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- output: appvar
- name: vargfx
- source-format: c
- include-file: vargfx.h
- palettes:
- - bright_palette
- - dark_palette
- converts:
- - brightImages
- - darkImages
- archived: true
- palette: bright_palette
- max-entries: 256
- fixed-color: {index:0, r:0, g:0, b:0}
- fixed-color: {index:255, r:255, g:255, b:255}
- images: automatic
- palette: dark_palette
- max-entries: 64
- images: automatic
- convert: brightImages
- palette: bright_palette
- images:
- - grass.png
- - tulip.png
- - sky.png
- transparent-color-index: 0
- convert: darkImages
- palette: dark_palette
- images:
- - stone.png
- - cobbleStone.png
- - myLife.png
- # This is the comments to the code above. convimg freaks out if I try to comment the code above directly so I'm writing it down here :P
- # (Line 2) This will be the name of the appvar when you send it to your calculator
- # (Line 4) This is the header file (along with its corresponding '.c' file) with a bunch of useful global variables in it
- # (Line 6) This will be the name of your palette(s) when you go to set it up with 'gfx_SetPalette()'.
- # (Line 9) Your image group(s). Different image groups for different palettes I guess...
- # (Line 14) number of entries in your palette. Instead of having 256 different shades of gray, you can save memory by just using, say, 64.
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