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- local lasthead = nil
- local pl = owner
- owner.CharacterAdded:Connect(function()
- pl.Character.Humanoid.BodyDepthScale.Value = pl.Character.Humanoid.BodyDepthScale.Value + 0.5
- pl.Character.Humanoid.BodyHeightScale.Value = pl.Character.Humanoid.BodyHeightScale.Value + 0.63
- pl.Character.Humanoid.BodyWidthScale.Value = pl.Character.Humanoid.BodyWidthScale.Value + 0.5
- pl.Character.Humanoid.HeadScale.Value = pl.Character.Humanoid.HeadScale.Value + 0.5
- pl.Character.Humanoid.WalkSpeed= pl.Character.Humanoid.WalkSpeed + 7
- pl.Character.Humanoid.MaxHealth = pl.Character.Humanoid.MaxHealth + 1000
- pl.Character.Humanoid.Health = pl.Character.Humanoid.Health + 1000
- pl.Character.Humanoid.JumpPower= pl.Character.Humanoid.JumpPower + 6
- owner.Character.Humanoid.Died:Connect(function()
- lasthead = owner.Character.Head.CFrame
- owner:LoadCharacter()
- owner.Character.Head.CFrame = lasthead
- end)
- end)
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