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  1. Name: K-? (Doctor K)
  2. Background: Manufactured
  3. Career: Pointman
  4. B-day: ???
  5. Age: 15
  6. Rank: 4
  7. 5000 xp spent (0 to spend)
  8.  
  9. 2 Fate points
  10. 15 Wounds
  11. AE: ??
  12. Ego: 100
  13. IP : 10
  14.  
  15. WS: 48
  16. BS: 34
  17. S: 37
  18. T: 39
  19. A: 50
  20. Int: 53
  21. Fel: 45
  22. Per: 31
  23. Will: 33
  24. SR: 30
  25.  
  26.  
  27. Traits
  28. Superior Specimen
  29. Implanted Memories
  30. Gullible
  31. Mental Conditioning
  32.  
  33. Future Sight: Roll scrutiny, and get the degrees of success as a bonus to your init test in combat.
  34.  
  35. Skills
  36. Logic +10
  37. Deceive
  38. Common Lore (Science)
  39. Common Lore (Politics)
  40. Scholastic Lore (Human Biology/Anatomy) +20 + Talented
  41. Class Prof: Scrutiny +20
  42. Class Prof: Medicae+20 + Talented
  43. Skill Prof: Literacy
  44. Speak Language: English
  45.  
  46.  
  47. Assets & Drawbacks
  48. Athlete (10)
  49. Academic (10)
  50. Ambidextrous (5)
  51.  
  52. Damaged Goods (-5)  Suggestion: The donors for the memory imprint process were unfortunately only selected in terms of intelligence, not gender.
  53. Medicated (Int-the memory ‘gifting’ process unfortunately had some kinks) (-5)
  54. Second Fiddle (-15)
  55.  
  56. Talents
  57. Melee Weapon Training
  58.  
  59. Purchased Stuff
  60. Fellowship I (100)
  61. Fellowship II (200)
  62. Weapon Skill (100)
  63. Weapon Skill (250)
  64. Intelligence (200)
  65. Intelligence (350) 1200
  66. Awareness (100)
  67. Dodge (100)
  68. Weapon Training Pistol (100)
  69. Hotblooded (100)
  70. Skill Training: Scholastic (100)
  71. Sacrifice (200)
  72. Guardian (100) 2000
  73. Intervention (100)
  74. Impervious (100)
  75. Spotter (100)
  76. Awareness+10 (100)
  77. Dodge+10 (100)
  78. Disarm (100)
  79. Drop Trained (100)
  80. Leap Up (100)
  81. Intervention (100)
  82. Impervious (100) 3000
  83. Skill Training: Medicae (100)
  84. Skill Mastery: Medicae (100)
  85. Skill Mastery: Scholastic (100)
  86. Agility I (100)
  87. Agility II (250)
  88. Fellowship III (300)
  89. SC (50) 4000
  90. Combat Master (100)
  91. Double Team (200)
  92. Armored Art (200)
  93. First Strike (200)
  94. Scrutiny +10,+20 (200)
  95. Logic+10
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