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Feb 23rd, 2020
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  1. OrigAng = Globals::LocalPlayer->GetEyeAngles();
  2. Globals::LocalPlayer->SetAbsAngles(Vector(0, Globals::pCmd->viewangles.y - Globals::LocalPlayer->DesyncValue(), 0));
  3. g_pRenderView->SetBlend(c_config::get().chams_esp_color_a / 100.f);
  4. g_pModelRender->ForcedMaterialOverride(materials.at(0));
  5. g_pRenderView->SetColorModulation(hid_color);
  6. pPlayerEntity->DrawModel(0x00000001, 255);
  7. Globals::LocalPlayer->SetAbsAngles(OrigAng);
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