fewer than 4 players because of the battle setup", -1)
  2392. $end_multi_text
  2393.  
  2394. $Formula: ( and
  2395. ( destroyed-or-departed-delay
  2396. 0
  2397. "EA Pollux"
  2398. )
  2399. ( not ( key-pressed "Alt+J" ) )
  2400. )
  2401. $Multi text
  2402. XSTR(" Pollux was destroyed after suffering the combined firepower of several Narn Capital ships. We estimate 150 survivors", -1)
  2403. $end_multi_text
  2404. $Voice: none.wav
  2405. $Recommendation text:
  2406. XSTR("The Gquan is the ship dealing the most damage to the Pollux.
  2407. The Pollux may not be salvable with under 4 players", -1)
  2408. $end_multi_text
  2409.  
  2410. $Formula: ( and
  2411. ( destroyed-or-departed-delay
  2412. 0
  2413. "EA Medusa"
  2414. )
  2415. ( not ( key-pressed "Alt+J" ) )
  2416. )
  2417. $Multi text
  2418. XSTR(" We Lost the Medusa all hands on board", -1)
  2419. $end_multi_text
  2420. $Voice: none.wav
  2421. $Recommendation text:
  2422. XSTR("Try to take out V'Mil's nav subsystem first.
  2423. Medusa is a wildcard, it may survive on it's own if you replay.
  2424. ", -1)
  2425. $end_multi_text
  2426.  
  2427. $Formula: ( and
  2428. ( destroyed-or-departed-delay
  2429. 0
  2430. "EA Hades"
  2431. )
  2432. ( not ( key-pressed "Alt+J" ) )
  2433. )
  2434. $Multi text
  2435. XSTR(" After a fierce battle the Hades buckled and was destroyed. Luckily several of the crew made it.", -1)
  2436. $end_multi_text
  2437. $Voice: none.wav
  2438. $Recommendation text:
  2439. XSTR("The Bin'Tak the G'Quan and the Bin'Tak will eventually aim for the Hades.
  2440. You have some time before you have help to it's defence but do not neglect it.
  2441. ", -1)
  2442. $end_multi_text
  2443.  
  2444. $Formula: ( and
  2445. ( destroyed-or-departed-delay
  2446. 0
  2447. "EA Prometheus"
  2448. )
  2449. ( not ( key-pressed "Alt+J" ) )
  2450. )
  2451. $Multi text
  2452. XSTR(" Prometheus suffered heavy damaged and will not participate in the next phase.
  2453. Sadly Captain Rolling died during an explotion, the ship is now under Captain Hiroshi's command until further notice.
  2454. ", -1)
  2455. $end_multi_text
  2456. $Voice: none.wav
  2457. $Recommendation text:
  2458. XSTR("The Ph'Bal is aiming for the Prometheus. Take out it's systems fast if you want to keep the Prometheus in the battle for more time.
  2459. It's Support fire is covering a large portion of the battlefield", -1)
  2460. $end_multi_text
  2461.  
  2462. $Formula: ( and
  2463. ( destroyed-or-departed-delay
  2464. 0
  2465. "EA Rhea"
  2466. )
  2467. ( not ( key-pressed "Alt+J" ) )
  2468. )
  2469. $Multi text
  2470. XSTR(" Rhea was destroyed in the effort to protect the Proteus. We have found no survivors yet.", -1)
  2471. $end_multi_text
  2472. $Voice: none.wav
  2473. $Recommendation text:
  2474. XSTR("Rhea cannot compete with the S'Lak's firepower. Help it destroy the S'Lak fast and it's support will aid you a lot in the rest of the battle.", -1)
  2475. $end_multi_text
  2476.  
  2477. $Formula: ( and
  2478. ( percent-ships-destroyed
  2479. 60
  2480. "EA Pollux"
  2481. "EA Hades"
  2482. "EA Medusa"
  2483. )
  2484. ( or
  2485. ( is-destroyed-delay 0 "EA Rhea" )
  2486. ( < ( hits-left "EA Rhea" ) 30 )
  2487. )
  2488. ( destroyed-or-departed-delay
  2489. 0
  2490. "EA Prometheus"
  2491. )
  2492. ( has-departed-delay
  2493. 0
  2494. "EA Prometheus"
  2495. )
  2496. ( is-goal-true-delay
  2497. "Destroy Narn Fleet"
  2498. 0
  2499. )
  2500. ( not ( key-pressed "Alt+J" ) )
  2501. )
  2502. $Multi text
  2503. XSTR("Despite our victory the Proteus Battlegroup has lost too many ships and the rest are badly damaged. The Narn main force has been defeated but taking back Livingston wont be easy. ", -1)
  2504. $end_multi_text
  2505. $Voice: none.wav
  2506. $Recommendation text:
  2507. XSTR("Destroying Weapons and Navigation is important but wont help on its own. Notice that the Narn Capital ships can keep firing their Xray lasers with accurasy as long as they are aligned to EA ships even with their weapons sybsystems gone.", -1)
  2508. $end_multi_text
  2509.  
  2510. #Alternate Types:
  2511. $Alt: Unkown
  2512. $Alt: EA-35P1
  2513. $Alt: EA-X3N1
  2514. $Alt: EA-35O1
  2515. $Alt: EA-35O3
  2516. $Alt: EA-35N2
  2517. $Alt: EA-35P1-PRTS-B3101
  2518. $Alt: EA-35P1-PRTS-B3102
  2519. $Alt: EA-35P1-PRTS-B3103
  2520. $Alt: EA-35P1-PRTS-B3104
  2521. $Alt: EA-35P1-PRTS-B3105
  2522. $Alt: EA-35P1-PRTS-B3106
  2523. $Alt: EA-35P1-PRTS-B3107
  2524. $Alt: EA-35P1-PRTS-B3108
  2525. $Alt: EA-35P1-PRTS-T4207
  2526. $Alt: EA-35P1-PRTS-T2103
  2527. $Alt: EA-35P1-PRTS-T4103
  2528. $Alt: EA-35P1-PRTS-T5312
  2529. $Alt: EA-35P1-PRTS-T5206
  2530.  
  2531. #end
  2532.  
  2533.  
  2534. #Players ;! 1 total
  2535.  
  2536. $Starting Shipname: Alpha 1
  2537. $Ship Choices: (
  2538. "EA Aurora" 63
  2539. "EA Badger" 29
  2540. "EA Thunderbolt" 37
  2541. "EA Valkyrie" 48
  2542. "EA Thunderbolt#Bomber" 17
  2543. )
  2544.  
  2545. +Weaponry Pool: (
  2546. "40mm Pulse" 24
  2547. "45mm Pulse" 16
  2548. "60mm Pulse" 24
  2549. "<none>" 100
  2550. "EA Venom 1" 3890
  2551. "EA Venom 2" 4671
  2552. "EA Panther" 3489
  2553. "EA Bulldog" 4832
  2554. )
  2555.  
  2556. #Objects ;! 39 total
  2557.  
  2558. $Name: Alpha 1 ;! Object #0
  2559. $Class: EA Badger
  2560. $Alt: EA-35P1-PRTS-B3101
  2561.  
  2562. $Team: Friendly
  2563. $Location: 3988.529785, 3176.301758, -4082.417725
  2564. $Orientation:
  2565. 1.000000, 0.000000, 0.000000,
  2566. 0.000000, 1.000000, 0.000000,
  2567. 0.000000, 0.000000, 1.000000
  2568. $AI Behavior: None
  2569. +AI Class: Perfect
  2570. $AI Goals: ( goals ( ai-destroy-subsystem "NR S'Lak" "weapons" 50 ) ( ai-destroy-subsystem "NR S'Lak" "navigation" 50 ) ( ai-chase-wing "Interceptor" 50 ) ( ai-chase-any 40 ) )
  2571. $Cargo 1: XSTR("Nothing", -1)
  2572. +Initial Hull: 100
  2573. +Initial Shields: 100
  2574. +Subsystem: Pilot
  2575. +Subsystem: turret01a
  2576. $Arrival Location: Hyperspace
  2577. $Arrival Cue: ( false )
  2578. $Departure Location: Hyperspace
  2579. $Departure Cue: ( false )
  2580. $Determination: 10
  2581. +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" "no-arrival-warp" )
  2582. +Flags2: ( )
  2583. +Respawn priority: 0
  2584. +Orders Accepted: 33023 ;! note that this is a bitfield!!!
  2585. +Group: 0
  2586. +Score: 20
  2587.  
  2588. $Name: EA Pollux ;! Object #1
  2589. $Class: EA Omega
  2590. $Alt: EA-35O1
  2591.  
  2592. $Team: Friendly
  2593. $Location: -229.638275, -0.000011, -1912.287109
  2594. $Orientation:
  2595. 1.000000, 0.000000, 0.000000,
  2596. 0.000000, 1.000000, 0.000000,
  2597. 0.000000, 0.000000, 1.000000
  2598. $AI Behavior: None
  2599. $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 70 ) )
  2600. $Cargo 1: XSTR("Nothing", -1)
  2601. +Initial Velocity: 33
  2602. +Initial Hull: 100
  2603. +Initial Shields: 100
  2604. +Subsystem: Pilot
  2605. +Subsystem: turret01a
  2606. +Subsystem: turret02a
  2607. +Subsystem: turret03a
  2608. +Subsystem: turret04a
  2609. +Subsystem: turret05a
  2610. +Subsystem: turret06a
  2611. +Subsystem: turret07a
  2612. +Subsystem: turret08a
  2613. +Subsystem: turret09a
  2614. +Subsystem: turret10a
  2615. +Subsystem: turret11a
  2616. +Subsystem: turret12a
  2617. +Subsystem: turret13a
  2618. +Subsystem: turret14a
  2619. +Subsystem: turret15a
  2620. +Subsystem: turret16a
  2621. +Subsystem: turret17a
  2622. +Subsystem: turret18a
  2623. +Subsystem: turret19a
  2624. +Subsystem: turret20a
  2625. +Subsystem: turret21a
  2626. +Subsystem: turret22a
  2627. +Subsystem: turret23a
  2628. +Subsystem: turret24a
  2629. $Arrival Location: Hyperspace
  2630. $Arrival Cue: ( true )
  2631. $Departure Location: Hyperspace
  2632. $Departure Cue: ( false )
  2633. $Determination: 10
  2634. +Flags: ( "cargo-known" "no-shields" "escort" "don't-collide-invisible" )
  2635. +Flags2: ( )
  2636. +Respawn priority: 0
  2637. +Escort priority: 99
  2638. +Special Hitpoints: 300000
  2639. +Special Shield Points: 0
  2640. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2641. +Group: 0
  2642. +Use Table Score:
  2643. +Score: 1200
  2644. $Texture Replace:
  2645. +old: EAM_Omega_01
  2646. +new: EAM_Omega_Pollux
  2647. +old: EAM_Omega_01-glow
  2648. +new: EAM_Omega_Pollux-glow
  2649.  
  2650. $Name: EA Hades ;! Object #2
  2651. $Class: EA Omega
  2652. $Alt: EA-35O3
  2653.  
  2654. $Team: Friendly
  2655. $Location: 4000.000000, 1000.000000, -2000.000000
  2656. $Orientation:
  2657. 1.000000, 0.000000, 0.000000,
  2658. 0.000000, 1.000000, 0.000000,
  2659. 0.000000, 0.000000, 1.000000
  2660. $AI Behavior: None
  2661. $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 70 ) )
  2662. $Cargo 1: XSTR("Nothing", -1)
  2663. +Initial Velocity: 33
  2664. +Initial Hull: 100
  2665. +Initial Shields: 100
  2666. +Subsystem: Pilot
  2667. +Subsystem: turret01a
  2668. +Subsystem: turret02a
  2669. +Subsystem: turret03a
  2670. +Subsystem: turret04a
  2671. +Subsystem: turret05a
  2672. +Subsystem: turret06a
  2673. +Subsystem: turret07a
  2674. +Subsystem: turret08a
  2675. +Subsystem: turret09a
  2676. +Subsystem: turret10a
  2677. +Subsystem: turret11a
  2678. +Subsystem: turret12a
  2679. +Subsystem: turret13a
  2680. +Subsystem: turret14a
  2681. +Subsystem: turret15a
  2682. +Subsystem: turret16a
  2683. +Subsystem: turret17a
  2684. +Subsystem: turret18a
  2685. +Subsystem: turret19a
  2686. +Subsystem: turret20a
  2687. +Subsystem: turret21a
  2688. +Subsystem: turret22a
  2689. +Subsystem: turret23a
  2690. +Subsystem: turret24a
  2691. $Arrival Location: Hyperspace
  2692. $Arrival Cue: ( true )
  2693. $Departure Location: Hyperspace
  2694. $Departure Cue: ( false )
  2695. $Determination: 10
  2696. +Flags: ( "cargo-known" "no-shields" "escort" "don't-collide-invisible" )
  2697. +Flags2: ( )
  2698. +Respawn priority: 0
  2699. +Escort priority: 98
  2700. +Special Hitpoints: 300000
  2701. +Special Shield Points: 0
  2702. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2703. +Group: 0
  2704. +Use Table Score:
  2705. +Score: 1200
  2706. $Texture Replace:
  2707. +old: EAM_Omega_01
  2708. +new: EAM_Omega_Hades
  2709. +old: EAM_Omega_01-glow
  2710. +new: EAM_Omega_Hades-glow
  2711.  
  2712. $Name: EA Medusa ;! Object #3
  2713. $Class: EA Omega
  2714. $Alt: EA-35O3
  2715.  
  2716. $Team: Friendly
  2717. $Location: -3000.000000, 500.000000, -3000.000000
  2718. $Orientation:
  2719. 1.000000, 0.000000, 0.000000,
  2720. 0.000000, 1.000000, 0.000000,
  2721. 0.000000, 0.000000, 1.000000
  2722. $AI Behavior: None
  2723. $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 70 ) )
  2724. $Cargo 1: XSTR("Nothing", -1)
  2725. +Initial Velocity: 33
  2726. +Initial Hull: 100
  2727. +Initial Shields: 100
  2728. +Subsystem: Pilot
  2729. +Subsystem: turret01a
  2730. +Subsystem: turret02a
  2731. +Subsystem: turret03a
  2732. +Subsystem: turret04a
  2733. +Subsystem: turret05a
  2734. +Subsystem: turret06a
  2735. +Subsystem: turret07a
  2736. +Subsystem: turret08a
  2737. +Subsystem: turret09a
  2738. +Subsystem: turret10a
  2739. +Subsystem: turret11a
  2740. +Subsystem: turret12a
  2741. +Subsystem: turret13a
  2742. +Subsystem: turret14a
  2743. +Subsystem: turret15a
  2744. +Subsystem: turret16a
  2745. +Subsystem: turret17a
  2746. +Subsystem: turret18a
  2747. +Subsystem: turret19a
  2748. +Subsystem: turret20a
  2749. +Subsystem: turret21a
  2750. +Subsystem: turret22a
  2751. +Subsystem: turret23a
  2752. +Subsystem: turret24a
  2753. $Arrival Location: Hyperspace
  2754. $Arrival Cue: ( true )
  2755. $Departure Location: Hyperspace
  2756. $Departure Cue: ( false )
  2757. $Determination: 10
  2758. +Flags: ( "cargo-known" "no-shields" "escort" "don't-collide-invisible" )
  2759. +Flags2: ( )
  2760. +Respawn priority: 0
  2761. +Escort priority: 97
  2762. +Special Hitpoints: 300000
  2763. +Special Shield Points: 0
  2764. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2765. +Group: 0
  2766. +Use Table Score:
  2767. +Score: 1200
  2768. $Texture Replace:
  2769. +old: EAM_Omega_01
  2770. +new: EAM_Omega_Medusa
  2771. +old: EAM_Omega_01-glow
  2772. +new: EAM_Omega_Medusa-glow
  2773.  
  2774. $Name: Alpha 2 ;! Object #4
  2775. $Class: EA Badger
  2776. $Alt: EA-35P1-PRTS-B3102
  2777.  
  2778. $Team: Friendly
  2779. $Location: 3445.153076, 3176.305664, -4493.458984
  2780. $Orientation:
  2781. 1.000000, 0.000000, 0.000000,
  2782. 0.000000, 1.000000, 0.000000,
  2783. 0.000000, 0.000000, 1.000000
  2784. $AI Behavior: None
  2785. +AI Class: General
  2786. $AI Goals: ( goals ( ai-destroy-subsystem "NR S'Lak" "weapons" 50 ) ( ai-destroy-subsystem "NR S'Lak" "navigation" 50 ) ( ai-chase-wing "Interceptor" 50 ) )
  2787. $Cargo 1: XSTR("Nothing", -1)
  2788. +Initial Hull: 100
  2789. +Initial Shields: 100
  2790. +Subsystem: Pilot
  2791. +Subsystem: turret01a
  2792. $Arrival Location: Hyperspace
  2793. $Arrival Cue: ( false )
  2794. $Departure Location: Hyperspace
  2795. $Departure Cue: ( false )
  2796. $Determination: 10
  2797. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  2798. +Flags2: ( )
  2799. +Respawn priority: 0
  2800. +Orders Accepted: 33023 ;! note that this is a bitfield!!!
  2801. +Group: 0
  2802. +Score: 20
  2803.  
  2804. $Name: Alpha 3 ;! Object #5
  2805. $Class: EA Badger
  2806. $Alt: EA-35P1-PRTS-B3103
  2807.  
  2808. $Team: Friendly
  2809. $Location: -1777.716309, 1674.925781, -2453.091797
  2810. $Orientation:
  2811. 1.000000, 0.000000, 0.000000,
  2812. 0.000000, 1.000000, 0.000000,
  2813. 0.000000, 0.000000, 1.000000
  2814. $AI Behavior: None
  2815. +AI Class: General
  2816. $AI Goals: ( goals ( ai-destroy-subsystem "NR Bin'Tak" "weapons" 50 ) ( ai-destroy-subsystem "NR Bin'Tak" "navigation" 50 ) ( ai-chase-wing "Hunter" 50 ) ( ai-chase-any 40 ) )
  2817. $Cargo 1: XSTR("Nothing", -1)
  2818. +Initial Hull: 100
  2819. +Initial Shields: 100
  2820. +Subsystem: Pilot
  2821. +Subsystem: turret01a
  2822. $Arrival Location: Hyperspace
  2823. $Arrival Cue: ( false )
  2824. $Departure Location: Hyperspace
  2825. $Departure Cue: ( false )
  2826. $Determination: 10
  2827. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  2828. +Flags2: ( )
  2829. +Respawn priority: 0
  2830. +Orders Accepted: 33023 ;! note that this is a bitfield!!!
  2831. +Group: 0
  2832. +Score: 20
  2833.  
  2834. $Name: Alpha 4 ;! Object #6
  2835. $Class: EA Badger
  2836. $Alt: EA-35P1-PRTS-B3104
  2837.  
  2838. $Team: Friendly
  2839. $Location: -1589.270508, 1674.925659, -2861.178955
  2840. $Orientation:
  2841. 1.000000, 0.000000, 0.000000,
  2842. 0.000000, 1.000000, 0.000000,
  2843. 0.000000, 0.000000, 1.000000
  2844. $AI Behavior: None
  2845. +AI Class: General
  2846. $AI Goals: ( goals ( ai-destroy-subsystem "NR Bin'Tak" "navigation" 50 ) ( ai-destroy-subsystem "NR Bin'Tak" "weapons" 50 ) ( ai-chase-wing "Hunter" 50 ) ( ai-chase-any 40 ) )
  2847. $Cargo 1: XSTR("Nothing", -1)
  2848. +Initial Hull: 100
  2849. +Initial Shields: 100
  2850. +Subsystem: Pilot
  2851. +Subsystem: turret01a
  2852. $Arrival Location: Hyperspace
  2853. $Arrival Cue: ( false )
  2854. $Departure Location: Hyperspace
  2855. $Departure Cue: ( false )
  2856. $Determination: 10
  2857. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  2858. +Flags2: ( )
  2859. +Respawn priority: 0
  2860. +Orders Accepted: 33023 ;! note that this is a bitfield!!!
  2861. +Group: 0
  2862. +Score: 20
  2863.  
  2864. $Name: Beta 1 ;! Object #7
  2865. $Class: EA Badger
  2866. $Alt: EA-35P1-PRTS-B3105
  2867.  
  2868. $Team: Friendly
  2869. $Location: -2931.641846, 1513.375854, -3853.327637
  2870. $Orientation:
  2871. 1.000000, 0.000000, 0.000000,
  2872. 0.000000, 1.000000, 0.000000,
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  2874. $AI Behavior: None
  2875. +AI Class: General
  2876. $Cargo 1: XSTR("Nothing", -1)
  2877. +Initial Hull: 100
  2878. +Initial Shields: 100
  2879. +Subsystem: Pilot
  2880. +Subsystem: turret01a
  2881. $Arrival Location: Hyperspace
  2882. $Arrival Cue: ( false )
  2883. $Departure Location: Hyperspace
  2884. $Departure Cue: ( false )
  2885. $Determination: 10
  2886. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  2887. +Flags2: ( )
  2888. +Respawn priority: 0
  2889. +Orders Accepted: 33023 ;! note that this is a bitfield!!!
  2890. +Group: 0
  2891. +Score: 20
  2892.  
  2893. $Name: Beta 2 ;! Object #8
  2894. $Class: EA Badger
  2895. $Alt: EA-35P1-PRTS-B3106
  2896.  
  2897. $Team: Friendly
  2898. $Location: -3088.392090, 1513.375854, -3540.635742
  2899. $Orientation:
  2900. 1.000000, 0.000000, 0.000000,
  2901. 0.000000, 1.000000, 0.000000,
  2902. 0.000000, 0.000000, 1.000000
  2903. $AI Behavior: None
  2904. +AI Class: Perfect
  2905. $AI Goals: ( goals ( ai-destroy-subsystem "NR V'Mil" "navigation" 50 ) ( ai-destroy-subsystem "NR V'Mil" "weapons" 50 ) ( ai-chase-wing "Predator" 50 ) ( ai-chase-any 40 ) )
  2906. $Cargo 1: XSTR("Nothing", -1)
  2907. +Initial Hull: 100
  2908. +Initial Shields: 100
  2909. +Subsystem: Pilot
  2910. +Subsystem: turret01a
  2911. $Arrival Location: Hyperspace
  2912. $Arrival Cue: ( false )
  2913. $Departure Location: Hyperspace
  2914. $Departure Cue: ( false )
  2915. $Determination: 10
  2916. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  2917. +Flags2: ( )
  2918. +Respawn priority: 0
  2919. +Orders Accepted: 33023 ;! note that this is a bitfield!!!
  2920. +Group: 0
  2921. +Score: 20
  2922.  
  2923. $Name: Beta 3 ;! Object #9
  2924. $Class: EA Badger
  2925. $Alt: EA-35P1-PRTS-B3107
  2926.  
  2927. $Team: Friendly
  2928. $Location: 2190.772461, -943.203613, -3516.111816
  2929. $Orientation:
  2930. 1.000000, 0.000000, 0.000000,
  2931. 0.000000, 1.000000, 0.000000,
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  2933. $AI Behavior: None
  2934. +AI Class: Perfect
  2935. $AI Goals: ( goals ( ai-destroy-subsystem "NR G'Quan" "weapons" 50 ) ( ai-destroy-subsystem "NR G'Quan" "navigation" 50 ) ( ai-chase-wing "Defender" 50 ) ( ai-chase-any 40 ) )
  2936. $Cargo 1: XSTR("Nothing", -1)
  2937. +Initial Hull: 100
  2938. +Initial Shields: 100
  2939. +Subsystem: Pilot
  2940. +Subsystem: turret01a
  2941. $Arrival Location: Hyperspace
  2942. $Arrival Cue: ( false )
  2943. $Departure Location: Hyperspace
  2944. $Departure Cue: ( false )
  2945. $Determination: 10
  2946. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  2947. +Flags2: ( )
  2948. +Respawn priority: 0
  2949. +Orders Accepted: 33023 ;! note that this is a bitfield!!!
  2950. +Group: 0
  2951. +Score: 20
  2952.  
  2953. $Name: Beta 4 ;! Object #10
  2954. $Class: EA Badger
  2955. $Alt: EA-35P1-PRTS-B3108
  2956.  
  2957. $Team: Friendly
  2958. $Location: 2468.216309, -943.203613, -3775.485107
  2959. $Orientation:
  2960. 1.000000, 0.000000, 0.000000,
  2961. 0.000000, 1.000000, 0.000000,
  2962. 0.000000, 0.000000, 1.000000
  2963. $AI Behavior: None
  2964. +AI Class: General
  2965. $AI Goals: ( goals ( ai-destroy-subsystem "NR G'Quan" "navigation" 50 ) ( ai-destroy-subsystem "NR G'Quan" "weapons" 50 ) ( ai-chase-wing "Defender" 50 ) ( ai-chase-any 40 ) )
  2966. $Cargo 1: XSTR("Nothing", -1)
  2967. +Initial Hull: 100
  2968. +Initial Shields: 100
  2969. +Subsystem: Pilot
  2970. +Subsystem: turret01a
  2971. $Arrival Location: Hyperspace
  2972. $Arrival Cue: ( false )
  2973. $Departure Location: Hyperspace
  2974. $Departure Cue: ( false )
  2975. $Determination: 10
  2976. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  2977. +Flags2: ( )
  2978. +Respawn priority: 0
  2979. +Orders Accepted: 33023 ;! note that this is a bitfield!!!
  2980. +Group: 0
  2981. +Score: 20
  2982.  
  2983. $Name: NR Bin'Tak ;! Object #11
  2984. $Class: NR Bin'Tak
  2985. $Alt: Unkown
  2986.  
  2987. $Team: Hostile
  2988. $Location: 0.000000, 0.000000, 6000.000000
  2989. $Orientation:
  2990. -1.000000, 0.000000, 0.000000,
  2991. 0.000000, 1.000000, 0.000000,
  2992. 0.000000, 0.000000, -1.000000
  2993. $AI Behavior: None
  2994. $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 70 ) )
  2995. $Cargo 1: XSTR("Nothing", -1)
  2996. +Initial Velocity: 33
  2997. +Initial Hull: 100
  2998. +Initial Shields: 100
  2999. +Subsystem: Pilot
  3000. +Subsystem: turret01
  3001. +Subsystem: turret02
  3002. +Subsystem: turret03
  3003. +Subsystem: turret04
  3004. +Subsystem: turret05
  3005. +Subsystem: turret06
  3006. +Subsystem: turret07
  3007. +Primary Banks: ( "NR Heavy Plasma Turret" )
  3008. +Subsystem: turret08
  3009. +Primary Banks: ( "NR Heavy Plasma Turret" )
  3010. +Subsystem: turret09
  3011. +Primary Banks: ( "NR Heavy Plasma Turret" )
  3012. +Subsystem: turret10
  3013. +Primary Banks: ( "NR Heavy Plasma Turret" )
  3014. +Subsystem: turret11
  3015. +Subsystem: turret12
  3016. +Primary Banks: ( "NR Heavy Plasma Turret" )
  3017. +Subsystem: turret13
  3018. +Subsystem: turret14
  3019. +Subsystem: turret15
  3020. +Primary Banks: ( "NR Heavy Plasma Turret" )
  3021. +Subsystem: turret16
  3022. +Subsystem: turret17
  3023. +Primary Banks: ( "NR Heavy Plasma Turret" )
  3024. +Subsystem: turret18
  3025. +Primary Banks: ( "NR Heavy Plasma Turret" )
  3026. +Subsystem: turret19
  3027. +Subsystem: turret20
  3028. +Primary Banks: ( "NR Heavy Plasma Turret" )
  3029. $Arrival Location: Hyperspace
  3030. $Arrival Cue: ( true )
  3031. $Departure Location: Hyperspace
  3032. $Departure Cue: ( false )
  3033. $Determination: 10
  3034. +Flags: ( "cargo-known" "no-shields" "escort" )
  3035. +Flags2: ( )
  3036. +Respawn priority: 0
  3037. +Escort priority: 96
  3038. +Special Hitpoints: 400000
  3039. +Special Shield Points: 0
  3040. +Hotkey: 2
  3041. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  3042. +Group: 0
  3043. +Use Table Score:
  3044. +Score: 1500
  3045.  
  3046. $Name: NR V'Mil ;! Object #12
  3047. $Class: NR G'Quan
  3048. $Team: Hostile
  3049. $Location: -3000.000000, 500.000000, 7000.000000
  3050. $Orientation:
  3051. -1.000000, 0.000000, 0.000000,
  3052. 0.000000, 1.000000, 0.000000,
  3053. 0.000000, 0.000000, -1.000000
  3054. $AI Behavior: None
  3055. $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 70 ) )
  3056. $Cargo 1: XSTR("Nothing", -1)
  3057. +Initial Velocity: 33
  3058. +Initial Hull: 100
  3059. +Initial Shields: 100
  3060. +Subsystem: Pilot
  3061. +Subsystem: turret01a
  3062. +Primary Banks: ( "NR XRay Heavy" )
  3063. +Subsystem: turret02a
  3064. +Primary Banks: ( "NR XRay Heavy" )
  3065. +Subsystem: turret03a
  3066. $Damage: 100
  3067. +Sbank Ammo: ( 0 )
  3068. +Subsystem: turret04a
  3069. $Damage: 100
  3070. +Subsystem: turret05a
  3071. +Subsystem: turret06a
  3072. +Subsystem: turret07a
  3073. +Subsystem: turret08a
  3074. +Subsystem: turret09a
  3075. +Subsystem: turret10a
  3076. +Subsystem: turret11a
  3077. +Subsystem: turret12a
  3078. $Arrival Location: Hyperspace
  3079. $Arrival Cue: ( true )
  3080. $Departure Location: Hyperspace
  3081. $Departure Cue: ( false )
  3082. $Determination: 10
  3083. +Flags: ( "cargo-known" "no-shields" "escort" "kamikaze" )
  3084. +Flags2: ( )
  3085. +Respawn priority: 0
  3086. +Escort priority: 95
  3087. +Special Hitpoints: 300000
  3088. +Special Shield Points: 0
  3089. +Kamikaze Damage: 1000
  3090. +Hotkey: 2
  3091. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  3092. +Group: 0
  3093. +Use Table Score:
  3094. +Score: 1000
  3095.  
  3096. $Name: NR G'Bek ;! Object #13
  3097. $Class: NR G'Quan
  3098. $Team: Hostile
  3099. $Location: 4000.000000, 1000.000000, 6000.000000
  3100. $Orientation:
  3101. -1.000000, 0.000000, 0.000000,
  3102. 0.000000, 1.000000, 0.000000,
  3103. 0.000000, 0.000000, -1.000000
  3104. $AI Behavior: None
  3105. $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 70 ) )
  3106. $Cargo 1: XSTR("Nothing", -1)
  3107. +Initial Velocity: 33
  3108. +Initial Hull: 96
  3109. +Initial Shields: 100
  3110. +Subsystem: Pilot
  3111. +Subsystem: turret01a
  3112. +Subsystem: turret02a
  3113. +Subsystem: turret03a
  3114. +Sbank Ammo: ( 0 )
  3115. +Subsystem: turret04a
  3116. +Sbank Ammo: ( 0 )
  3117. +Subsystem: turret05a
  3118. +Subsystem: turret06a
  3119. +Subsystem: turret07a
  3120. +Subsystem: turret08a
  3121. +Subsystem: turret09a
  3122. +Subsystem: turret10a
  3123. +Subsystem: turret11a
  3124. +Subsystem: turret12a
  3125. $Arrival Location: Hyperspace
  3126. $Arrival Cue: ( true )
  3127. $Departure Location: Hyperspace
  3128. $Departure Cue: ( or
  3129. ( < ( hits-left "NR G'Bek" ) 20 )
  3130. ( <
  3131. ( distance "NR G'Bek" "Retreat:1" )
  3132. 7000
  3133. )
  3134. )
  3135. $Determination: 10
  3136. +Flags: ( "cargo-known" "no-shields" "escort" )
  3137. +Flags2: ( )
  3138. +Respawn priority: 0
  3139. +Escort priority: 94
  3140. +Special Hitpoints: 300000
  3141. +Special Shield Points: 0
  3142. +Hotkey: 2
  3143. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  3144. +Group: 0
  3145. +Use Table Score:
  3146. +Score: 1000
  3147.  
  3148. $Name: NR G'Quan ;! Object #14
  3149. $Class: NR G'Quan
  3150. $Team: Hostile
  3151. $Location: 2000.000000, -4000.000000, 4000.000000
  3152. $Orientation:
  3153. -0.130672, 0.667614, 0.732950,
  3154. 0.933710, 0.331431, -0.135424,
  3155. -0.333333, 0.666667, -0.666667
  3156. $AI Behavior: None
  3157. $AI Goals: ( goals ( ai-waypoints-once "flank attack" 70 ) )
  3158. $Cargo 1: XSTR("Nothing", -1)
  3159. +Initial Velocity: 33
  3160. +Initial Hull: 100
  3161. +Initial Shields: 100
  3162. +Subsystem: Pilot
  3163. +Subsystem: turret01a
  3164. +Subsystem: turret02a
  3165. +Subsystem: turret03a
  3166. +Subsystem: turret04a
  3167. +Subsystem: turret05a
  3168. +Subsystem: turret06a
  3169. +Subsystem: turret07a
  3170. +Subsystem: turret08a
  3171. +Subsystem: turret09a
  3172. +Subsystem: turret10a
  3173. +Subsystem: turret11a
  3174. +Subsystem: turret12a
  3175. $Arrival Location: Hyperspace
  3176. $Arrival Cue: ( true )
  3177. $Departure Location: Hyperspace
  3178. $Departure Cue: ( false )
  3179. $Determination: 10
  3180. +Flags: ( "cargo-known" "no-shields" "escort" )
  3181. +Flags2: ( )
  3182. +Respawn priority: 0
  3183. +Escort priority: 93
  3184. +Special Hitpoints: 300000
  3185. +Special Shield Points: 0
  3186. +Hotkey: 2
  3187. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  3188. +Group: 0
  3189. +Use Table Score:
  3190. +Score: 1000
  3191.  
  3192. $Name: EA Proteus ;! Object #15
  3193. $Class: EA Poseidon
  3194. $Alt: EA-35P1
  3195.  
  3196. $Team: Friendly
  3197. $Location: 2000.000000, 4000.000000, -7000.000000
  3198. $Orientation:
  3199. 0.993956, 0.000000, 0.109778,
  3200. 0.000000, 1.000000, 0.000000,
  3201. -0.109778, 0.000000, 0.993956
  3202. $AI Behavior: None
  3203. $Cargo 1: XSTR("Nothing", -1)
  3204. +Initial Velocity: 33
  3205. +Initial Hull: 100
  3206. +Initial Shields: 100
  3207. +Subsystem: Pilot
  3208. +Subsystem: turret01
  3209. +Subsystem: turret02
  3210. +Subsystem: turret03-base
  3211. +Subsystem: turret04-base
  3212. +Subsystem: turret05-base
  3213. +Subsystem: turret06-base
  3214. $Arrival Location: Hyperspace
  3215. $Arrival Cue: ( true )
  3216. $Departure Location: Hyperspace
  3217. $Departure Cue: ( is-event-true-delay
  3218. "proteus retreat"
  3219. 20
  3220. )
  3221. $Determination: 10
  3222. +Flags: ( "cargo-known" "no-shields" "escort" )
  3223. +Flags2: ( )
  3224. +Respawn priority: 0
  3225. +Escort priority: 90
  3226. +Special Hitpoints: 400000
  3227. +Special Shield Points: 0
  3228. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  3229. +Group: 0
  3230. +Use Table Score:
  3231. +Score: 1200
  3232. $Texture Replace:
  3233. +old: EAM_Poseidon_02
  3234. +new: EAM_Poseidon_Proteus
  3235. +old: EAM_Poseidon_02-glow
  3236. +new: EAM_Poseidon_Proteus-glow
  3237. +old: EAM_Poseidon_02-shine
  3238. +new: EAM_Poseidon_Proteus-shine
  3239.  
  3240. $Name: NR S'Lak ;! Object #16
  3241. $Class: NR G'Quan
  3242. $Team: Hostile
  3243. $Location: 2000.000000, 4000.000000, 4000.000000
  3244. $Orientation:
  3245. -1.000000, 0.000000, 0.000000,
  3246. 0.000000, 1.000000, 0.000000,
  3247. 0.000000, 0.000000, -1.000000
  3248. $AI Behavior: None
  3249. $AI Goals: ( goals ( ai-waypoints-once "Proteus attacked" 70 ) )
  3250. $Cargo 1: XSTR("Nothing", -1)
  3251. +Initial Velocity: 33
  3252. +Initial Hull: 100
  3253. +Initial Shields: 100
  3254. +Subsystem: Pilot
  3255. +Subsystem: turret01a
  3256. +Subsystem: turret02a
  3257. +Subsystem: turret03a
  3258. +Subsystem: turret04a
  3259. +Subsystem: turret05a
  3260. +Subsystem: turret06a
  3261. +Subsystem: turret07a
  3262. +Subsystem: turret08a
  3263. +Subsystem: turret09a
  3264. +Subsystem: turret10a
  3265. +Subsystem: turret11a
  3266. +Subsystem: turret12a
  3267. $Arrival Location: Hyperspace
  3268. $Arrival Cue: ( true )
  3269. $Departure Location: Hyperspace
  3270. $Departure Cue: ( false )
  3271. $Determination: 10
  3272. +Flags: ( "cargo-known" "no-shields" "escort" )
  3273. +Flags2: ( )
  3274. +Respawn priority: 0
  3275. +Escort priority: 89
  3276. +Special Hitpoints: 300000
  3277. +Special Shield Points: 0
  3278. +Hotkey: 2
  3279. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  3280. +Group: 0
  3281. +Use Table Score:
  3282. +Score: 1000
  3283.  
  3284. $Name: EA Rhea ;! Object #17
  3285. $Class: EA Nova
  3286. $Alt: EA-35N2
  3287.  
  3288. $Team: Friendly
  3289. $Location: -4000.000000, 3800.000000, -5000.000000
  3290. $Orientation:
  3291. 1.000000, 0.000000, 0.000000,
  3292. 0.000000, 1.000000, 0.000000,
  3293. 0.000000, 0.000000, 1.000000
  3294. $AI Behavior: None
  3295. $AI Goals: ( goals ( ai-waypoints-once "Rhea in the way" 70 ) )
  3296. $Cargo 1: XSTR("Nothing", -1)
  3297. +Initial Velocity: 33
  3298. +Initial Hull: 100
  3299. +Initial Shields: 100
  3300. +Subsystem: Pilot
  3301. +Subsystem: turret01a
  3302. +Subsystem: turret02a
  3303. +Subsystem: turret03a
  3304. +Subsystem: turret04a
  3305. +Subsystem: turret07a
  3306. +Primary Banks: ( "EA Heavy Pulse Turret" )
  3307. +Subsystem: turret08a
  3308. +Primary Banks: ( "EA Heavy Pulse Turret" )
  3309. +Subsystem: turret09a
  3310. +Primary Banks: ( "EA Heavy Pulse Turret" )
  3311. +Subsystem: turret10a
  3312. +Primary Banks: ( "EA Heavy Pulse Turret" )
  3313. +Subsystem: turret11a
  3314. +Subsystem: turret12a
  3315. +Subsystem: turret13a
  3316. +Subsystem: turret14a
  3317. +Subsystem: turret15a
  3318. +Subsystem: turret16a
  3319. +Subsystem: turret17a
  3320. +Subsystem: turret18a
  3321. +Subsystem: turret19a
  3322. +Subsystem: turret20a
  3323. +Subsystem: turret21a
  3324. +Subsystem: turret22a
  3325. $Arrival Location: Hyperspace
  3326. $Arrival Cue: ( true )
  3327. $Departure Location: Hyperspace
  3328. $Departure Cue: ( false )
  3329. $Determination: 10
  3330. +Flags: ( "cargo-known" "no-shields" "escort" "don't-collide-invisible" )
  3331. +Flags2: ( )
  3332. +Respawn priority: 0
  3333. +Escort priority: 88
  3334. +Special Hitpoints: 250000
  3335. +Special Shield Points: 0
  3336. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  3337. +Group: 0
  3338. +Use Table Score:
  3339. +Score: 1100
  3340. $Texture Replace:
  3341. +old: EAM_Nova_01
  3342. +new: EAM_Nova_Rhea
  3343. +old: EAM_Nova_01-glow
  3344. +new: EAM_Nova_Rhea-glow
  3345. +old: EAM_Nova_01-shine
  3346. +new: EAM_Nova_Rhea-shine
  3347.  
  3348. $Name: EA Prometheus ;! Object #18
  3349. $Class: EA Nova
  3350. $Alt: EA-X3N1
  3351.  
  3352. $Team: Friendly
  3353. $Location: 2000.000000, 2000.000000, -3000.000000
  3354. $Orientation:
  3355. 1.000000, 0.000000, 0.000000,
  3356. 0.000000, 1.000000, 0.000000,
  3357. 0.000000, 0.000000, 1.000000
  3358. $AI Behavior: None
  3359. $AI Goals: ( goals ( ai-waypoints-once "Prometheus waypoint" 70 ) )
  3360. $Cargo 1: XSTR("Nothing", -1)
  3361. +Initial Velocity: 33
  3362. +Initial Hull: 100
  3363. +Initial Shields: 100
  3364. +Subsystem: Pilot
  3365. +Subsystem: turret01a
  3366. +Subsystem: turret02a
  3367. +Subsystem: turret03a
  3368. +Subsystem: turret04a
  3369. +Subsystem: turret07a
  3370. +Primary Banks: ( "EA Heavy Pulse Turret" )
  3371. +Subsystem: turret08a
  3372. +Primary Banks: ( "EA Heavy Pulse Turret" )
  3373. +Subsystem: turret09a
  3374. +Primary Banks: ( "EA Heavy Pulse Turret" )
  3375. +Subsystem: turret10a
  3376. +Primary Banks: ( "EA Heavy Pulse Turret" )
  3377. +Subsystem: turret11a
  3378. +Subsystem: turret12a
  3379. +Subsystem: turret13a
  3380. +Subsystem: turret14a
  3381. +Subsystem: turret15a
  3382. +Subsystem: turret16a
  3383. +Subsystem: turret17a
  3384. +Subsystem: turret18a
  3385. +Subsystem: turret19a
  3386. +Subsystem: turret20a
  3387. +Subsystem: turret21a
  3388. +Subsystem: turret22a
  3389. $Arrival Location: Hyperspace
  3390. $Arrival Cue: ( true )
  3391. $Departure Location: Hyperspace
  3392. +Departure delay: 5
  3393. $Departure Cue: ( < ( hits-left "EA Prometheus" ) 20 )
  3394. $Determination: 10
  3395. +Flags: ( "cargo-known" "no-shields" "escort" "don't-collide-invisible" )
  3396. +Flags2: ( )
  3397. +Respawn priority: 0
  3398. +Escort priority: 87
  3399. +Special Hitpoints: 250000
  3400. +Special Shield Points: 0
  3401. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  3402. +Group: 0
  3403. +Use Table Score:
  3404. +Score: 1100
  3405. $Texture Replace:
  3406. +old: EAM_Nova_01
  3407. +new: EAM_Nova_Prometheus
  3408. +old: EAM_Nova_01-glow
  3409. +new: EAM_Nova_Prometheus-glow
  3410. +old: EAM_Nova_01-shine
  3411. +new: EAM_Nova_Prometheus-shine
  3412.  
  3413. $Name: NR Ph'Bal ;! Object #19
  3414. $Class: NR G'Quan
  3415. $Team: Hostile
  3416. $Location: -3007.479980, 2300.000000, 8007.163574
  3417. $Orientation:
  3418. -0.999767, 0.000000, -0.021591,
  3419. 0.000000, 1.000000, 0.000000,
  3420. 0.021591, 0.000000, -0.999767
  3421. $AI Behavior: None
  3422. $AI Goals: ( goals ( ai-waypoints-once "Ph'Lan waypoint" 50 ) )
  3423. $Cargo 1: XSTR("Nothing", -1)
  3424. +Initial Hull: 87
  3425. +Initial Shields: 100
  3426. +Subsystem: Pilot
  3427. +Subsystem: turret01a
  3428. +Subsystem: turret02a
  3429. +Subsystem: turret03a
  3430. $Damage: 100
  3431. +Subsystem: turret04a
  3432. $Damage: 100
  3433. +Subsystem: turret05a
  3434. +Subsystem: turret06a
  3435. +Subsystem: turret07a
  3436. +Subsystem: turret08a
  3437. +Subsystem: turret09a
  3438. +Subsystem: turret10a
  3439. +Subsystem: turret11a
  3440. +Subsystem: turret12a
  3441. $Arrival Location: Hyperspace
  3442. $Arrival Cue: ( true )
  3443. $Departure Location: Hyperspace
  3444. +Departure delay: 21
  3445. $Departure Cue: ( and
  3446. ( destroyed-or-departed-delay
  3447. 0
  3448. "NR V'Mil"
  3449. "NR G'Bek"
  3450. "NR G'Quan"
  3451. "NR S'Lak"
  3452. )
  3453. ( is-iff "Non Combatant" "NR Bin'Tak" )
  3454. )
  3455. $Determination: 10
  3456. +Flags: ( "cargo-known" "no-shields" "escort" )
  3457. +Flags2: ( )
  3458. +Respawn priority: 0
  3459. +Escort priority: 86
  3460. +Special Hitpoints: 300000
  3461. +Special Shield Points: 0
  3462. +Hotkey: 2
  3463. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  3464. +Group: 0
  3465. +Score: 800
  3466.  
  3467. $Name: Interceptor 1 ;! Object #20
  3468. $Class: NR Frazi
  3469. $Team: Hostile
  3470. $Location: 7403.702148, 3062.612793, 3675.246338
  3471. $Orientation:
  3472. -0.998829, 0.000000, 0.048388,
  3473. 0.000000, 1.000000, 0.000000,
  3474. -0.048388, 0.000000, -0.998829
  3475. $AI Behavior: None
  3476. +AI Class: Perfect
  3477. $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ( ai-chase "Alpha 2" 50 ) ( ai-chase-any 50 ) )
  3478. $Cargo 1: XSTR("Nothing", -1)
  3479. +Initial Hull: 100
  3480. +Initial Shields: 100
  3481. +Subsystem: Pilot
  3482. $Arrival Location: Hyperspace
  3483. $Arrival Cue: ( false )
  3484. $Departure Location: Hyperspace
  3485. $Departure Cue: ( false )
  3486. $Determination: 10
  3487. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3488. +Flags2: ( )
  3489. +Respawn priority: 0
  3490. +Group: 0
  3491. +Use Table Score:
  3492. +Score: 20
  3493.  
  3494. $Name: Interceptor 2 ;! Object #21
  3495. $Class: NR Frazi
  3496. $Team: Hostile
  3497. $Location: 7363.199707, 3062.612793, 3678.747803
  3498. $Orientation:
  3499. -0.998829, 0.000000, 0.048388,
  3500. 0.000000, 1.000000, 0.000000,
  3501. -0.048388, 0.000000, -0.998829
  3502. $AI Behavior: None
  3503. +AI Class: Perfect
  3504. $AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) ( ai-chase "Alpha 1" 50 ) ( ai-chase-any 50 ) )
  3505. $Cargo 1: XSTR("Nothing", -1)
  3506. +Initial Velocity: 33
  3507. +Initial Hull: 100
  3508. +Initial Shields: 100
  3509. +Subsystem: Pilot
  3510. +Secondary Banks: ( "NR Ta'Lon" )
  3511. $Arrival Location: Hyperspace
  3512. $Arrival Cue: ( false )
  3513. $Departure Location: Hyperspace
  3514. $Departure Cue: ( false )
  3515. $Determination: 10
  3516. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3517. +Flags2: ( )
  3518. +Respawn priority: 0
  3519. +Group: 0
  3520. +Use Table Score:
  3521. +Score: 20
  3522.  
  3523. $Name: Predator 1 ;! Object #22
  3524. $Class: NR Frazi
  3525. $Team: Hostile
  3526. $Location: -3391.441162, 1211.987183, 5336.737793
  3527. $Orientation:
  3528. -0.999965, 0.000000, 0.008407,
  3529. 0.000000, 1.000000, 0.000000,
  3530. -0.008407, 0.000000, -0.999965
  3531. $AI Behavior: None
  3532. +AI Class: Perfect
  3533. $AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) ( ai-chase "Alpha 4" 50 ) ( ai-chase-any 50 ) )
  3534. $Cargo 1: XSTR("Nothing", -1)
  3535. +Initial Hull: 100
  3536. +Initial Shields: 100
  3537. +Subsystem: Pilot
  3538. $Arrival Location: Hyperspace
  3539. $Arrival Cue: ( false )
  3540. $Departure Location: Hyperspace
  3541. $Departure Cue: ( false )
  3542. $Determination: 10
  3543. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3544. +Flags2: ( )
  3545. +Respawn priority: 0
  3546. +Group: 0
  3547. +Score: 15
  3548.  
  3549. $Name: Predator 2 ;! Object #23
  3550. $Class: NR Frazi
  3551. $Team: Hostile
  3552. $Location: -3365.168457, 1211.987183, 5310.766113
  3553. $Orientation:
  3554. -0.999965, 0.000000, 0.008407,
  3555. 0.000000, 1.000000, 0.000000,
  3556. -0.008407, 0.000000, -0.999965
  3557. $AI Behavior: None
  3558. +AI Class: Perfect
  3559. $AI Goals: ( goals ( ai-chase "Alpha 4" 50 ) ( ai-chase "Alpha 3" 50 ) ( ai-chase-any 50 ) )
  3560. $Cargo 1: XSTR("Nothing", -1)
  3561. +Initial Hull: 100
  3562. +Initial Shields: 100
  3563. +Subsystem: Pilot
  3564. $Arrival Location: Hyperspace
  3565. $Arrival Cue: ( false )
  3566. $Departure Location: Hyperspace
  3567. $Departure Cue: ( false )
  3568. $Determination: 10
  3569. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3570. +Flags2: ( )
  3571. +Respawn priority: 0
  3572. +Group: 0
  3573. +Score: 15
  3574.  
  3575. $Name: Predator 3 ;! Object #24
  3576. $Class: NR Frazi
  3577. $Team: Hostile
  3578. $Location: -3313.933105, 1211.987183, 5324.060547
  3579. $Orientation:
  3580. -0.999965, 0.000000, 0.008407,
  3581. 0.000000, 1.000000, 0.000000,
  3582. -0.008407, 0.000000, -0.999965
  3583. $AI Behavior: None
  3584. +AI Class: Perfect
  3585. $AI Goals: ( goals ( ai-chase "Alpha 4" 50 ) ( ai-chase "Alpha 3" 50 ) ( ai-chase-any 50 ) )
  3586. $Cargo 1: XSTR("Nothing", -1)
  3587. +Initial Hull: 100
  3588. +Initial Shields: 100
  3589. +Subsystem: Pilot
  3590. $Arrival Location: Hyperspace
  3591. $Arrival Cue: ( false )
  3592. $Departure Location: Hyperspace
  3593. $Departure Cue: ( false )
  3594. $Determination: 10
  3595. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3596. +Flags2: ( )
  3597. +Respawn priority: 0
  3598. +Group: 0
  3599. +Score: 15
  3600.  
  3601. $Name: Hunter 1 ;! Object #25
  3602. $Class: NR Frazi
  3603. $Team: Hostile
  3604. $Location: -708.796326, 1211.987793, 3976.169189
  3605. $Orientation:
  3606. -0.998829, 0.000000, 0.048388,
  3607. 0.000000, 1.000000, 0.000000,
  3608. -0.048388, 0.000000, -0.998829
  3609. $AI Behavior: None
  3610. +AI Class: Perfect
  3611. $AI Goals: ( goals ( ai-chase "Beta 1" 50 ) ( ai-chase "Beta 2" 50 ) ( ai-chase-any 50 ) )
  3612. $Cargo 1: XSTR("Nothing", -1)
  3613. +Initial Hull: 100
  3614. +Initial Shields: 100
  3615. +Subsystem: Pilot
  3616. $Arrival Location: Hyperspace
  3617. $Arrival Cue: ( false )
  3618. $Departure Location: Hyperspace
  3619. $Departure Cue: ( false )
  3620. $Determination: 10
  3621. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3622. +Flags2: ( )
  3623. +Respawn priority: 0
  3624. +Group: 0
  3625. +Use Table Score:
  3626. +Score: 20
  3627.  
  3628. $Name: Hunter 2 ;! Object #26
  3629. $Class: NR Frazi
  3630. $Team: Hostile
  3631. $Location: -626.303650, 1211.987549, 3961.389893
  3632. $Orientation:
  3633. -0.998829, 0.000000, 0.048388,
  3634. 0.000000, 1.000000, 0.000000,
  3635. -0.048388, 0.000000, -0.998829
  3636. $AI Behavior: None
  3637. +AI Class: Perfect
  3638. $AI Goals: ( goals ( ai-chase "Beta 2" 50 ) ( ai-chase "Beta 1" 50 ) ( ai-chase-any 50 ) )
  3639. $Cargo 1: XSTR("Nothing", -1)
  3640. +Initial Velocity: 33
  3641. +Initial Hull: 100
  3642. +Initial Shields: 100
  3643. +Subsystem: Pilot
  3644. +Secondary Banks: ( "NR Ta'Lon" )
  3645. $Arrival Location: Hyperspace
  3646. $Arrival Cue: ( false )
  3647. $Departure Location: Hyperspace
  3648. $Departure Cue: ( false )
  3649. $Determination: 10
  3650. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3651. +Flags2: ( )
  3652. +Respawn priority: 0
  3653. +Group: 0
  3654. +Use Table Score:
  3655. +Score: 20
  3656.  
  3657. $Name: Hunter 3 ;! Object #27
  3658. $Class: NR Frazi
  3659. $Team: Hostile
  3660. $Location: -749.418335, 1211.987793, 3933.101807
  3661. $Orientation:
  3662. -0.998829, 0.000000, 0.048388,
  3663. 0.000000, 1.000000, 0.000000,
  3664. -0.048388, 0.000000, -0.998829
  3665. $AI Behavior: None
  3666. +AI Class: Perfect
  3667. $AI Goals: ( goals ( ai-chase "Beta 2" 50 ) ( ai-chase "Beta 1" 50 ) ( ai-chase-any 50 ) )
  3668. $Cargo 1: XSTR("Nothing", -1)
  3669. +Initial Velocity: 33
  3670. +Initial Hull: 100
  3671. +Initial Shields: 100
  3672. +Subsystem: Pilot
  3673. $Arrival Location: Hyperspace
  3674. $Arrival Cue: ( false )
  3675. $Departure Location: Hyperspace
  3676. $Departure Cue: ( false )
  3677. $Determination: 10
  3678. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3679. +Flags2: ( )
  3680. +Respawn priority: 0
  3681. +Group: 0
  3682. +Use Table Score:
  3683. +Score: 20
  3684.  
  3685. $Name: Defender 1 ;! Object #28
  3686. $Class: NR Frazi
  3687. $Team: Hostile
  3688. $Location: -1758.798218, -989.910034, 3061.226807
  3689. $Orientation:
  3690. -0.999965, 0.000000, 0.008407,
  3691. 0.000000, 1.000000, 0.000000,
  3692. -0.008407, 0.000000, -0.999965
  3693. $AI Behavior: None
  3694. +AI Class: Perfect
  3695. $AI Goals: ( goals ( ai-chase "Beta 3" 50 ) ( ai-chase "Beta 4" 50 ) ( ai-chase-any 50 ) )
  3696. $Cargo 1: XSTR("Nothing", -1)
  3697. +Initial Hull: 100
  3698. +Initial Shields: 100
  3699. +Subsystem: Pilot
  3700. $Arrival Location: Hyperspace
  3701. $Arrival Cue: ( false )
  3702. $Departure Location: Hyperspace
  3703. $Departure Cue: ( false )
  3704. $Determination: 10
  3705. +Flags: ( "cargo-known" "no-shields" )
  3706. +Flags2: ( )
  3707. +Respawn priority: 0
  3708. +Group: 0
  3709. +Score: 15
  3710.  
  3711. $Name: Defender 2 ;! Object #29
  3712. $Class: NR Frazi
  3713. $Team: Hostile
  3714. $Location: -1732.525269, -989.910034, 3035.255127
  3715. $Orientation:
  3716. -0.999965, 0.000000, 0.008407,
  3717. 0.000000, 1.000000, 0.000000,
  3718. -0.008407, 0.000000, -0.999965
  3719. $AI Behavior: None
  3720. +AI Class: Perfect
  3721. $AI Goals: ( goals ( ai-chase "Beta 4" 50 ) ( ai-chase "Beta 3" 50 ) ( ai-chase-any 50 ) )
  3722. $Cargo 1: XSTR("Nothing", -1)
  3723. +Initial Hull: 100
  3724. +Initial Shields: 100
  3725. +Subsystem: Pilot
  3726. $Arrival Location: Hyperspace
  3727. $Arrival Cue: ( false )
  3728. $Departure Location: Hyperspace
  3729. $Departure Cue: ( false )
  3730. $Determination: 10
  3731. +Flags: ( "cargo-known" "no-shields" )
  3732. +Flags2: ( )
  3733. +Respawn priority: 0
  3734. +Group: 0
  3735. +Use Table Score:
  3736. +Score: 20
  3737.  
  3738. $Name: Defender 3 ;! Object #30
  3739. $Class: NR Frazi
  3740. $Team: Hostile
  3741. $Location: -1681.289673, -989.910034, 3048.549561
  3742. $Orientation:
  3743. -0.999965, 0.000000, 0.008407,
  3744. 0.000000, 1.000000, 0.000000,
  3745. -0.008407, 0.000000, -0.999965
  3746. $AI Behavior: None
  3747. +AI Class: Perfect
  3748. $AI Goals: ( goals ( ai-chase "Beta 4" 50 ) ( ai-chase "Beta 3" 50 ) ( ai-chase-any 50 ) )
  3749. $Cargo 1: XSTR("Nothing", -1)
  3750. +Initial Hull: 100
  3751. +Initial Shields: 100
  3752. +Subsystem: Pilot
  3753. $Arrival Location: Hyperspace
  3754. $Arrival Cue: ( false )
  3755. $Departure Location: Hyperspace
  3756. $Departure Cue: ( false )
  3757. $Determination: 10
  3758. +Flags: ( "cargo-known" "no-shields" )
  3759. +Flags2: ( )
  3760. +Respawn priority: 0
  3761. +Group: 0
  3762. +Use Table Score:
  3763. +Score: 20
  3764.  
  3765. $Name: Kappa 1 ;! Object #31
  3766. $Class: EA Thunderbolt
  3767. $Alt: EA-35P1-PRTS-T5206
  3768.  
  3769. $Team: Friendly
  3770. $Location: -1219.057861, 955.426575, 811.162415
  3771. $Orientation:
  3772. 1.000000, 0.000000, 0.000000,
  3773. 0.000000, 1.000000, 0.000000,
  3774. 0.000000, 0.000000, 1.000000
  3775. $AI Behavior: None
  3776. +AI Class: General
  3777. $Cargo 1: XSTR("Nothing", -1)
  3778. +Initial Velocity: 33
  3779. +Initial Hull: 100
  3780. +Initial Shields: 100
  3781. +Subsystem: Pilot
  3782. $Arrival Location: Hyperspace
  3783. $Arrival Cue: ( false )
  3784. $Departure Location: Hyperspace
  3785. $Departure Cue: ( false )
  3786. $Determination: 10
  3787. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3788. +Flags2: ( )
  3789. +Respawn priority: 0
  3790. +Group: 0
  3791. +Use Table Score:
  3792. +Score: 30
  3793.  
  3794. $Name: Lamda 1 ;! Object #32
  3795. $Class: EA Thunderbolt
  3796. $Alt: EA-35P1-PRTS-T5312
  3797.  
  3798. $Team: Friendly
  3799. $Location: -95.842102, 955.427673, 233.544983
  3800. $Orientation:
  3801. 1.000000, 0.000000, 0.000000,
  3802. 0.000000, 1.000000, 0.000000,
  3803. 0.000000, 0.000000, 1.000000
  3804. $AI Behavior: None
  3805. +AI Class: General
  3806. $Cargo 1: XSTR("Nothing", -1)
  3807. +Initial Velocity: 33
  3808. +Initial Hull: 100
  3809. +Initial Shields: 100
  3810. +Subsystem: Pilot
  3811. $Arrival Location: Hyperspace
  3812. $Arrival Cue: ( false )
  3813. $Departure Location: Hyperspace
  3814. $Departure Cue: ( false )
  3815. $Determination: 10
  3816. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3817. +Flags2: ( )
  3818. +Respawn priority: 0
  3819. +Group: 0
  3820. +Use Table Score:
  3821. +Score: 30
  3822.  
  3823. $Name: Zeta 1 ;! Object #33
  3824. $Class: EA Thunderbolt
  3825. $Alt: EA-35P1-PRTS-T4103
  3826.  
  3827. $Team: Friendly
  3828. $Location: 1270.476440, 955.427673, -692.963562
  3829. $Orientation:
  3830. 1.000000, 0.000000, 0.000000,
  3831. 0.000000, 1.000000, 0.000000,
  3832. 0.000000, 0.000000, 1.000000
  3833. $AI Behavior: None
  3834. +AI Class: General
  3835. $Cargo 1: XSTR("Nothing", -1)
  3836. +Initial Velocity: 33
  3837. +Initial Hull: 100
  3838. +Initial Shields: 100
  3839. +Subsystem: Pilot
  3840. $Arrival Location: Hyperspace
  3841. $Arrival Cue: ( false )
  3842. $Departure Location: Hyperspace
  3843. $Departure Cue: ( false )
  3844. $Determination: 10
  3845. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3846. +Flags2: ( )
  3847. +Respawn priority: 0
  3848. +Group: 0
  3849. +Use Table Score:
  3850. +Score: 30
  3851.  
  3852. $Name: Eta 1 ;! Object #34
  3853. $Class: EA Thunderbolt
  3854. $Alt: EA-35P1-PRTS-T4207
  3855.  
  3856. $Team: Friendly
  3857. $Location: 3007.631836, 955.427124, -1007.447998
  3858. $Orientation:
  3859. 1.000000, 0.000000, 0.000000,
  3860. 0.000000, 1.000000, 0.000000,
  3861. 0.000000, 0.000000, 1.000000
  3862. $AI Behavior: None
  3863. +AI Class: General
  3864. $Cargo 1: XSTR("Nothing", -1)
  3865. +Initial Velocity: 33
  3866. +Initial Hull: 100
  3867. +Initial Shields: 100
  3868. +Subsystem: Pilot
  3869. $Arrival Location: Hyperspace
  3870. $Arrival Cue: ( false )
  3871. $Departure Location: Hyperspace
  3872. $Departure Cue: ( false )
  3873. $Determination: 10
  3874. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3875. +Flags2: ( )
  3876. +Respawn priority: 0
  3877. +Group: 0
  3878. +Use Table Score:
  3879. +Score: 30
  3880.  
  3881. $Name: Gold 1 ;! Object #35
  3882. $Class: NR Gorith
  3883. $Team: Hostile
  3884. $Location: 91.407486, 1211.987793, 2790.705322
  3885. $Orientation:
  3886. -0.998829, 0.000000, 0.048388,
  3887. 0.000000, 1.000000, 0.000000,
  3888. -0.048388, 0.000000, -0.998829
  3889. $AI Behavior: None
  3890. +AI Class: Perfect
  3891. $Cargo 1: XSTR("Nothing", -1)
  3892. +Initial Hull: 100
  3893. +Initial Shields: 100
  3894. +Subsystem: Pilot
  3895. $Arrival Location: Hyperspace
  3896. $Arrival Cue: ( false )
  3897. $Departure Location: Hyperspace
  3898. $Departure Cue: ( false )
  3899. $Determination: 10
  3900. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3901. +Flags2: ( )
  3902. +Respawn priority: 0
  3903. +Group: 0
  3904. +Use Table Score:
  3905. +Score: 15
  3906.  
  3907. $Name: Silver 1 ;! Object #36
  3908. $Class: NR Gorith
  3909. $Team: Hostile
  3910. $Location: 147.561859, 1211.987793, 2799.405029
  3911. $Orientation:
  3912. -0.998829, 0.000000, 0.048388,
  3913. 0.000000, 1.000000, 0.000000,
  3914. -0.048388, 0.000000, -0.998829
  3915. $AI Behavior: None
  3916. +AI Class: Perfect
  3917. $Cargo 1: XSTR("Nothing", -1)
  3918. +Initial Hull: 100
  3919. +Initial Shields: 100
  3920. +Subsystem: Pilot
  3921. $Arrival Location: Hyperspace
  3922. $Arrival Cue: ( false )
  3923. $Departure Location: Hyperspace
  3924. $Departure Cue: ( false )
  3925. $Determination: 10
  3926. +Flags: ( "cargo-known" "no-shields" )
  3927. +Flags2: ( )
  3928. +Respawn priority: 0
  3929. +Group: 0
  3930. +Use Table Score:
  3931. +Score: 15
  3932.  
  3933. $Name: Copper 1 ;! Object #37
  3934. $Class: NR Gorith
  3935. $Team: Hostile
  3936. $Location: 210.715790, 1211.987793, 2806.370605
  3937. $Orientation:
  3938. -0.998829, 0.000000, 0.048388,
  3939. 0.000000, 1.000000, 0.000000,
  3940. -0.048388, 0.000000, -0.998829
  3941. $AI Behavior: None
  3942. +AI Class: Perfect
  3943. $Cargo 1: XSTR("Nothing", -1)
  3944. +Initial Hull: 100
  3945. +Initial Shields: 100
  3946. +Subsystem: Pilot
  3947. $Arrival Location: Hyperspace
  3948. $Arrival Cue: ( false )
  3949. $Departure Location: Hyperspace
  3950. $Departure Cue: ( false )
  3951. $Determination: 10
  3952. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3953. +Flags2: ( )
  3954. +Respawn priority: 0
  3955. +Group: 0
  3956. +Use Table Score:
  3957. +Score: 15
  3958.  
  3959. $Name: Bronze 1 ;! Object #38
  3960. $Class: NR Gorith
  3961. $Team: Hostile
  3962. $Location: 275.819366, 1211.987793, 2809.986572
  3963. $Orientation:
  3964. -0.998829, 0.000000, 0.048388,
  3965. 0.000000, 1.000000, 0.000000,
  3966. -0.048388, 0.000000, -0.998829
  3967. $AI Behavior: None
  3968. +AI Class: Perfect
  3969. $Cargo 1: XSTR("Nothing", -1)
  3970. +Initial Hull: 100
  3971. +Initial Shields: 100
  3972. +Subsystem: Pilot
  3973. $Arrival Location: Hyperspace
  3974. $Arrival Cue: ( false )
  3975. $Departure Location: Hyperspace
  3976. $Departure Cue: ( false )
  3977. $Determination: 10
  3978. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
  3979. +Flags2: ( )
  3980. +Respawn priority: 0
  3981. +Group: 0
  3982. +Use Table Score:
  3983. +Score: 15
  3984.  
  3985. #Wings ;! 14 total
  3986.  
  3987. $Name: Alpha
  3988. $Waves: 1
  3989. $Wave Threshold: 0
  3990. $Special Ship: 0 ;! Alpha 1
  3991.  
  3992. $Arrival Location: Hyperspace
  3993. $Arrival Cue: ( true )
  3994. $Departure Location: Hyperspace
  3995. $Departure Cue: ( false )
  3996. $Ships: ( ;! 4 total
  3997. "Alpha 1"
  3998. "Alpha 2"
  3999. "Alpha 3"
  4000. "Alpha 4"
  4001. )
  4002. +Hotkey: 0
  4003. +Flags: ( "no-arrival-message" "no-arrival-warp" )
  4004.  
  4005. $Name: Beta
  4006. $Waves: 30
  4007. $Wave Threshold: 0
  4008. $Special Ship: 0 ;! Beta 1
  4009.  
  4010. $Arrival Location: Hyperspace
  4011. $Arrival Cue: ( true )
  4012. $Departure Location: Hyperspace
  4013. $Departure Cue: ( false )
  4014. $Ships: ( ;! 4 total
  4015. "Beta 1"
  4016. "Beta 2"
  4017. "Beta 3"
  4018. "Beta 4"
  4019. )
  4020. +Hotkey: 1
  4021. +Flags: ( "no-arrival-message" "no-arrival-warp" )
  4022.  
  4023. $Name: Interceptor
  4024. $Waves: 2
  4025. $Wave Threshold: 0
  4026. $Special Ship: 0 ;! Interceptor 1
  4027.  
  4028. $Arrival Location: Hyperspace
  4029. +Arrival delay: 9
  4030. $Arrival Cue: ( true )
  4031. $Departure Location: Hyperspace
  4032. $Departure Cue: ( false )
  4033. $Ships: ( ;! 2 total
  4034. "Interceptor 1"
  4035. "Interceptor 2"
  4036. )
  4037. +Flags: ( "no-arrival-message" "no-arrival-warp" )
  4038. +Wave Delay Min: 9
  4039. +Wave Delay Max: 9
  4040.  
  4041. $Name: Predator
  4042. $Waves: 30
  4043. $Wave Threshold: 0
  4044. $Special Ship: 0 ;! Predator 1
  4045.  
  4046. $Arrival Location: Hyperspace
  4047. +Arrival delay: 9
  4048. $Arrival Cue: ( true )
  4049. $Departure Location: Hyperspace
  4050. $Departure Cue: ( false )
  4051. $Ships: ( ;! 3 total
  4052. "Predator 1"
  4053. "Predator 2"
  4054. "Predator 3"
  4055. )
  4056. +Flags: ( "no-arrival-message" "no-arrival-warp" )
  4057. +Wave Delay Min: 9
  4058. +Wave Delay Max: 9
  4059.  
  4060. $Name: Hunter
  4061. $Waves: 30
  4062. $Wave Threshold: 0
  4063. $Special Ship: 0 ;! Hunter 1
  4064.  
  4065. $Arrival Location: Hyperspace
  4066. +Arrival delay: 9
  4067. $Arrival Cue: ( true )
  4068. $Departure Location: Hyperspace
  4069. $Departure Cue: ( false )
  4070. $Ships: ( ;! 3 total
  4071. "Hunter 1"
  4072. "Hunter 2"
  4073. "Hunter 3"
  4074. )
  4075. +Flags: ( "no-arrival-message" "no-arrival-warp" )
  4076. +Wave Delay Min: 9
  4077. +Wave Delay Max: 9
  4078.  
  4079. $Name: Defender
  4080. $Waves: 30
  4081. $Wave Threshold: 0
  4082. $Special Ship: 0 ;! Defender 1
  4083.  
  4084. $Arrival Location: Hyperspace
  4085. +Arrival delay: 9
  4086. $Arrival Cue: ( true )
  4087. $Departure Location: Hyperspace
  4088. $Departure Cue: ( false )
  4089. $Ships: ( ;! 3 total
  4090. "Defender 1"
  4091. "Defender 2"
  4092. "Defender 3"
  4093. )
  4094. +Flags: ( )
  4095. +Wave Delay Min: 9
  4096. +Wave Delay Max: 9
  4097.  
  4098. $Name: Kappa
  4099. $Waves: 30
  4100. $Wave Threshold: 0
  4101. $Special Ship: 0 ;! Kappa 1
  4102.  
  4103. $Arrival Location: Hyperspace
  4104. +Arrival delay: 8
  4105. $Arrival Cue: ( destroyed-or-departed-delay
  4106. 0
  4107. "NR G'Quan"
  4108. )
  4109. $Departure Location: Hyperspace
  4110. $Departure Cue: ( false )
  4111. $Ships: ( ;! 1 total
  4112. "Kappa 1"
  4113. )
  4114. $AI Goals: ( goals ( ai-chase-any 50 ) )
  4115. +Flags: ( "no-arrival-message" "no-arrival-warp" )
  4116. +Wave Delay Min: 8
  4117. +Wave Delay Max: 8
  4118.  
  4119. $Name: Lamda
  4120. $Waves: 30
  4121. $Wave Threshold: 0
  4122. $Special Ship: 0 ;! Lamda 1
  4123.  
  4124. $Arrival Location: Hyperspace
  4125. +Arrival delay: 8
  4126. $Arrival Cue: ( destroyed-or-departed-delay
  4127. 0
  4128. "NR S'Lak"
  4129. )
  4130. $Departure Location: Hyperspace
  4131. $Departure Cue: ( false )
  4132. $Ships: ( ;! 1 total
  4133. "Lamda 1"
  4134. )
  4135. $AI Goals: ( goals ( ai-chase-any 50 ) )
  4136. +Flags: ( "no-arrival-message" "no-arrival-warp" )
  4137. +Wave Delay Min: 8
  4138. +Wave Delay Max: 8
  4139.  
  4140. $Name: Zeta
  4141. $Waves: 30
  4142. $Wave Threshold: 0
  4143. $Special Ship: 0 ;! Zeta 1
  4144.  
  4145. $Arrival Location: Hyperspace
  4146. +Arrival delay: 8
  4147. $Arrival Cue: ( destroyed-or-departed-delay
  4148. 0
  4149. "NR G'Bek"
  4150. )
  4151. $Departure Location: Hyperspace
  4152. $Departure Cue: ( false )
  4153. $Ships: ( ;! 1 total
  4154. "Zeta 1"
  4155. )
  4156. $AI Goals: ( goals ( ai-chase-any 50 ) )
  4157. +Flags: ( "no-arrival-message" "no-arrival-warp" )
  4158. +Wave Delay Min: 8
  4159. +Wave Delay Max: 8
  4160.  
  4161. $Name: Eta
  4162. $Waves: 30
  4163. $Wave Threshold: 0
  4164. $Special Ship: 0 ;! Eta 1
  4165.  
  4166. $Arrival Location: Hyperspace
  4167. +Arrival delay: 8
  4168. $Arrival Cue: ( is-destroyed-delay 0 "NR V'Mil" )
  4169. $Departure Location: Hyperspace
  4170. $Departure Cue: ( false )
  4171. $Ships: ( ;! 1 total
  4172. "Eta 1"
  4173. )
  4174. $AI Goals: ( goals ( ai-chase-any 50 ) )
  4175. +Flags: ( "no-arrival-message" "no-arrival-warp" )
  4176. +Wave Delay Min: 8
  4177. +Wave Delay Max: 8
  4178.  
  4179. $Name: Gold
  4180. $Waves: 30
  4181. $Wave Threshold: 0
  4182. $Special Ship: 0 ;! Gold 1
  4183.  
  4184. $Arrival Location: Hyperspace
  4185. +Arrival delay: 8
  4186. $Arrival Cue: ( is-destroyed-delay 0 "EA Rhea" )
  4187. $Departure Location: Hyperspace
  4188. $Departure Cue: ( false )
  4189. $Ships: ( ;! 1 total
  4190. "Gold 1"
  4191. )
  4192. $AI Goals: ( goals ( ai-chase-any 50 ) )
  4193. +Flags: ( "no-arrival-message" "no-arrival-warp" )
  4194. +Wave Delay Min: 8
  4195. +Wave Delay Max: 8
  4196.  
  4197. $Name: Silver
  4198. $Waves: 30
  4199. $Wave Threshold: 0
  4200. $Special Ship: 0 ;! Silver 1
  4201.  
  4202. $Arrival Location: Hyperspace
  4203. +Arrival delay: 8
  4204. $Arrival Cue: ( destroyed-or-departed-delay
  4205. 0
  4206. "EA Prometheus"
  4207. )
  4208. $Departure Location: Hyperspace
  4209. $Departure Cue: ( false )
  4210. $Ships: ( ;! 1 total
  4211. "Silver 1"
  4212. )
  4213. $AI Goals: ( goals ( ai-chase-any 50 ) )
  4214. +Flags: ( "no-arrival-message" )
  4215. +Wave Delay Min: 8
  4216. +Wave Delay Max: 8
  4217.  
  4218. $Name: Copper
  4219. $Waves: 30
  4220. $Wave Threshold: 0
  4221. $Special Ship: 0 ;! Copper 1
  4222.  
  4223. $Arrival Location: Hyperspace
  4224. +Arrival delay: 8
  4225. $Arrival Cue: ( is-destroyed-delay 0 "EA Medusa" )
  4226. $Departure Location: Hyperspace
  4227. $Departure Cue: ( false )
  4228. $Ships: ( ;! 1 total
  4229. "Copper 1"
  4230. )
  4231. $AI Goals: ( goals ( ai-chase-any 50 ) )
  4232. +Flags: ( "no-arrival-message" "no-arrival-warp" )
  4233. +Wave Delay Min: 8
  4234. +Wave Delay Max: 8
  4235.  
  4236. $Name: Bronze
  4237. $Waves: 30
  4238. $Wave Threshold: 0
  4239. $Special Ship: 0 ;! Bronze 1
  4240.  
  4241. $Arrival Location: Hyperspace
  4242. +Arrival delay: 8
  4243. $Arrival Cue: ( is-destroyed-delay 0 "EA Pollux" )
  4244. $Departure Location: Hyperspace
  4245. $Departure Cue: ( false )
  4246. $Ships: ( ;! 1 total
  4247. "Bronze 1"
  4248. )
  4249. $AI Goals: ( goals ( ai-chase-any 50 ) )
  4250. +Flags: ( "no-arrival-message" "no-arrival-warp" )
  4251. +Wave Delay Min: 8
  4252. +Wave Delay Max: 8
  4253.  
  4254. #Events ;! 67 total
  4255.  
  4256. $Formula: ( when ( true ) ( do-nothing ) )
  4257. +Name: Startup
  4258. +Repeat Count: 1
  4259. +Interval: 1
  4260. +Team: 0
  4261.  
  4262. $Formula: ( when
  4263. ( <
  4264. ( distance
  4265. "EA Medusa"
  4266. "Waypoint path 1:1"
  4267. )
  4268. 2000
  4269. )
  4270. ( clear-goals "EA Medusa" )
  4271. )
  4272. +Name: Mesuda Near
  4273. +Repeat Count: 1
  4274. +Interval: 1
  4275. +Team: 0
  4276.  
  4277. $Formula: ( when
  4278. ( <
  4279. ( distance
  4280. "NR V'Mil"
  4281. "Waypoint path 1:1"
  4282. )
  4283. 2000
  4284. )
  4285. ( clear-goals "NR V'Mil" )
  4286. )
  4287. +Name: V'mil stop
  4288. +Repeat Count: 1
  4289. +Interval: 1
  4290. +Team: 0
  4291.  
  4292. $Formula: ( when
  4293. ( <
  4294. ( distance
  4295. "EA Pollux"
  4296. "Waypoint path 2:1"
  4297. )
  4298. 2000
  4299. )
  4300. ( clear-goals "EA Pollux" )
  4301. )
  4302. +Name: pollux near
  4303. +Repeat Count: 1
  4304. +Interval: 1
  4305. +Team: 0
  4306.  
  4307. $Formula: ( when
  4308. ( <
  4309. ( distance
  4310. "NR Bin'Tak"
  4311. "Waypoint path 2:1"
  4312. )
  4313. 2000
  4314. )
  4315. ( clear-goals "NR Bin'Tak" )
  4316. )
  4317. +Name: bintak near
  4318. +Repeat Count: 1
  4319. +Interval: 1
  4320. +Team: 0
  4321.  
  4322. $Formula: ( when
  4323. ( <
  4324. ( distance
  4325. "EA Hades"
  4326. "Waypoint path 3:1"
  4327. )
  4328. 2000
  4329. )
  4330. ( clear-goals "EA Hades" )
  4331. )
  4332. +Name: hades near
  4333. +Repeat Count: 1
  4334. +Interval: 1
  4335. +Team: 0
  4336.  
  4337. $Formula: ( when
  4338. ( <
  4339. ( distance
  4340. "NR G'Bek"
  4341. "Waypoint path 3:1"
  4342. )
  4343. 2000
  4344. )
  4345. ( clear-goals "NR G'Bek" )
  4346. )
  4347. +Name: G'Bek Stop
  4348. +Repeat Count: 1
  4349. +Interval: 1
  4350. +Team: 0
  4351.  
  4352. $Formula: ( when
  4353. ( true )
  4354. ( ship-subsys-guardian-threshold
  4355. 100
  4356. "NR Bin'Tak"
  4357. "sensors"
  4358. )
  4359. ( ship-subsys-untargetable
  4360. "NR Bin'Tak"
  4361. "sensors"
  4362. )
  4363. )
  4364. +Name: bintak protect sernsors
  4365. +Repeat Count: 1
  4366. +Interval: 1
  4367. +Team: 0
  4368.  
  4369. $Formula: ( when
  4370. ( and
  4371. ( is-subsystem-destroyed-delay
  4372. "NR V'Mil"
  4373. "turret01a"
  4374. 0
  4375. )
  4376. ( is-subsystem-destroyed-delay
  4377. "NR V'Mil"
  4378. "turret02a"
  4379. 0
  4380. )
  4381. )
  4382. ( add-goal
  4383. "NR V'Mil"
  4384. ( ai-chase "EA Medusa" 89 )
  4385. )
  4386. )
  4387. +Name: kamikaze conditions
  4388. +Repeat Count: 1
  4389. +Interval: 1
  4390. +Team: 0
  4391.  
  4392. $Formula: ( when
  4393. ( is-event-true-delay
  4394. "kamikaze conditions"
  4395. 1
  4396. )
  4397. ( kamikaze 400000 "NR V'Mil" )
  4398. )
  4399. +Name: kamikaze
  4400. +Repeat Count: 1
  4401. +Interval: 1
  4402. +Team: 0
  4403.  
  4404. $Formula: ( when
  4405. ( < ( hits-left "NR G'Bek" ) 30 )
  4406. ( add-goal
  4407. "NR G'Bek"
  4408. ( ai-waypoints-once "Retreat" 89 )
  4409. )
  4410. )
  4411. +Name: G'Bek retreat
  4412. +Repeat Count: 1
  4413. +Interval: 1
  4414. +Team: 0
  4415.  
  4416. $Formula: ( when
  4417. ( is-event-true-delay
  4418. "G'Bek retreat"
  4419. 15
  4420. )
  4421. ( add-goal
  4422. "EA Hades"
  4423. ( ai-waypoints-once
  4424. "Waypoint path 4"
  4425. 89
  4426. )
  4427. )
  4428. )
  4429. +Name: new goal for hades
  4430. +Repeat Count: 1
  4431. +Interval: 1
  4432. +Team: 0
  4433.  
  4434. $Formula: ( when
  4435. ( <
  4436. ( distance
  4437. "EA Hades"
  4438. "Waypoint path 4:1"
  4439. )
  4440. 2000
  4441. )
  4442. ( clear-goals "EA Hades" )
  4443. )
  4444. +Name: hades stop 2
  4445. +Repeat Count: 1
  4446. +Interval: 1
  4447. +Team: 0
  4448.  
  4449. $Formula: ( when
  4450. ( destroyed-or-departed-delay
  4451. 0
  4452. "EA Pollux"
  4453. )
  4454. ( add-goal
  4455. "NR Bin'Tak"
  4456. ( ai-waypoints-once
  4457. "Waypoint path 4"
  4458. 89
  4459. )
  4460. )
  4461. )
  4462. +Name: bintak new goal
  4463. +Repeat Count: 1
  4464. +Interval: 1
  4465. +Team: 0
  4466.  
  4467. $Formula: ( when
  4468. ( <
  4469. ( distance
  4470. "NR Bin'Tak"
  4471. "Waypoint path 4:1"
  4472. )
  4473. 1500
  4474. )
  4475. ( clear-goals "NR Bin'Tak" )
  4476. )
  4477. +Name: bintak stop
  4478. +Repeat Count: 1
  4479. +Interval: 1
  4480. +Team: 0
  4481.  
  4482. $Formula: ( when
  4483. ( <
  4484. ( distance
  4485. "NR G'Quan"
  4486. "flank attack:1"
  4487. )
  4488. 4000
  4489. )
  4490. ( clear-goals "NR G'Quan" )
  4491. )
  4492. +Name: Gquan new goal
  4493. +Repeat Count: 1
  4494. +Interval: 1
  4495. +Team: 0
  4496.  
  4497. $Formula: ( when
  4498. ( is-destroyed-delay 0 "EA Pollux" )
  4499. ( add-goal
  4500. "NR G'Quan"
  4501. ( ai-chase "EA Hades" 89 )
  4502. )
  4503. )
  4504. +Name: guan attack hades
  4505. +Repeat Count: 1
  4506. +Interval: 1
  4507. +Team: 0
  4508.  
  4509. $Formula: ( when
  4510. ( <
  4511. ( distance "NR G'Quan" "EA Hades" )
  4512. 3000
  4513. )
  4514. ( clear-goals "NR G'Quan" )
  4515. )
  4516. +Name: gquan stop
  4517. +Repeat Count: 1
  4518. +Interval: 1
  4519. +Team: 0
  4520.  
  4521. $Formula: ( when
  4522. ( <
  4523. ( distance
  4524. "NR S'Lak"
  4525. "Proteus attacked:1"
  4526. )
  4527. 3000
  4528. )
  4529. ( clear-goals "NR S'Lak" )
  4530. )
  4531. +Name: s'Lak near
  4532. +Repeat Count: 1
  4533. +Interval: 1
  4534. +Team: 0
  4535.  
  4536. $Formula: ( when
  4537. ( <
  4538. ( distance
  4539. "EA Rhea"
  4540. "Rhea in the way:1"
  4541. )
  4542. 2300
  4543. )
  4544. ( clear-goals "EA Rhea" )
  4545. )
  4546. +Name: rhea stop
  4547. +Repeat Count: 1
  4548. +Interval: 1
  4549. +Team: 0
  4550.  
  4551. $Formula: ( when
  4552. ( <
  4553. ( distance
  4554. "EA Prometheus"
  4555. "Prometheus waypoint:1"
  4556. )
  4557. 1000
  4558. )
  4559. ( clear-goals "EA Prometheus" )
  4560. )
  4561. +Name: prometheus stop
  4562. +Repeat Count: 1
  4563. +Interval: 1
  4564. +Team: 0
  4565.  
  4566. $Formula: ( when
  4567. ( <
  4568. ( distance
  4569. "NR Ph'Bal"
  4570. "Ph'Lan waypoint:1"
  4571. )
  4572. 3000
  4573. )
  4574. ( clear-goals "NR Ph'Bal" )
  4575. )
  4576. +Name: Ph'Bal stop
  4577. +Repeat Count: 1
  4578. +Interval: 1
  4579. +Team: 0
  4580.  
  4581. $Formula: ( when
  4582. ( is-subsystem-destroyed-delay
  4583. "NR S'Lak"
  4584. "weapons"
  4585. 0
  4586. )
  4587. ( add-goal
  4588. "NR S'Lak"
  4589. ( ai-chase "EA Rhea" 89 )
  4590. )
  4591. )
  4592. +Name: s'Lak weapons down
  4593. +Repeat Count: 1
  4594. +Interval: 1
  4595. +Team: 0
  4596.  
  4597. $Formula: ( when
  4598. ( true )
  4599. ( kamikaze 200000 "NR S'Lak" )
  4600. )
  4601. +Name: kamikaze s'Lak
  4602. +Repeat Count: 1
  4603. +Interval: 1
  4604. +Chained: 0
  4605. +Team: 0
  4606.  
  4607. $Formula: ( when
  4608. ( is-destroyed-delay 0 "NR V'Mil" )
  4609. ( add-goal
  4610. "EA Medusa"
  4611. ( ai-chase "NR G'Quan" 89 )
  4612. )
  4613. )
  4614. +Name: medusa orders
  4615. +Repeat Count: 1
  4616. +Interval: 1
  4617. +Team: 0
  4618.  
  4619. $Formula: ( when
  4620. ( <
  4621. ( distance "EA Medusa" "NR G'Quan" )
  4622. 3000
  4623. )
  4624. ( clear-goals "EA Medusa" )
  4625. )
  4626. +Name: medusa stop 2
  4627. +Repeat Count: 1
  4628. +Interval: 1
  4629. +Team: 0
  4630.  
  4631. $Formula: ( when
  4632. ( and
  4633. ( is-destroyed-delay 0 "EA Medusa" )
  4634. ( is-destroyed-delay 0 "EA Hades" )
  4635. ( is-destroyed-delay 0 "EA Pollux" )
  4636. )
  4637. ( add-goal
  4638. "EA Proteus"
  4639. ( ai-waypoints-once "EA retreat" 89 )
  4640. )
  4641. )
  4642. +Name: proteus retreat
  4643. +Repeat Count: 1
  4644. +Interval: 1
  4645. +Team: 0
  4646.  
  4647. $Formula: ( when
  4648. ( and
  4649. ( is-destroyed-delay 0 "EA Pollux" )
  4650. ( is-destroyed-delay 0 "EA Hades" )
  4651. )
  4652. ( add-goal
  4653. "NR G'Quan"
  4654. ( ai-chase "EA Proteus" 89 )
  4655. )
  4656. )
  4657. +Name: hades and pollux down guan
  4658. +Repeat Count: 1
  4659. +Interval: 1
  4660. +Team: 0
  4661.  
  4662. $Formula: ( when
  4663. ( <
  4664. ( distance "NR G'Quan" "EA Proteus" )
  4665. 3000
  4666. )
  4667. ( clear-goals "NR G'Quan" )
  4668. )
  4669. +Name: guan stop on proteus
  4670. +Repeat Count: 1
  4671. +Interval: 1
  4672. +Team: 0
  4673.  
  4674. $Formula: ( when
  4675. ( is-destroyed-delay 5 "NR S'Lak" )
  4676. ( add-goal
  4677. "EA Rhea"
  4678. ( ai-chase "NR Bin'Tak" 89 )
  4679. )
  4680. )
  4681. +Name: rhea hunt bintak
  4682. +Repeat Count: 1
  4683. +Interval: 1
  4684. +Team: 0
  4685.  
  4686. $Formula: ( when
  4687. ( < ( hits-left "NR Bin'Tak" ) 17 )
  4688. ( add-goal
  4689. "NR Bin'Tak"
  4690. ( ai-play-dead 89 )
  4691. )
  4692. ( turret-lock-all "NR Bin'Tak" )
  4693. ( ship-invulnerable "NR Bin'Tak" )
  4694. ( change-iff
  4695. "Non Combatant"
  4696. "NR Bin'Tak"
  4697. )
  4698. ( set-subsystem-strength
  4699. "NR Bin'Tak"
  4700. "<all engines>"
  4701. 0
  4702. )
  4703. ( set-subsystem-strength
  4704. "NR Bin'Tak"
  4705. "weapons"
  4706. 0
  4707. )
  4708. ( set-subsystem-strength
  4709. "NR Bin'Tak"
  4710. "navigation"
  4711. 0
  4712. )
  4713. )
  4714. +Name: bintak derelict
  4715. +Repeat Count: 1
  4716. +Interval: 1
  4717. +Team: 0
  4718.  
  4719. $Formula: ( when
  4720. ( and
  4721. ( is-subsystem-destroyed-delay
  4722. "NR Bin'Tak"
  4723. "weapons"
  4724. 0
  4725. )
  4726. ( is-subsystem-destroyed-delay
  4727. "NR G'Quan"
  4728. "weapons"
  4729. 0
  4730. )
  4731. ( is-subsystem-destroyed-delay
  4732. "NR S'Lak"
  4733. "weapons"
  4734. 0
  4735. )
  4736. ( is-subsystem-destroyed-delay
  4737. "NR Ph'Bal"
  4738. "weapons"
  4739. 0
  4740. )
  4741. )
  4742. ( do-nothing )
  4743. )
  4744. +Name: Destroy Weapons
  4745. +Repeat Count: 1
  4746. +Interval: 1
  4747. +Objective: XSTR("Weapon Subsystems", -1)
  4748. +Objective key: XSTR("F7", -1)
  4749. +Team: 0
  4750.  
  4751. $Formula: ( when
  4752. ( and
  4753. ( is-subsystem-destroyed-delay
  4754. "NR Bin'Tak"
  4755. "navigation"
  4756. 0
  4757. )
  4758. ( is-subsystem-destroyed-delay
  4759. "NR G'Quan"
  4760. "navigation"
  4761. 0
  4762. )
  4763. ( is-subsystem-destroyed-delay
  4764. "NR S'Lak"
  4765. "navigation"
  4766. 0
  4767. )
  4768. ( is-subsystem-destroyed-delay
  4769. "NR Ph'Bal"
  4770. "navigation"
  4771. 0
  4772. )
  4773. )
  4774. ( do-nothing )
  4775. )
  4776. +Name: Destroy Navigation
  4777. +Repeat Count: 1
  4778. +Interval: 1
  4779. +Objective: XSTR("Navigation Subsystems", -1)
  4780. +Objective key: XSTR("F7", -1)
  4781. +Team: 0
  4782.  
  4783. $Formula: ( when
  4784. ( destroyed-or-departed-delay
  4785. 0
  4786. "EA Prometheus"
  4787. )
  4788. ( add-goal
  4789. "NR Ph'Bal"
  4790. ( ai-chase "EA Hades" 89 )
  4791. )
  4792. )
  4793. +Name: ph'Bal new goals
  4794. +Repeat Count: 1
  4795. +Interval: 1
  4796. +Team: 0
  4797.  
  4798. $Formula: ( when
  4799. ( <
  4800. ( distance "EA Hades" "NR Ph'Bal" )
  4801. 3000
  4802. )
  4803. ( clear-goals "NR Ph'Bal" )
  4804. )
  4805. +Name: ph'bal new stop
  4806. +Repeat Count: 1
  4807. +Interval: 1
  4808. +Team: 0
  4809.  
  4810. $Formula: ( when
  4811. ( is-event-true-delay "Startup" 5 )
  4812. ( send-message
  4813. "EA Proteus"
  4814. "High"
  4815. "S'Lak attacking"
  4816. )
  4817. )
  4818. +Name: slak attack message
  4819. +Repeat Count: 1
  4820. +Interval: 1
  4821. +Team: 0
  4822.  
  4823. $Formula: ( when
  4824. ( true )
  4825. ( training-msg "S'Lak attacking" )
  4826. )
  4827. +Name: slak attack hud
  4828. +Repeat Count: 1
  4829. +Interval: 1
  4830. +Chained: 0
  4831. +Team: 0
  4832.  
  4833. $Formula: ( when
  4834. ( true )
  4835. ( send-message
  4836. "EA Rhea"
  4837. "High"
  4838. "Rhea Intercepting"
  4839. )
  4840. )
  4841. +Name: rhea intercept
  4842. +Repeat Count: 1
  4843. +Interval: 1
  4844. +Chained: 5
  4845. +Team: 0
  4846.  
  4847. $Formula: ( when
  4848. ( true )
  4849. ( training-msg "Rhea Intercepting" )
  4850. )
  4851. +Name: rhe intercept hud
  4852. +Repeat Count: 1
  4853. +Interval: 1
  4854. +Chained: 0
  4855. +Team: 0
  4856.  
  4857. $Formula: ( when
  4858. ( is-destroyed-delay 2 "EA Pollux" )
  4859. ( send-message
  4860. "EA Proteus"
  4861. "High"
  4862. "Pollux down"
  4863. )
  4864. ( training-msg "Pollux down" )
  4865. )
  4866. +Name: pollux down
  4867. +Repeat Count: 1
  4868. +Interval: 1
  4869. +Team: 0
  4870.  
  4871. $Formula: ( when
  4872. ( is-destroyed-delay 3 "EA Rhea" )
  4873. ( send-message
  4874. "EA Proteus"
  4875. "High"
  4876. "Rhea down"
  4877. )
  4878. ( training-msg "Rhea down" )
  4879. )
  4880. +Name: rhea down
  4881. +Repeat Count: 1
  4882. +Interval: 1
  4883. +Team: 0
  4884.  
  4885. $Formula: ( when
  4886. ( is-destroyed-delay 2 "EA Hades" )
  4887. ( send-message
  4888. "EA Proteus"
  4889. "High"
  4890. "Hades down"
  4891. )
  4892. ( training-msg "Hades down" )
  4893. )
  4894. +Name: hades down
  4895. +Repeat Count: 1
  4896. +Interval: 1
  4897. +Team: 0
  4898.  
  4899. $Formula: ( when
  4900. ( is-destroyed-delay 2 "EA Medusa" )
  4901. ( send-message
  4902. "EA Proteus"
  4903. "High"
  4904. "Medusa down"
  4905. )
  4906. ( training-msg "Medusa down" )
  4907. )
  4908. +Name: medusa down
  4909. +Repeat Count: 1
  4910. +Interval: 1
  4911. +Team: 0
  4912.  
  4913. $Formula: ( when
  4914. ( is-event-true-delay
  4915. "G'Bek retreat"
  4916. 0
  4917. )
  4918. ( send-message
  4919. "EA Proteus"
  4920. "High"
  4921. "G'Bek retreat"
  4922. )
  4923. ( training-msg "G'Bek retreat" )
  4924. )
  4925. +Name: G'Bek retreats
  4926. +Repeat Count: 1
  4927. +Interval: 1
  4928. +Team: 0
  4929.  
  4930. $Formula: ( when
  4931. ( is-event-true-delay "kamikaze" 0 )
  4932. ( send-message
  4933. "EA Proteus"
  4934. "High"
  4935. "V'Mil kamikaze"
  4936. )
  4937. ( training-msg "V'Mil kamikaze" )
  4938. )
  4939. +Name: v'mil kamikaze
  4940. +Repeat Count: 1
  4941. +Interval: 1
  4942. +Team: 0
  4943.  
  4944. $Formula: ( when
  4945. ( = ( hits-left "EA Prometheus" ) 20 )
  4946. ( send-message
  4947. "EA Prometheus"
  4948. "High"
  4949. "Prometheus retreat"
  4950. )
  4951. ( training-msg "Prometheus retreat" )
  4952. )
  4953. +Name: Prometheus retreat
  4954. +Repeat Count: 1
  4955. +Interval: 1
  4956. +Team: 0
  4957.  
  4958. $Formula: ( when
  4959. ( is-event-true-delay
  4960. "kamikaze s'Lak"
  4961. 0
  4962. )
  4963. ( send-message
  4964. "EA Rhea"
  4965. "High"
  4966. "S'Lak kamikaze"
  4967. )
  4968. ( training-msg "S'Lak kamikaze" )
  4969. )
  4970. +Name: slak ram
  4971. +Repeat Count: 1
  4972. +Interval: 1
  4973. +Team: 0
  4974.  
  4975. $Formula: ( when
  4976. ( is-iff "Non Combatant" "NR Bin'Tak" )
  4977. ( send-message
  4978. "EA Proteus"
  4979. "High"
  4980. "BinTak derelict"
  4981. )
  4982. ( training-msg "BinTak derelict" )
  4983. )
  4984. +Name: bintak derelicts
  4985. +Repeat Count: 1
  4986. +Interval: 1
  4987. +Team: 0
  4988.  
  4989. $Formula: ( when
  4990. ( and
  4991. ( is-destroyed-delay 8 "NR S'Lak" )
  4992. ( not
  4993. ( is-destroyed-delay 0 "EA Rhea" )
  4994. )
  4995. )
  4996. ( send-message
  4997. "EA Rhea"
  4998. "High"
  4999. "Rhea after kamikaze"
  5000. )
  5001. ( training-msg "Rhea after kamikaze" )
  5002. )
  5003. +Name: rhea survives
  5004. +Repeat Count: 1
  5005. +Interval: 1
  5006. +Team: 0
  5007.  
  5008. $Formula: ( when
  5009. ( is-destroyed-delay 3 "NR G'Quan" )
  5010. ( send-message
  5011. "EA Proteus"
  5012. "High"
  5013. "GQuan down"
  5014. )
  5015. ( training-msg "GQuan down" )
  5016. )
  5017. +Name: gquan down
  5018. +Repeat Count: 1
  5019. +Interval: 1
  5020. +Team: 0
  5021.  
  5022. $Formula: ( when
  5023. ( and
  5024. ( is-destroyed-delay 7 "NR V'Mil" )
  5025. ( not
  5026. ( is-destroyed-delay 0 "EA Medusa" )
  5027. )
  5028. )
  5029. ( send-message
  5030. "EA Proteus"
  5031. "High"
  5032. "V'Mil down"
  5033. )
  5034. ( training-msg "V'Mil down" )
  5035. )
  5036. +Name: vmil down
  5037. +Repeat Count: 1
  5038. +Interval: 1
  5039. +Team: 0
  5040.  
  5041. $Formula: ( when
  5042. ( and
  5043. ( is-destroyed-delay 3 "NR V'Mil" )
  5044. ( is-destroyed-delay 3 "EA Medusa" )
  5045. )
  5046. ( send-message
  5047. "EA Proteus"
  5048. "High"
  5049. "V'Mil success kamikaze"
  5050. )
  5051. ( training-msg
  5052. "V'Mil success kamikaze"
  5053. )
  5054. )
  5055. +Name: vmill success
  5056. +Repeat Count: 1
  5057. +Interval: 1
  5058. +Team: 0
  5059.  
  5060. $Formula: ( when
  5061. ( is-subsystem-destroyed-delay
  5062. "NR S'Lak"
  5063. "weapons"
  5064. 0
  5065. )
  5066. ( send-message
  5067. "EA Proteus"
  5068. "High"
  5069. "S'Lak weapons"
  5070. )
  5071. ( training-msg "S'Lak weapons" )
  5072. )
  5073. +Name: slak weps down
  5074. +Repeat Count: 1
  5075. +Interval: 1
  5076. +Team: 0
  5077.  
  5078. $Formula: ( when
  5079. ( is-subsystem-destroyed-delay
  5080. "NR Bin'Tak"
  5081. "weapons"
  5082. 0
  5083. )
  5084. ( send-message
  5085. "EA Proteus"
  5086. "High"
  5087. "Bintak systems down"
  5088. )
  5089. ( training-msg "Bintak systems down" )
  5090. )
  5091. +Name: bintak weapons
  5092. +Repeat Count: 1
  5093. +Interval: 1
  5094. +Team: 0
  5095.  
  5096. $Formula: ( when
  5097. ( is-subsystem-destroyed-delay
  5098. "NR G'Quan"
  5099. "weapons"
  5100. 0
  5101. )
  5102. ( send-message
  5103. "EA Proteus"
  5104. "High"
  5105. "G'Quan systems"
  5106. )
  5107. ( training-msg "G'Quan systems" )
  5108. )
  5109. +Name: gquan systems
  5110. +Repeat Count: 1
  5111. +Interval: 1
  5112. +Team: 0
  5113.  
  5114. $Formula: ( when
  5115. ( is-subsystem-destroyed-delay
  5116. "NR Ph'Bal"
  5117. "weapons"
  5118. 0
  5119. )
  5120. ( send-message
  5121. "EA Proteus"
  5122. "High"
  5123. "Ph'Bal systems"
  5124. )
  5125. ( training-msg "Ph'Bal systems" )
  5126. )
  5127. +Name: phbal systems
  5128. +Repeat Count: 1
  5129. +Interval: 1
  5130. +Team: 0
  5131.  
  5132. $Formula: ( when
  5133. ( is-destroyed-delay
  5134. 5
  5135. "EA Pollux"
  5136. "EA Hades"
  5137. "EA Medusa"
  5138. )
  5139. ( send-message
  5140. "EA Proteus"
  5141. "High"
  5142. "Proteus Retreat"
  5143. )
  5144. ( training-msg "Proteus Retreat" )
  5145. )
  5146. +Name: Mission Fail Message
  5147. +Repeat Count: 1
  5148. +Interval: 1
  5149. +Team: 0
  5150.  
  5151. $Formula: ( when
  5152. ( and
  5153. ( destroyed-or-departed-delay
  5154. 7
  5155. "NR V'Mil"
  5156. "NR G'Bek"
  5157. "NR G'Quan"
  5158. "NR S'Lak"
  5159. "NR Ph'Bal"
  5160. )
  5161. ( is-iff "Non Combatant" "NR Bin'Tak" )
  5162. )
  5163. ( send-message
  5164. "EA Proteus"
  5165. "High"
  5166. "Mission Success"
  5167. )
  5168. )
  5169. +Name: Mission Success Message
  5170. +Repeat Count: 1
  5171. +Interval: 1
  5172. +Team: 0
  5173.  
  5174. $Formula: ( when
  5175. ( or
  5176. ( is-event-true-delay
  5177. "Mission Fail Message"
  5178. 20
  5179. )
  5180. ( is-event-true-delay
  5181. "Mission Success Message"
  5182. 20
  5183. )
  5184. )
  5185. ( force-jump )
  5186. )
  5187. +Name: Mission End
  5188. +Repeat Count: 1
  5189. +Interval: 1
  5190. +Team: 0
  5191.  
  5192. $Formula: ( when
  5193. ( true )
  5194. ( damaged-escort-priority-all 100 )
  5195. )
  5196. +Name: Damaged Escort Priority
  5197. +Repeat Count: 1
  5198. +Interval: 1
  5199. +Team: 0
  5200.  
  5201. $Formula: ( when
  5202. ( and
  5203. ( destroyed-or-departed-delay
  5204. 0
  5205. "NR G'Bek"
  5206. )
  5207. ( destroyed-or-departed-delay
  5208. 0
  5209. "EA Prometheus"
  5210. )
  5211. ( is-event-true-delay
  5212. "bintak derelict"
  5213. 0
  5214. )
  5215. )
  5216. ( add-goal
  5217. "EA Hades"
  5218. ( ai-chase "NR Ph'Bal" 89 )
  5219. )
  5220. )
  5221. +Name: hades targeting Ph'bal
  5222. +Repeat Count: 1
  5223. +Interval: 1
  5224. +Team: 0
  5225.  
  5226. $Formula: ( when
  5227. ( <
  5228. ( distance "EA Hades" "NR Ph'Bal" )
  5229. 2000
  5230. )
  5231. ( clear-goals "EA Hades" )
  5232. )
  5233. +Name: hades stop for phbal
  5234. +Repeat Count: 1
  5235. +Interval: 1
  5236. +Team: 0
  5237.  
  5238. $Formula: ( when
  5239. ( is-iff "Non Combatant" "NR Bin'Tak" )
  5240. ( add-goal
  5241. "EA Pollux"
  5242. ( ai-chase "NR G'Quan" 89 )
  5243. )
  5244. )
  5245. +Name: pollux realign
  5246. +Repeat Count: 1
  5247. +Interval: 1
  5248. +Team: 0
  5249.  
  5250. $Formula: ( when
  5251. ( <
  5252. ( distance "EA Pollux" "NR G'Quan" )
  5253. 1800
  5254. )
  5255. ( clear-goals "EA Pollux" )
  5256. )
  5257. +Name: pollux stop
  5258. +Repeat Count: 1
  5259. +Interval: 1
  5260. +Team: 0
  5261.  
  5262. $Formula: ( when
  5263. ( and
  5264. ( destroyed-or-departed-delay
  5265. 0
  5266. "NR G'Bek"
  5267. "NR V'Mil"
  5268. "NR G'Quan"
  5269. "NR S'Lak"
  5270. "NR Ph'Bal"
  5271. )
  5272. ( is-iff "Non Combatant" "NR Bin'Tak" )
  5273. )
  5274. ( add-goal
  5275. "NR Ph'Bal"
  5276. ( ai-waypoints-once "Retreat" 89 )
  5277. )
  5278. )
  5279. +Name: phbal retreat
  5280. +Repeat Count: 1
  5281. +Interval: 1
  5282. +Team: 0
  5283.  
  5284. $Formula: ( when
  5285. ( =
  5286. ( rand 33 38 )
  5287. ( hits-left "NR S'Lak" )
  5288. )
  5289. ( self-destruct "NR S'Lak" )
  5290. )
  5291. +Name: S'Lak self-destruct
  5292. +Repeat Count: 1
  5293. +Interval: 1
  5294. +Team: 0
  5295.  
  5296. $Formula: ( when
  5297. ( true )
  5298. ( ship-guardian-threshold
  5299. 40
  5300. "Alpha 3"
  5301. )
  5302. ( ship-subsys-guardian-threshold
  5303. 40
  5304. "Alpha 3"
  5305. "engine"
  5306. "navigation"
  5307. "weapons"
  5308. "sensors"
  5309. "communications"
  5310. "turret01a"
  5311. )
  5312. )
  5313. +Name: guard alpha 3
  5314. +Repeat Count: 1
  5315. +Interval: 1
  5316. +Team: 0
  5317.  
  5318. #Goals ;! 4 total
  5319.  
  5320. $Type: Primary
  5321. +Name: Destroy Narn Fleet
  5322. $MessageNew: XSTR("Destroy Narn Fleet", -1)
  5323. $end_multi_text
  5324. $Formula: ( and
  5325. ( destroyed-or-departed-delay
  5326. 0
  5327. "NR V'Mil"
  5328. "NR G'Bek"
  5329. "NR G'Quan"
  5330. "NR S'Lak"
  5331. "NR Ph'Bal"
  5332. )
  5333. ( is-iff "Non Combatant" "NR Bin'Tak" )
  5334. ( not
  5335. ( destroyed-or-departed-delay
  5336. 0
  5337. "EA Proteus"
  5338. )
  5339. )
  5340. )
  5341.  
  5342. $Type: Primary
  5343. +Name: Hades Survives
  5344. $MessageNew: XSTR("Hades must Survive", -1)
  5345. $end_multi_text
  5346. $Formula: ( and
  5347. ( destroyed-or-departed-delay
  5348. 0
  5349. "NR V'Mil"
  5350. "NR G'Bek"
  5351. "NR G'Quan"
  5352. "NR S'Lak"
  5353. "NR Ph'Bal"
  5354. )
  5355. ( is-iff "Non Combatant" "NR Bin'Tak" )
  5356. ( not
  5357. ( destroyed-or-departed-delay
  5358. 0
  5359. "EA Hades"
  5360. )
  5361. )
  5362. )
  5363. +No music
  5364.  
  5365. $Type: Primary
  5366. +Name: Pollux Survives
  5367. $MessageNew: XSTR("Pollux Must Survive", -1)
  5368. $end_multi_text
  5369. $Formula: ( and
  5370. ( destroyed-or-departed-delay
  5371. 0
  5372. "NR V'Mil"
  5373. "NR G'Bek"
  5374. "NR G'Quan"
  5375. "NR S'Lak"
  5376. "NR Ph'Bal"
  5377. )
  5378. ( is-iff "Non Combatant" "NR Bin'Tak" )
  5379. ( not
  5380. ( destroyed-or-departed-delay
  5381. 0
  5382. "EA Pollux"
  5383. )
  5384. )
  5385. )
  5386.  
  5387. $Type: Primary
  5388. +Name: Medusa Survives
  5389. $MessageNew: XSTR("Medusa Must Survive", -1)
  5390. $end_multi_text
  5391. $Formula: ( and
  5392. ( destroyed-or-departed-delay
  5393. 0
  5394. "NR V'Mil"
  5395. "NR G'Bek"
  5396. "NR G'Quan"
  5397. "NR S'Lak"
  5398. "NR Ph'Bal"
  5399. )
  5400. ( is-iff "Non Combatant" "NR Bin'Tak" )
  5401. ( not
  5402. ( destroyed-or-departed-delay
  5403. 0
  5404. "EA Medusa"
  5405. )
  5406. )
  5407. )
  5408.  
  5409. #Waypoints ;! 11 lists total
  5410.  
  5411. $Name: Waypoint path 1
  5412. $List: ( ;! 1 points in list
  5413. ( -3000.000000, 500.000000, 1000.000000 )
  5414. )
  5415.  
  5416. $Name: Waypoint path 2
  5417. $List: ( ;! 1 points in list
  5418. ( 0.000000, 0.000000, 2000.000000 )
  5419. )
  5420.  
  5421. $Name: Waypoint path 3
  5422. $List: ( ;! 1 points in list
  5423. ( 4000.000000, 1000.000000, 2000.000000 )
  5424. )
  5425.  
  5426. $Name: Waypoint path 4
  5427. $List: ( ;! 1 points in list
  5428. ( 2000.000000, 500.000000, 2000.000000 )
  5429. )
  5430.  
  5431. $Name: Retreat
  5432. $List: ( ;! 1 points in list
  5433. ( 887.909180, 4000.000244, 12948.041992 )
  5434. )
  5435.  
  5436. $Name: flank attack
  5437. $List: ( ;! 1 points in list
  5438. ( 0.000000, 0.000000, 0.000000 )
  5439. )
  5440.  
  5441. $Name: Proteus attacked
  5442. $List: ( ;! 1 points in list
  5443. ( 2000.000000, 4000.000000, -5000.000000 )
  5444. )
  5445.  
  5446. $Name: Rhea in the way
  5447. $List: ( ;! 1 points in list
  5448. ( 4000.000000, 3800.000000, -5000.000000 )
  5449. )
  5450.  
  5451. $Name: Prometheus waypoint
  5452. $List: ( ;! 1 points in list
  5453. ( 2000.000000, 2000.000000, 3000.000000 )
  5454. )
  5455.  
  5456. $Name: Ph'Lan waypoint
  5457. $List: ( ;! 1 points in list
  5458. ( 2000.000000, 2200.000000, 2000.000000 )
  5459. )
  5460.  
  5461. $Name: EA retreat
  5462. $List: ( ;! 1 points in list
  5463. ( 13.954458, -0.012953, -18702.033203 )
  5464. )
  5465.  
  5466. #Messages ;! 21 total
  5467.  
  5468.  
  5469. $Name: S'Lak attacking
  5470. $Team: -1
  5471. $MessageNew: XSTR("S'Lak is heading towards the Proteus", -1)
  5472. $end_multi_text
  5473. +AVI Name: Head_Cap_Smitz.ani
  5474. +Wave Name: emtpymsg.wav
  5475.  
  5476. $Name: Rhea Intercepting
  5477. $Team: -1
  5478. $MessageNew: XSTR("Acknowledged, Rhea intercepting", -1)
  5479. $end_multi_text
  5480. +AVI Name: Head_B5_James.ani
  5481. +Wave Name: emtpymsg.wav
  5482.  
  5483. $Name: Pollux down
  5484. $Team: -1
  5485. $MessageNew: XSTR("Pollux is down, i repeat Pollux is down", -1)
  5486. $end_multi_text
  5487. +AVI Name: Head_Cap_Matheson_2.ani
  5488. +Wave Name: emtpymsg.wav
  5489.  
  5490. $Name: Rhea down
  5491. $Team: -1
  5492. $MessageNew: XSTR("Rhea has been destroyed", -1)
  5493. $end_multi_text
  5494. +AVI Name: Head_Cap_Matheson_2.ani
  5495. +Wave Name: emtpymsg.wav
  5496.  
  5497. $Name: Hades down
  5498. $Team: -1
  5499. $MessageNew: XSTR("Hades hull collapsed", -1)
  5500. $end_multi_text
  5501. +AVI Name: Head_Cap_Matheson_2.ani
  5502. +Wave Name: emtpymsg.wav
  5503.  
  5504. $Name: Medusa down
  5505. $Team: -1
  5506. $MessageNew: XSTR("Medusa took the hit head on, no life pods.", -1)
  5507. $end_multi_text
  5508. +AVI Name: Head_Cap_Matheson_2.ani
  5509. +Wave Name: emtpymsg.wav
  5510.  
  5511. $Name: G'Bek retreat
  5512. $Team: -1
  5513. $MessageNew: XSTR("G'Bek Appears to be Retreating", -1)
  5514. $end_multi_text
  5515. +AVI Name: Head_Cap_Matheson_2.ani
  5516. +Wave Name: emtpymsg.wav
  5517.  
  5518. $Name: V'Mil kamikaze
  5519. $Team: -1
  5520. $MessageNew: XSTR("The V'Mil is picking up speed, they are going to ram Medusa", -1)
  5521. $end_multi_text
  5522. +AVI Name: Head_Cap_Matheson_2.ani
  5523. +Wave Name: emtpymsg.wav
  5524.  
  5525. $Name: Prometheus retreat
  5526. $Team: -1
  5527. $MessageNew: XSTR("Prometheus has taken too much damage, we are warping out.", -1)
  5528. $end_multi_text
  5529. +AVI Name: Head_Cap_Mikhailovich.ani
  5530. +Wave Name: emtpymsg.wav
  5531.  
  5532. $Name: S'Lak kamikaze
  5533. $Team: -1
  5534. $MessageNew: XSTR("The S'Lak is going to ram us, no time to manouever.", -1)
  5535. $end_multi_text
  5536. +AVI Name: Head_B5_James.ani
  5537. +Wave Name: emtpymsg.wav
  5538.  
  5539. $Name: BinTak derelict
  5540. $Team: -1
  5541. $MessageNew: XSTR("Bintak has multiple breaches on hull, they are dead in the water", -1)
  5542. $end_multi_text
  5543. +AVI Name: Head_Cap_Matheson_2.ani
  5544. +Wave Name: emtpymsg.wav
  5545.  
  5546. $Name: Rhea after kamikaze
  5547. $Team: -1
  5548. $MessageNew: XSTR("We got busted up really good. But Hull still holding, moving to next target", -1)
  5549. $end_multi_text
  5550. +AVI Name: Head_B5_James.ani
  5551. +Wave Name: emtpymsg.wav
  5552.  
  5553. $Name: GQuan down
  5554. $Team: -1
  5555. $MessageNew: XSTR("G'Quan was destroyed good job everybody", -1)
  5556. $end_multi_text
  5557. +AVI Name: Head_Cap_Matheson_2.ani
  5558. +Wave Name: emtpymsg.wav
  5559.  
  5560. $Name: V'Mil down
  5561. $Team: -1
  5562. $MessageNew: XSTR("V'Mil down. Targeting G'Quan", -1)
  5563. $end_multi_text
  5564. +AVI Name: Head_Cap_Matheson_2.ani
  5565. +Wave Name: emtpymsg.wav
  5566.  
  5567. $Name: V'Mil success kamikaze
  5568. $Team: -1
  5569. $MessageNew: XSTR("V'Mil rammed the Medusa, both ships down. The Narn are crazy.", -1)
  5570. $end_multi_text
  5571. +AVI Name: Head_Cap_Matheson_2.ani
  5572. +Wave Name: emtpymsg.wav
  5573.  
  5574. $Name: S'Lak weapons
  5575. $Team: -1
  5576. $MessageNew: XSTR("S'Lak targeting systems down", -1)
  5577. $end_multi_text
  5578. +AVI Name: Head_Cap_Matheson_2.ani
  5579. +Wave Name: emtpymsg.wav
  5580.  
  5581. $Name: Bintak systems down
  5582. $Team: -1
  5583. $MessageNew: XSTR("Bin'Tak targeting systems down", -1)
  5584. $end_multi_text
  5585. +AVI Name: Head_Cap_Matheson_2.ani
  5586. +Wave Name: emtpymsg.wav
  5587.  
  5588. $Name: G'Quan systems
  5589. $Team: -1
  5590. $MessageNew: XSTR("G'Quan targeting systems down", -1)
  5591. $end_multi_text
  5592. +AVI Name: Head_Cap_Matheson_2.ani
  5593. +Wave Name: emtpymsg.wav
  5594.  
  5595. $Name: Ph'Bal systems
  5596. $Team: -1
  5597. $MessageNew: XSTR("Ph'Bal targeting systems down", -1)
  5598. $end_multi_text
  5599. +AVI Name: Head_Cap_Matheson_2.ani
  5600. +Wave Name: emtpymsg.wav
  5601.  
  5602. $Name: Proteus Retreat
  5603. $Team: -1
  5604. $MessageNew: XSTR("All Units Retreat to rendesvous Point, ALL UNITS RETREAT", -1)
  5605. $end_multi_text
  5606. +AVI Name: Head_Cap_Matheson_2.ani
  5607. +Wave Name: emtpymsg.wav
  5608.  
  5609. $Name: Mission Success
  5610. $Team: -1
  5611. $MessageNew: XSTR("Narn Fleet has been effectively destroyed.
  5612. Deploying Search And Resque Teams", -1)
  5613. $end_multi_text
  5614. +AVI Name: Head_Cap_Matheson_2.ani
  5615. +Wave Name: emtpymsg.wav
  5616.  
  5617. #Reinforcements ;! 0 total
  5618.  
  5619.  
  5620. #Background bitmaps ;! 42 total
  5621.  
  5622. $Num stars: 0
  5623. $Ambient light level: 10197915
  5624.  
  5625. $Bitmap List:
  5626. $Sun: Stars_Sun_White
  5627. +Angles: 0.244346 0.000000 0.733038
  5628. +Scale: 1.000000
  5629. $Starbitmap: Stars_Neb_Fire_01
  5630. +Angles: 0.000000 0.000000 0.000000
  5631. +ScaleX: 3.000000
  5632. +ScaleY: 4.000000
  5633. +DivX: 1
  5634. +DivY: 1
  5635. $Starbitmap: Stars_Neb_Fire_10
  5636. +Angles: 0.069813 0.000000 0.191986
  5637. +ScaleX: 3.000000
  5638. +ScaleY: 4.000000
  5639. +DivX: 1
  5640. +DivY: 1
  5641. $Starbitmap: Stars_Neb_Fire_11
  5642. +Angles: 0.279252 0.000000 6.195914
  5643. +ScaleX: 3.000000
  5644. +ScaleY: 4.000000
  5645. +DivX: 1
  5646. +DivY: 1
  5647. $Starbitmap: Stars_Neb_Fire_11
  5648. +Angles: 0.418879 0.000000 0.191986
  5649. +ScaleX: 3.000000
  5650. +ScaleY: 4.000000
  5651. +DivX: 1
  5652. +DivY: 1
  5653. $Starbitmap: Stars_Neb_Fire_12
  5654. +Angles: 0.628318 0.000000 0.000000
  5655. +ScaleX: 3.000000
  5656. +ScaleY: 4.000000
  5657. +DivX: 1
  5658. +DivY: 1
  5659. $Starbitmap: Stars_Neb_Fire_13
  5660. +Angles: 0.802851 0.000000 0.279252
  5661. +ScaleX: 3.000000
  5662. +ScaleY: 4.000000
  5663. +DivX: 1
  5664. +DivY: 1
  5665. $Starbitmap: Stars_Neb_Fire_02
  5666. +Angles: 1.047197 0.000000 0.000000
  5667. +ScaleX: 3.000000
  5668. +ScaleY: 4.000000
  5669. +DivX: 1
  5670. +DivY: 1
  5671. $Starbitmap: Stars_Neb_Fire_03
  5672. +Angles: 1.099557 0.000000 0.226893
  5673. +ScaleX: 3.000000
  5674. +ScaleY: 4.000000
  5675. +DivX: 1
  5676. +DivY: 1
  5677. $Starbitmap: Stars_Neb_Fire_14
  5678. +Angles: 0.959930 0.000000 0.401425
  5679. +ScaleX: 3.000000
  5680. +ScaleY: 4.000000
  5681. +DivX: 1
  5682. +DivY: 1
  5683. $Starbitmap: Stars_Neb_Fire_04
  5684. +Angles: 1.151916 0.000000 0.418879
  5685. +ScaleX: 3.000000
  5686. +ScaleY: 4.000000
  5687. +DivX: 1
  5688. +DivY: 1
  5689. $Starbitmap: Stars_Neb_Fire_05
  5690. +Angles: 1.343902 0.000000 0.157080
  5691. +ScaleX: 3.000000
  5692. +ScaleY: 4.000000
  5693. +DivX: 1
  5694. +DivY: 1
  5695. $Starbitmap: Stars_Neb_Fire_06
  5696. +Angles: 1.413716 0.000000 0.349066
  5697. +ScaleX: 3.000000
  5698. +ScaleY: 4.000000
  5699. +DivX: 1
  5700. +DivY: 1
  5701. $Starbitmap: Stars_Neb_Fire_07
  5702. +Angles: 1.710421 0.000000 0.314159
  5703. +ScaleX: 3.000000
  5704. +ScaleY: 4.000000
  5705. +DivX: 1
  5706. +DivY: 1
  5707. $Starbitmap: Stars_Neb_Purp_D_01
  5708. +Angles: 1.047197 0.000000 2.268926
  5709. +ScaleX: 3.000000
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  5711. +DivX: 1
  5712. +DivY: 1
  5713. $Starbitmap: Stars_Neb_Purp_D_10
  5714. +Angles: 0.733038 0.000000 2.286380
  5715. +ScaleX: 3.000000
  5716. +ScaleY: 4.000000
  5717. +DivX: 1
  5718. +DivY: 1
  5719. $Starbitmap: Stars_Neb_Blue_11
  5720. +Angles: 1.326449 0.000000 2.268926
  5721. +ScaleX: 3.000000
  5722. +ScaleY: 4.000000
  5723. +DivX: 1
  5724. +DivY: 1
  5725. $Starbitmap: Stars_Neb_Purp_D_11
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  5727. +ScaleX: 3.000000
  5728. +ScaleY: 4.000000
  5729. +DivX: 1
  5730. +DivY: 1
  5731. $Starbitmap: Stars_Neb_Purp_D_12
  5732. +Angles: 1.047197 0.000000 2.513272
  5733. +ScaleX: 3.000000
  5734. +ScaleY: 4.000000
  5735. +DivX: 1
  5736. +DivY: 1
  5737. $Starbitmap: Stars_Neb_Purp_D_14
  5738. +Angles: 1.291543 0.000000 2.583085
  5739. +ScaleX: 3.000000
  5740. +ScaleY: 3.000000
  5741. +DivX: 1
  5742. +DivY: 1
  5743. $Starbitmap: Stars_Neb_Purp_D_02
  5744. +Angles: 1.378809 0.000000 2.565632
  5745. +ScaleX: 3.000000
  5746. +ScaleY: 3.000000
  5747. +DivX: 1
  5748. +DivY: 1
  5749. $Starbitmap: Stars_Neb_Purp_D_03
  5750. +Angles: 1.047197 0.000000 2.059487
  5751. +ScaleX: 3.000000
  5752. +ScaleY: 3.000000
  5753. +DivX: 1
  5754. +DivY: 1
  5755. $Starbitmap: Stars_Neb_Purp_D_04
  5756. +Angles: 0.925024 0.000000 2.007127
  5757. +ScaleX: 4.000000
  5758. +ScaleY: 4.000000
  5759. +DivX: 1
  5760. +DivY: 1
  5761. $Starbitmap: Stars_Neb_Purp_D_05
  5762. +Angles: 1.605702 0.000000 2.094393
  5763. +ScaleX: 4.000000
  5764. +ScaleY: 3.000000
  5765. +DivX: 1
  5766. +DivY: 1
  5767. $Starbitmap: Stars_Neb_Blue_02
  5768. +Angles: 0.872664 0.000000 2.530725
  5769. +ScaleX: 3.000000
  5770. +ScaleY: 3.000000
  5771. +DivX: 1
  5772. +DivY: 1
  5773. $Starbitmap: Stars_Neb_Blue_03
  5774. +Angles: 0.541052 0.000000 2.338739
  5775. +ScaleX: 3.000000
  5776. +ScaleY: 3.000000
  5777. +DivX: 1
  5778. +DivY: 1
  5779. $Starbitmap: Stars_Neb_Blue_07
  5780. +Angles: 1.047197 0.000000 2.914698
  5781. +ScaleX: 3.000000
  5782. +ScaleY: 3.000000
  5783. +DivX: 1
  5784. +DivY: 1
  5785. $Starbitmap: Stars_Neb_Blue_L_17
  5786. +Angles: 0.523598 0.000000 2.548179
  5787. +ScaleX: 3.000000
  5788. +ScaleY: 3.000000
  5789. +DivX: 1
  5790. +DivY: 1
  5791. $Starbitmap: Stars_Neb_Purple_03
  5792. +Angles: 1.047197 0.000000 2.705258
  5793. +ScaleX: 4.000000
  5794. +ScaleY: 4.000000
  5795. +DivX: 1
  5796. +DivY: 1
  5797. $Starbitmap: Stars_Neb_Purple_08
  5798. +Angles: 1.518435 3.141590 2.565632
  5799. +ScaleX: 3.000000
  5800. +ScaleY: 3.000000
  5801. +DivX: 1
  5802. +DivY: 1
  5803. $Starbitmap: Stars_Neb_New_02
  5804. +Angles: 0.000000 0.000000 4.712385
  5805. +ScaleX: 3.000000
  5806. +ScaleY: 3.000000
  5807. +DivX: 1
  5808. +DivY: 1
  5809. $Starbitmap: Stars_Neb_Fire_10
  5810. +Angles: 4.991638 0.000000 4.415679
  5811. +ScaleX: 3.000000
  5812. +ScaleY: 4.000000
  5813. +DivX: 1
  5814. +DivY: 1
  5815. $Starbitmap: Stars_Neb_Red_10
  5816. +Angles: 0.000000 0.000000 4.450586
  5817. +ScaleX: 3.000000
  5818. +ScaleY: 3.000000
  5819. +DivX: 1
  5820. +DivY: 1
  5821. $Starbitmap: Stars_Neb_Red_11
  5822. +Angles: 5.864302 0.000000 4.328413
  5823. +ScaleX: 4.000000
  5824. +ScaleY: 4.000000
  5825. +DivX: 1
  5826. +DivY: 1
  5827. $Starbitmap: Stars_Neb_Red_12
  5828. +Angles: 5.567596 0.000000 4.258600
  5829. +ScaleX: 3.000000
  5830. +ScaleY: 3.000000
  5831. +DivX: 1
  5832. +DivY: 1
  5833. $Starbitmap: Stars_Neb_Red_14
  5834. +Angles: 4.764745 0.000000 4.206240
  5835. +ScaleX: 3.000000
  5836. +ScaleY: 3.000000
  5837. +DivX: 1
  5838. +DivY: 1
  5839. $Starbitmap: Stars_Neb_Red_15
  5840. +Angles: 5.462876 6.265727 4.118974
  5841. +ScaleX: 3.000000
  5842. +ScaleY: 3.000000
  5843. +DivX: 1
  5844. +DivY: 1
  5845. $Starbitmap: Stars_Neb_Red_16
  5846. +Angles: 0.645771 0.000000 4.363320
  5847. +ScaleX: 4.000000
  5848. +ScaleY: 4.000000
  5849. +DivX: 1
  5850. +DivY: 1
  5851. $Starbitmap: Stars_Neb_Red_17
  5852. +Angles: 0.157080 0.000000 5.026544
  5853. +ScaleX: 3.000000
  5854. +ScaleY: 3.000000
  5855. +DivX: 1
  5856. +DivY: 1
  5857. $Starbitmap: Stars_Neb_Red_18
  5858. +Angles: 4.206240 0.000000 4.118974
  5859. +ScaleX: 4.000000
  5860. +ScaleY: 4.000000
  5861. +DivX: 1
  5862. +DivY: 1
  5863. $Starbitmap: Stars_Neb_Red_03
  5864. +Angles: 0.244346 0.000000 3.909534
  5865. +ScaleX: 3.000000
  5866. +ScaleY: 3.000000
  5867. +DivX: 1
  5868. +DivY: 1
  5869. $Starbitmap: Stars_Neb_Red_04
  5870. +Angles: 0.104720 6.178461 3.630282
  5871. +ScaleX: 3.000000
  5872. +ScaleY: 3.000000
  5873. +DivX: 1
  5874. +DivY: 1
  5875. $Starbitmap: Stars_Planet_Volcanic
  5876. +Angles: 6.091194 0.000000 6.178461
  5877. +ScaleX: 3.000000
  5878. +ScaleY: 3.000000
  5879. +DivX: 1
  5880. +DivY: 1
  5881.  
  5882. #Asteroid Fields
  5883.  
  5884. #Music
  5885.  
  5886. $Event Music: None
  5887. $Briefing Music: None
  5888.  
  5889. #End
  5890.  
  5891.  
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