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- ** Executing...
- ** Command: "H:\Game\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "H:\Game\steamapps\common\GarrysMod\garrysmod" "E:\Telechargement\mapsrc\rp_prischool_v812b.vmf"
- FIND [H:\Game\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
- ADDING [H:\Game\steamapps\common\Counter-Strike Source\cstrike\cstrike_french_000.vpk]
- ADDING [H:\Game\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
- Adding Path: [H:\Game\steamapps\common\Counter-Strike Source\cstrike]
- FIND [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2\*.vpk]
- ADDING [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2\pak01_000.vpk]
- Adding Path: [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2]
- FIND [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc1\*.vpk]
- ADDING [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc1\pak01_000.vpk]
- Adding Path: [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc1]
- FIND [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc2\*.vpk]
- ADDING [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc2\pak01_000.vpk]
- Adding Path: [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc2]
- FIND [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc3\*.vpk]
- ADDING [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc3\pak01_000.vpk]
- Adding Path: [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc3]
- Valve Software - vbsp.exe (Feb 12 2019)
- 6 threads
- materialPath: H:\Game\steamapps\common\GarrysMod\garrysmod\materials
- Loading E:\Telechargement\mapsrc\rp_prischool_v812b.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop sheetrock for material WALLPAPER/GREEN04, using default
- Patching WVT material: maps/rp_prischool_v812b/nature/blendrocksgrass006a_wvt_patch
- Patching WVT material: maps/rp_prischool_v812b/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_prischool_v812b/nature/blendsandgrass008a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity prop_static (-4358.41 -4451.00 1018.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 6144.0 767.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 5632.0 767.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 4608.0 767.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 6144.0 767.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 6144.0 767.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5151.0 4096.0 767.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5663.0 4096.0 767.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4964.0 4096.0 767.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 810 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/de_cobble*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/de_cobble*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (3832691 bytes)
- Error loading studio model "models/props_c17/handrail04_singlerise.mdl"!
- Error loading studio model "models/props_c17/handrail04_long.mdl"!
- Error loading studio model "models/props_c17/Handrail04_medium.mdl"!
- Error loading studio model "models/props_c17/handrail04_short.mdl"!
- Static prop models/props_japan/sakura_tree_tall02.mdl outside the map (5260.32, 314.00, 509.00)
- Error loading studio model "models/props_c17/handrail04_corner.mdl"!
- Static prop models/props_japan/sakura_tree_tall02.mdl outside the map (3232.78, -4483.00, 512.00)
- Static prop models/props_japan/sakura_tree_tall02.mdl outside the map (-1046.78, -5048.00, 602.00)
- Static prop models/props_japan/sakura_tree_tall02.mdl outside the map (-3962.65, -5698.00, 825.00)
- Static prop models/props_japan/sakura_tree_tall02.mdl outside the map (-1745.59, -6101.00, 589.00)
- Static prop models/props_japan/sakura_tree_tall02.mdl outside the map (422.28, -4270.00, 527.00)
- Static prop models/props_japan/sakura_tree_tall02.mdl outside the map (1537.85, -4246.00, 507.00)
- Static prop models/props_japan/sakura_tree_tall01.mdl outside the map (-1836.80, -6868.00, 573.00)
- Static prop models/props_japan/sakura_tree_tall01.mdl outside the map (-2121.68, -4785.00, 728.00)
- Static prop models/props_japan/sakura_tree_tall01.mdl outside the map (819.47, -5830.00, 506.00)
- Static prop models/props_japan/sakura_tree_tall01.mdl outside the map (-3562.64, -4889.00, 835.00)
- Static prop models/props_japan/sakura_tree_tall01.mdl outside the map (-2972.63, -5619.78, 760.63)
- Static prop models/props_japan/sakura_tree_tall01.mdl outside the map (-347.67, -5278.00, 518.00)
- Static prop models/props_japan/sakura_tree_tall01.mdl outside the map (-3154.13, -6446.00, 730.00)
- Static prop models/props_japan/sakura_tree_tall01.mdl outside the map (-1511.95, -4577.00, 667.00)
- Static prop models/props_foliage/forestrock_cluster02.mdl outside the map (-4377.16, -6082.00, 839.00)
- Static prop models/props_foliage/forestrock_cluster02.mdl outside the map (-999.19, -5480.00, 559.00)
- Static prop models/props_foliage/forestrock_cluster02.mdl outside the map (-3360.06, -7022.00, 719.00)
- Static prop models/props_foliage/forestrock_cluster02.mdl outside the map (-2852.71, -5886.00, 738.00)
- Static prop models/props_foliage/forestrock_cluster02.mdl outside the map (-4358.41, -4451.00, 1018.00)
- Static prop models/sickness/stopsign_01.mdl outside the map (5924.00, 873.00, 516.18)
- Static prop models/props_debris/building_brokenexterior002c.mdl outside the map (4323.74, -718.00, 845.00)
- Static prop models/props_debris/building_brokenexterior002c.mdl outside the map (4771.74, -718.00, 845.00)
- Static prop models/props_debris/building_brokenexterior002c.mdl outside the map (5075.74, -1471.00, 845.00)
- Static prop models/props_debris/building_brokenexterior002c.mdl outside the map (5075.74, -1919.00, 845.00)
- Static prop models/props_debris/concrete_section128floor001a.mdl outside the map (4163.74, -2047.00, 913.00)
- Error loading studio model "models/props_c17/handrail04_doublerise.mdl"!
- Error loading studio model "models/props_pipes/pipecluster32d_003a.mdl"!
- Static prop models/props_japan/sakura_tree_tall01.mdl outside the map (685.23, -6314.65, 516.71)
- Static prop models/props_japan/sakura_tree_tall01.mdl outside the map (96.59, -4882.80, 541.70)
- Static prop models/props_japan/sakura_tree_tall01.mdl outside the map (1331.64, -5568.18, 506.80)
- Static prop models/props_japan/sakura_tree_tall01.mdl outside the map (2102.14, -4435.63, 515.61)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3666 texinfos to 2754
- Reduced 203 texdatas to 192 (9971 bytes to 9368)
- Writing E:\Telechargement\mapsrc\rp_prischool_v812b.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\Telechargement\mapsrc\rp_prischool_v812b.bsp" "H:\Game\steamapps\common\GarrysMod\garrysmod\maps\rp_prischool_v812b.bsp"
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