MachWing

FRLG Bruno Fight - Squirtle

Mar 1st, 2022 (edited)
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  1. Strats for this fight change depending on your current HP, your IV's, and at times your X-Item count
  2. HUGE NOTE: FRLG AI is predictable, but ultimately random due to how the AI checks for move priorities. All of these strats work with our understanding of the AI, but the fights wont always go according to plan so you need to be able to adapt when you see something you weren't expecting
  3.  
  4. Things to know:
  5. - Onix is heavily favored to lead Rock Tomb so it can lower your speed. Anytime you're faster Rock Tomb will be heavily favored
  6. - If you have 31 IV Speed AND used Carbos or 30 IV Speed with Carbos + 5 extra speed EV's (Lv 7 strats and Josh) Onix will go for 2 speed drops. Must do Mid HP Strat
  7. - After you're speed is lowered Onix will use Earthquake spam
  8. - The turn after you take an X-Speed Onix will Rock Tomb to drop speed again
  9. - Guard Spec saves you from speedfalls so Onix is favored to keep spamming Rock Tomb as it tries to lower speed
  10. - Do not leave Onix at a health that is dead to Mach Punch (often can Super when in kill range into fine health)
  11.  
  12. Strat 1 (most common): Full Restore turn 1, X-Spec x2, X-Speed, Surf x5
  13. Strat 2 (High HP): X-Spec x2, X-Speed, Surf x5
  14. Strat 3 (Mid HP): Guard Spec, X-Spec x2, Surf x5
  15.  
  16. Full Restore Strats
  17. Strat 1 -> Use if your HP is below 80, you are statused, have awkward HP, or you want to play safely
  18. DO NOT USE IF YOU ARE 28+ IV DEF (Rash/Modest) WITH HIGH HP IV
  19. DO NOT USE IF 31 SPEED AND USED CARBOS
  20. How the fight SHOULD work:
  21. Turn 1: Full Restore, Onix Rock Tombs to lower Speed
  22. Turn 2: Spec, EQ
  23. Turn 3: Spec, EQ
  24. Turn 4: Speed, EQ
  25. Turn 5-9: Surf x5
  26.  
  27. Depending on Rock Tomb misses or bad rolls you may have to stall an extra turn. If you need to stall do it before popping X-Speed. Should Stall with third X-Spec -> then either Speed or Guard Spec (Speed if your going next turn or need to stall again and see RT the following turn, Guard Spec if you need to stall again and see EQ the following turn), then use the other one the following turn if still needing to stall
  28.  
  29. High HP Strats
  30. Strat 2 -> Use if you can tank 1 Rock Tomb and 2 Earthquakes into Torrent
  31. DO NOT USE IF 31 SPEED AND USED CARBOS
  32. How the fight SHOULD work:
  33. Turn 1: Spec, Onix Rock Tombs to lower Speed
  34. Turn 2: Spec, EQ
  35. Turn 3: Speed, EQ
  36. Turn 4-8: Surf x5
  37.  
  38. Mid HP Strats
  39. Strat 3 -> RISKY BECAUSE AI CAN BE SHIT -> Use if you can tank 3 Rock Tombs into Torrent
  40. How the fight SHOULD work:
  41. Turn 1: Guard Spec, Onix Rock Tombs to lower Speed
  42. Turn 2: Spec, Onix Rock Tombs to lower Speed
  43. Turn 3: Spec, Onix Rock Tombs to lower Speed
  44. Turn 4-8: Surf x5
  45.  
  46. The above strat can often get ruined by Onix deciding to randomly Earthquake
  47.  
  48. Onix 3 Turn Damage Average: RT + x2 EQ (HIGH HP STRATS)
  49. Mild
  50. 0-5 => 88-94 Damage => Be around 126-136 HP
  51. 6-14 => 87-93 Damage => Be around 124-134 HP
  52. 15-24 => 82-88 Damage => Be around 117-129 HP
  53. 25+ => 80-86 Damage => Be around 115-128 HP
  54.  
  55. Rash/Modest
  56. 0-9 => 80-86 Damage => Be around 114-128 HP
  57. 10-20 => 74-80 Damage => Be around 108-122 HP
  58. 21+ => 72-78 Damage => Be around 105-120 HP
  59.  
  60. Onix 3 Turn Damage Average: RT x3 (MID HP STRATS)
  61. Mild
  62. 0-14 => 54-60 Damage => Be around 93-99 HP
  63. 15+ => 48-54 Damage => Be around 85-93 HP
  64.  
  65. Rash/Modest
  66. 0-9 => 48-54 Damage => Be around 85-93 HP
  67. 10+ => 45-51 Damage => Be around 80-88 HP
  68.  
  69. Hitmonchan Mach Punch Damage:
  70. Mild
  71. 0 - 3 => (28) - (34)
  72. 4 - 14 => 28 - (33)
  73. 15 - 26 => 26 - (31)
  74. 27 - 31 => 25 - (30)
  75.  
  76. Rash/Modest
  77. 0 - 1 => 26 - (31)
  78. 2 - 12 => 25 - (30)
  79. 13 - 26 => (23) - (28)
  80. 27 - 31 => (22) - (27)
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