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- <?xml version="1.0"?>
- <Level>
- <StaticGameAssets>
- <GameAsset name="OriginStationHubCoreDeck1" type="OrigenElements" resource="GameAssets/OriginStationHubCoreDeck1.xml" mode="local" action="create">
- <TransformComponent name="TransformComponent" mode="local">
- <Position value="0 0 0" />
- <Rotation value="1 0 0 0" />
- <Scale value="1 1 1" />
- </TransformComponent>
- <StaticModelComponent name="StaticModelComponent" mode="local">
- <Model path="Models/OriginStationHubCoreDeck1.mdl" />
- <Material path="" />
- <CastShadow value="true" />
- <LightMask value="1" />
- <ViewMask value="1" />
- <ShadowMask value="1" />
- </StaticModelComponent>
- <RigidBodyComponent name="RigidBodyComponent" mode="local">
- <Mass value="0" />
- <Gravity value="false" />
- <GravityOverride value="0 0 0" />
- <CollisionLayer value="1" />
- <CollisionMask value="-1" />
- <CcdRadius value="0" />
- <CcdMotionThreshold value="0" />
- <LinearVelocity value="0 0 0" />
- <LinearFactor value="1 1 1" />
- <LinearRestThreshold value="0.8" />
- <LinearDamping value="0" />
- <AngularVelocity value="0 0 0" />
- <AngularFactor value="1 1 1" />
- <AngularRestThreshold value="1" />
- <AngularDamping value="0" />
- </RigidBodyComponent>
- <CollisionShapeComponent name="CollisionShapeComponent" mode="local">
- <Collidable value="false" />
- <ShapeType value="0" />
- <CollisionModel path="Models/OriginStationHubCoreDeck1.mdl" />
- <Position value="0 0 0" />
- <Rotation value="1 0 0 0" />
- <Size value="100 3 100" />
- <Diameter value="0" />
- <Height value="0" />
- <Margin value="0.1" />
- <LodLevel value="1" />
- </CollisionShapeComponent>
- </GameAsset>
- <GameAsset name="OrangeLight" type="Light" resource="GameAssets/Light/OrangeLight.xml" mode="local" action="create">
- <TransformComponent name="TransformComponent" mode="local">
- <Position value="25 15 10" />
- <Rotation value="0 0 0 0" />
- <Scale value="1 1 1" />
- </TransformComponent>
- <BaseLightComponent name="BaseLightComponent" mode="local">
- <Color value="1 0.3 0.3 1" />
- <Brightness value="1" />
- <Specular value="0" />
- <Type value="0" />
- <CastShadow value="true" />
- <LightMask value="-1" />
- <LookAt value="0 0 0" />
- <Range value="32" />
- <FadeDistance value="16" />
- <Fov value="1" />
- <ShadowIntensity value="0" />
- <ShadowResolution value="1" />
- <ShadowNearFarRatio value="0.5" />
- <ShadowMask value="-1" />
- </BaseLightComponent>
- </GameAsset>
- <GameAsset name="Cube" type="GeneralElements" resource="GameAssets/Cube.xml" mode="local" action="create">
- <TransformComponent name="TransformComponent" mode="local">
- <Position value="0.0524453 9.035 -4.46136" />
- <Rotation value="1 0 0 0" />
- <Scale value="1 1 1" />
- </TransformComponent>
- <StaticModelComponent name="StaticModelComponent" mode="local">
- <Model path="Models/Cube.mdl" />
- <Material path="" />
- <CastShadow value="true" />
- <LightMask value="1" />
- <ViewMask value="1" />
- <ShadowMask value="1" />
- </StaticModelComponent>
- <RigidBodyComponent name="RigidBodyComponent" mode="local">
- <Mass value="0.02" />
- <Gravity value="true" />
- <GravityOverride value="0 0 0" />
- <CollisionLayer value="1" />
- <CollisionMask value="-1" />
- <CcdRadius value="0" />
- <CcdMotionThreshold value="0" />
- <LinearVelocity value="0 -32.8635 0" />
- <LinearFactor value="1 1 1" />
- <LinearRestThreshold value="0.8" />
- <LinearDamping value="0" />
- <AngularVelocity value="0 0 0" />
- <AngularFactor value="1 1 1" />
- <AngularRestThreshold value="1" />
- <AngularDamping value="0" />
- </RigidBodyComponent>
- <CollisionShapeComponent name="CollisionShapeComponent" mode="local">
- <Collidable value="false" />
- <ShapeType value="0" />
- <CollisionModel path="Models/Cube.mdl" />
- <Position value="0 0 0" />
- <Rotation value="1 0 0 0" />
- <Size value="2 2 2" />
- <Diameter value="0" />
- <Height value="0" />
- <Margin value="0.1" />
- <LodLevel value="1" />
- </CollisionShapeComponent>
- </GameAsset>
- <GameAsset name="MainLight" type="Light" resource="GameAssets/Light/MainLight.xml" mode="local" action="create">
- <TransformComponent name="TransformComponent" mode="local">
- <Position value="25 15 10" />
- <Rotation value="-0.330363 0.251276 -0.909755 0.00808795" />
- <Scale value="1 1 1" />
- </TransformComponent>
- <BaseLightComponent name="BaseLightComponent" mode="local">
- <Color value="1 1 0.3 1" />
- <Brightness value="1" />
- <Specular value="0" />
- <Type value="0" />
- <CastShadow value="true" />
- <LightMask value="-1" />
- <LookAt value="0 0 0" />
- <Range value="32" />
- <FadeDistance value="16" />
- <Fov value="1" />
- <ShadowIntensity value="0" />
- <ShadowResolution value="1" />
- <ShadowNearFarRatio value="0.5" />
- <ShadowMask value="-1" />
- </BaseLightComponent>
- </GameAsset>
- <GameAsset name="Desert" type="Skyboxes" resource="GameAssets/SkyBox/Sky_Desert1.xml" mode="local" action="create">
- <TransformComponent name="TransformComponent" mode="local">
- <Position value="0 0 0" />
- <Rotation value="1 0 0 0" />
- <Scale value="1 1 1" />
- </TransformComponent>
- <SkyBoxComponent name="SkyBoxComponent" mode="local">
- <Model path="Models/Skybox1.mdl" />
- <Material path="Materials/Skybox_Desert.xml" />
- </SkyBoxComponent>
- </GameAsset>
- </StaticGameAssets>
- </Level>
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