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- # Toon - 3.6.1 #
- # stolen from Maud & dizzylizzy, modified #
- # Booleans
- OPTIONS=bones
- OPTIONS=autodig
- OPTIONS=autoquiver
- OPTIONS=checkpoint
- OPTIONS=!cmdassist
- OPTIONS=color
- OPTIONS=confirm
- OPTIONS=!eight_bit_tty
- OPTIONS=!extmenu
- OPTIONS=fixinv
- OPTIONS=!help
- OPTIONS=hilite_pet
- OPTIONS=!ignintr
- OPTIONS=lit_corridor
- OPTIONS=!lootabc
- OPTIONS=mail
- OPTIONS=menucolors
- OPTIONS=pickup_thrown
- OPTIONS=prayconfirm
- OPTIONS=!pushweapon
- OPTIONS=!rest_on_space
- OPTIONS=safe_pet
- #OPTIONS=showbuc
- OPTIONS=showexp
- OPTIONS=showrace
- OPTIONS=showscore
- OPTIONS=silent
- OPTIONS=sortpack
- #OPTIONS=sound
- OPTIONS=!sparkle
- OPTIONS=!standout
- OPTIONS=time
- OPTIONS=travel
- OPTIONS=use_inverse
- OPTIONS=verbose
- # Depricated options #
- # OPTIONS=hilite_hidden_stairs
- # OPTIONS=paranoid_hit
- # OPTIONS=paranoid_quit
- # OPTIONS=paranoid_remove
- # OPTIONS=use_darkgray
- # Non-booleans
- OPTIONS=boulder:0
- OPTIONS=disclose:+iavgc
- OPTIONS=gender:female
- OPTIONS=menustyle:full
- OPTIONS=menu_headings:inverse
- OPTIONS=msghistory:50
- OPTIONS=msg_window:reverse
- OPTIONS=number_pad:0
- OPTIONS=packorder:")[%=/?!(+*$0_`
- OPTIONS=paranoid_confirmation:quit attack pray Remove
- OPTIONS=pickup_burden:unencumbered
- OPTIONS=runmode:walk
- OPTIONS=scores:5t 2a o
- OPTIONS=sortloot:none
- OPTIONS=suppress_alert:3.4.3
- OPTIONS=fruit:pot brownie
- OPTIONS=dogname:Rolba
- OPTIONS=catname:Dukens
- OPTIONS=horsename:Ondu
- ##OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@87&;:~]
- SYMBOLS=S_ghost:8
- SYMBOLS=S_golem:7
- OPTIONS=hilite_status: title/always/orange&bold
- OPTIONS=hilite_status: strength/down/red/up/green
- OPTIONS=hilite_status: dexterity/down/red/up/green
- OPTIONS=hilite_status: constitution/down/red/up/green
- OPTIONS=hilite_status: intelligence/down/red/up/green
- OPTIONS=hilite_status: wisdom/down/red/up/green
- OPTIONS=hilite_status: charisma/down/red/up/green
- OPTIONS=hilite_status: alignment/changed/orange
- #
- OPTIONS=hilite_status: dungeon-level/changed/magenta
- OPTIONS=hilite_status: gold/always/yellow&normal
- OPTIONS=hilite_status: hitpoints/100%/green
- OPTIONS=hilite_status: hitpoints/<100%/yellow/<40%/orange
- OPTIONS=hilite_status: hitpoints/<20%/red/<10%/red+inverse
- OPTIONS=hilite_status: hitpoints-max/up/green+bold/down/red+bold
- OPTIONS=hilite_status: power/<40%/yellow/<20%/red
- OPTIONS=hilite_status: power-max/up/green+bold/down/red+bold
- OPTIONS=hilite_status: armor-class/down/lightgreen/up/orange
- OPTIONS=hilite_status: HD/up/green/down/red
- OPTIONS=hilite_status: experience-level/down/orange/up/lightblue+bold
- OPTIONS=hilite_status: hunger/satiated/yellow+bold
- OPTIONS=hilite_status: hunger/hungry/orange/weak/red+inverse
- OPTIONS=hilite_status: hunger/fainting/red+inverse/fainted/red+inverse/starved/red+inverse
- OPTIONS=hilite_status: cap/burdened/yellow/stressed/orange
- OPTIONS=hilite_status: cap/strained/red/overtaxed/red+inverse
- OPTIONS=hilite_status: condition/major_troubles/red+bold+inverse
- OPTIONS=hilite_status: condition/minor_troubles/orange+bold
- OPTIONS=hilite_status: condition/movement/lightgreen+bold
- ##
- ## Autopickup
- ##
- OPTIONS=autopickup
- OPTIONS=pile_limit:2
- OPTIONS=pickup_types:$=/!?
- AUTOPICKUP_EXCEPTION="<amulet (of|called) life saving"
- AUTOPICKUP_EXCEPTION="<called ammo"
- AUTOPICKUP_EXCEPTION=">scroll (of|called) scare monster"
- AUTOPICKUP_EXCEPTION=">wand (of|called) speed monster"
- AUTOPICKUP_EXCEPTION=">wand (of|called) make invisible"
- AUTOPICKUP_EXCEPTION=">wand (of|called) nothing"
- ## Depricated Status Colors (3.4.3)
- ##
- ## STATUSCOLORs
- ## ============
- ##
- #
- ## http://bilious.alt.org/?142
- ##
- ## colors: black / blue / brown / cyan / gray / green / lightblue / lightcyan
- ## lightgreen / lightmagenta / magenta / orange / red / white / yellow
- ##
- ## attributes: &blink / &bold / &dim / &inverse / &none / &underline
- #
- ## !de-/activate
- #OPTIONS=statuscolors
- #
- ## HP
- #STATUSCOLOR=HP%100:lightgreen
- #STATUSCOLOR=HP%80:yellow
- #STATUSCOLOR=HP%60:orange
- #STATUSCOLOR=HP%40:red
- #STATUSCOLOR=HP%20:lightmagenta
- #
- ## Pw
- #STATUSCOLOR=Pw%100:lightgreen
- #STATUSCOLOR=Pw%80:yellow
- #STATUSCOLOR=Pw%60:orange
- #STATUSCOLOR=Pw%40:red
- #STATUSCOLOR=Pw%20:lightmagenta
- #
- ## encumbrance
- #STATUSCOLOR=Burdened:lightcyan
- #STATUSCOLOR=Stressed:orange
- #STATUSCOLOR=Strained:red
- #STATUSCOLOR=Overtaxed:lightmagenta
- #STATUSCOLOR=Overloaded:lightmagenta
- #
- ## hunger
- #STATUSCOLOR=Satiated:lightcyan
- #STATUSCOLOR=Hungry:orange
- #STATUSCOLOR=Weak:red
- #STATUSCOLOR=Fainting:lightmagenta
- #STATUSCOLOR=Fainted:lightmagenta
- #STATUSCOLOR=Starved:lightmagenta
- #
- ## health conditions
- #STATUSCOLOR=FoodPois:lightmagenta
- #STATUSCOLOR=Ill:lightmagenta
- #STATUSCOLOR=Slime:lightmagenta
- #
- ## mental conditions
- #STATUSCOLOR=Conf:yellow
- #STATUSCOLOR=Hallu:yellow
- #STATUSCOLOR=Stun:yellow
- #
- ## other conditions
- #STATUSCOLOR=Blind:yellow
- #
- ## credit/inspiration ##
- # http://alt.org/nethack/userdata/s/stth/stth.nh343rc 2015-04-14
- # amulet of strangulation
- MSGTYPE=stop "It constricts your throat!"
- MSGTYPE=stop "You find it hard to breathe\."
- MSGTYPE=stop "Your .* is becoming constricted\."
- MSGTYPE=stop "You're gasping for air\."
- MSGTYPE=stop "Your blood is having trouble reaching your brain\."
- MSGTYPE=stop "You can no longer breathe\."
- MSGTYPE=stop "The pressure on your .* increases\."
- MSGTYPE=stop "You're turning blue\."
- MSGTYPE=stop "Your consciousness is fading\."
- MSGTYPE=stop "You suffocate\."
- # bullwhip
- MSGTYPE=stop ".* flicks a bullwhip towards your .*!"
- MSGTYPE=stop ".* wraps around .* you're wielding!"
- MSGTYPE=stop ".* yanks .* from your .*!"
- MSGTYPE=stop ".* yanks .* to the .*!"
- MSGTYPE=stop ".* snatches .*!"
- # dangerous items
- MSGTYPE=stop ".*chickatrice corpse.*"
- MSGTYPE=stop ".*cockatrice corpse.*"
- MSGTYPE=stop ".*cockatrice egg.*"
- MSGTYPE=stop ".*Tsurugi of Muramasa.*"
- MSGTYPE=stop ".*Vorpal Blade.*"
- # drowning attack
- MSGTYPE=stop "The couatl swings itself around you!"
- MSGTYPE=stop "The electric eel swings itself around you!"
- MSGTYPE=stop "The giant eel swings itself around you!"
- MSGTYPE=stop "The kraken swings itself around you!"
- MSGTYPE=stop "The python grabs you!"
- # experience gain/loss
- MSGTYPE=stop "You feel more experienced\."
- MSGTYPE=stop "Welcome to experience level .*\."
- MSGTYPE=stop "Goodbye level .*\." # default
- MSGTYPE=stop "Fare thee well level .*\." # knight
- MSGTYPE=stop "Sayonara level .*\." # samurai
- MSGTYPE=stop "Aloha level .*\." # tourist
- MSGTYPE=stop "Farvel level .*\." # valkyrie
- # food poisoning
- MSGTYPE=stop "Ulch - that .* was tainted.*!"
- # hunger
- MSGTYPE=stop "You feel hungry\."
- MSGTYPE=stop "You are beginning to feel hungry\."
- MSGTYPE=stop "You are getting the munchies\." # hallu
- MSGTYPE=stop "You feel weak now\."
- MSGTYPE=stop "You still have the munchies\." # hallu
- MSGTYPE=stop "You feel weak\."
- MSGTYPE=stop "You are beginning to feel weak\."
- MSGTYPE=stop "The munchies are interfering with your motor capabilities\." # hallu
- MSGTYPE=stop ".* needs food, badly!"
- MSGTYPE=stop "You only feel hungry now\."
- MSGTYPE=stop "You now have a lesser case of the munchies\." # hallu
- MSGTYPE=stop "You faint from lack of food\."
- MSGTYPE=stop "You regain consciousness\."
- MSGTYPE=stop "You die from starvation\."
- MSGTYPE=stop "You die from hunger and exhaustion\."
- # illness
- MSGTYPE=stop "You feel deathly sick\."
- MSGTYPE=stop "You feel even worse\."
- MSGTYPE=stop "You feel much worse\."
- MSGTYPE=stop "You feel somewhat better\."
- MSGTYPE=stop "What a relief!"
- MSGTYPE=stop "You die from your illness\."
- # inventory cursing
- MSGTYPE=stop "You feel a malignant aura surround you\."
- MSGTYPE=stop "You feel a malignant aura surround the magic-absorbing blade\."
- # mind flayer (these can get quite annoying)
- MSGTYPE=stop "You sense a faint wave of psychic energy\."
- MSGTYPE=stop "A wave of psychic energy pours over you!"
- MSGTYPE=stop "It locks on to your .*!"
- MSGTYPE=stop ".* concentrates\."
- MSGTYPE=stop ".* tentacles suck you!"
- MSGTYPE=stop "You don't seem harmed\."
- MSGTYPE=stop "Your helmet blocks the attack to your head\."
- MSGTYPE=stop "Your brain is eaten!"
- MSGTYPE=stop "Your last thought fades away\."
- MSGTYPE=stop "Unfortunately your brain is still gone\."
- # near-death
- MSGTYPE=stop "You hear the howling of the CwnAnnwn\.\.\."
- MSGTYPE=stop "You hear the wailing of the Banshee\.\.\."
- MSGTYPE=stop ".*, all your powers will be lost\.\.\."
- MSGTYPE=stop ".*, your life force is running out\."
- MSGTYPE=stop ".* is about to die\."
- # shop
- MSGTYPE=stop "You hear someone cursing shoplifters\."
- MSGTYPE=stop "You hear the chime of a cash register\."
- MSGTYPE=stop "You hear Neiman and Marcus arguing!" # hallu
- # skill training
- MSGTYPE=stop "You feel more confident in your .*skills\."
- MSGTYPE=stop "You are now more skilled in .*\."
- MSGTYPE=stop "You are now most skilled in .*\."
- # sliming
- MSGTYPE=stop "You don't feel very well\."
- MSGTYPE=stop "You suck in some slime and don't feel very well\."
- MSGTYPE=stop "You are turning a little green\."
- MSGTYPE=stop "Your limbs are getting oozy\."
- MSGTYPE=stop "Your skin begins to peel away\."
- MSGTYPE=stop "You are turning into a green slime\."
- MSGTYPE=stop "You are turning into .*\." # hallu
- MSGTYPE=stop "You have become a green slime\."
- MSGTYPE=stop "You have become .*\." # hallu
- # (failed) spell casting
- MSGTYPE=stop "You don't have enough energy to cast that spell\."
- MSGTYPE=stop "You fail to cast the spell correctly\."
- # stoning
- MSGTYPE=stop "You are slowing down\."
- MSGTYPE=stop "Your limbs are stiffening\."
- MSGTYPE=stop "Your limbs have turned to stone\."
- MSGTYPE=stop "You have turned to stone\."
- MSGTYPE=stop "You are a statue\."
- # theft attack (incomplete)
- MSGTYPE=stop ".* stole .*\." # steal()
- MSGTYPE=stop ".* stole .*!" # stealamulet()
- # vault
- MSGTYPE=stop "You hear someone counting money\."
- MSGTYPE=stop "You hear the quarterback calling the play\." # hallu
- MSGTYPE=stop "You hear the footsteps of a guard on patrol\."
- MSGTYPE=stop "You hear Ebenezer Scrooge!" # hallu
- #MSGTYPE=hide "You hear someone searching\." # empty
- # vibrating square
- MSGTYPE=stop "You feel a strange vibration beneath .*\."
- MSGTYPE=stop "You feel a strange vibration under your .*\."
- # vomiting
- MSGTYPE=stop "You are feeling mildly nauseated\."
- MSGTYPE=stop "You feel slightly confused\."
- MSGTYPE=stop "You can't seem to think straight\."
- MSGTYPE=stop "You feel incredibly sick\."
- MSGTYPE=stop "You suddenly vomit!"
- # Wizard of Yendor
- MSGTYPE=stop "You feel vaguely nervous\."
- MSGTYPE=stop "You notice a black glow surrounding you\."
- MSGTYPE=stop "A voice booms out\.\.\."
- MSGTYPE=stop "So thou thought thou couldst .* me, fool\."
- # spam: artifacts
- #MSGTYPE=hide "The fiery blade .*" # Fire Brand
- #MSGTYPE=hide "The ice-cold blade .*" # Frost Brand
- #MSGTYPE=hide "The magic-absorbing blade .*!" # Magicbane
- #MSGTYPE=hide "The massive hammer hits.*" # Mjollnir
- #MSGTYPE=hide ".* draws the life from .*!" # Staff of Aesculapius / Stormbringer
- #MSGTYPE=hide ".* begins to glow brilliantly!" # Sunsword (wielding)
- #MSGTYPE=hide ".* stops glowing\." # Sunsword (unwielding)
- # spam: displacement/invisibility
- #MSGTYPE=hide ".* tries to touch you and misses!"
- #MSGTYPE=hide ".* .* wildly and misses!"
- #MSGTYPE=hide ".* attacks a spot beside you\."
- #MSGTYPE=hide ".* strikes at empty water!"
- #MSGTYPE=hide ".* strikes at thin air!"
- #MSGTYPE=hide ".* .* wildly!"
- #MSGTYPE=hide ".* smiles .* at your .*displaced image\.\.\."
- #MSGTYPE=hide ".* strikes at your .*displaced image and misses you!"
- #MSGTYPE=hide ".* reaches towards your distorted image\."
- #MSGTYPE=hide ".* is fooled by water reflections and misses!"
- # spam: various
- #MSGTYPE=hide "With .* effort you move the boulder\." # boulder pushing
- #MSGTYPE=hide ".* moves the boulder\." # boulder pushing (while riding)
- #MSGTYPE=hide "This .* tastes terrible!" # eating monster corpses
- #MSGTYPE=hide "\[HP:.*\(\+.*\)\]" # hp_notify healing
- #MSGTYPE=hide "You caitiff!" # knight's code of conduct
- #MSGTYPE=hide "Your armor is rather cumbersome\.\.\." # monk wearing body armor
- #MSGTYPE=hide ".* hits! \(I hope you don't mind\.\)" # nurse dancing
- #MSGTYPE=hide "You displaced .*\." # pet displacement
- #MSGTYPE=hide "A mysterious force prevents .* from teleporting!" # teleportation on non-teleport level
- #MSGTYPE=hide "Your .* .* not affected\." # unaffected equipment
- #MSGTYPE=hide "Somehow, your .* .* not affected\." # unaffected equipment
- #--------------------------------------------------------------------------------------------------------
- #
- # various properties
- #
- # aggravate monster
- MSGTYPE=stop "You feel less attractive\." # sit.c gremlin
- # automatic searching
- MSGTYPE=stop "You feel perceptive!" # attrib.c level++
- MSGTYPE=stop "You feel less perceptive!" # attrib.c level--
- MSGTYPE=stop "You feel unaware!" # attrib.c level-- (monk)
- # charisma
- MSGTYPE=stop "You feel charismatic!" # attrib.c a_cha++
- MSGTYPE=stop "You feel very charismatic!" # attrib.c a_cha++ (>1)
- MSGTYPE=stop "You feel repulsive!" # attrib.c a_cha--
- MSGTYPE=stop "You feel very repulsive!" # attrib.c a_cha-- (>1)
- # cold resistance
- MSGTYPE=stop "You feel warm!" # attrib.c level++
- MSGTYPE=stop "You feel cooler!" # attrib.c level--
- MSGTYPE=stop "You feel full of hot air\." # eat.c eat_mon
- MSGTYPE=stop "You feel cooler\." # sit.c gremlin
- # constitution
- MSGTYPE=stop "You feel tough!" # attrib.c a_con++
- MSGTYPE=stop "You feel very tough!" # attrib.c a_con++ (>1)
- MSGTYPE=stop "You feel fragile!" # attrib.c a_con--
- MSGTYPE=stop "You feel very fragile!" # attrib.c a_con-- (>1)
- MSGTYPE=stop "You must be leading a healthy life-style\." # attrib.c exe_con
- MSGTYPE=stop "You haven't been watching your health\." # attrib.c abu_con
- # dexterity
- MSGTYPE=stop "You feel agile!" # attrib.c a_dex++
- MSGTYPE=stop "You feel very agile!" # attrib.c a_dex++ (>1)
- MSGTYPE=stop "You feel clumsy!" # attrib.c a_dex--
- MSGTYPE=stop "You feel very clumsy!" # attrib.c a_dex-- (>1)
- MSGTYPE=stop "You must have been working on your reflexes\." # attrib.c exe_dex
- MSGTYPE=stop "You haven't been working on reflexes lately\." # attrib.c abu_dex
- # disintegration resistance
- MSGTYPE=stop "You feel very firm\." # eat.c eat_mon
- MSGTYPE=stop "You feel totally together, man\." # eat.c eat_mon (hallu)
- # fire resistance
- MSGTYPE=stop "You feel cool!" # attrib.c level++
- MSGTYPE=stop "You feel warmer!" # attrib.c level--
- MSGTYPE=stop "You feel a momentary chill\." # eat.c eat_mon
- MSGTYPE=stop "You be chillin'\." # eat.c eat_mon (hallu)
- MSGTYPE=stop "You feel warmer\." # sit.c gremlin
- # intelligence
- MSGTYPE=stop "You feel smart!" # attrib.c a_int++
- MSGTYPE=stop "You feel very smart!" # attrib.c a_int++ (>1)
- MSGTYPE=stop "You feel stupid!" # attrib.c a_int--
- MSGTYPE=stop "You feel very stupid!" # attrib.c a_int-- (>1)
- # invisibility
- MSGTYPE=stop "You feel paranoid\." # sit.c gremlin
- # lycanthropy
- MSGTYPE=stop "You feel feverish\." # mhitu.c mon_hit (werefoo)
- MSGTYPE=stop "You feel purified\." # were.c diverse
- # poison resistance
- MSGTYPE=stop "You feel healthy!" # attrib.c level++
- MSGTYPE=stop "You feel hardy!" # attrib.c level++ (tourist)
- MSGTYPE=stop "You feel less healthy!" # attrib.c level--
- MSGTYPE=stop "You feel less hardy!" # attrib.c level-- (tourist)
- MSGTYPE=stop "You feel healthy\." # eat.c eat_mon
- MSGTYPE=stop "You feel especially healthy\." # eat.c eat_mon (already)
- MSGTYPE=stop "You feel a little sick!" # sit.c gremlin
- # protection
- MSGTYPE=stop "You feel vulnerable\." # sit.c gremlin
- # see invisible
- MSGTYPE=stop "You thought you saw something!" # sit.c gremlin
- MSGTYPE=stop "You tawt you taw a puttie tat!" # sit.c gremlin (hallu)
- MSGTYPE=stop "Your vision becomes clear\." # sit.c throne
- # shock resistance
- MSGTYPE=stop "You feel insulated!" # attrib.c level++
- MSGTYPE=stop "You feel conductive!" # attrib.c level--
- MSGTYPE=stop "Your health currently feels amplified!" # eat.c eat_mon
- MSGTYPE=stop "You feel grounded in reality\." # eat.c eat_mon (hallu)
- # sleep resistance
- MSGTYPE=stop "You feel awake!" # attrib.c level++
- MSGTYPE=stop "You feel tired!" # attrib.c level--
- MSGTYPE=stop "You feel wide awake\." # eat.c eat_mon
- # speed
- MSGTYPE=stop "You feel quick!" # attrib.c level++
- MSGTYPE=stop "You feel slow!" # attrib.c level--
- MSGTYPE=stop "You seem faster\." # eat.c eat_mon (Q)
- MSGTYPE=stop "You seem slower\." # eat.c eat_mon (Q)
- MSGTYPE=stop "You feel slower\." # sit.c gremlin
- # stealth
- MSGTYPE=stop "You feel stealthy!" # attrib.c level++
- MSGTYPE=stop "You feel less stealthy!" # attrib.c level--
- MSGTYPE=stop "You feel clumsy\." # sit.c gremlin
- # strength
- MSGTYPE=stop "You feel strong!" # attrib.c a_str++
- MSGTYPE=stop "You feel very strong!" # attrib.c a_str++ (>1)
- MSGTYPE=stop "You feel weak!" # attrib.c a_str--
- MSGTYPE=stop "You feel very weak!" # attrib.c a_str-- (>1)
- MSGTYPE=stop "You must have been exercising\." # attrib.c exe_str
- MSGTYPE=stop "You must have been abusing your body\." # attrib.c abu_str
- # telepathy
- MSGTYPE=stop "You feel a strange mental acuity\." # eat.c eat_mon
- MSGTYPE=stop "You feel in touch with the cosmos\." # eat.c eat_mon (hallu)
- MSGTYPE=stop "Your senses fail!" # sit.c gremlin
- # teleport control
- MSGTYPE=stop "You feel controlled!" # attrib.c level++
- MSGTYPE=stop "You feel uncontrolled!" # attrib.c level--
- MSGTYPE=stop "You feel in control of yourself\." # eat.c eat_mon
- MSGTYPE=stop "You feel centered in your personal space\." # eat.c eat_mon (hallu)
- # teleportitis
- MSGTYPE=stop "You feel very jumpy\." # eat.c eat_mon
- MSGTYPE=stop "You feel diffuse\." # eat.c eat_mon (hallu)
- MSGTYPE=stop "You feel less jumpy\." # sit.c gremlin
- # warning
- MSGTYPE=stop "You feel sensitive!" # attrib.c level++
- MSGTYPE=stop "You feel less sensitive!" # attrib.c level--
- # wisdom
- MSGTYPE=stop "You feel wise!" # attrib.c a_wis++
- MSGTYPE=stop "You feel very wise!" # attrib.c a_wis++ (>1)
- MSGTYPE=stop "You feel foolish!" # attrib.c a_wis--
- MSGTYPE=stop "You feel very foolish!" # attrib.c a_wis-- (>1)
- MSGTYPE=stop "You must have been very observant\." # attrib.c exe_wis
- MSGTYPE=stop "You haven't been paying attention\." # attrib.c abu_wis
- #-------------#
- # Menu Colors #
- #-------------#
- # Color scheme:
- # red = cursed
- # orange = cursed water/paper, -enchant, or bad/dangerous stuff
- # cyan = blessed
- # lightcyan = holy water/paper, +enchant, or "special purpose" stuff
- # white = uncursed water/paper
- # green = useful, always carry
- # lightgreen = emergency/very useful, always have one in open inventory
- # magenta = special goodies, probably leave in stash
- # lightmagenta = very special goodies (magic marker, wishes, poly)
- # yellow = danger (trice corpse, BoH aspode) or Unique Items
- # brown = worthless crap
- # lightblue = un-ID'd crap
- # blue is too dim to read
- # Blessed, cursed, enchanted
- MENUCOLOR=" blessed| B($| )"=cyan
- MENUCOLOR=" \+[1-9]"=lightcyan
- MENUCOLOR=" \-[1-9]"=orange
- MENUCOLOR=" cursed| C($| )"=red
- # Un-ID'd
- MENUCOLOR=" (amulet|ring$|potion|scroll|spellbook|wand|gem|tin$|tins$|bag)"=lightblue
- MENUCOLOR=" (amulet|ring|potion|scroll|spellbook|wand|gem|tin|bag)s? (of|called|versus)"=white
- MENUCOLOR=" cursed.* (amulet|ring|potion|scroll|tin|bag)"=red
- MENUCOLOR=" small bag"=white
- MENUCOLOR=" called .+ or "=lightblue
- MENUCOLOR=" called .*\?"=lightblue
- MENUCOLOR=" gray stone"=lightblue&underline
- MENUCOLOR=" (piece of cloth|opera cloak|ornamental cope|tattered cape|conical hat)"=lightblue
- MENUCOLOR=" (plumed|etched|crested|visored) helmet"=lightblue
- MENUCOLOR=" (old|padded|riding|fencing) gloves"=lightblue
- MENUCOLOR=" (mud|buckled|riding|snow|hiking|combat|jungle) boots"=lightblue
- MENUCOLOR=" (piece of cloth|opera cloak|ornamental cope|tattered cape|conical hat)"=lightblue
- # Armor
- MENUCOLOR=" dragon scale"=lightmagenta
- MENUCOLOR=" (gloves|gauntlets|yugake)"=lightgreen
- MENUCOLOR=" cursed.* (gloves|gauntlets|yugake)"=lightgreen&underline
- MENUCOLOR=" (levitation boots|boots called lev)"=green
- MENUCOLOR=" helm.* opposite"=lightcyan
- MENUCOLOR=" (gauntlets|gloves|boots) .* fumbl"=orange
- MENUCOLOR=" fumble boots"=orange
- MENUCOLOR=" dunce cap"=orange&underline
- # Tools
- MENUCOLOR=" (magic lamp|lamp called magic)"=magenta
- MENUCOLOR=" blessed (magic lamp|lamp called magic)"=lightmagenta
- MENUCOLOR=" magic marker"=lightmagenta
- MENUCOLOR=" (blessed|cursed) magic marker"=lightmagenta&underline
- MENUCOLOR=" magic marker.* \(1:[0-3]\)"=brown
- MENUCOLOR=" unicorn horn"=lightgreen
- MENUCOLOR=" cursed.* unicorn horn"=lightgreen&underline
- MENUCOLOR=" (blindfold|towel)"=lightgreen
- MENUCOLOR=" cursed.* (blindfold|towel)"=lightgreen&underline
- MENUCOLOR=" stethoscope"=lightgreen
- MENUCOLOR=" cursed.* stethoscope"=lightgreen&underline
- MENUCOLOR=" pick-axe[^[]*$"=green
- MENUCOLOR=" cursed.* pick-axe"=green&underline
- MENUCOLOR=" (key|lock pick|osaku)"=green
- MENUCOLOR=" can of grease"=green
- MENUCOLOR=" cursed.* can of grease"=green&underline
- MENUCOLOR=" (oilskin|sack)"=lightcyan
- MENUCOLOR=" tinning kit"=lightcyan
- MENUCOLOR=" cursed.* tinning kit"=lightcyan&underline
- MENUCOLOR=" (magic whistle|whistle called magic)"=lightcyan
- MENUCOLOR=" tin whistle"=brown
- MENUCOLOR=" called tin"=brown
- MENUCOLOR=" tin opener"=brown
- # Foodstuffs
- MENUCOLOR=" lumps? of royal jelly"=lightmagenta
- MENUCOLOR=" tins? of (spinach|.*giant meat)"=lightmagenta
- MENUCOLOR=" lizard corpse"=lightgreen
- MENUCOLOR=" (food |K-|C-|cram )ration"=green
- MENUCOLOR=" (gunyoki|lembas wafer)"=green
- MENUCOLOR=" tripe ration"=lightcyan
- #MENUCOLOR=" fortune cookie"=yellow
- MENUCOLOR=" c(hi|o)ckatrice corpse"=yellow
- MENUCOLOR=" tins? of c(hi|o)ckatrice"=yellow
- MENUCOLOR=" cockatrice egg"=yellow
- MENUCOLOR=" (slime mold|candied|cookie)"=green
- # Amulets
- MENUCOLOR=" amulet .* life saving"=lightgreen
- MENUCOLOR=" cursed amulet .* life saving"=lightgreen&underline
- MENUCOLOR=" amulet .* reflect"=lightgreen
- MENUCOLOR=" amulet .* ESP"=lightcyan
- MENUCOLOR=" amulet .* (strang|sleep|change)"=orange
- # Rings
- MENUCOLOR=" ring .* free action"=lightgreen
- MENUCOLOR=" ring .* slow digest"=green
- MENUCOLOR=" ring .* conflict"=green
- MENUCOLOR=" ring .* levitation"=green
- MENUCOLOR=" ring .* teleport control"=green
- MENUCOLOR=" ring .* regeneration"=green
- MENUCOLOR=" ring .* polymorph"=lightcyan
- MENUCOLOR=" ring .* polymorph control"=lightcyan
- # Wands
- MENUCOLOR=" wand (of|called) (wish|death|poly)"=lightmagenta
- MENUCOLOR=" wand (of|called) (teleport|digging)"=lightgreen
- MENUCOLOR=" wand (of|called) (fire|cold|lightning|sleep)"=green
- MENUCOLOR=" wand (of|called) (secret door|create monster|enlighten)"=lightcyan
- MENUCOLOR=" wand (of|called) nothing"=brown
- # Scrolls
- MENUCOLOR=" scrolls? .* genocide"=lightmagenta
- MENUCOLOR=" cursed scrolls? .* genocide"=lightmagenta&underline
- MENUCOLOR=" scrolls? .* enchant (armor|weapon)"=magenta
- MENUCOLOR=" cursed scrolls? .* enchant (armor|weapon)"=magenta&underline
- MENUCOLOR=" scrolls? .* teleport"=lightgreen
- MENUCOLOR=" cursed scrolls? .* teleport"=lightgreen&underline
- MENUCOLOR=" scrolls? .* remove curse"=green
- MENUCOLOR=" cursed scrolls? .* remove curse"=green&underline
- MENUCOLOR=" scrolls? .* identify"=green
- MENUCOLOR=" cursed scrolls? .* identify"=green&underline
- MENUCOLOR="scrolls? .* scare monster"=lightcyan
- MENUCOLOR="scrolls? .* magic mapping"=lightcyan
- MENUCOLOR="scrolls? .* gold detection"=lightcyan
- MENUCOLOR="scrolls? .* taming"=lightcyan
- MENUCOLOR="scrolls? .* charging"=lightcyan
- MENUCOLOR=" unlabeled scroll"=white
- MENUCOLOR=" plain spellbook"=white
- MENUCOLOR=" blank paper"=white
- MENUCOLOR=" blessed unlabeled scroll"=lightcyan
- MENUCOLOR=" blessed plain spellbook"=lightcyan
- MENUCOLOR=" blessed .* blank paper"=lightcyan
- MENUCOLOR=" cursed unlabeled scroll"=orange
- MENUCOLOR=" cursed plain spellbook"=orange
- MENUCOLOR=" cursed .* blank paper"=orange
- # Potions
- MENUCOLOR=" potions? .* (gain ability|enlightenment)"=magenta
- MENUCOLOR=" potions? .* healing"=green
- MENUCOLOR=" potions? .* full healing"=lightgreen
- MENUCOLOR=" potions? .* gain (level|energy)"=lightcyan
- MENUCOLOR=" potions? .* speed"=lightcyan
- MENUCOLOR=" (smoky potion|potions? .* smoky)"=magenta
- MENUCOLOR=" blessed (smoky potion|potions? .* smoky)"=lightmagenta
- #MENUCOLOR=" potions? .* (conf|hallu|blind)"=brown
- MENUCOLOR=" potions? .* acid"=brown
- MENUCOLOR=" clear potion"=white
- MENUCOLOR=" potions? .* water"=white
- MENUCOLOR=" blessed clear potion"=lightcyan
- MENUCOLOR=" blessed potions? .* water"=lightcyan
- MENUCOLOR=" holy water"=lightcyan
- MENUCOLOR=" cursed clear potion"=orange
- MENUCOLOR=" cursed potions? .* water"=orange
- MENUCOLOR=" unholy water"=orange
- # Rocks 'n stuff
- MENUCOLOR=" (luckstone|stones? .* luck|Heart of Ahriman)"=lightgreen
- MENUCOLOR=" cursed (luckstone|stones? .* luck|Heart of Ahriman)"=lightgreen&underline
- MENUCOLOR=" (touchstone|stones? .* touch)"=lightcyan
- MENUCOLOR=" flint stone"=lightcyan
- MENUCOLOR=" rocks?( \(.*\))?$"=brown
- MENUCOLOR=" worthless"=brown
- MENUCOLOR=" (loadstone|stones? called load)"=orange
- # Artifacts R Us
- MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin)"=lightgreen
- MENUCOLOR=" (Magicbane|Eyes of the Overworld)"=lightgreen
- MENUCOLOR=" (Orb of Fate|Aethiopica|Yendorian Express)"=lightgreen
- MENUCOLOR=" (Master Key of Thievery|Longbow of Diana)"=lightgreen
- MENUCOLOR=" (Bell of Opening|silver bell|[Cc]andelabrum|Book of the Dead|papyrus spellbook)"=yellow
- MENUCOLOR=" Amulet of Yendor"=orange
- MENUCOLOR=" Amulet of Yendor named"=yellow&underline
- # Unstashables
- MENUCOLOR=" bag .* holding"=yellow
- MENUCOLOR=" cursed bag .* holding"=yellow&underline
- MENUCOLOR=" (sack|bag).* named cancel"=yellow
- MENUCOLOR=" bag .* tricks( \([0-9]+:[1-9][0-9]*\))?$"=yellow
- MENUCOLOR=" wand .*(cancel|vanishes)"=yellow&underline
- # Looting
- MENUCOLOR="is empty. Do what\?"=white
- MENUCOLOR="Put something into .*"=white
- MENUCOLOR="Take something out of .*"=white
- ## SPELL FAILURE RATES ##
- MENUCOLOR="0% "=green
- MENUCOLOR="[1-9]% "=lightgreen
- MENUCOLOR="1[0-3]% "=lightgreen
- MENUCOLOR="1[4-9]% "=yellow
- MENUCOLOR="2[0-7]% "=yellow
- MENUCOLOR="2[8-9]% "=yellow
- MENUCOLOR="3[0-9]% "=yellow
- MENUCOLOR="4[01]% "=yellow
- MENUCOLOR="4[2-9]% "=orange
- MENUCOLOR="5[0-6]% "=orange
- MENUCOLOR="5[7-9]% "=orange
- MENUCOLOR="6[0-9]% "=orange
- MENUCOLOR="70%"=orange
- MENUCOLOR="7[1-9]% "=red
- MENUCOLOR="8[0-4]% "=red
- MENUCOLOR="8[5-9]% "=red&underline
- MENUCOLOR="9[0-9]% "=red&underline
- MENUCOLOR="100% "=red&inverse
- ## FORGOTTEN SPELL ##
- MENUCOLOR="\(gone\)"=magenta
- ## ENHANCE ##
- # eventually enhanceable #
- MENUCOLOR="^ +[a-z -]+ +\[?(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]?"=red
- # ready to enhance #
- MENUCOLOR="^[a-z] - +[a-z -]+ +\[?(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]?"=green
- # may be enhanced when you're more experienced #
- MENUCOLOR="^ +\* +[a-z -]+ +\[?(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]?"=yellow
- # cannot be enhanced any further #
- MENUCOLOR="^ +# +[a-z -]+ +\[?(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]?"=magenta
- # Force colors
- MENUCOLOR="\{R\}"=red
- MENUCOLOR="\{B\}"=blue
- MENUCOLOR="\{C\}"=cyan
- MENUCOLOR="\{G\}"=green
- MENUCOLOR="\{Y\}"=yellow
- MENUCOLOR="\{[MP]\}"=magenta
- MENUCOLOR="\{O\}"=orange
- MENUCOLOR="\{W\}"=white
- MENUCOLOR="\{L\}"=black
- MENUCOLOR="\{y\}"=gray
- #MENUCOLOR="\{g\}"=lightgreen
- #MENUCOLOR="\{b\}"=lightblue
- #MENUCOLOR="\{[mp]\}"=lightmagenta
- #MENUCOLOR="\{c\}"=lightcyan
- #MENUCOLOR="\{N\}"=&none
- #MENUCOLOR="\{X\}"=&bold
- #MENUCOLOR="\{x\}"=&dim
- #MENUCOLOR="\{U\}"=&underline
- #MENUCOLOR="\{I\}"=&inverse
- #MENUCOLOR="\{K\}"=&blink
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