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- December 3rd Patch Notes
- >Upon character creation, you can start in either Orsha or Klaipeda region.
- >Level cap has increased to 280, Rank 7 classes have been added.
- >(Experience requirements have been changed depending on the level, and the test servers will adjust rates accordingly )
- 1) Swordsmen classes: Dragoon, Templar
- 2) Wizard classes: Warlock, Featherfoot
- 3) Archer classes: Cannoneer, Musketeer
- 4) Cleric classes: Plague Doctor, Kabbalist
- >Guild system has been added.
- 1) You can make a guild by talking to Uska in Klaipeda as the Templar class. 2) You can use guild tower item sold by Uska to teleport to your Guild's hideout (requires templar's guild progress to level up), and in there you can also grow crops and new companions.
- 2) Some seeds and new companions (Guinea Pig, Piglet, Lesser Panda) can be dropped from monsters.
- 3) Guild Master can select the guild tower of another guild and declare war. From the moment of declaration, it will last 7 days.
- 4) Guild events are planned to be patched in by next patch.
- >World map has changed, Rank systems have been added per region.
- >Regions with many stars on the world map will have increased Experience and rewards as well as death penalties.
- >Field boss has been added in Level 1-115 regions.
- >NXP label has changed to TP and if TP is less than 10, it will increase by 1 every 2 hours.
- >Fixed a bug where extracting a level 2 gem would make it disappear.
- >Skills have been fixed and/or changed as listed below.
- >Bash Specialization Attribute added (T/N: no idea what this really means in context of the game)
- >Bash cooldown removed [THIS HAS BEEN CROSSED OUT IN THE ORIGINAL NOTES.]
- >(T/N: ah also another line I need to modify) Magic Missile changed to have full even if not triggering Sleep
- >Added attack type to Turn Undead
- >Resist Elements' Magic Defense value increased
- >Damballa (T/N: Bokor Skill) has changed to auto cast (T/N: My guess is that you just create it in front of your feet.)
- >Cataphract's Doom Spike, Earth Wave, Steed Charge's charging speeds have all been decreased and they are all able to be charged while moving. (T/N: OMFG YESH!)
- >Bosses that Necromancer can summon has been added.
- >Barrier skill increased (T/N: doesn't say how)
- >Doppelscholdner 2H sword attribute added.
- >Skyliner Cooldown Removed
- >Jolly Roger Tooltip modified
- >Ogouveve(Bokor), Jincan Gu(Wugushi), Poison Pot (Wugushi's Throw Gu Pot), Tooltips modified
- >Hovering(Falconer), Dummy Pheasant(Falconer), Bwa Kayiman(Bokor) all changed to Strike type damage.
- >Thaumaturge's Swell/Shrink and their respective slow down/speed up attributes modified.
- >Possession skill has been changed to a holy attack type
- >The following skill bugs have been fixed :
- >While using Psychic Pressure, keyboard doesn't work properly
- >Disinter not working in instant dungeons
- >Effigy not applying third proc bonus damage
- >Out of body's spirit attack not working in friendly duels
- >Target location changing when using Movement keys during Sun's Ray Energy (aka Monk's Energy Blast).
- >Charging skills cancelling current skill during charge and other skills not working
- >Charge levels increasing instantly
- >Not gaining attack speed during Deed of Valor
- >Heal and Mass Heal's healing amount decreased.
- >Actual skill duration being different from value listed in Tooltips
- >Bwa Kayiman: Zombie defense attribute not being applied
- >Character textures being incorrect when using box item in rest mode during Camouflage
- >Collection item has been added.
- >In some regions, Elite monsters have been added.
- >Made it impossible to move during Enhancing and Crafting.
- >Made it impossible to change equipment during item crafting
- >Fixed a situation where one couldn't select NPCs or use skills in mouse mode
- >Inventory loading speed has been improved
- >Fixed situation where one couldn't see part of the item list on the market. (T/N: Not sure if this means list of your own items on market, the list of what is on market, or both)
- >Fixed a bug where opening a store after equipping certain items and logging out would crash the server. (T/N: I'm not sure if I read it right, because I find it hard to believe. maybe it meant it just disconnected that select player from server? but then he already logged out so what would be the problem in that? 0_o)
- >Teleport Stones will be added to your inventory on the first visit of a city.
- >Some UI elements have been fixed.
- >Fixed a situation where characters would fall below the map.
- >The item Animus has been changed to 6 star with lv170 requirement.
- >Situations where it was impossible to progress on some quests have been fixed.
- >Improved filtering (T/N: I'm assuming for chat?)
- >Stats and Skills Reset Scroll are now sold by NPC Retisha (located in Orsha and Klaipeda)
- >Gust timing has been modified.
- >Insect type has been added for Bloodbath target type.
- >New Corsair skill, Pistol Shot has been added including appropriate attributes and pistol attributes (C2 Corsair)
- >Chronomancer 'Pass' Skill has been added.
- >Both skills are currently in testing so they may not be functioning properly.
- >Fixed the problem where Orsha starting points's Dievdirby Quest had the wrong place name.
- >Templar's Battle Orders has been corrected to apply only to guild members.
- >Fixed the problem where NPC Letisha did not show up on the minimap.
- >Modified Roje Rescue(1) Quest to delete quest item upon abandoning quest.
- >Musketeer will be issued a Practice Musket upon promotion.
- >Cannoneer will be issued a Practice Cannon upon promotion. (Edit; They're both awarded upon completion.)
- >Fixed Fedimian shop's Cannon and Musket incorrect attack values.
- >Dualist (T/N: Rapier that gives +1 to all Fencer skills) not raising “Preparation” skill when equipped has been fixed.
- >Fixed some boss monsters not dropping silvers or items.
- >Wrong icons in place for some items have been fixed.
- >Companion auto attack not matching animations was fixed.
- >Fixed some regions wrongly set as dungeons.
- >Fixed some issues with Market list.
- >Fixed some quests that couldn't progress.
- >Fixed an issue with some regions' Goddess statues unable to register as warp points.
- >Added Nebelet Mines in Orsha region.
- >Currently testing so progress may not be smooth.
- Credit to CurriedHS for the translation.
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