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END ROLL Walkthrough

Jun 14th, 2022
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  1. General Information
  2.  
  3. A main factor in what ending you get is your Guilt Level, which increases by seeing optional scenes.
  4. You can check your guilt by talking to Nightmares, shadowy eye-creatures who appear in a few places (but not the ones that chase and attack you).
  5. If you don't have at least 20 Guilt by the end of Day 5, you will get the Normal Ending.
  6.  
  7.  
  8.  
  9. Day 1
  10.  
  11. Main Plot
  12.  
  13. Go introduce yourself to everyone in town.
  14.  
  15. After you've talked to everyone, talk to Tabasa again. He'll ask you to help look for Gardenia's hair ornament.
  16. Head into Dozing Forest to the west. Keep heading west to the cliff.
  17. Defeat the Witnessing One.
  18.  
  19. Deliver the hair ornament to Gardenia.
  20. Go home and read the note.
  21.  
  22. Guilt Events
  23.  
  24. N/A
  25.  
  26.  
  27. Day 2
  28.  
  29. Main Plot
  30.  
  31. Visit the newly-opened "infor!Mashun" building and talk to the informant.
  32. Go talk to Gardenia. Accompany her to the Incarners' Market in Dozing Forest.
  33. After asking for a frying pan at the market, return to the informant to get the Celebration Compass.
  34. Use the compass to open a path inside the tree in Dozing Forest. Head into the dungeon.
  35.  
  36. Go to the differently-colored wall in the middle and knock on it to learn Sorrow.
  37. Go to the door on the right and use Sorrow.
  38. Defeat the Lamenting One.
  39.  
  40. Take Gardenia home.
  41. Go home.
  42.  
  43. Guilt Events
  44.  
  45. N/A
  46.  
  47.  
  48. Day 3
  49.  
  50. Main Plot
  51.  
  52. Get the ID Card from the mayor, allowing access to other towns.
  53. Go to the church for a scene. Go with Cody to look for Dogma.
  54.  
  55. Head north from the Incarners' Market to Darcover Town.
  56. Find Dogma at Dead Tree Hill. Then rest at the inn.
  57. Go into the house in the bottom-left and have Dogma join.
  58.  
  59. Check the plants blocking the way to Dead Tree Hill. Defeat all the flower sculptures around town.
  60. Once all are defeated, Russell will learn Anger, and you'll be able to go to Dead Tree Hill.
  61. Defeat the Burying One.
  62.  
  63. Return to the bottom-left house and talk to the people.
  64. Go home.
  65.  
  66. Guilt Events
  67.  
  68. In Memoriam (Day 3 Only)
  69. Talk to Tabasa after getting the ID Card.
  70. Go to the florist in Darcover Town with Tabasa in the party to get Great Flowers.
  71. Then go to the cliff west of the Incarners' Market to make a grave.
  72. Tabasa learns Warning Shot, Russell learns Consolation, Guilt +5.
  73.  
  74. Farewell to Kelp (Before Day 7)
  75. At Seaside Relaxing Hotel (the left one), enter the right room on 2F and say "Hello, Mr. Turnip." to the kelp.
  76. Russell learns Red Eye, Guilt +5.
  77.  
  78. Puddle Apartments (Before Day 7)
  79. Talk to the lady by the entrance inside the right hotel in Seaside.
  80. Get an autograph from Dazzilyn (or her bodyguards) on the beach, and give it to the lady for the Sea Compass.
  81. Use the Sea Compass, then take the left hotel's elevator to B1F.
  82. Hear about Russell's friend in Puddle Apartments.
  83. Guilt +5.
  84.  
  85.  
  86. Day 4
  87.  
  88. Main Plot
  89.  
  90. Talk to Kantera wandering around town and aid him in finding what he lost.
  91. Go to the SOS? building to ask Yumi about the compass, then leave.
  92. Pick up the Dragon Compass on the ground at the Incarners' Market.
  93. Use it to open the path to Dragons' Peak (the torii gate south of the market).
  94.  
  95. Talk to the owner of the warehouse in the top-left of Dragons' Peak and go inside to look for the scroll.
  96. Check the small scroll on the wall, and two Jizo statues will appear.
  97. Talk to both, then check the middle shelves in the top-left for the Chronic Medication.
  98. Talk to the new Jizo statue. Russell will learn Doubt.
  99.  
  100. Head to the middle-right of the warehouse and a box will drop from the shelves. Take the Draken Manjuu.
  101. Talk to the new Jizo statue next to the dragon to get the Death Medicine.
  102. Go to your items and select the Draken Manjuu, which will make Poisoned Manjuu.
  103. Feed the Poisoned Manjuu to the white dragon and enter the door that appears.
  104.  
  105. Talk to the Jizo statues at the very back. Go back to the pink balloon to rest.
  106. Talk to Kantera, take the knife, and do as he requests. Afterward, proceed ahead.
  107. Defeat the Aged One.
  108.  
  109. Go apologize to the warehouse owner.
  110. Go home.
  111.  
  112. Guilt Events
  113.  
  114. The Aftermath (Day 4 Only)
  115. Once you have Kantera with you, talk to either Cody or Dogma.
  116. Take the one you talked to (without the other) to Dead Tree Hill.
  117. Person taken learns Goddess's Protection, Guilt +5.
  118.  
  119. Homecoming (Day 4 Only)
  120. Ask "Gardenia?" (inside her house) about Gardenia's father.
  121. Tell the Gardenia outside he's not coming home.
  122. Guilt +5.
  123.  
  124. Good Memories (Before Day 7)
  125. Talk to the Pengi by the elevator in the right Seaside hotel.
  126. Take the elevator down to Deepsea Hotel and defeat the boss there.
  127. Guilt +10.
  128.  
  129.  
  130. Day 5
  131.  
  132. Main Plot
  133.  
  134. Go check on the mayor. Mireille will accompany you to Clover Hospital.
  135. Get Saxon's clinical records from Kantera.
  136.  
  137. Go to Seaside (south from Dozing Forest) and to the west to reach Clover Hospital.
  138. Give the records to the receptionist. Afterward, you must fulfill three objectives before your name is called.
  139.  
  140. 1. Jealousy of Fame
  141. Talk to the black-haired boy in the room on East Ward 1F.
  142. Talk to the blonde nurse on the left side of the entrance area.
  143. Catch a spider in the boys' bathroom on West Ward 1F.
  144. Show the spider to the blond-haired boy in the room on East Ward 1F.
  145.  
  146. 2. Jealousy of Wealth
  147. Talk to the nurse on the roof of West Ward.
  148. Talk to the nurse at the reception desk on West Ward 2F and select "Are you busy now?"
  149. Go to the treatment room on the right side of West Ward 2F, switch out the medicine, and leave the room.
  150. (Things go a bit differently depending on which you choose.)
  151. After the nurse runs, go back to the other nurse on the roof of West Ward.
  152.  
  153. 3. Jealousy of Love
  154. Talk to the girl near the stairs on East Ward 1F.
  155. Buy a drink from a vending machine and talk to the black-bob girl on East Ward 1F to play hide-the-can.
  156. (Note: Besides a can to hide, you'll also want a Cola.)
  157. Talk to the patient by the elevator on West Ward 1F to learn about using Cola to melt some of the tentacles.
  158. Go to West Ward 2F, enter the storeroom by using Cola on the round tentacles, and hide the can in the box.
  159. Report back to the black-bob girl. Then return to the storeroom.
  160.  
  161. After reuniting with Mireille, go up to the consulting room on East Ward 2F.
  162. Defeat the Jealous One.
  163.  
  164. Go up to the roof for a scene.
  165. Read the diary in the room next to the consulting room and get the Effective Medicine.
  166.  
  167. Return to town and give Saxon the medicine.
  168. Go home.
  169.  
  170. If you don't have 20 or more Guilt by this time, you'll get the Normal Ending here.
  171. However, there are enough guilt events available that you can still get from 0 to 20 on the night of Day 5.
  172.  
  173. Guilt Events
  174.  
  175. Be Cursed (Day 5 Only)
  176. Take the Yama-Basho from the well on Dragons' Peak.
  177. Guilt +5.
  178.  
  179. Cy-clops
  180. There's an injured horse outside the Catties' Secret Route.
  181. You can go with Tabasa to treat it (and have him learn First Aid).
  182. For the guilt event, however, you must go without him and choose to "give it rest."
  183. Guilt +5.
  184.  
  185. White and Red
  186. Get the Red Compass from the right Patient Room in Clover Hospital West Ward 1F.
  187. Use it to enter the Place of Pity left of Gardenia's house, and hear about the rabbit.
  188. Guilt +5.
  189.  
  190.  
  191. Day 6
  192.  
  193. Main Plot
  194.  
  195. Yumi will meet you outside. Go to the SOS? building and talk to her.
  196. Choose a person in town to be your night-watch partner.
  197. (Note: There are several ending variations based on the person you pick here.)
  198.  
  199. Tell your partner you're ready and go to the festival in Seaside (on the east side).
  200. Talk to the Chief Kelpie near the tower in the center, who asks you to look for the Igniting Torch.
  201. The torch is hidden behind coral in the top-left. Bring it back to the Chief.
  202.  
  203. On the way back to town, you'll encounter the Toxic One. Chase after it and fight.
  204. Continue chasing and fight it once more.
  205.  
  206. Afterward, you're sent back to town, and can't leave anymore for the day.
  207. Go home.
  208.  
  209. Guilt Events
  210.  
  211. What Are We Doing Here?
  212. Return to Clover Hospital with Mireille and go to the roof.
  213. Mireille learns Dirty Truth, Guilt +5.
  214.  
  215.  
  216. Day 7
  217.  
  218. Main Plot
  219.  
  220. Talk to Saxon and say you'll participate to gain access to the final dungeon, the Cradle.
  221. Enter the Cradle and head to the far-bottom-left.
  222. Defeat the Indecent One.
  223. Return to town and talk to the informant.
  224.  
  225. Choose "What should I do?" for True Ending 1, and "No..." for True Ending 2.
  226. For True Ending 1, go to the house of the person you chose as your partner and do as instructed.
  227.  
  228. (The password in True Ending 1 is for the mailbox in the gallery.
  229. It contains a supply of helpful items for repeat playthroughs.)
  230.  
  231.  
  232. Guilt Events
  233.  
  234. Your Fault (Day 7 Only)
  235. Talk to the warehouse owner on Dragons' Peak.
  236. Guilt +5.
  237.  
  238.  
  239.  
  240. Global Sidequest Info
  241.  
  242. Recruiting Raymond
  243. Before the start of Day 5, buy a total of at least 3 items from Raymond when he appears as a peddler. (Sad Birthday House on Day 2, Catties' Secret Route on Day 3, Darcover Town on Day 3, Dragons' Peak Warehouse on Day 4, Deepsea Hotel on Day 4 after finishing warehouse.)
  244. On Day 5, talk to Fairia, Yue, and Walter, then talk to Raymond in the Incarners' Market and ask about Fairia. (Alternatively, bring Walter. Bringing Walter is only an alternative for this step; you need to have bought 3+ items either way.)
  245. Follow Raymond to Dreamsend Trade and see him talk with Yue. (Must do this before night, since the store will close.)
  246. Go to Dreamsend Research for a scene. Beat the boss of the Unregulated Space, and Raymond will join.
  247.  
  248.  
  249. Recruiting Walter
  250. Go to the Dreamsend Research building that appears in Dozing Forest on Day 5.
  251. Defeat all six bosses, then talk to Walter. Note that he will not join on Day 7.
  252.  
  253.  
  254. Plant Locations
  255. Once you get the Watering Can from the Cattie in the Catnip room on the Secret Route, you can water plants.
  256. After clearing the Ruins of the Wise One, you can also access a room with all the plants you've encountered.
  257.  
  258. Accessible From Day 3
  259. Healthy Carrot x4: In the communal field outside Gardenia's house.
  260. Turnimp x2: In the communal field outside Gardenia's house.
  261. Lafflower: In Kantera's shop.
  262. Catnip x2: In the catnip room on the Secret Route.
  263. Cacten #1: In the catnip room on the Secret Route.
  264. Cacten #2: In the Guide-Selling Old Lady's house.
  265. Flimseed & Trumpetal: In Puddle Apartments Rooms 101 and 105.
  266.  
  267. Accessible From Day 4
  268. Chrysanthemunch x4: Two outside, two inside the plateau house on Dragons' Peak.
  269. Cacten #3: In the medicine shop on Dragons' Peak.
  270. Higanbana x2: In the field of higanbana in Funerale.
  271. Chillsprout: In Snow Village.
  272. Candlebranch & Palm: In a room in the Warped Birthday.
  273.  
  274. Accessible From Day 5
  275. Rosedud & Darcover Flower: In the back room of Saxon's house.
  276. Towerflower: On the right side of the Clover Hospital reception area.
  277. Yama-Basho: In the well on Dragons' Peak (Day 5 only).
  278. Cacten #4: To the left outside Clover Hospital.
  279. Cacten #5: Deep in the Place of Pity.
  280.  
  281. For watering all the plants, the Observers of Knowledge give you the Wise One's Branch (element resistance accessory) and Infinite Rootie (Homeward Rootie with infinite uses).
  282.  
  283.  
  284. Bath Scenes
  285. These combinations result in scenes in the Resort Island bath.
  286. For the groups of three, you must only have those members and no fourth member.
  287.  
  288. 1. Russell + Tabasa + Gardenia
  289. 2. Russell + Cody + Dogma
  290. 3. Russell + Mireille + Gardenia
  291. 4. Russell + Tabasa + Yumi
  292. 5. Russell + Yumi + Mireille
  293. 6. Russell + Kantera + Walter
  294. 7. Russell + Kantera + Yumi + Mireille
  295. 8. Russell + Cody + Yumi + Mireille
  296. 9. Russell + Tabasa + Dogma + Kantera
  297. 10. Russell + Raymond + Walter
  298. 11. Russell + Raymond + Dogma
  299. 12. Russell + Kantera + Raymond
  300. 13. Russell + Gardenia + Cody
  301.  
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