YTTGN

Reboot - X1 [MG]

Jul 3rd, 2018
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  1. Name: EX1SpK-26VE Alpha "X1"
  2. Age: Unknown (estimated ~50)
  3.  
  4. STATISTICS: base stats
  5. Level: 1
  6. HP/Aura: 12000
  7. Physical Strength: 7
  8. Force: 700 lbs.
  9. Magical Strength: 7
  10. Magic Power: 700
  11. Physical Defence: 7
  12. Force: 700 lbs.
  13. Magical Defence: 5
  14. Magic Power: 500
  15. Mana Power: 3000
  16. Wisdom: 6
  17. Intelligence: 6
  18. Stamina : 7
  19.  
  20. Movement Speed: 4
  21. Stealth: 1
  22. --------------------------------------------------------------------------------------------------------------------------------------
  23.  
  24. Physical Appearance: X1 is an android with a similar design to Marvel's Ultron and Destiny's Exos. He's plated fully in a silverish chrome-colored metal and is about 5'10" (~1.7 m). In the small gaps in his plates, the soft blue glow of his inner workings can be seen, pulsing between bright and dim. Across his face is a large, black "visor" that acts as his sight apparatus and glows in the center with the same blue glow of his insides. Instead of a moving mouth, there is a gap between his lower jaw part and the rest of his skull that glows a bright blue when he talks.
  25. Strengths: Very adaptable, can battle for a while
  26. Weaknesses: Slow-moving, magical attacks
  27. Hobbies: Metalworking, collecting, repairing
  28. Professions: Repairman
  29. Likes: Working, offering assistance, watching fights
  30. Dislikes: Socializing, being told how to do something
  31. Personality: Logical, mildly arrogant
  32. Place of birth: Unknown
  33.  
  34. MAGIC: Electric
  35.  
  36. PASSIVE: An effect that's always there, unless in a magicless environment
  37.  
  38. Passive- Overcharge
  39. E(Effect): All electricity-based attacks that deal damage to X1 boost his next damaging spell's damage by 25%.
  40.  
  41.  
  42. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  43.  
  44. Basic Spell One- Wave
  45. E(Effect): The user launches a wave of electricity that travels in a straight line across the ground.
  46. D(Damage): 350
  47. C(Cost): 125
  48. R(Recoil/Drawback): The wave is stopped by any obstacle larger than a human fist.
  49. Cooldown: 2 minutes
  50.  
  51. Basic Spell Two- Suppress
  52. E(Effect): The user transforms their right hand into an energy rifle and fires multiple electric shots at and around the target(s). This deafens the targets hit for 5 seconds and blinds them for 2.
  53. D(Damage): 175
  54. C(Cost): 150
  55. R(Recoil/Drawback): In order to sustain the high recoil, the user must plant themselves into the ground. As such, they cannot move from their position for 1 second after use.
  56. Cooldown: 2 minutes
  57.  
  58. Basic Spell Three- Reconfigure
  59. E(Effect): The user fires a wave of electrical energy outwards, negating any field effect.
  60. D(Damage): 0
  61. C(Cost): 300
  62. R(Recoil/Drawback): Works against allies' terrain effects.
  63. Cooldown: 3 minutes
  64.  
  65. Basic Spell Four- Shield
  66. E(Effect): The user plants a small device on the ground that fires out a massive rectangular particle shield spanning 8 meters up and 40 meters wide. The shield can take 1500 damage before shutting down and is entirely unaffected by damage over time.
  67. D(Damage): 0
  68. C(Cost): 375
  69. R(Recoil/Drawback): The device, if hit, will shut down completely and cause the spell to be entirely unusable until X1 repairs it outside of battle. Only 1 may be active at a time, and the barrier is impenetrable for the user and their allies as well. Anyone can walk through it.
  70. Cooldown: Dependent
  71.  
  72. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  73.  
  74. Secret Art One- Laser
  75. E(Effect): The user fires a continuous red beam from their arm-turned-rifle for 5 seconds, dealing low damage that increases the longer it's kept on the target. If the beam remains in contact with a target for its entire duration, the target's attack stats drop by 2.
  76. D(Damage): 350 (per second), adds 50 for each consecutive second
  77. C(Cost): 500
  78. R(Recoil/Drawback): The user is entirely immobile while the laser is being fired.
  79. Cooldown: 3 minutes
  80.  
  81. Secret Art Two- Charge
  82. E(Effect): The user charges up their weapon, causing the next weapon-based attack they use to deal 50% more damage.
  83. D(Damage): 0
  84. C(Cost): 600
  85. R(Recoil/Drawback): The user cannot attack for the duration (3 seconds) and cannot use this or any other non-damaging spell until 2 minutes have passes since the weapon attack.
  86. Cooldown: 4 minutes
  87.  
  88. Secret Art Three- Burst
  89. E(Effect): The user unleashes high-voltage electricity in a dome around them. This dome has a 3-meter radius.
  90. D(Damage): 1400
  91. C(Cost): 725
  92. R(Recoil/Drawback): The user is entirely incapacitated while this attack is active. Any attack that hits the user as they cast this spell will stun them and deal double damage.
  93. Cooldown: 2 minutes
  94.  
  95. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
  96. Forbidden Art One- Lock
  97. E(Effect): The user fires a whip of electricity at the target. Should it hit, the target cannot use spells requiring more than 600 Mana to cast for five minutes. If the target touches the whip with bare skin, it deals low damage.
  98. D(Damage): 0 (100 on direct contact)
  99. C(Cost): 850
  100. R(Recoil/Drawback): Easy to dodge and can be negated if hit with an attack. Blockable by any solid non-living object.
  101. Cooldown: 10 minutes
  102.  
  103. Forbidden Art Two- Adapt
  104. E(Effect): The user scans the target's attack pattern and average strength. For 10 seconds, all attacks used by the user deal double damage.
  105. D(Damage): 0
  106. C(Cost): 1250
  107. R(Recoil/Drawback): Can only be cast once per battle. User, when adapted, foregoes defensive options and, as such, cannot dodge and takes double damage from any attack directed at their back.
  108.  
  109. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  110. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  111.  
  112. Ultimate Move- Cannon
  113. E(Effect): The user transforms into a massive plasma cannon and fires a bolt of supercharged energy at the target.
  114. D(Damage): Instant Defeat
  115. C(Cost): All Remaining Mana
  116. R(Recoil/Drawback): if this attack misses, the user is left with no mana and 25% of their original stats.
  117.  
  118. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  119.  
  120. Takeover- N/A
  121. E(Effect):
  122. D(Damage):
  123. C(Cost):
  124. R(Recoil/Drawback):
  125.  
  126.  
  127. Overdrive- N/A
  128. E:
  129. R:
  130.  
  131. Overdrive Art- N/A
  132. E:
  133. D:
  134. R:
  135. C:
  136.  
  137. Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
  138. Weapon: Adaptive Hand
  139. E: X1's right forearm and hand can alter their appearance to become nearly any weapon.
  140. Power-ups:
  141.  
  142. Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
  143.  
  144. Upgrades:
  145. E:
  146. Power-Ups:
  147.  
  148. Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
  149.  
  150. Gear:
  151. E:
  152. Power-Ups:
  153.  
  154. Extra spells(Optional)
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