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- float GetSpread ( C_BaseCombatWeapon* pBaseWeapon );
- enum weaponID
- {
- WEAPON_NONE,
- WEAPON_AK47,
- WEAPON_AUG,
- WEAPON_AWP,
- WEAPON_C4,
- WEAPON_DEAGLE,
- WEAPON_ELITES,
- WEAPON_FAMAS,
- WEAPON_FIVESEVEN,
- WEAPON_FLASHBANG,
- WEAPON_G3SG1,
- WEAPON_GALIL,
- WEAPON_GLOCK18,
- WEAPON_HE_GRENADE,
- WEAPON_KNIFE,
- WEAPON_M249,
- WEAPON_M3,
- WEAPON_M4A1,
- WEAPON_MAC10,
- WEAPON_MP5,
- WEAPON_P228,
- WEAPON_P90,
- WEAPON_SCOUT,
- WEAPON_SG550,
- WEAPON_SG552,
- WEAPON_SMOKE_GRENADE,
- WEAPON_TMP,
- WEAPON_UMP45,
- WEAPON_USP45,
- WEAPON_XM1014
- };
- weaponID GetWeaponID(const char *szWeaponName);
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