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- if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
- local item = ItemStack(object:get_luaentity().itemstring)
- local meta = item:get_meta()
- meta:set_string("luck", "3")
- item.name = item.name .. " (luck)"
- object:remove()
- minetest.env:add_item(node.under, item)
- end
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