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- log.txt for X-Plane 11.55r2 (build 115501 64-bit c22f0eb21d049f66fcba233c37e65c845605fc40)
- compiled on Jun 22 2021 19:14:01
- X-Plane started on Sun Dec 1 15:16:34 2024
- This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
- If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
- Windows 10.0 (build 26100/2)
- This is a 64-bit version of Windows.
- CPU type: 8664
- Physical Memory (total for computer): 16849293312
- Maximum Virtual Memory (for X-Plane only): 140737488224256
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- CPU 0: 12th Gen Intel(R) Core(TM) i7-12700H Speed (mhz): 2688
- X-System folder:'D:\SteamLibrary/steamapps/common/X-Plane 11/', case sensitive=0
- WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_ARB_robustness_application_isolation WGL_ARB_robustness_share_group_isolation WGL_ARB_create_context_robustness WGL_ARB_context_flush_control
- OpenGL Vendor : Intel
- OpenGL Render : Intel(R) Iris(R) Xe Graphics
- OpenGL Version : 4.6.0 - Build 32.0.101.5967 (460/0)
- OpenGL Extensions : GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_timeline_semaphore GL_OVR_multiview GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- sync/fence : 1
- pbo_avail : 1 frameblit_avail : 1 framebuffer_msaa : 1
- gpu_shad4_avail : 1 shad_lod_avail : 0 array_tex_avail : 1 texture_rg : 1
- tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1
- framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1
- base_vert_avail : 1 tex_multi_avail : 1 depth_float_avail : 1
- instance_avail : 1 tess_avail : 1 viewport_arr : 1 tex_storage : 1
- buf_storage : 1 multi_bind : 1 clip_control : 1 program_binary : 1
- idx in vram : 1
- GLSL version : 4.60 - Build 32.0.101.5967/460
- (16/4096/64/192/32/4096/4096/65536)
- anisotropic_avail : 1 timer_avail : 1 tess_avail : 1 geom_avail : 1
- viewport_arr : 1 layer_arr : 1 native_reverse_z : 0 has_reverse_z : 1
- max iso filtering : 16
- max samples : 4
- max texture size : 16384 (hardware limit)
- max tex units : 32
- This video card is: DX11+ VR Ready
- Diagnostics : none
- WARNING: extension missing proc glGetnTexImage. This is a problem with your video driver.
- WARNING: extension missing proc glGetnUniformdv. This is a problem with your video driver.
- WARNING: extension missing proc glGetnMapdv. This is a problem with your video driver.
- WARNING: extension missing proc glGetnMapfv. This is a problem with your video driver.
- WARNING: extension missing proc glGetnMapiv. This is a problem with your video driver.
- WARNING: extension missing proc glGetnPixelMapfv. This is a problem with your video driver.
- WARNING: extension missing proc glGetnPixelMapuiv. This is a problem with your video driver.
- WARNING: extension missing proc glGetnPixelMapusv. This is a problem with your video driver.
- WARNING: extension missing proc glGetnPolygonStipple. This is a problem with your video driver.
- WARNING: extension missing proc glGetnColorTable. This is a problem with your video driver.
- WARNING: extension missing proc glGetnConvolutionFilter. This is a problem with your video driver.
- WARNING: extension missing proc glGetnSeparableFilter. This is a problem with your video driver.
- WARNING: extension missing proc glGetnHistogram. This is a problem with your video driver.
- WARNING: extension missing proc glGetnMinmax. This is a problem with your video driver.
- CPU count : 20
- 0:00:00.000 I/wmgr: Monitor 0: { 0, 0, 2240, 1400 }
- 0:00:00.000 I/wmgr: Re-building fbos for window 0000025B22109300
- 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv with hash: f66a30a2d61b481172cc9df214b4135
- 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_flat.xsa with hash: bb8b34dfdccc7abd652f838c37cfa7b
- 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv with hash: 44a33f1dcbf5f8d640112a20f696f5aa
- 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_depth.xsa with hash: dd246e217be8a194c9bd5cdfddfe6fa
- 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash: 6de0044b74657692166a316fdaaf721
- 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blit.xsa with hash: 351f47255d30f4df276478e51d901213
- 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash: eb35e8f4bd6f87f1d98c64b8714aee2
- 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/font.xsa with hash: d1671b36c2e5aacf7d13d9939c4265
- 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with hash: 957265e534485ae3e5acef3ca12c48dd
- 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/line3d.xsa with hash: 642430e7c7b9dc33e3cdf87595e07bf9
- 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with hash: ab61276aa4bfad3c02343ea5e539d
- 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/terrain.xsa with hash: 7516feb562a9e25a84c38d5768815
- OpenAL loaded: Resources/dlls/64/openal32.dll
- OpenAL devices: OpenAL Soft
- Open AL default device:OpenAL Soft
- OpenAL vendor : OpenAL Community
- OpenAL renderer : OpenAL Soft
- OpenAL version : 1.1
- OpenAL hardware : OpenAL Soft
- OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- Fetching plugins for D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins
- Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).
- Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/NavigraphSimlink_64.xpl (Navigraph Simlink for X-Plane).
- I found the following scenery packages (prioritized in this order):
- 0 Custom Scenery/Aerosoft - EDDF Frankfurt/
- 1 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
- 2 Custom Scenery/Aerosoft - EGLL Heathrow/
- 3 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
- 4 Custom Scenery/Aerosoft - LFPO Paris Orly/
- 5 Custom Scenery/Aerosoft - LPFR Faro/
- 6 Custom Scenery/Global Airports/
- 7 Custom Scenery/KSEA Demo Area/
- 8 Custom Scenery/LOWI Demo Area/
- 9 Custom Scenery/X-Plane Landmarks - Chicago/
- 10 Custom Scenery/X-Plane Landmarks - Dubai/
- 11 Custom Scenery/X-Plane Landmarks - Las Vegas/
- 12 Custom Scenery/X-Plane Landmarks - London/
- 13 Custom Scenery/X-Plane Landmarks - New York/
- 14 Custom Scenery/X-Plane Landmarks - Sydney/
- 15 Custom Scenery/X-Plane Landmarks - Washington DC/
- 16 Global Scenery/X-Plane 11 Demo Areas/
- 17 Global Scenery/X-Plane 11 Global Scenery/
- 18 Resources/default scenery/1000 autogen/
- 19 Resources/default scenery/1000 decals/
- 20 Resources/default scenery/1000 forests/
- 21 Resources/default scenery/1000 roads/
- 22 Resources/default scenery/1000 urban terrain/
- 23 Resources/default scenery/1000 world terrain/
- 24 Resources/default scenery/700 roads/
- 25 Resources/default scenery/900 beaches/
- 26 Resources/default scenery/900 europe objects/
- 27 Resources/default scenery/900 forests/
- 28 Resources/default scenery/900 roads/
- 29 Resources/default scenery/900 us objects/
- 30 Resources/default scenery/900 world object placeholders/
- 31 Resources/default scenery/airport decals/
- 32 Resources/default scenery/airport scenery/
- 33 Resources/default scenery/default apt dat/
- 34 Resources/default scenery/default atc dat/
- 35 Resources/default scenery/sim objects/
- 36 Resources/tutorials/tutorials_Alaska/
- 37 Resources/tutorials/tutorials_Hawaii/
- 38 Resources/tutorials/tutorials_Seattle/
- 0:00:00.000 D/HID: HID Bridge Running
- 0:00:01.888 I/NAVT: Airspaces are done loading async...
- 0:00:02.097 I/GFX: Loaded mapping Resources/shaders/bin/cube_filter_mapping.xsv with hash: 33a101719a461739a854b3b91e2e8fb
- 0:00:02.097 I/GFX: Loaded archive Resources/shaders/bin/glsl150/cube_filter.xsa with hash: b020b0f81a6746f035cc93140d6c5bf
- 0:00:02.097 I/GFX: Loaded mapping Resources/shaders/bin/ground_lights_mapping.xsv with hash: efcb9dd432f7b8f41e1e501691f38a6
- 0:00:02.097 I/GFX: Loaded archive Resources/shaders/bin/glsl150/ground_lights.xsa with hash: 3b175ead61ba2249f09ee56e514731
- 0:00:02.097 I/GFX: Loaded mapping Resources/shaders/bin/light_mapping.xsv with hash: a33261499add38908e4edee55486b85
- 0:00:02.097 I/GFX: Loaded archive Resources/shaders/bin/glsl150/light.xsa with hash: d9faeea343fc8e3bb135fd136c3f8b0
- 0:00:02.097 I/REN: Setting texture resolution read from prefs as 4
- 0:00:02.097 I/NAVT: NavData is done loading async...
- 0:00:02.097 I/NAVT: Navaids are done loading async...
- 0:00:02.097 I/REN: Setting |draw view indicator defaulted to 1.
- 0:00:02.097 I/REN: Setting |dim under high G-load or hypoxia defaulted to 1.
- 0:00:02.097 I/REN: Setting |draw hi-res planet textures from orbit defaulted to 1.
- 0:00:02.097 I/REN: Setting |draw forest fires and balloons defaulted to 0.
- 0:00:02.097 I/REN: Setting |draw birds and deer in nice weather defaulted to 1.
- 0:00:02.097 I/REN: Setting |draw aircraft carriers and frigates defaulted to 1.
- 0:00:02.097 I/REN: Setting |draw Aurora Borealis defaulted to 0.
- 0:00:02.097 I/REN: Setting |runways follow terrain contours defaulted to 1.
- 0:00:02.097 I/REN: Setting |3-d drawing detail defaulted to 1.
- 0:00:02.097 I/REN: Setting |water reflection detail defaulted to 0.
- 0:00:02.097 I/REN: Setting |draw parked aircraft at airports defaulted to 0.
- 0:00:02.097 I/REN: Setting compress textures to save VRAM defaulted to 1.
- 0:00:02.097 I/REN: Setting |Effects defaulted to 2.
- 0:00:02.097 I/REN: Setting |3-d shadows defaulted to 0.
- 0:00:02.097 I/REN: Setting |HDR anti-aliasing defaulted to 0.
- 0:00:02.097 I/REN: Setting |draw volumetric fog defaulted to 1.
- 0:00:02.097 I/REN: Setting |draw per pixel lighting defaulted to 1.
- 0:00:02.097 I/REN: Setting |atmospheric scattering defaulted to 1.
- 0:00:06.123 I/NET: OS has RFC 4941 Privacy Extensions for IPv6 *enabled*, using TEMPORARY IPv6 addresses
- 0:00:06.123 I/NET: Wi-Fi (Intel(R) Wi-Fi 6E AX211 160MHz) 192.168.4.24
- 0:00:06.123 I/NET: Wi-Fi (Intel(R) Wi-Fi 6E AX211 160MHz) 2604:2d80:9383:2200:7420:6409:5ab9:31ee
- 0:00:06.123 I/NET: Wi-Fi (Intel(R) Wi-Fi 6E AX211 160MHz) fd08:947d:bcdc:1:7420:6409:5ab9:31ee
- 0:00:06.123 I/NAVT: Fixes are done loading async...
- 0:00:06.123 I/NET: (RakNet) Init: Successful!
- 0:00:06.619 D/HID: Hardware ADDED(28de, 11ff) - Controller (XBOX 360 For Windows) at path \\?\hid#vid_8087&pid_0ac2#6&1e0946b9&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
- 0:00:06.619 I/JOY: REGISTER Joystick device: Controller (XBOX 360 For Windows) - VID:10462PID:4607, this is the first time we've seen it.
- 0:00:06.619 D/HID: BUTTON Added Index: 0 (HID_Page_Button/01) for handle: 0000025B332DDD50
- 0:00:06.619 D/HID: BUTTON Added Index: 1 (HID_Page_Button/02) for handle: 0000025B332DDD50
- 0:00:06.619 D/HID: BUTTON Added Index: 2 (HID_Page_Button/03) for handle: 0000025B332DDD50
- 0:00:06.619 D/HID: BUTTON Added Index: 3 (HID_Page_Button/04) for handle: 0000025B332DDD50
- 0:00:06.619 D/HID: BUTTON Added Index: 4 (HID_Page_Button/05) for handle: 0000025B332DDD50
- 0:00:06.619 D/HID: BUTTON Added Index: 5 (HID_Page_Button/06) for handle: 0000025B332DDD50
- 0:00:06.619 D/HID: BUTTON Added Index: 6 (HID_Page_Button/07) for handle: 0000025B332DDD50
- 0:00:06.619 D/HID: BUTTON Added Index: 7 (HID_Page_Button/08) for handle: 0000025B332DDD50
- 0:00:06.619 D/HID: BUTTON Added Index: 8 (HID_Page_Button/09) for handle: 0000025B332DDD50
- 0:00:06.619 D/HID: BUTTON Added Index: 9 (HID_Page_Button/0a) for handle: 0000025B332DDD50
- 0:00:06.619 D/HID: AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 0000025B332DDD50. Min/Max 0 - 65535
- 0:00:06.619 D/HID: AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 0000025B332DDD50. Min/Max 0 - 65535
- 0:00:06.619 D/HID: AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_Ry) for handle: 0000025B332DDD50. Min/Max 0 - 65535
- 0:00:06.619 D/HID: AXIS Added Index: 3 (HID_Page_GenericDesktop/HID_Usage_GD_Rx) for handle: 0000025B332DDD50. Min/Max 0 - 65535
- 0:00:06.619 D/HID: AXIS Added Index: 4 (HID_Page_GenericDesktop/HID_Usage_GD_Z) for handle: 0000025B332DDD50. Min/Max 0 - 65535
- 0:00:06.619 D/HID: HATSWITCH Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Hatswitch) for handle: 0000025B332DDD50. It has 8 positions.
- 0:00:06.619 D/HID: END HARDWARE
- 0:00:06.619 I/JOY: Setting default joystick configuration from file Resources/joystick configs/Xbox 360 Wired Controller - Windows.joy
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Axis 0 assigned to joy_use_ptch
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Axis 1 assigned to joy_use_roll
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Axis 2 assigned to joy_use_none
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Axis 3 assigned to joy_use_hdng
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Axis 4 assigned to joy_use_none
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 0 assigned to Flaps down a notch.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 1 assigned to Throttle down a bit.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 2 assigned to Throttle up a bit.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 3 assigned to Flaps up a notch.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 4 assigned to Zoom out.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 5 assigned to Zoom in.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 7 assigned to Pause the simulation.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 8 assigned to Toggle brakes regular effort.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Button 9 assigned to Disco servos, which ever side is active.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 1 assigned to Hat switch up.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 2 assigned to Hat switch up + right.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 3 assigned to Hat switch right.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 4 assigned to Hat switch down + right.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 5 assigned to Hat switch down.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 6 assigned to Hat switch down + left.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 7 assigned to Hat switch left.
- 0:00:06.619 I/JOY: Controller (XBOX 360 For Windows) Hat switch 0 Direction 8 assigned to Hat switch up + left.
- 0:00:06.619 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
- 0:00:06.619 I/WIN: Showing subscreen Main Menu
- 0:00:06.619 I/OVR: User is entering the holodeck.
- 0:00:06.619 I/WIN: Opened window Primary V11 UI
- 0:00:07.036 I/MIS: Handling Event: mission_event_load
- 0:00:07.036 I/MIS: Changing State From: mission_state_unloaded to mission_state_loading
- 0:00:07.036 I/MIS: Starting mission: X-Plane Basics
- 0:00:07.038 W/ATC: Found overlapping airports with overlapping controller freqs at HEAZ and HECA!
- 0:00:07.038 I/NAVT: Airways are done loading async...
- 0:00:07.038 I/NAVT: All navt data is done loading async...
- 0:00:07.038 W/ATC: Found overlapping airports with overlapping controller freqs at KBIF and KELP!
- 0:00:07.038 W/ATC: Found overlapping airports with overlapping controller freqs at RJCJ and RJCC!
- 0:00:07.038 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
- 0:00:07.038 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
- 0:00:07.038 W/ATC: Found overlapping airports with overlapping controller freqs at KNSE and KNDZ!
- 0:00:07.038 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 133950 to 118000 for being in conflict!
- 0:00:07.038 W/ATC: Rewrote HEAZ atc_ControllerRole_Twr's freq: 118100 to 118000 for being in conflict!
- 0:00:07.038 W/ATC: Rewrote KBIF atc_ControllerRole_Del's freq: 125000 to 118000 for being in conflict!
- 0:00:07.038 W/ATC: Rewrote RJCJ atc_ControllerRole_Del's freq: 121900 to 118000 for being in conflict!
- 0:00:07.038 W/ATC: Rewrote RJDU atc_ControllerRole_Gnd's freq: 121600 to 118000 for being in conflict!
- 0:00:07.038 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 122700 to 118025 for being in conflict!
- 0:00:07.038 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 126200 to 118050 for being in conflict!
- 0:00:07.038 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 118500 to 118075 for being in conflict!
- 0:00:07.038 W/ATC: Rewrote KNSE atc_ControllerRole_Twr's freq: 121400 to 118000 for being in conflict!
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/lit_mapping.xsv with hash: 941cbd6a8c67c837be5a2ff881b8ff
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/lit.xsa with hash: 496f266e9cb36fb3b81864e7c258a2a
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/wxr_mask_mapping.xsv with hash: 96ba6bc7c625a1353919ba9344763e39
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/wxr_mask.xsa with hash: 266ec1d2389a73169ba72ffe929489e
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/rain_mapping.xsv with hash: 4bd8dc2591335aa7358085a24966d5
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/rain.xsa with hash: 6a579f38c08e561bc0fb7a7624ce2015
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/cloud_puffs_mapping.xsv with hash: d5924223e55d4569dde3b9d7758d92f
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/cloud_puffs.xsa with hash: a223dbf9dc27efcc2b18e58595fd1d5
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/shadow_rect_mapping.xsv with hash: 9ecbf2baaab53a3cfda275bbf42955ee
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/shadow_rect.xsa with hash: c2e02aac89b65bb76c75b541911574c
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/debug_mapping.xsv with hash: f3e4f70521ff5c629725f228ac864d
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/debug.xsa with hash: b7ddf8e393d44479bac4d48bad17519
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/boat_wake_mapping.xsv with hash: 7927aa2a59cba2f9fd89551aa745b04c
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/boat_wake.xsa with hash: ba276db7703660c35c6bc68d27592d83
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/sectional2_mapping.xsv with hash: 5c49a4fd108140887b7959f896f2aa
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/sectional2.xsa with hash: 908befa7c96b946d91346267258c44
- Initializing off screen memory.
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/deferred_ssao_mapping.xsv with hash: 6a971155e3c8b9de316bf1be62f5c6
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/deferred_ssao.xsa with hash: e9e244039cfd86b5d3e65a7d0eb1fba
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/ssao_blur_mapping.xsv with hash: dfa39013ea55b4f230e4d15e77204d6
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/ssao_blur.xsa with hash: ff21bf105e1e9b789a12a73dc689eb
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/deferred_mapping.xsv with hash: ad5591e663952c71b174e83ad25cbaa
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/deferred.xsa with hash: 41f4504cc27052fc37a8df8cd488c
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/hdr_mapping.xsv with hash: 944c37a44227b26f37d3cd7c6ac156c
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/hdr.xsa with hash: a7d4fb2bad837b1388c9b1581ac25b
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/blur_mapping.xsv with hash: ad767a3864616f6a7eab3788385bf
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blur.xsa with hash: ea9cbf85e5b1701fb8ddce3494cd2975
- Initializing off screen memory complete.
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/prop_disc_mapping.xsv with hash: bb97bc5c555299554c363a912ba65f38
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/prop_disc.xsa with hash: 515f6ea554ce7b320c5e55e1547d0e5
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/dome_mapping.xsv with hash: 29c9369bea9a9630fddac0822eec18
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/dome.xsa with hash: 145b4e7e533649a6de3739f3f2562a25
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/particle_mapping.xsv with hash: 6f1d6d2334c46479ed49d2f5a8ff44e
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/particle.xsa with hash: 2cef5ead50e912da71114b1a7ac48721
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/manip3d_mapping.xsv with hash: 7b6aa54cc2b7fbda3cc7da59cfb2e164
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/manip3d.xsa with hash: a2705ed4c680f78a5dd040f53317428b
- 0:00:07.237 I/GFX: Loaded mapping Resources/shaders/bin/puff_mapping.xsv with hash: 61997168fb12ea4f2384c3b320bb16
- 0:00:07.237 I/GFX: Loaded archive Resources/shaders/bin/glsl150/puff.xsa with hash: 2bbff91ea636b2a7dedc74d94a357d2
- 0:00:10.573 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
- 0:00:10.573 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Cessna 172SP/Cessna_172SP.acf
- Fetching plugins for D:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cessna 172SP/plugins
- Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cessna 172SP/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0r1).
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