hlsdk

hlsdk

May 2nd, 2010
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C++ 0.66 KB | None | 0 0
  1.         float GetSpread ( C_BaseCombatWeapon* pBaseWeapon );
  2.  
  3.         enum weaponID
  4.         {
  5.             WEAPON_NONE,
  6.             WEAPON_AK47,
  7.             WEAPON_AUG,
  8.             WEAPON_AWP,
  9.             WEAPON_C4,
  10.             WEAPON_DEAGLE,
  11.             WEAPON_ELITES,
  12.             WEAPON_FAMAS,
  13.             WEAPON_FIVESEVEN,
  14.             WEAPON_FLASHBANG,
  15.             WEAPON_G3SG1,
  16.             WEAPON_GALIL,
  17.             WEAPON_GLOCK18,
  18.             WEAPON_HE_GRENADE,
  19.             WEAPON_KNIFE,
  20.             WEAPON_M249,
  21.             WEAPON_M3,
  22.             WEAPON_M4A1,
  23.             WEAPON_MAC10,
  24.             WEAPON_MP5,
  25.             WEAPON_P228,
  26.             WEAPON_P90,
  27.             WEAPON_SCOUT,
  28.             WEAPON_SG550,
  29.             WEAPON_SG552,
  30.             WEAPON_SMOKE_GRENADE,
  31.             WEAPON_TMP,
  32.             WEAPON_UMP45,
  33.             WEAPON_USP45,
  34.             WEAPON_XM1014
  35.         };
  36.         weaponID GetWeaponID(const char *szWeaponName);
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