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  1. /*****************
  2. * bossFight.js *
  3. *****************
  4. *
  5. * NO FARTHER, DR. EVAL!!!!
  6. * YOU WILL NOT GET OUT OF HERE ALIVE!!!!
  7. * IT'S TIME YOU SEE MY TRUE FORM!!!!
  8. * FACE MY ROBOT WRATH!!!!!
  9. */
  10.  
  11. function startLevel(map) {
  12. map.defineObject('boss', {
  13. 'type': 'dynamic',
  14. 'symbol': '⊙',
  15. 'color': 'red',
  16. 'interval': 200,
  17. 'onCollision': function (player) {
  18. player.killedBy('the boss');
  19. },
  20. 'behavior': function (me) {
  21. if (!me.direction) {
  22. me.direction = 'right';
  23. }
  24. if (me.canMove(me.direction)) {
  25. me.move(me.direction);
  26. } else {
  27. me.direction = (me.direction == 'right') ? 'left' : 'right';
  28. }
  29. if (Math.random() < 0.3) {
  30. map.placeObject(me.getX(), me.getY() + 2, 'bullet');
  31. }
  32. },
  33. 'onDestroy': function (me) {
  34. if (map.countObjects('boss') == 0) {
  35. map.placeObject(me.getX(), me.getY(), 'theAlgorithm');
  36. }
  37. }
  38. });
  39.  
  40. map.defineObject('bullet', {
  41. 'type': 'dynamic',
  42. 'symbol': '.',
  43. 'color': 'red',
  44. 'interval': 100,
  45. 'projectile': true,
  46. 'behavior': function (me) {
  47. me.move('down');
  48. }
  49. });
  50.  
  51. map.placePlayer(0, map.getHeight() - 3);
  52. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  53.  
  54. // Not so tough now, huh?
  55. map.getPlayer().removeItem('phone');
  56. map.placeObject(map.getWidth() - 1, map.getHeight() - 3, 'phone');
  57.  
  58. map.placeObject(0, map.getHeight() - 4, 'block');
  59. map.placeObject(1, map.getHeight() - 4, 'block');
  60. map.placeObject(2, map.getHeight() - 4, 'block');
  61. map.placeObject(2, map.getHeight() - 3, 'block');
  62. map.placeObject(map.getWidth() - 1, map.getHeight() - 4, 'block');
  63. map.placeObject(map.getWidth() - 2, map.getHeight() - 4, 'block');
  64. map.placeObject(map.getWidth() - 3, map.getHeight() - 4, 'block');
  65. map.placeObject(map.getWidth() - 3, map.getHeight() - 3, 'block');
  66.  
  67. for (var x = 0; x < map.getWidth(); x++) {
  68. map.placeObject(x, 4, 'block');
  69. }
  70.  
  71. map.placeObject(9, 5, 'boss');
  72. map.placeObject(11, 5, 'boss');
  73. map.placeObject(13, 5, 'boss');
  74. map.placeObject(15, 5, 'boss');
  75. map.placeObject(17, 5, 'boss');
  76. map.placeObject(19, 5, 'boss');
  77. map.placeObject(21, 5, 'boss');
  78. map.placeObject(23, 5, 'boss');
  79. map.placeObject(25, 5, 'boss');
  80. map.placeObject(27, 5, 'boss');
  81. map.placeObject(29, 5, 'boss');
  82. map.placeObject(31, 5, 'boss');
  83.  
  84. map.placeObject(10, 6, 'boss');
  85. map.placeObject(12, 6, 'boss');
  86. map.placeObject(14, 6, 'boss');
  87. map.placeObject(16, 6, 'boss');
  88. map.placeObject(18, 6, 'boss');
  89. map.placeObject(20, 6, 'boss');
  90. map.placeObject(22, 6, 'boss');
  91. map.placeObject(24, 6, 'boss');
  92. map.placeObject(26, 6, 'boss');
  93. map.placeObject(28, 6, 'boss');
  94. map.placeObject(30, 6, 'boss');
  95.  
  96.  
  97. map.defineObject('laserDrone', {
  98. 'type': 'dynamic',
  99. 'symbol': '⊙',
  100. 'color': 'blue',
  101. 'interval': 100,
  102. 'onCollision': function (player) {
  103. },
  104. 'behavior': function (me) {
  105. if (!me.direction) {
  106. me.direction = 'right';
  107. }
  108. if (me.canMove(me.direction)) {
  109. me.move(me.direction);
  110. } else {
  111. me.direction = (me.direction == 'right') ? 'left' : 'right';
  112. }
  113. if (true) {
  114. map.placeObject(me.getX(), me.getY() - 2, 'laser');
  115. }
  116. },
  117. 'onDestroy': function (me) {
  118. }
  119. });
  120.  
  121. map.defineObject('laser', {
  122. 'type': 'dynamic',
  123. 'symbol': '|',
  124. 'color': 'blue',
  125. 'interval': 100,
  126. 'projectile': true,
  127. 'behavior': function (me) {
  128. me.move('up');
  129. }
  130. });
  131.  
  132. function fire() {
  133. var player = map.getPlayer();
  134. map.placeObject(player.getX(), player.getY() - 3, 'laser');
  135. }
  136. map.getPlayer().setPhoneCallback(function () {
  137. map.startTimer(fire, 150);
  138. });
  139.  
  140.  
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153.  
  154.  
  155.  
  156. }
  157.  
  158. function validateLevel(map) {
  159. // called at start of level and whenever a callback executes
  160. map.validateAtMostXObjects(59, 'block');
  161. map.validateAtMostXObjects(1, 'phone');
  162.  
  163. if (map.countObjects('theAlgorithm') > 0 && map.countObjects('boss') > 0) {
  164. throw "The Algorithm can only be dropped by the boss!";
  165. }
  166.  
  167. // only called at start of level
  168. if (map.isStartOfLevel()) {
  169. map.validateAtMostXDynamicObjects(23);
  170. map.validateNoTimers();
  171. }
  172. }
  173.  
  174. function onExit(map) {
  175. if (!map.getPlayer().hasItem('theAlgorithm')) {
  176. map.writeStatus("You must take back the Algorithm!!");
  177. return false;
  178. } else if (!map.getPlayer().hasItem('phone')) {
  179. map.writeStatus("We need the phone!");
  180. return false;
  181. } else {
  182. return true;
  183. }
  184. }
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