Advertisement
KpucTaJl

BossMonster_ConfigBoss

Oct 21st, 2022 (edited)
2,687
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
JSON 5.61 KB | None | 0 0
  1. {
  2.   "Name": "Franken",
  3.   "Health": 5000.0,
  4.   "Roam Range": 25.0,
  5.   "Chase Range": 100.0,
  6.   "Attack Range Multiplier": 1.0,
  7.   "Sense Range": 50.0,
  8.   "Target Memory Duration [sec.]": 10.0,
  9.   "Scale damage": 1.0,
  10.   "Aim Cone Scale": 1.0,
  11.   "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  12.   "Vision Cone": 135.0,
  13.   "Speed": 4.0,
  14.   "Minimum time of appearance after death [sec.]": 3000.0,
  15.   "Maximum time of appearance after death [sec.]": 4200.0,
  16.   "Disable radio effects? [true/false]": true,
  17.   "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  18.   "Wear items": [
  19.     {
  20.       "ShortName": "metal.facemask",
  21.       "SkinID (0 - default)": 2252919011
  22.     },
  23.     {
  24.       "ShortName": "metal.plate.torso",
  25.       "SkinID (0 - default)": 2252998412
  26.     },
  27.     {
  28.       "ShortName": "scarecrow.suit",
  29.       "SkinID (0 - default)": 0
  30.     }
  31.   ],
  32.   "Belt items": [
  33.     {
  34.       "ShortName": "mace",
  35.       "Amount": 1,
  36.       "SkinID (0 - default)": 0,
  37.       "Mods": [],
  38.       "Ammo": ""
  39.     },
  40.     {
  41.       "ShortName": "syringe.medical",
  42.       "Amount": 10,
  43.       "SkinID (0 - default)": 0,
  44.       "Mods": [],
  45.       "Ammo": ""
  46.     },
  47.     {
  48.       "ShortName": "grenade.flashbang",
  49.       "Amount": 10,
  50.       "SkinID (0 - default)": 0,
  51.       "Mods": [],
  52.       "Ammo": ""
  53.     }
  54.   ],
  55.   "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
  56.   "Marker settings": {
  57.     "Do you use the Marker? [true/false]": true,
  58.     "Radius": 0.2,
  59.     "Transparency": 0.6,
  60.     "Marker color": {
  61.       "r": 0.81,
  62.       "g": 0.25,
  63.       "b": 0.15
  64.     }
  65.   },
  66.   "The amount of economics that is given for killing the boss": {
  67.     "Economics": 0.0,
  68.     "Server Rewards (minimum 1)": 0,
  69.     "IQEconomic (minimum 1)": 0
  70.   },
  71.   "List of monument locations": [
  72.     {
  73.       "Name of monument": "Launch Site",
  74.       "List of positions": [
  75.         "(206, 59.5, 0)"
  76.       ]
  77.     }
  78.   ],
  79.   "The distance at which you can apply damage to the boss (use 0 at any distance)": 100.0,
  80.   "Notify in a chat about actions with the boss? [true/false]": true,
  81.   "Should I apply the boss behavior to a place that is below ocean level? [true/false]": false,
  82.   "The path to the crate that appears at the place of death (empty - not used)": "",
  83.   "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  84.   "Loot table from prefabs (if the loot table type is 4 or 5)": {
  85.     "Minimum number of prefabs": 3,
  86.     "Maximum number of prefabs": 3,
  87.     "Use minimum and maximum values? [true/false]": false,
  88.     "List of prefabs": [
  89.       {
  90.         "Chance probability [0.0-100.0]": 100.0,
  91.         "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab"
  92.       },
  93.       {
  94.         "Chance probability [0.0-100.0]": 100.0,
  95.         "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  96.       },
  97.       {
  98.         "Chance probability [0.0-100.0]": 100.0,
  99.         "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
  100.       }
  101.     ]
  102.   },
  103.   "Own loot table (if the loot table type is 1 or 5)": {
  104.     "Minimum number of items": 2,
  105.     "Maximum number of items": 2,
  106.     "Use minimum and maximum values? [true/false]": false,
  107.     "List of items": [
  108.       {
  109.         "ShortName": "scrap",
  110.         "Minimum": 100,
  111.         "Maximum": 200,
  112.         "Chance probability [0.0-100.0]": 100.0,
  113.         "Is this a blueprint? [true/false]": false,
  114.         "SkinID (0 - default)": 0,
  115.         "Name (empty - default)": ""
  116.       },
  117.       {
  118.         "ShortName": "syringe.medical",
  119.         "Minimum": 15,
  120.         "Maximum": 25,
  121.         "Chance probability [0.0-100.0]": 100.0,
  122.         "Is this a blueprint? [true/false]": false,
  123.         "SkinID (0 - default)": 0,
  124.         "Name (empty - default)": ""
  125.       }
  126.     ]
  127.   },
  128.   "All actions that occur with the player within the NPC radius": {
  129.     "Use only one ability at a time? [true/false]": true,
  130.     "Radius (to disable all abilities, set the value to 0)": 15.0,
  131.     "Spikes ability cooldown time (to disable the ability, set the value -1)": -1,
  132.     "Applied damage to player from Spikes": 0.0,
  133.     "FireBall ability cooldown time (to disable the ability, set the value -1)": -1,
  134.     "Applied damage to player from FireBall": 0.0,
  135.     "ElectricShock ability cooldown time (to disable the ability, set the value -1)": 60,
  136.     "Applied damage to player from ElectricShock": 10.0,
  137.     "Wounded ability cooldown time (to disable the ability, set the value -1)": -1,
  138.     "Animal Ability Settings": {
  139.       "Ability Cooldown Time (to disable the ability, set the value -1)": -1,
  140.       "Type of animal (Wolf, Bear)": "",
  141.       "Number of animals": 0,
  142.       "Despawn time animals": 0.0
  143.     },
  144.     "NPC Ability Settings": {
  145.       "Ability Cooldown Time (to disable the ability, set the value -1)": -1,
  146.       "NPC Settings": null,
  147.       "Number of NPCs": 0,
  148.       "Despawn time NPCs": 0.0
  149.     },
  150.     "Radiation": 5.0,
  151.     "Temperature": -30.0
  152.   },
  153.   "All actions that occur when applying NPC damage": {
  154.     "Disable all abilities when applying damage? [true/false]": false,
  155.     "Regeneration of health from the applied damage [%]": 25.0,
  156.     "The amount of calories consumed": 0.0,
  157.     "The amount of water consumed": 0.0,
  158.     "The amount of added radiation": 0.0,
  159.     "The amount of added bleeding": 5.0
  160.   },
  161.   "Use the invisibility ability? (use only for bosses with melee weapons) [true/false]": true
  162. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement