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- OrigAng = Globals::LocalPlayer->GetEyeAngles();
- Globals::LocalPlayer->SetAbsAngles(Vector(0, Globals::pCmd->viewangles.y - Globals::LocalPlayer->DesyncValue(), 0));
- g_pRenderView->SetBlend(c_config::get().chams_esp_color_a / 100.f);
- g_pModelRender->ForcedMaterialOverride(materials.at(0));
- g_pRenderView->SetColorModulation(hid_color);
- pPlayerEntity->DrawModel(0x00000001, 255);
- Globals::LocalPlayer->SetAbsAngles(OrigAng);
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