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  1. log.txt for X-Plane 11.55r2 (build 115501 64-bit c22f0eb21d049f66fcba233c37e65c845605fc40)
  2. compiled on Jun 22 2021 19:14:01
  3. X-Plane started on Sun Dec 1 15:16:34 2024
  4.  
  5. This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
  6. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
  7.  
  8. Windows 10.0 (build 26100/2)
  9. This is a 64-bit version of Windows.
  10. CPU type: 8664
  11. Physical Memory (total for computer): 16849293312
  12. Maximum Virtual Memory (for X-Plane only): 140737488224256
  13. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  14. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  15. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  16. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  17. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  18. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  19. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  20. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  21. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  22. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  23. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  24. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  25. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  26. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  27. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  28. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  29. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  30. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  31. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  32. CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
  33.  
  34. X-System folder:'D:\SteamLibrary/steamapps/common/X-Plane 11/', case sensitive=0
  35.  
  36. WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_ARB_robustness_application_isolation WGL_ARB_robustness_share_group_isolation WGL_ARB_create_context_robustness WGL_ARB_context_flush_control
  37. OpenGL Vendor : Intel
  38. OpenGL Render : Intel(R) Iris(R) Xe Graphics
  39. OpenGL Version : 4.6.0 - Build 32.0.101.5967 (460/0)
  40. OpenGL Extensions : GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_timeline_semaphore GL_OVR_multiview GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  41.  
  42. sync/fence : 1
  43. pbo_avail : 1 frameblit_avail : 1 framebuffer_msaa : 1
  44. gpu_shad4_avail : 1 shad_lod_avail : 0 array_tex_avail : 1 texture_rg : 1
  45. tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1
  46. framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1
  47. base_vert_avail : 1 tex_multi_avail : 1 depth_float_avail : 1
  48. instance_avail : 1 tess_avail : 1 viewport_arr : 1 tex_storage : 1
  49. buf_storage : 1 multi_bind : 1 clip_control : 1 program_binary : 1
  50. idx in vram : 1
  51. GLSL version : 4.60 - Build 32.0.101.5967/460
  52. (16/4096/64/192/32/4096/4096/65536)
  53.  
  54. anisotropic_avail : 1 timer_avail : 1 tess_avail : 1 geom_avail : 1
  55. viewport_arr : 1 layer_arr : 1 native_reverse_z : 0 has_reverse_z : 1
  56. max iso filtering : 16
  57. max samples : 4
  58. max texture size : 16384 (hardware limit)
  59. max tex units : 32
  60.  
  61. This video card is: DX11+ VR Ready
  62. Diagnostics : none
  63.  
  64. WARNING: extension missing proc glGetnTexImage. This is a problem with your video driver.
  65. WARNING: extension missing proc glGetnUniformdv. This is a problem with your video driver.
  66. WARNING: extension missing proc glGetnMapdv. This is a problem with your video driver.
  67. WARNING: extension missing proc glGetnMapfv. This is a problem with your video driver.
  68. WARNING: extension missing proc glGetnMapiv. This is a problem with your video driver.
  69. WARNING: extension missing proc glGetnPixelMapfv. This is a problem with your video driver.
  70. WARNING: extension missing proc glGetnPixelMapuiv. This is a problem with your video driver.
  71. WARNING: extension missing proc glGetnPixelMapusv. This is a problem with your video driver.
  72. WARNING: extension missing proc glGetnPolygonStipple. This is a problem with your video driver.
  73. WARNING: extension missing proc glGetnColorTable. This is a problem with your video driver.
  74. WARNING: extension missing proc glGetnConvolutionFilter. This is a problem with your video driver.
  75. WARNING: extension missing proc glGetnSeparableFilter. This is a problem with your video driver.
  76. WARNING: extension missing proc glGetnHistogram. This is a problem with your video driver.
  77. WARNING: extension missing proc glGetnMinmax. This is a problem with your video driver.
  78. CPU count : 20
  79. 0:00:00.000 I/wmgr: Monitor 0: { 0, 0, 2240, 1400 }
  80. 0:00:00.000 I/wmgr: Re-building fbos for window 0000025B22109300
  81. 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv with hash: f66a30a2d61b481172cc9df214b4135
  82. 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_flat.xsa with hash: bb8b34dfdccc7abd652f838c37cfa7b
  83. 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv with hash: 44a33f1dcbf5f8d640112a20f696f5aa
  84. 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_depth.xsa with hash: dd246e217be8a194c9bd5cdfddfe6fa
  85. 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash: 6de0044b74657692166a316fdaaf721
  86. 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blit.xsa with hash: 351f47255d30f4df276478e51d901213
  87. 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash: eb35e8f4bd6f87f1d98c64b8714aee2
  88. 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/font.xsa with hash: d1671b36c2e5aacf7d13d9939c4265
  89. 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with hash: 957265e534485ae3e5acef3ca12c48dd
  90. 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/line3d.xsa with hash: 642430e7c7b9dc33e3cdf87595e07bf9
  91. 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with hash: ab61276aa4bfad3c02343ea5e539d
  92. 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/terrain.xsa with hash: 7516feb562a9e25a84c38d5768815
  93. OpenAL loaded: Resources/dlls/64/openal32.dll
  94. OpenAL devices: OpenAL Soft
  95. Open AL default device:OpenAL Soft
  96. OpenAL vendor : OpenAL Community
  97. OpenAL renderer : OpenAL Soft
  98. OpenAL version : 1.1
  99. OpenAL hardware : OpenAL Soft
  100. OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
  101.  
  102. Fetching plugins for D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins
  103.  
  104. Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).
  105.  
  106. Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/NavigraphSimlink_64.xpl (Navigraph Simlink for X-Plane).
  107.  
  108. I found the following scenery packages (prioritized in this order):
  109. 0 Custom Scenery/Aerosoft - EDDF Frankfurt/
  110. 1 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  111. 2 Custom Scenery/Aerosoft - EGLL Heathrow/
  112. 3 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  113. 4 Custom Scenery/Aerosoft - LFPO Paris Orly/
  114. 5 Custom Scenery/Aerosoft - LPFR Faro/
  115. 6 Custom Scenery/Global Airports/
  116. 7 Custom Scenery/KSEA Demo Area/
  117. 8 Custom Scenery/LOWI Demo Area/
  118. 9 Custom Scenery/X-Plane Landmarks - Chicago/
  119. 10 Custom Scenery/X-Plane Landmarks - Dubai/
  120. 11 Custom Scenery/X-Plane Landmarks - Las Vegas/
  121. 12 Custom Scenery/X-Plane Landmarks - London/
  122. 13 Custom Scenery/X-Plane Landmarks - New York/
  123. 14 Custom Scenery/X-Plane Landmarks - Sydney/
  124. 15 Custom Scenery/X-Plane Landmarks - Washington DC/
  125. 16 Global Scenery/X-Plane 11 Demo Areas/
  126. 17 Global Scenery/X-Plane 11 Global Scenery/
  127. 18 Resources/default scenery/1000 autogen/
  128. 19 Resources/default scenery/1000 decals/
  129. 20 Resources/default scenery/1000 forests/
  130. 21 Resources/default scenery/1000 roads/
  131. 22 Resources/default scenery/1000 urban terrain/
  132. 23 Resources/default scenery/1000 world terrain/
  133. 24 Resources/default scenery/700 roads/
  134. 25 Resources/default scenery/900 beaches/
  135. 26 Resources/default scenery/900 europe objects/
  136. 27 Resources/default scenery/900 forests/
  137. 28 Resources/default scenery/900 roads/
  138. 29 Resources/default scenery/900 us objects/
  139. 30 Resources/default scenery/900 world object placeholders/
  140. 31 Resources/default scenery/airport decals/
  141. 32 Resources/default scenery/airport scenery/
  142. 33 Resources/default scenery/default apt dat/
  143. 34 Resources/default scenery/default atc dat/
  144. 35 Resources/default scenery/sim objects/
  145. 36 Resources/tutorials/tutorials_Alaska/
  146. 37 Resources/tutorials/tutorials_Hawaii/
  147. 38 Resources/tutorials/tutorials_Seattle/
  148.  
  149. 0:00:00.000 D/HID: HID Bridge Running
  150. 0:00:01.888 I/NAVT: Airspaces are done loading async...
  151. 0:00:02.097 I/GFX: Loaded mapping Resources/shaders/bin/cube_filter_mapping.xsv with hash: 33a101719a461739a854b3b91e2e8fb
  152. 0:00:02.097 I/GFX: Loaded archive Resources/shaders/bin/glsl150/cube_filter.xsa with hash: b020b0f81a6746f035cc93140d6c5bf
  153. 0:00:02.097 I/GFX: Loaded mapping Resources/shaders/bin/ground_lights_mapping.xsv with hash: efcb9dd432f7b8f41e1e501691f38a6
  154. 0:00:02.097 I/GFX: Loaded archive Resources/shaders/bin/glsl150/ground_lights.xsa with hash: 3b175ead61ba2249f09ee56e514731
  155. 0:00:02.097 I/GFX: Loaded mapping Resources/shaders/bin/light_mapping.xsv with hash: a33261499add38908e4edee55486b85
  156. 0:00:02.097 I/GFX: Loaded archive Resources/shaders/bin/glsl150/light.xsa with hash: d9faeea343fc8e3bb135fd136c3f8b0
  157. 0:00:02.097 I/REN: Setting texture resolution read from prefs as 4
  158. 0:00:02.097 I/NAVT: NavData is done loading async...
  159. 0:00:02.097 I/NAVT: Navaids are done loading async...
  160. 0:00:02.097 I/REN: Setting |draw view indicator defaulted to 1.
  161. 0:00:02.097 I/REN: Setting |dim under high G-load or hypoxia defaulted to 1.
  162. 0:00:02.097 I/REN: Setting |draw hi-res planet textures from orbit defaulted to 1.
  163. 0:00:02.097 I/REN: Setting |draw forest fires and balloons defaulted to 0.
  164. 0:00:02.097 I/REN: Setting |draw birds and deer in nice weather defaulted to 1.
  165. 0:00:02.097 I/REN: Setting |draw aircraft carriers and frigates defaulted to 1.
  166. 0:00:02.097 I/REN: Setting |draw Aurora Borealis defaulted to 0.
  167. 0:00:02.097 I/REN: Setting |runways follow terrain contours defaulted to 1.
  168. 0:00:02.097 I/REN: Setting |3-d drawing detail defaulted to 1.
  169. 0:00:02.097 I/REN: Setting |water reflection detail defaulted to 0.
  170. 0:00:02.097 I/REN: Setting |draw parked aircraft at airports defaulted to 0.
  171. 0:00:02.097 I/REN: Setting compress textures to save VRAM defaulted to 1.
  172. 0:00:02.097 I/REN: Setting |Effects defaulted to 2.
  173. 0:00:02.097 I/REN: Setting |3-d shadows defaulted to 0.
  174. 0:00:02.097 I/REN: Setting |HDR anti-aliasing defaulted to 0.
  175. 0:00:02.097 I/REN: Setting |draw volumetric fog defaulted to 1.
  176. 0:00:02.097 I/REN: Setting |draw per pixel lighting defaulted to 1.
  177. 0:00:02.097 I/REN: Setting |atmospheric scattering defaulted to 1.
  178. 0:00:06.123 I/NET: OS has RFC 4941 Privacy Extensions for IPv6 *enabled*, using TEMPORARY IPv6 addresses
  179. 0:00:06.123 I/NET: Wi-Fi (Intel(R) Wi-Fi 6E AX211 160MHz) 192.168.4.24
  180. 0:00:06.123 I/NET: Wi-Fi (Intel(R) Wi-Fi 6E AX211 160MHz) 2604:2d80:9383:2200:7420:6409:5ab9:31ee
  181. 0:00:06.123 I/NET: Wi-Fi (Intel(R) Wi-Fi 6E AX211 160MHz) fd08:947d:bcdc:1:7420:6409:5ab9:31ee
  182. 0:00:06.123 I/NAVT: Fixes are done loading async...
  183. 0:00:06.123 I/NET: (RakNet) Init: Successful!
  184. 0:00:06.619 D/HID: Hardware ADDED(28de, 11ff) - Controller (XBOX 360 For Windows) at path \\?\hid#vid_8087&pid_0ac2#6&1e0946b9&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
  185. 0:00:06.619 I/JOY: REGISTER Joystick device: Controller (XBOX 360 For Windows) - VID:10462PID:4607, this is the first time we've seen it.
  186. 0:00:06.619 D/HID: BUTTON Added Index: 0 (HID_Page_Button/01) for handle: 0000025B332DDD50
  187. 0:00:06.619 D/HID: BUTTON Added Index: 1 (HID_Page_Button/02) for handle: 0000025B332DDD50
  188. 0:00:06.619 D/HID: BUTTON Added Index: 2 (HID_Page_Button/03) for handle: 0000025B332DDD50
  189. 0:00:06.619 D/HID: BUTTON Added Index: 3 (HID_Page_Button/04) for handle: 0000025B332DDD50
  190. 0:00:06.619 D/HID: BUTTON Added Index: 4 (HID_Page_Button/05) for handle: 0000025B332DDD50
  191. 0:00:06.619 D/HID: BUTTON Added Index: 5 (HID_Page_Button/06) for handle: 0000025B332DDD50
  192. 0:00:06.619 D/HID: BUTTON Added Index: 6 (HID_Page_Button/07) for handle: 0000025B332DDD50
  193. 0:00:06.619 D/HID: BUTTON Added Index: 7 (HID_Page_Button/08) for handle: 0000025B332DDD50
  194. 0:00:06.619 D/HID: BUTTON Added Index: 8 (HID_Page_Button/09) for handle: 0000025B332DDD50
  195. 0:00:06.619 D/HID: BUTTON Added Index: 9 (HID_Page_Button/0a) for handle: 0000025B332DDD50
  196. 0:00:06.619 D/HID: AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 0000025B332DDD50. Min/Max 0 - 65535
  197. 0:00:06.619 D/HID: AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 0000025B332DDD50. Min/Max 0 - 65535
  198. 0:00:06.619 D/HID: AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_Ry) for handle: 0000025B332DDD50. Min/Max 0 - 65535
  199. 0:00:06.619 D/HID: AXIS Added Index: 3 (HID_Page_GenericDesktop/HID_Usage_GD_Rx) for handle: 0000025B332DDD50. Min/Max 0 - 65535
  200. 0:00:06.619 D/HID: AXIS Added Index: 4 (HID_Page_GenericDesktop/HID_Usage_GD_Z) for handle: 0000025B332DDD50. Min/Max 0 - 65535
  201. 0:00:06.619 D/HID: HATSWITCH Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Hatswitch) for handle: 0000025B332DDD50. It has 8 positions.
  202. 0:00:06.619 D/HID: END HARDWARE
  203. 0:00:06.619 I/JOY: Setting default joystick configuration from file Resources/joystick configs/Xbox 360 Wired Controller - Windows.joy
  204. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Axis 0 assigned to joy_use_ptch
  205. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Axis 1 assigned to joy_use_roll
  206. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Axis 2 assigned to joy_use_none
  207. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Axis 3 assigned to joy_use_hdng
  208. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Axis 4 assigned to joy_use_none
  209. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 0 assigned to Flaps down a notch.
  210. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 1 assigned to Throttle down a bit.
  211. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 2 assigned to Throttle up a bit.
  212. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 3 assigned to Flaps up a notch.
  213. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 4 assigned to Zoom out.
  214. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 5 assigned to Zoom in.
  215. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 7 assigned to Pause the simulation.
  216. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 8 assigned to Toggle brakes regular effort.
  217. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 9 assigned to Disco servos, which ever side is active.
  218. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 1 assigned to Hat switch up.
  219. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 2 assigned to Hat switch up + right.
  220. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 3 assigned to Hat switch right.
  221. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 4 assigned to Hat switch down + right.
  222. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 5 assigned to Hat switch down.
  223. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 6 assigned to Hat switch down + left.
  224. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 7 assigned to Hat switch left.
  225. 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 8 assigned to Hat switch up + left.
  226. 0:00:06.619 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
  227. 0:00:06.619 I/WIN: Showing subscreen Main Menu
  228. 0:00:06.619 I/OVR: User is entering the holodeck.
  229. 0:00:06.619 I/WIN: Opened window Primary V11 UI
  230. 0:00:07.036 I/MIS: Handling Event: mission_event_load
  231. 0:00:07.036 I/MIS: Changing State From: mission_state_unloaded to mission_state_loading
  232. 0:00:07.036 I/MIS: Starting mission: X-Plane Basics
  233. 0:00:07.038 W/ATC: Found overlapping airports with overlapping controller freqs at HEAZ and HECA!
  234. 0:00:07.038 I/NAVT: Airways are done loading async...
  235. 0:00:07.038 I/NAVT: All navt data is done loading async...
  236. 0:00:07.038 W/ATC: Found overlapping airports with overlapping controller freqs at KBIF and KELP!
  237. 0:00:07.038 W/ATC: Found overlapping airports with overlapping controller freqs at RJCJ and RJCC!
  238. 0:00:07.038 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
  239. 0:00:07.038 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
  240. 0:00:07.038 W/ATC: Found overlapping airports with overlapping controller freqs at KNSE and KNDZ!
  241. 0:00:07.038 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 133950 to 118000 for being in conflict!
  242. 0:00:07.038 W/ATC: Rewrote HEAZ atc_ControllerRole_Twr's freq: 118100 to 118000 for being in conflict!
  243. 0:00:07.038 W/ATC: Rewrote KBIF atc_ControllerRole_Del's freq: 125000 to 118000 for being in conflict!
  244. 0:00:07.038 W/ATC: Rewrote RJCJ atc_ControllerRole_Del's freq: 121900 to 118000 for being in conflict!
  245. 0:00:07.038 W/ATC: Rewrote RJDU atc_ControllerRole_Gnd's freq: 121600 to 118000 for being in conflict!
  246. 0:00:07.038 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 122700 to 118025 for being in conflict!
  247. 0:00:07.038 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 126200 to 118050 for being in conflict!
  248. 0:00:07.038 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 118500 to 118075 for being in conflict!
  249. 0:00:07.038 W/ATC: Rewrote KNSE atc_ControllerRole_Twr's freq: 121400 to 118000 for being in conflict!
  250. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/lit_mapping.xsv with hash: 941cbd6a8c67c837be5a2ff881b8ff
  251. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/lit.xsa with hash: 496f266e9cb36fb3b81864e7c258a2a
  252. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/wxr_mask_mapping.xsv with hash: 96ba6bc7c625a1353919ba9344763e39
  253. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/wxr_mask.xsa with hash: 266ec1d2389a73169ba72ffe929489e
  254. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/rain_mapping.xsv with hash: 4bd8dc2591335aa7358085a24966d5
  255. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/rain.xsa with hash: 6a579f38c08e561bc0fb7a7624ce2015
  256. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/cloud_puffs_mapping.xsv with hash: d5924223e55d4569dde3b9d7758d92f
  257. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/cloud_puffs.xsa with hash: a223dbf9dc27efcc2b18e58595fd1d5
  258. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/shadow_rect_mapping.xsv with hash: 9ecbf2baaab53a3cfda275bbf42955ee
  259. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/shadow_rect.xsa with hash: c2e02aac89b65bb76c75b541911574c
  260. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/debug_mapping.xsv with hash: f3e4f70521ff5c629725f228ac864d
  261. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/debug.xsa with hash: b7ddf8e393d44479bac4d48bad17519
  262. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/boat_wake_mapping.xsv with hash: 7927aa2a59cba2f9fd89551aa745b04c
  263. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/boat_wake.xsa with hash: ba276db7703660c35c6bc68d27592d83
  264. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/sectional2_mapping.xsv with hash: 5c49a4fd108140887b7959f896f2aa
  265. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/sectional2.xsa with hash: 908befa7c96b946d91346267258c44
  266. Initializing off screen memory.
  267. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/deferred_ssao_mapping.xsv with hash: 6a971155e3c8b9de316bf1be62f5c6
  268. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/deferred_ssao.xsa with hash: e9e244039cfd86b5d3e65a7d0eb1fba
  269. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/ssao_blur_mapping.xsv with hash: dfa39013ea55b4f230e4d15e77204d6
  270. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/ssao_blur.xsa with hash: ff21bf105e1e9b789a12a73dc689eb
  271. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/deferred_mapping.xsv with hash: ad5591e663952c71b174e83ad25cbaa
  272. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/deferred.xsa with hash: 41f4504cc27052fc37a8df8cd488c
  273. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/hdr_mapping.xsv with hash: 944c37a44227b26f37d3cd7c6ac156c
  274. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/hdr.xsa with hash: a7d4fb2bad837b1388c9b1581ac25b
  275. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/blur_mapping.xsv with hash: ad767a3864616f6a7eab3788385bf
  276. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blur.xsa with hash: ea9cbf85e5b1701fb8ddce3494cd2975
  277. Initializing off screen memory complete.
  278. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/prop_disc_mapping.xsv with hash: bb97bc5c555299554c363a912ba65f38
  279. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/prop_disc.xsa with hash: 515f6ea554ce7b320c5e55e1547d0e5
  280. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/dome_mapping.xsv with hash: 29c9369bea9a9630fddac0822eec18
  281. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/dome.xsa with hash: 145b4e7e533649a6de3739f3f2562a25
  282. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/particle_mapping.xsv with hash: 6f1d6d2334c46479ed49d2f5a8ff44e
  283. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/particle.xsa with hash: 2cef5ead50e912da71114b1a7ac48721
  284. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/manip3d_mapping.xsv with hash: 7b6aa54cc2b7fbda3cc7da59cfb2e164
  285. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/manip3d.xsa with hash: a2705ed4c680f78a5dd040f53317428b
  286. 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/puff_mapping.xsv with hash: 61997168fb12ea4f2384c3b320bb16
  287. 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/puff.xsa with hash: 2bbff91ea636b2a7dedc74d94a357d2
  288. 0:00:10.573 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
  289. 0:00:10.573 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Cessna 172SP/Cessna_172SP.acf
  290. Fetching plugins for D:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cessna 172SP/plugins
  291.  
  292. Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cessna 172SP/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0r1).
  293.  
  294.  
Tags: log Xplane
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